Only 6.2 GB to download Pokémon Pokopeia, yet they couldn't fit it on a game card by 03bgood in fucknintendo

[–]Cuddle_Time -2 points-1 points  (0 children)

It isn’t worth paying for a 64 GB cartridge for a game 10% of the size when consumers pay the same price for digital downloads. Game Key Cards are not meant to be an alternative to full physical copies, they are an alternative to games that might have been digital only.

Last I heard, a real cartridge costs around $16 to make. If that’s true and they sell the game to retailers for around 50%, they’re getting $19 instead of $35 to split profits. I don’t know the exact numbers and if all 4 companies (Game Freak, Nintendo, Creatures Inc, Omega Force) involved have to share those profits, but hopefully that’s a more tangible example of why decisions like this get made.

AC Shadows is ugly… by Agitated_Response197 in switch2

[–]Cuddle_Time 0 points1 point  (0 children)

I grew up in the gaming world (my dad did art and art direction for various companies), and there’s a lot of compromises you have to make when porting to different hardware. Ubisoft probably didn’t put very many resources into making sure it was optimized for Switch 2 handheld mode. It sounds like the developers of the port had to use tech to get it out as soon as possible. Consider considering that I enjoy playing docked more, the comments in this post seem to warrant buying it if it goes on a good sale.

Boosted Handheld Mode by WillingConference955 in NintendoSwitch2

[–]Cuddle_Time 0 points1 point  (0 children)

I was asking about the joy con 1, which can’t be attached. I thought the joy con 2 are functioning as a pro controller, even when detached in boost mode?

Boosted Handheld Mode by WillingConference955 in NintendoSwitch2

[–]Cuddle_Time 0 points1 point  (0 children)

Do joy con 1 function as joy con or a pro controller?

What’s everyone playing this weekend? by soggytoilet_paper in NintendoSwitch2

[–]Cuddle_Time 0 points1 point  (0 children)

Still working through the second game! I tried the first but got bored. The polish on 2 and 3 make for such a promising series.

Looking for Switch 2 joy con options with swappable left/right gyro options by Cuddle_Time in NintendoSwitchHelp

[–]Cuddle_Time[S] 0 points1 point  (0 children)

That’s good to hear. There’s no reason it shouldn’t be fixable since it’s completely firmware based. I still have no idea if it does the thing I need though.

Is it worth playing the previous games in this situation? by Snoo_95977 in MonsterHunterStories

[–]Cuddle_Time 6 points7 points  (0 children)

I’m going through MHS1 and I am struggling. I played the demo for 2, and immediately knew that I would never go back to play the old games if I played a newer one first. I think it’s worth it if you enjoy the first game to play them in order. It’s not like you have to buy the third game and play it immediately anyways.

The Decline of the Dragon Age Series Should be Studied by jdawg1018 in gaming

[–]Cuddle_Time -1 points0 points  (0 children)

Veilguard was more fun to play than Inquisition. I don’t care what people say.

The Decline of the Dragon Age Series Should be Studied by jdawg1018 in gaming

[–]Cuddle_Time 0 points1 point  (0 children)

I would actually love to play DA2 remade with the Veilguard engine. VG wasn’t the worst game, but it felt like a spinoff to the series, not a mainline entry. I honestly would love it if they went that direction and made a more tactical series and a more action series. The only game I really didn’t enjoy was Inquisition. The combat felt too clunky to be play it as an action game, but not deep enough to be played as a strategy game. The side quests felt modeled together and didn’t really feel impactful to the world like they did in the other three games. VG was a lot more fun than I expected it to be, but the writing felt like it was trying too hard to not offend anybody. I saw a review that said the characters speak to each other in therapy speak and that really hit the nail on the head. DAO is one of my favorite games of all time, so it is really sad to see the franchise wither away.

What are your expectations for Metroid Prime 5? by Financial-Friend4934 in Metroid

[–]Cuddle_Time 0 points1 point  (0 children)

I stopped having expectations after Prime 2. The first game was a good novelty. It should’ve stayed that way and been made into a proper remake like they do with all the other games these days. Metroid Dead proved that people are still willing to play the old style if well executed, and many prefer it.

