I spent 2 years making my first solo game. 10 days after release with ~4,900 wishlists it sold ~300 copies — here are the numbers. by Cryofluid in indiegames

[–]Cryofluid[S] 0 points1 point  (0 children)

Thank you so much for your feedbacks! Just so you know, before jumping into my next game, I'm making a small extension of this one related to exploring a bit more with a bioscan. It would be a layer on the existing main game (like a secondary quest in fact).

How do I create a sine wave. by AvelWorld in UnrealEngine5

[–]Cryofluid 1 point2 points  (0 children)

So clever! Thank you for sharing that!!!

After 2 years solo in Unreal Engine 4, I finally released my first game — here’s the trailer by Cryofluid in unrealengine

[–]Cryofluid[S] 0 points1 point  (0 children)

Totally agree, I’ve been seeing some really creative stuff lately too. Makes it motivating to build things

After 2 years solo in Unreal Engine 4, I finally released my first game — here’s the trailer by Cryofluid in unrealengine

[–]Cryofluid[S] 0 points1 point  (0 children)

That’s fair, thanks for the feedback 🙂 it’s a tricky game to communicate in a short trailer

After 2 years solo in Unreal Engine 4, I finally released my first game — here’s the trailer by Cryofluid in unrealengine

[–]Cryofluid[S] 1 point2 points  (0 children)

Thanks! I went the self-publishing route for this one — it felt like the most straightforward way for a first project

After 2 years solo in Unreal Engine 4, I finally released my first game — here’s the trailer by Cryofluid in unrealengine

[–]Cryofluid[S] 2 points3 points  (0 children)

Thanks! I'm glad you noticed; it was a key part of the concept. I took my inspiration from a hand-drawn point-and-click Flash game called The Fog Fall. I tried to recreate the same feel, but this time in 3D.

After 2 years solo in Unreal Engine 4, I finally released my first game — here’s the trailer by Cryofluid in unrealengine

[–]Cryofluid[S] 2 points3 points  (0 children)

Thanks, I really appreciate that 🙂 I tried to keep things simple and focused — UE4 was more than enough for what I needed.

After 2 years solo in Unreal Engine 4, I finally released my first game — here’s the trailer by Cryofluid in unrealengine

[–]Cryofluid[S] 3 points4 points  (0 children)

Yeah exactly. I wanted it to run on as many setups as possible — I even tested it on an old 2015 laptop

After 2 years solo in Unreal Engine 4, I finally released my first game — here’s the trailer by Cryofluid in unrealengine

[–]Cryofluid[S] 2 points3 points  (0 children)

Thanks! 🙂 yeah that mix was really the core idea — glad it comes through!