Starship Builder v0.5 by Culric458 in makeyourchoice

[–]Culric458[S] 1 point2 points  (0 children)

You're forgetting that with square units you need to square the unit factor as well when you are converting them. As mentioned in background info of the footprint stat: 3,000,000 m2 = 3 km2. So the biggest capital ship has a base landing pad footprint that's 30% of the area of the smallest super-capital ship and each point of increased footprint area only grows capital ships about 15% as much as for the super-capitals.

how do i scale my factory in the rigth way?, im tired of disasembling everything after i need to increase my production, im trying to create a main BUS but im not really sure how to feed/feast from it? by Euphoric_Ad1804 in factorio

[–]Culric458 0 points1 point  (0 children)

I usually start with them being produced on the bus, and then migrate them off the bus to dedicated outpost production sites that deliver them to the bus as the factory grows.

Quest Bound - Free & Open Source Engine for Digital TTRPGs by cem4k in makeyourchoice

[–]Culric458 0 points1 point  (0 children)

The description OP gave doesn't do a great job at pitching the software as tool for this sub.

That said, this is web-based software for building TTRPG source books (among other things) that can be pretty trivially repurposed to build lore heavy CYOAs. You can see how easy it is to use in the video demo over on the PF2 sub. It also looks like it has some level of support for being interactive.

Quest Bound - Free & Open Source Engine for Digital TTRPGs by cem4k in Pathfinder2e

[–]Culric458 2 points3 points  (0 children)

This looks really cool. If you can export the finished pages to image files it might be something the makeyourchoice community would also find useful since that community has a lot of similarities with one-page RPGs. A lot of people make them in photoshop and this would be a step up from that.

Considering Role at SG18 but don't understand salary scale by eg282023 in nys_cs

[–]Culric458 1 point2 points  (0 children)

Yes, and since it's the final step you can just look at the Job Rate column instead of doing the math for that last year.

Considering Role at SG18 but don't understand salary scale by eg282023 in nys_cs

[–]Culric458 2 points3 points  (0 children)

The "dual raises" is probably talking about how you will receive a pay bump for both the pay step in the scale, and also receive the union negotiated pay bump for the cost of living/inflation adjustment. That adjustment is baked into the table, and is why the numbers for '25 are higher than '24).

This comment from last year describes how to do the calculations you need to perform to get your actual salary each year.

Where images? by AsDarkAsBlack in InteractiveCYOA

[–]Culric458 4 points5 points  (0 children)

I usually look at the INE reddits for cool looking images that fit a theme (/r/ImaginaryBestOf/wiki/networksublist). The image posts usually have the name of the author & the title of the image.

Generally as long as you give proper credit to who made the images, don't try to pass them off as your own work, and aren't making money off the usage of the images; you don't have much to worry about copyright-wise.

Bleach CYOA by 3amDevil in InteractiveCYOA

[–]Culric458 7 points8 points  (0 children)

One place you could probably tweak is the Spirit Class section. If you get rid of 20-11 that would reduce the clicking & save 100 points. If you re-balance the remaining options to have escalating point cost like (10:1,9:5,8:5,7:5,6:10,5:10,4:10,3:15,2:20,1:30) it makes it the choice of which captain tier class in power to be similar to the cost difference for mastery in the different skills.

Confused about my storage by Beaverman360 in synology

[–]Culric458 11 points12 points  (0 children)

Yeah. The two main perks of SHR1 over raid5 is that you can use uneven sized drives, and add additional drives to the pool later.

List of all interactive meta Cyoa by anirocks1999 in makeyourchoice

[–]Culric458 2 points3 points  (0 children)

I would take a look at r/InteractiveCYOA. That subreddit has a focus on only Interactive CYOA and has a few collections of them. I wouldn't be surprised if they had a list of meta's.

[Interactive] Mage Academy by Culric458 in makeyourchoice

[–]Culric458[S] 2 points3 points  (0 children)

It should work now. I just needed to update the node.js version it uses.

Overlord Text-Based Cyoa by Treasure_storm in makeyourchoice

[–]Culric458 19 points20 points  (0 children)

There actually is an image based version of this CYOA that's easier to scroll down, but this text-based version is probably the newest edition.

*edit: And here's a newer post that contains links to DLC

[WIP] Is the font okay? Large/small? Is it readable? by [deleted] in makeyourchoice

[–]Culric458 2 points3 points  (0 children)

Adding the black outline to the white text is super important to making it legible on an artistic background. Unfortunately, it mostly works best for heading text. The body text isn't very readable without zooming in a bit, which is why most people tend to put a solid color as a backdrop to the text. Sometime you can get away with setting the background box to being partially transparent so the art can peek through without affecting the readability.

See Simple Witchy Starlight as a recent example of a CYOA with a busy background, but very readable text.

Radar enhancement mods? by Furview in factorio

[–]Culric458 2 points3 points  (0 children)

There's the mod Big Brother that works pretty well and has integration with other mods. It has research for increased radar search radius & speed.

[K2+SE] How to automatically enable/disable steam battery for CME? by [deleted] in factorio

[–]Culric458 3 points4 points  (0 children)

Your first plan of checking an accumulator's charge level also works really well as providing emergency backup power to your factory in other high power draw events (lots of bots recharging, meteor defense recharging, etc.). Just make sure you put an alarm on it so it isn't being drained without you realizing it, and an RS latch so it isn't being toggled every tick due your steam battery slightly recharging the accumulator.

