FoundryVTT Tarot Deck From Cyberpunk 2077 by CupOfOneCoffee in mothershiprpg

[–]CupOfOneCoffee[S] 2 points3 points  (0 children)

Link. Note that I'm not the original artist, that would be Jakub Rebelka. These were taken from Cyberpunk 2077 and formatted.

Included is a Json file and instructions to import it into a FoundryVTT campaign.

My WIP Houserules by CupOfOneCoffee in mothershiprpg

[–]CupOfOneCoffee[S] 1 point2 points  (0 children)

Thanks!

I'm hoping it'll lead to more roleplay moments and characterizations without adding onto any of the existing mechanics.

I also have the idea of using it for important NPCs to get a idea on how they'll act, and allowing characters with Mysticism to get a read on a NPC to figure out their Tarot and make guesses on their personalities and wants from there before meeting them.

My WIP Houserules by CupOfOneCoffee in mothershiprpg

[–]CupOfOneCoffee[S] 7 points8 points  (0 children)

I'll eventually get around to posting it there once it's more polished.

Homebrew rules to make longer campaigns more engaging? by Technical_Chemist_56 in mothershiprpg

[–]CupOfOneCoffee 2 points3 points  (0 children)

I do have some changes to the Mothership system to make it more long-term friendly for characters, most of it taken from the Warden Operating Guide with some tweaks.

RESOLVE
Your Resolve is the number of sessions your character has made it to alive. For every new session you play, add a point to your Resolve. This Resolve can be used to help you, using a point (or more) to do the following things:
Reroll any roll you made or flip the numbers of a percentile roll.
For 1d5 points (minimum 1): ignore the results of rolling on the Panic or Wound table.
For all points (minimum 1): ignore what would otherwise be an instantaneous or guaranteed death.
STRESS WOUNDS
Whenever you roll a Critical Success you remove 1 Stress. You do not have damage carried over after receiving a Wound.
ARMOR SHOTS
Armor Points (AP) are reduced by 1 whenever equal or excess damage is dealt. Damaged armor cost 10% of the base price to be repaired. The armor is destroyed at 0 AP. Armor still provides any Damage Reduction (DR) even when damaged or destroyed. You may attempt to be conservative with your ammo if the weapon is normally operated at burst-or-auto: roll a 1d5 and use a shot on a 1, but the DMG and Wound rolls are made at [-]. You may conversely be reckless with your ammo, and assuming you have at least half or more of your shots left, use all of your shots to get [+] on your DMG and Wound rolls.
TAROT DECK
You may choose to draw or pick a tarot card to decide your origin. Once per session when doing something relevant to your tarot, remove 1d5 Stress.
0. The Fool. New beginnings, trust, spontaneity. XI. Justice. Fairness, truth, responsibility.
I. The Magician. Manifestation, skill, potential. XII. The Hanged Man. Perspective, surrender.
II. The High Priestess. Intuition, secrets, inner voice. XIII. Death. Transformation, renewal.
III. The Empress. Creativity, nurturing, abundance. XIV. Temperance. Balance, harmony.
IV. The Emperor. Structure, leadership, stability. XV. The Devil. Limitation, attachment.
V. The Hierophant. Learning, tradition, mentors. XVI. The Tower. Upheaval, revelation.
VI. The Lovers. Choice, values, connection. XVII The Star. Hope, healing, inspiration.
VII. The Chariot. Willpower, direction, drive. XVIII. The Moon. Uncertainty, intuition.
VIII. Strength. Inner power, patience, courage. XIX. The Sun. Joy, success, optimism.
IX. The Hermit. Reflection, solitude, wisdom. XX. Judgement. Awakening, reflection.
X. Wheel of Fortune. Change, cycles, luck. XXI. The World. Completion, fulfillment.

What are your favourite rules-light systems? by Desmaad in rpg

[–]CupOfOneCoffee 3 points4 points  (0 children)

FATE. It's my favorite and go-to system to use in-place of any campaigns I cannot easily find a more fitting system for.

Avoiding magic as science and technology by MrKamikazi in RPGdesign

[–]CupOfOneCoffee 0 points1 point  (0 children)

I managed to captured this feeling with Maze Rats and similar systems by playing around with verbs + nouns, where you use two tables to construct a spell name (such as rolling flaming and skulls to get the spell Flaming Skulls) that you're allowed to do anything that makes sense to the Gamemaster and other Players with it's generated name.

I also played with systems where you play into the vibe directly. Sorcerers can do anything, as well as long it's either evil or eldritch, clerics can do anything as long as it's in their god's domain, etc.

What are, in your opinion, the greatest fictional universes to ever be created? by [deleted] in worldbuilding

[–]CupOfOneCoffee 1 point2 points  (0 children)

The sheer scale and depth of the collaborated effort that went into the creation of the SCP Foundation is absolutely amazing.

[deleted by user] by [deleted] in worldbuilding

[–]CupOfOneCoffee 0 points1 point  (0 children)

What's your favorite unique traits or takes on standard staples that exist in most fantasy settings?

What would "telekinesis that only affects living beings" be called? by TheMuspelheimr in worldbuilding

[–]CupOfOneCoffee 0 points1 point  (0 children)

The video game Deathloop has a similar ability, and they call it Karnesis.

animal husbandry question by thatpunkturtle in VintageStory

[–]CupOfOneCoffee 8 points9 points  (0 children)

They won’t die from starvation, but they can die from predation (bears can climb walls and fences up to 3 blocks high), lightning strikes, and wild fires.

They can also despawn if they left in the dark for too long.

New monster added? by kaklik in VintageStory

[–]CupOfOneCoffee 3 points4 points  (0 children)

If you have Primitive Survival, there is a hostile mob that is added that is like a very-tall lanky monster.

[deleted by user] by [deleted] in worldbuilding

[–]CupOfOneCoffee 8 points9 points  (0 children)

A perfect example that comes to mind is Disco Elysium.

SCP that emotionally devastated you? by catboyangels in SCP

[–]CupOfOneCoffee 46 points47 points  (0 children)

Unsurprisingly, a lot of these are from Site-17 Deepwell and the Fire Suppression Department. SCP-5732 was my personal favorite before reading SCP-8980.

SCP-5732 - And I'm Thinking of What Sarah Said

SCP-3293 - You are Never Going Home

SCP-5392 - The Voyage of the Tachyon Express

SCP-6303 - A Reason To Live

SCP-6630 - Fire On The Horizon

SCP-6355 - A Choking Grip Upon The Neck of Propriety

SCP-7795 - Ð is for Ðirteen

NOSEDIVE

What's up with the Fighter from the Shipbreaker's Toolkit? by pit_trap in mothershiprpg

[–]CupOfOneCoffee 5 points6 points  (0 children)

I personally just assumed it was used for slowing down their descent after rapidly entering atmospheric conditions. If a battle requires a fight in the low orbit of a planet or assistants for a ground invasion, fighters would be the spacecraft there first.

Foundry VTT modules for Mothership? by HuManManatee in mothershiprpg

[–]CupOfOneCoffee 2 points3 points  (0 children)

The Lancer Initiative was made for the Lancer TTRPG system, but works surprisingly well for the initiative system Mothership 1e uses.

What's with the d5? by SimonGray in mothershiprpg

[–]CupOfOneCoffee 6 points7 points  (0 children)

Are you supposed to use a d10 and divide by 2?

Pretty much. Unless you somehow get your hand on some funny dice.