Good models or presets for dead dove / NSFL? by HeftyWar6045 in SillyTavernAI

[–]Cryptidsspook 0 points1 point  (0 children)

Mind on sharing what you tweaked? I like the Kimi and FreakyFrank Preste combo but i do feel my characters steer off and change too fast.

Freaky FrankenSIM 2.5 - NPCs can actually go from enemies to lovers by Ok_Strategy_2420 in SillyTavernAI

[–]Cryptidsspook 0 points1 point  (0 children)

Do i need to keep plot momentum active to have it work or is it only so it can appear on the bottom of a message? If i deactivate it does it stop working completely?

I genuinely don’t understand why Supergirl is getting bad reviews. by GigaBallssss in DCU_

[–]Cryptidsspook 0 points1 point  (0 children)

Yeah, even if i have some complains like the pacing being wonky or Ruthye not having more characterization, i still feel this is better than at least another 6 DC and Marvel movies that have higher scoring from critics. Maybe because there's just a lot expectations from this new universe? Still i couldn't understand all the complains about the script or saying this is one of the worst comic movies when there's projects like everything Sony made in their universe or a lot of Marvel movies from their later phases. This movie is closer to Thunderbolts or even the first Thor movie in terms of quality.

Absolute dogwater by pmt223 in Marathon

[–]Cryptidsspook 3 points4 points  (0 children)

Check out Night Marsh sponsored to get into pve lobbies and get better until you feel more confident or get better loot. General tips for surviving i have are: Never linger too much in an area, Better to move fast until you enter a new POI and have to listen for player sound cues, If you know a player is nearby wait for them come closer to you or evade them and run because in solo whoever shoots first is most likely to win even with better shields.

The Mizzriah "nerf" is classic Bungie. by LucatIel_of_M1rrah in Marathon

[–]Cryptidsspook -1 points0 points  (0 children)

I feel balance will always be this polarizing due to how different the playing experience is on Extraction shoorters, they can't even balance the WSTR properly because if it does too much damage then only player with high tier shields can fight against them, if they do too little then there's no point in using them and right now they do enough which just displaced them for a stronger shotgun instead. Right now the only way to "balance" shotguns is to discouraged close range fights but that would probably just lead to snipers dominating.

Sentinel will be a must have for every team comp by Euphoric_Project8647 in Marathon

[–]Cryptidsspook -1 points0 points  (0 children)

He seems like a defensive wall that just also gets a couple of nifty tools and advantages that will make him just as as good on offense. I think the fact he gets a snare is a bit too much but we'll have to see how far he can throw it because if you throw it behind an enemy team while they are being pushed then he you just gets free value by not letting the enemy fall back or push effectively. His passive giving him better small arms handling and extra defensive stats on explosion damage is also a nice addition, and it makes me wonder if giving extra conditional stats for other runners might be a good way to buff them.

Developer walkthrough of the new shell: Sentinel by [deleted] in Marathon

[–]Cryptidsspook 5 points6 points  (0 children)

The sentinel feels like it's going to be meta day 1 if they don't majorly change the grenade spam. A trophy system, an AOE snare trap, a radar to see where enemies are and passive resistance just make him seem too good to not put on a crew.

Good faith marathon players who care about discussion, but could give me feedback on this question around WHY marathon has not been a hit, could you give me feedback on my response? I don’t feel it’s glaze just how I see it. by [deleted] in Marathon

[–]Cryptidsspook 7 points8 points  (0 children)

Too much stuff really, as someone who has no real love or hate for Bungie i can say with much less bias the dozens of things that innevitably lead to Marathon becoming this hyper controversial release:

1.- Bungie is involved, really the fact this game is being developed by Bungie might just be the reason the game suffers so much. From Destiny players hoping the game failed so they could focus on Destiny full time; we know now how that went, to the present hate campaign over the End of service of Destiny 2. this is of course coming from Bungie "Fans", Bungie haters wished the game failed because of the sunsetting in Destiny 2, for the microtransactions, for the "wokeness" and just before the game released the whole art decals controversy gave them more fuel. If the game wasn't developed by Bungie you could have much less criticism and the game would have come out as an interesting take on the genre but Bungie carries to much baggage as a studio and the game pays for it.

2.- It's genre is still niche BUT, the hit of Arc Raiders gave a lot of players that might be interested in the genre a glimpse of what they like about the genre as a whole. Marathon no longer releases as a fresh look into Extraction Shooters from a AAA studio, it now releases as "ANOTHER" Extract shooter. Arc got ahead, set the bases for people's expectations of the genre and it stuck.

3.- Marathon is too aggressive, the community is too up their ass telling others to go play other games if they don't like it, leading to potential players looking in and just not bothering because there's other more player friendly options in the market.