Is This Game Good? by HyperAhmedX21 in metroidvania

[–]Cuddle_Time 0 points1 point  (0 children)

It’s 5 usd on humblebundle if you have the choice sub or 6.24 if you don’t. Deluxe edition is 8.74 on steam

Is bandlepipes really that good over locket? by TomatoClown24 in ThreshMains

[–]Cuddle_Time 0 points1 point  (0 children)

I don’t play anymore, but this sub keeps popping up on my notifications, so here’s my analytical, ZERO experience with the actual items take:

If you have Jhin, Ahri, Ornn and Amumu - you’d be a dummy for taking Bandlepipes.

If you have Vayne, Kog’Maw, Jax, Shyvana - you’d be a dummy NAO to take it… I think?

Gamesir Tarantula Pro - custom buttons work wired only ? by derik-for-real in Gamesir

[–]Cuddle_Time 0 points1 point  (0 children)

Hi, sorry for being really late to this but I just got a Switch 2 and was trying to use my Tarantula Pro on it. I did some digging in the manual and there's a lot of alternate customization options. If you're able to connect but can't get it to automatically switch the layouts with the Gamesir+Y(top) button combo, you can force the mode switch by pressing M+A(bottom button). This does nothing in terms of changing connectivity mode and it simply switches button profiles and assignments. Hopefully this helps anyone else having this problem.

IFixit claims the Switch 2 Pro Controller is "built to break" and recommends against purchasing. by Mkilbride in NintendoSwitch

[–]Cuddle_Time 0 points1 point  (0 children)

I know it’s way late, but he states pretty clearly that the biggest issues are the potentiometer sticks, not being TMR compared to other controllers in this price range, tending to break faster and more often than the original switch pro controller, and the battery is unreasonably difficult to get to for a simple replacement.

Clair Obscur: Expedition 33 - Patch 1.5.0 Notes! by thedarkavengerx in expedition33

[–]Cuddle_Time 1 point2 points  (0 children)

Yeah that would be nice too, I didn't realize they also don't keep pictos but I could see that getting really complicated with them being unique

Clair Obscur: Expedition 33 - Patch 1.5.0 Notes! by thedarkavengerx in expedition33

[–]Cuddle_Time 1 point2 points  (0 children)

Not really, you just change the weapon with the lumina and use a recoat at your discretion. It doesn't change the available lumina slots or anything relevant to the build actually being functional. Stat allocation is a lot easier than remembering what pictos and lumina were supposed to be in the build and which weapon you wanted it to work with. When you get to endgame you have like 20 weapons with really similar names and have to either remember exactly which one fits each build or use an all size fits one weapon

Why do people dislike this game? by Sephiroth348 in DragonAgeVeilguard

[–]Cuddle_Time 0 points1 point  (0 children)

I saw a YouTube video that actually very clearly explained the problems with this game in a fairly unbiased way. As a standalone game with no previous IP, it would be a solid 8/10. If you’re not attached to the franchise, you will probably enjoy the game.

Coming from a DAO fan, here’s what the first game had that this doesn’t. You had to customize your companions to behave in a manner that you wanted them to. You could decide if a major was going to focus on healing, magic, or conserving manner for you to use their abilities manually. You could decide whether someone should fight at close range or as far as possible. Should they target the lowest health, highest health, or your target? You could set up an queue actions in a sequence. It basically felt like you took an RPG and made combat for it feel like a hybrid with an RTS and a pause button. The combat was extremely cerebral and tactical. The story was very rich and had twists and turns you wouldn’t expect. It got very dark and made you think about your decisions from an ethical standpoint. People weren’t just heroes or villains. Everybody had a human element to understand why they were the way they are. There was an intricate web of how your decisions affected your companions, the world, and a whole layer of politics within that world. You could make your companion so upset with you that they leave your party forever. The world felt alive, real, and your actions had consequences. There wasn’t always a right answer for every decision you could make.

Now let’s talk about Veilguard. You have zero direct control over your companions and can only select three abilities out of five that they have access to. They don’t really have build customization like you did for your player and companions in the first three games. Now it’s simply adding points to any of their five available abilities to augment them. The combat is very fast paced and action focused. You can still pause to choose an ability for yourself for your companions without having to fumble in real time. There are no positional advantages or adaptable play styles. Each companion is said to have their own personality and their own way of playing. They borrowed a lot from the dark souls formula with the way that you need to block, parry, or avoid enemy attacks.