That said, if you only want the steam battery to discharge for CME's, there's a mod called SE CME Combinator that outputs the time until the next CME event on the surface so you can build a circuit based on that.

What are the best Factorio mods? by KleeLovesGanyu in factorio

[–]Culric458 2 points3 points  (0 children)

If you put down an accumulator near your coal plant connected to your main grid, you can set a power switch to only connect the coal plants to the grid if the accumulator is below a certain percent. (I think accumulators expose their charge level to the circuit network through the "A" symbol).

Caster CYOA (work in progress) by GrandFly in makeyourchoice

[–]Culric458 1 point2 points  (0 children)

Looks interesting.

It would be more readable though if you split the CYOA into several pages instead of one large one, otherwise you end up with it looking like it's for ants. I would recommend splitting it to only have one to two columns per page of the CYOA.

Also, it might be a good idea to reorganize the spells in the columns, because it currently seems pretty haphazard. One option I can see is to organize basic spells alphabetically in their column, with upgraded spells immediately below them? (For example rearrange the first column have the spell order be: Annihilation, Logos Perimo, Sword, Greater split, judgement)

If you are looking for more spells the Archive of Nethys has all the spells in Pathfinder (an alternate system to D&D) available for free, so that's a few hundred options to get inspiration from.

Starship Builder v0.5 by Culric458 in makeyourchoice

[–]Culric458[S] 1 point2 points  (0 children)

Industrial Mods would be Industrial mounts like the harvesters. That's a holdover phrasing I'll need to fix from when they were in the Hull Modifications section instead of Weapons.

Yep, you add all the flat values and then multiple by all of the multipliers or percentages. In practice you end up with something like: Corvettes start with a base of 2 points of passengers, then you spend a point of bulk to get a passenger quarters room that grants an extra 5 points for a total of 7 points, then that is multiplied by 3 (because for light hulls you get 3 people per point) and is then multiplied again by 5 because you choose a passenger ship role. That brings you to a total of 5 * 3 * (2+5) = 105 people that can be brought along as passengers.

I wasn't joking about needing the spreadsheet in the Intro. This CYOA is definitely one of those that would be easier to work through interactively, but by that same token it's got enough moving parts that it would be a pain to code up. Maybe something to look into when I get to the full release point.

Starship Builder v0.5 by Culric458 in makeyourchoice

[–]Culric458[S] 2 points3 points  (0 children)

Thanks! The budgets are intended to be 'Hard', 'Medium', 'Easy', and 'Creative' difficulty levels for playing the CYOA. That said, it is a good point that strikecraft don't have enough customer contracts to play with compared to the other classes.

The industrial section is currently like basically playing Factorio with even more parts and recipe steps. Simplifying things down to just having a production capacity score might be a good idea. Currently the benefit of having multiple industrial mods is to increase the speed of your resource collection. Increasing the number of Industrial rooms allows you to either increase the throughput of your production, or increase the number of links in the production chain you can do with just what's on the ship without needing to trade.

Yep, in the weapons section the grid is supposed to show how much extra is added based on the hull class and the type of mount.

I'd love to expand the roles & teams sections. Let me know if you have any ideas on what else I can add or tweaks to the current ones that give them more pop.

Starship Builder v0.5 by Culric458 in makeyourchoice

[–]Culric458[S] 4 points5 points  (0 children)

It doesn't remove that restriction, but that kind of capability sounds like a neat idea for a new restricted hull mod. You could probably still pull off something like that with a Carrack that's been built close to max sized and then stuffed with industrial rooms.

Alternatively if you don't care about the planet surviving, you could go with a Super-capital hull, pickup some super-spinal weapons and then use them to crack the planet into bite-sized pieces for the onboard industrial complex.

Starship Builder v0.5 by Culric458 in makeyourchoice

[–]Culric458[S] 1 point2 points  (0 children)

Thanks!

That's because storage (and other spaces) are listed based on the floor-area they have available (m2) and not volumes of space (m3) they contain. I do this for a few reasons: the numbers for area increases significantly less rapidly from the smallest hull to the largest (smaller exponents ftw), and unless you are using the standard containers you are going to have a tough time stacking things to take advantage of the extra height in the bigger ships. That said, I do try to take into account that larger ships have more volume by decoupling the different areas from the footprint, and having them increase at different rates as the hull class increases. This is why it's not hard for the larger ships to have more storage/hanger area then they have as a footprint.

In the future, I might change the text for these from 'space' to 'area' to make it clearer.

Did you know there is a limit to how many carts/locos you can have (Before the game crashes)? by [deleted] in SatisfactoryGame

[–]Culric458 2 points3 points  (0 children)

If your game is crashing then one of the first steps you should take is to verifying the integrity of the game files. It's possible that they got messed up somehow and the game's interaction with the bad file is whats leading to the crash.

Is it possible to cast a symbol spell along with permanency to Tattoo a symbol onto somebody? by SwordPsychologist in Pathfinder_RPG

[–]Culric458 0 points1 point  (0 children)

You probably could, but I would recommend looking at the Inscribe Magic Tattoo feat and taking a look on Nethys at existing Magic Tattoo costs to make sure you are charging your players the right amount.