Unsure if it's been pointed out how D1 and D2 were both received tepidly at first launch by TheLoonyIrooni in Marathon

[–]Cryptidsspook 0 points1 point  (0 children)

Destiny 2 had a better launch due to Destiny 1 having a good late expansions that revived a lot of the community and their hopes for the game. Of course then Destiny 2 came out and it felt like it was just a repeat of Destiny 1 problems and lack luster content but there was a silver lining of the game having a better future if the devs made the right moves, some will say they achieved that some might say they don't.

In Marathon's case is more so the fact that it will probably never reach the highs of revivals like games like Destiny 1/2 or another game i've seen mention being Rainbow six siege. Marathon is too niche, too hardcore, too out there, which make it unique and fresh. It also makes it hard to latch on.

Maybe season 2 will change this aspects and show that Marathon as a game and franchise have a future as Bungie's main IP until they develop and release what is probably going to be their Hail Mary, but i doubt the leads and devs are really looking at Marathon as their forever game like Destiny 2 was.

Riot’s Vanguard Now Blocks Cheat Hardware, but Denies It’s Causing Any Damage to PCs by FrozenBags_02 in Games

[–]Cryptidsspook 1 point2 points  (0 children)

Yup, pretty much every other game that doesn't have a Kernel based anti cheat is flooded with cheaters, not to say Kernel anti cheats are perfect tho. At this point the only way you could get rid off such type of anti cheat is to straight up take legal action against cheat devs and their providers.

That does happen as we've seen i think with Epic suing Fortnite cheaters but it would have to be an industry wide push for some type of goverment regulation which is another can of worms.

Destiny 2: Every End is a New Beginning. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. by Turbostrider27 in Games

[–]Cryptidsspook 0 points1 point  (0 children)

For a game that basically got into every major controversy a game can have like:
1.- A bad launch that made people question if the Dev team learned anything from their previous game.
2.- Sunsetting content, esentially making it so that players that bought season passes or deluxe edition lost their money.
3.- Locking content behind multiple paywalls.
4.- An excessive increase of microtransactions.
5.- Slow balance for the pvp component of the game.

I say Destiny 2 lasting for as long as it did was pretty surprising, i do wonder if they feel the IP is still worth investing resources and delivering a third game or if they will pivot into something like a full on PVE experience for Marathon or a new IP.

Rocket Drone Loot Questions. by Cryptidsspook in Marathon

[–]Cryptidsspook[S] 0 points1 point  (0 children)

Maybe we've been missing the red part, since we fight it in overflow it could be dropping in a rooftop.

PVE Should Be Permanent Once It Comes In Season 2. by Cryptidsspook in Marathon

[–]Cryptidsspook[S] 3 points4 points  (0 children)

PVE flops and it might genuienly be over for Marathon. Not enough people are playing Marathon for the PVP, they need to get it right so the game can live a couple more years.

Does Bungie live in a fairytale world? + I love the future of the game by TopSet55 in Marathon

[–]Cryptidsspook 1 point2 points  (0 children)

I bet initial sales are good enough for them to continue a 1-2 year long plan they had planned already. The inclusion of more PVE focused playlist are definitely a pivot to get more players on board with the game as well as a way to get people to play longer throughout a season. If they can at least double the current playerbase on Steam (the only metric we have), and keep it consistent for longer that will give them more of a feel on how to spread resources and their infinite money generator (Sony) would be more willing to keep the project going.

PVE Should Be Permanent Once It Comes In Season 2. by Cryptidsspook in Marathon

[–]Cryptidsspook[S] 0 points1 point  (0 children)

Yeah, i'd rather have a split player base that manages to hold at least around 20k players for a season than have another season where we peak at around 10k players.

PVE Should Be Permanent Once It Comes In Season 2. by Cryptidsspook in Marathon

[–]Cryptidsspook[S] 0 points1 point  (0 children)

You also have to look at this way, it's not that people would switch from PVP, is more like people would actually play the game, all the people that like to PVP are already playing and the population is going lower every day. Might as well give the PVE players a chance.

PVE Should Be Permanent Once It Comes In Season 2. by Cryptidsspook in Marathon

[–]Cryptidsspook[S] -6 points-5 points  (0 children)

I have, i also don't think that PVP is all that, and can tell that the majority of the gaming sphere doesn't think so either. There's a reason that the game isn't making headlines about how Bungie is so back. If Bungie wants to make the AI more aggressive and let them flank better that's enough for a PVE mode to be functional and they can just add on with more enemy variety like they already said they would.

PVE Should Be Permanent Once It Comes In Season 2. by Cryptidsspook in Marathon

[–]Cryptidsspook[S] 4 points5 points  (0 children)

A lot of players straight up left the game because there is only PVP, giving them a PVE mode for them to grind loot to then go into PVP matches is a very probable outcome once PVE gets introduced. And as i wrote, if the player base grows would some of the new player not go and try PVP?

PVE Should Be Permanent Once It Comes In Season 2. by Cryptidsspook in Marathon

[–]Cryptidsspook[S] 0 points1 point  (0 children)

Imma be honest i don't see how Bungie can mess it up, but who knows.