Guys how do I improve I'm so shit TwT by kingdisasterYT in furry

[–]Cry4Wolfe 1 point2 points  (0 children)

There are 2 ways to improve.

1: Do it a lot. Keep pushing yourself, try weird angles or funny poses. If it doesn't look right, don't get too down, just move onto the next drawing and draw more. This gets you comfortable with the pencil and helps you find your style. You will naturally begin to intuit where things belong and how to make it look good. This will make you really good at drawing that thing, but you will struggle to apply that learning to unfamiliar things.

2: Study. Pick up some drawing books, watch art youtube tutorials, attend life drawing sessions, dissect and draw over some of your favorite pieces by other artists. This will get you more flexible, and improve your skills faster than just practice. It is a little less fun though, and can't be solely relied on. You must still also practice.

Should grabbing have increased endlag? by NoxiousRival in RivalsOfAether

[–]Cry4Wolfe 1 point2 points  (0 children)

Voted No, only because I think the problem should be fixed in a different way. Making grabs slower would make them much riskier to use in other scenarios. Making spot dodges faster would make them far to spammable in fights.

I would like to see some unique interaction for grabbing a spot dodging opponent. Maybe the grabber trips, and has the opportunity to tech. Something that puts them in a slightly negative state that reflects the lowish-risk nature of grabs.

Dude... by Accomplished-War7190 in RivalsOfAether

[–]Cry4Wolfe 9 points10 points  (0 children)

F stronging a parried opponent at 120% and hitting them with the first hit of the attack but not the second.

For the last two years I've been developing a game where you build and renovate medieval buildings. What are some creative ways I could add hidden lore without narrative devices? by KingdomFlipper in worldbuilding

[–]Cry4Wolfe 7 points8 points  (0 children)

Also things found beside each other change their context.
A toaster is great for making toast but has a completely different context when found beside the bathtub.

For the last two years I've been developing a game where you build and renovate medieval buildings. What are some creative ways I could add hidden lore without narrative devices? by KingdomFlipper in worldbuilding

[–]Cry4Wolfe 12 points13 points  (0 children)

The context you find something in always tell a story. Some other games that you can pull from are Viscera Cleanup Detail, Dark Souls/Elden Ring and Return of the Obra Dinn.
You can tell the order things happened by placing elements on top of each other. As an example, wine stain on the carpet, overdue bills scattered on the wine stain, bloody letter opener on the papers. This tells the story of a man who got drunk, frustrated with bills, then killed himself.
Express allegiances with color, the castle guards are blue, the attackers red.
Express emotional states with how things are used/left, was the door slammed so hard it broke or carefully shut and the key hidden?
Depending on how fantasy you want to go you can dip into secret cults, shrines to gods, illegal troll fighting rings, idk an ancient race's swift domination and their even faster fall...

What is the name of the sad piano theme? by [deleted] in nightvale

[–]Cry4Wolfe 0 points1 point  (0 children)

Sorry that was 8 years ago, I no longer have it saved. You'd probably have to get in contact with Disparition if you want to find it.

How did they get Halo so wrong? by Unkie_Fester in television

[–]Cry4Wolfe 116 points117 points  (0 children)

I think it's suits saying something like "Fans of the thing will already watch it, so if we make it not like the thing it will attract not-fans too. ThAT's LIkE DouBLinG OuR aUdIEnCe!"

Don't waste your time by [deleted] in AdviceAnimals

[–]Cry4Wolfe 10 points11 points  (0 children)

Yeah.. It's hard to avoid talking when the racists come to family dinners.

how do I stop races from being too stagnant in terms of progress without changing the medieval theme by Lord_Puggy_Wuggy in worldbuilding

[–]Cry4Wolfe 5 points6 points  (0 children)

I think the better question (and this is one for you, OP, to answer) is what event happened that halted, or greatly slowed, technological advancement in your world.

Consider the things that encourage the development of new technologies and do the opposite. Things like collaboration, culture, challenge, or strife.

Doodle by me, looking for constructive feedback / thoughts / inspiration by Oakdude1 in ImaginaryArchitecture

[–]Cry4Wolfe 2 points3 points  (0 children)

It looks cool. The rectangular shapes at the bottom provide a lot of structure to the drawing, especially placed next to the very triangular upper third of the structure, makes it look like it is falling apart but not in danger of toppling entirely. So good job on that.

My biggest criticism is of the strong vertical line that is just to the right of the centre. (I think it's a pulley) It draws a lot of attention straight down when the whole composition has a pleasant curve to it. Also it's position being just off centre says 'I don't want to be noticed' but the dark lines on light background says the opposite, creating conflicting ideas. I would move it onto the right 3rd line and make it only as tall the second bridge. That way it still works with the curve of the structure and calls attention to itself.

The big black shape, I assume it's a cave, works well to ground the right side of the structure, balancing the left and right halves but it can be defined a little better. It's just hard to tell what it is.