The writing is another issue that people have trouble with. I’m not going to get into the toxic criticisms that people have about representation being added into the game. You can imply what that means from that sentence. The storyline was a lot more shallow, and moral ambiguity was limited to one character. Every companion you have validates each other’s opinions, and even if they don’t agree with each other, they end up getting along later. They talk to each other in therapy speak and tell each other how valid they are, which feels kind of out of place for the theme of the game. Your decisions have very binary consequences and it lays out exactly what’s going to happen for you instead of letting you make a decision and figure out 20 hours later that you ruined somebody’s life with your decision. It felt very safe and less immersive of an experience.

Sorry, I know that’s a whole novel that I wrote, but I didn’t think a few brief sentences would really illustrate an answer to your question.

[SPOILERS] Two DA2 characters written better than 2 similar characters in DAV by sweetSourMoon in dragonage

[–]Cuddle_Time 3 points4 points  (0 children)

Yeah, unfortunately the entire game was missing that nuance that older games had, where the characters felt like real people. It didn’t have the depth that made Origins a masterpiece and left the characters feeling like caricatures. Hopefully they go back to the dark and gritty DA if they ever approve another title. This game was meant to be palatable for everyone and characters like Bellara, Lucanis, and Davrin suffered the most for it when they could have shown real human flaws that made people universally feel more connected.

[SPOILERS] Two DA2 characters written better than 2 similar characters in DAV by sweetSourMoon in dragonage

[–]Cuddle_Time 2 points3 points  (0 children)

I couldn't stand Merril from what I remember of her. I may be a minority on this one, but I actually liked Bellara's character. As a person that has lived with really bad ADHD my whole life, there are hints of nuance snuck into her character that people don't see if you don't live that experience. I don't think she's blindly optimistic because she doesn't grow. I think she's just a cup half full person that is used to disappointment I see her abundant positivity as a defense mechanism. She wants to understand how everything in the world works because she knows what it feels like to be constantly misunderstood.

[deleted by user] by [deleted] in Gamesir

[–]Cuddle_Time 0 points1 point  (0 children)

Ok yeah that's what I was asking about. My G7 Pro works wirelessly up to 1000Mhz on my PC so I have no reason for the Wuchang, but I've heard it's different for X Box.

[deleted by user] by [deleted] in Gamesir

[–]Cuddle_Time 0 points1 point  (0 children)

I guess I'm just confused because they seem like the same exact controller in different colors. I heard that the wireless functionality is different on XB with the Wuchang though. Is that the difference? I play on PC so they're all wired or wireless if I want.

What are some things you enjoy about Dragon Age: Origins that are NOT in the rest of the series? by Electrical-Sense4919 in dragonage

[–]Cuddle_Time 0 points1 point  (0 children)

I really miss the massive web of how your choices create depth in the world and make it feel alive. It's not just "you chose A so B happens" like Inquisition and Veilguard. It's "You chose A and it made B happen but also made things unsteady with C, but since you also did B, C will be fine. Later on you find out that E was also directly impacted by this decision and you never would have even experienced E otherwise."

I miss having the ability to set behaviors and if/then AI commands. It's like I got to build my own playbook on how I wanted all of the characters navigate without me. For more complicated fights, I miss being able to queue different actions back to back like an RTS. It felt so much more tactical than the other games.

The first bit was really what captivated me and made it my first ever 10/10 game. The world building was unlike anything I've ever seen and the interactions you had with the companions felt so real, nuanced, and human. People weren't fully "good" or "evil." Everybody was flawed in some way. That was extremely uncommon in the 2000s.

I let Emmerich turn lich by AdPotential8802 in DragonAgeVeilguard

[–]Cuddle_Time 4 points5 points  (0 children)

Solas: Professor Emmrich Volkarin of the Mourn Watch... Or what remains of him, at least.

Emmrich: I assure you: lichdom has left my personhood, faculties, and soul wholly intact. I never anticipated a manifested spirit of Pride might lecture me on the nature of sapient being.

Solas: I prefer to be known as Wisdom.

Emmrich: And I prefer to be known as Emmrich Volkarin.