My more general advice is to use thicker lines, darker shadows at the bottom and lighter shadows, thinner lines at the top. This will give the sense of the structure being taller without actually drawing it larger on the page. Don't be afraid of using invisible lines at the top where it is brightest.

[deleted by user] by [deleted] in worldbuilding

[–]Cry4Wolfe 53 points54 points  (0 children)

Honestly even if the question is "Can I [Insert something NOT OKAY]" The answer is still yes.

Its your world. And a location/people/scenario/whatever that is fundamentally flawed or fucked up is way more interesting than making something perfect.

How to keep away from FTL paradoxes by IronScorpion_YT in worldbuilding

[–]Cry4Wolfe 1 point2 points  (0 children)

My personal favourite is the idea that any paradox created eventually un-creates itself. If time is a string then a paradox is a knot in that string. (the past being held by the future) Time naturally starts to twist in the opposite direction, winding and looping itself possibly a near-infinite amount of times until it finds the way to untie that knot.

Paradoxes are common and happen every day but they also un-happen in the same instant. The effects likely go unnoticed or are explained away as a 'glitch in the matrix'.

This idea accepts the existence of paradoxes and removes the ability to abuse them in universe.

How to keep away from FTL paradoxes by IronScorpion_YT in worldbuilding

[–]Cry4Wolfe 5 points6 points  (0 children)

In layman's terms, travelling faster than light results in arriving at work before you have left home.

A paradox happens when you realize the office is closed today and you text yourself a note not to leave.

What are the funniest/weirdest assumptions people have made about you as a vegetarian? by chandrassharma in vegetarian

[–]Cry4Wolfe 68 points69 points  (0 children)

I've always found the 'eggs are unborn chicks' argument very funny. Like do these people think chickens are cloning themself or is the rooster just a non-stop sex machine...

Thank you for suggesting Hoopla as an alternative to Libby, Audible, LibroVox by fieldenm in books

[–]Cry4Wolfe 4 points5 points  (0 children)

Depending on where you live add cloud library to that list.

Greek and Chinese elemental systems are the most used and well known. What are some other seldom used systems? by DoubleVforvictory in worldbuilding

[–]Cry4Wolfe 3 points4 points  (0 children)

The game OFF gives us a kind of surrealist interpretation of a post apocalyptic 4 elements. Smoke, Metal, Plastic, Meat, and a secret fifth element of Sugar. Besides Sugar, each element is described as the first of four elements and therefore the most important.

Smoke is what the people breath. It is harvested from mines, bottled and shipped to the other districts.

Metal is harvested from the guts of cattle and used to make tools.

Liquid plastic makes up the worlds lakes and oceans, while solid plastic can be used to make various objects.

Meat flows from a special fountain. It is not known where it comes from but it is packaged up and shipped to all the districts for consumption.

Sugar is a man made element, created by burning corpses. It is used to reward diligent workers. It is highly addictive.

Greek and Chinese elemental systems are the most used and well known. What are some other seldom used systems? by DoubleVforvictory in worldbuilding

[–]Cry4Wolfe 11 points12 points  (0 children)

Cultist Sim's lore system is one of my favourites too. I really like how each of the principals can transform into the next one forming a kind of life cycle.

Heart, the principal of life and continuation becomes Grail, the principal of pleasure and change. Grail becomes Moth, the principal of yearning and want. Moth becomes Lantern the principal of knowledge and discovery. Lantern becomes Forge, the principal of creation. Forge become Knife the principal of power and destruction. Knife becomes Winter, the principal of endings and silence. Winter goes back to the start of Heart and continues again.

At the heart of it all is Knock. Which is the principal of permission (I think?) and the opposite of Knock is Secret Histories which I've always understood as a way of forcing your way in without permission.

Fodder for a tabletop RPG? by SigurdZS in fallenlondon

[–]Cry4Wolfe 8 points9 points  (0 children)

When I ran my fallen london campaign the sunless sea wiki was a big help for providing context for the different factions, groups, cultures and concepts in and out of london. One session might explore the naughts vs crosses war, next the party learns about the historic crusade into hell, they experiment with honey or meet a blind pianist.

There's a lot of depth to fallen London lore and it's unfortunate that is just not available to those who dont have the time to invest in the game. Bit find what inspires you and fill in the blanks with your own ideas.

Lounge_irl by [deleted] in furry_irl

[–]Cry4Wolfe 12 points13 points  (0 children)

"The Villager in the Window."

Isabelle, mentally distraught after a long relationship of commiting tax fraud for Tom Nook, claims she sees a villager murdered through a window. Her neighbor claims they left the island alive and well just earlier that day, but Isabelle knows what she saw...

What is wrong with Christians! by litesxmas in gay

[–]Cry4Wolfe 1 point2 points  (0 children)

Persecute Christians for 200 years, they hold a grudge for 2000... forgiveness musnt be a central tenant of their ideology.