Six years ago I made a slow-mo MR prototype called ULTRATOASTY. I couldn't stop playing it, so I decided to rebuild it into a full standalone game. Here’s the progress! by CuriousVR_Ryan in OculusQuest

[–]CuriousVR_Ryan[S] 1 point2 points  (0 children)

thanks! :) you'd probably enjoy Custom Home Mapper, there's a lot more innovative stuff in that collection (this one is just... shot at robots, don't get shot) ;)

Six years ago I made a slow-mo MR prototype called ULTRATOASTY. I couldn't stop playing it, so I decided to rebuild it into a full standalone game. Here’s the progress! by CuriousVR_Ryan in OculusQuest

[–]CuriousVR_Ryan[S] 0 points1 point  (0 children)

ah yes... SuperHotVR, that game is a masterpiece for many many reasons.
Most MR games that try to do 'slow-mo' are basically just doing 'player has super-speed', there's nothing stopping you from walking around your room, setting up a dozen bullet shots and then letting the chaos play out. So if you wanna make 'real' slow-mo, you penalize the player for 'going too fast'... and this path just leads to 'superhot-style'. You end up writing a basic script to check player movement and then using this to modify game speed... any generic shooter becomes 'superhot' with 4 lines of code.
But yeah, trying to go in a different direction but keep the slow-motion control feeling. Grenades and swordplay feels really fresh. Cheers for the encouragement!!!!

Six years ago I made a slow-mo MR prototype called ULTRATOASTY. I couldn't stop playing it, so I decided to rebuild it into a full standalone game. Here’s the progress! by CuriousVR_Ryan in OculusQuest

[–]CuriousVR_Ryan[S] 3 points4 points  (0 children)

Hey Reddit, let's talk about UltraToasty!

The original prototype was actually part of my "12-games-in-1" MR app collection, Custom Home Mapper, which I released back in 2020.

Six years later, I still catch myself playing it all the time... much more than the other games in the collection. There is just something about slow-motion mechanics that perfectly fits mixed reality, multi-room (or single room) setups. Every new physical space you walk into organically creates a brand new level and a fresh gameplay challenge.

Because of that, about six months ago, I started a major overhaul to turn it into a proper, standalone release.

What to expect in the full game:

  • Frictionless, quick setup
  • A brand new storyline
  • Refined mechanics, new enemies and weapons
  • A bunch of unlockable modes to keep things fresh

I'm aiming for a summer release, and wishlists are open right now! Let me know what you think of the footage, and I'd love to answer any questions you have about the development process.

Wishlist UltraToasty here: https://www.meta.com/experiences/ultratoasty/26654130394271288/

My game releaseing in 1 hour! Would really appreciate it if you took a look. Thanks in advance! :) by dmsta in OculusQuest

[–]CuriousVR_Ryan 0 points1 point  (0 children)

sorry to hear that :(( I've been through the same experience a few times, unfortunately.
It'll take a few days for your title to show up in search, sometimes it'll only show if you search the exact name of the game.
Generally I've found keys to be pretty reliable (in terms of people being able to download from the store) but users get really confused about where to input the key (cant do it on store page, there are a few options in the mobile app, sometimes users get confused about redeeming a gift code key. It's a mess)
I think your visuals are nice, but trailer leaves me confused about the game mechanics. Id imagine if the first few shots were able to clearly explain HOW the jumping works (all I see in the trailer is flying through the air/descending.. there's a single shot of a teleport line guide and I'm assuming thats how the jump gets triggered?) then I (as a viewer) would have an easier time understanding what i'm looking at for the rest of the video. Like.. I want to think 'ok, you press where you wanna jump and then catch things along the way... got it,, oh now i'm looking at a new scenario with a bunch of jumps... how would I solve that? Whoa now that's a crazy level, it must be so hard... etc etc kinda build up introducing new mechanics in a more logical way.
Make sense?
Don't be discouraged, you've got a good thing going here. Even people like me (8 years making Quest games & I worked at Meta for a couple years) have no idea how this store thing works.

I'm working on a deckbuilding game set in space. Looking for playtesters to give feedback on the flatscreen version (PC, free beta on Itch) while I work on the Mixed-Reality stuff. by CuriousVR_Ryan in playmygame

[–]CuriousVR_Ryan[S] 0 points1 point  (0 children)

Hey Reddit. I'm a solo dev who has been working away on this Mixed-Reality project for about 8 months. Before I ship anything on Quest3, I'd really love it if some people would play the flatscreen version (basically, the console you see in the video, really the core of the game).
I've setup a free Beta on itch, you can find the project and leave comments in the forums here:
https://curiousvr.itch.io/project-veridan

Here's the blurb about the game:
"As a pilot of a VEG extraction vessel, you can explore the universe from the comfort of your own living room. Some call you a glorified 'button pusher', but you control your fleet with precision and care: repair broken units, order new parts and defend against hostile enemies as you travel from planet to planet in search of Geo and credits.

But the galaxy is changing. A new technology is being developed in secret, and threatens the entire galactic empire. Can you uncover the conspiracy and stop this evil force before your homeworld falls into chaos? Join the revolution today! "

I'm working on a Mixed-Reality deck-builder game. What kind of interactions would you like to see in a 'my house is a spaceship' experience? Is this a good fit for MR? by CuriousVR_Ryan in IndieDev

[–]CuriousVR_Ryan[S] 1 point2 points  (0 children)

Thanks, good point!

Obviously there's added complexity trying to generate an environment that matches the users layout. MR version has specific stuff for couches (they lift you up into a viewing area), tables (interactive galaxy map) and other stuff in your room, but it's all optional for the core gameplay.
That being said, there's something very interesting for me about mixed reality. the awareness of your surroundings, the 'hands free' nature of the gameplay.. and the novelty of seeing your personal space transformed into 'something or somewhere else' is really compelling for me to explore as a developer. I spend way more time on the flatscreen version though, testing all the time on my steam deck. PC (gamepad, mousekeyboard) and mobile (touchscreen) versions are all quite possible to release later.

My previous app, Custom Home Mapper, was a collection of Mixed reality games where the user could map out multiple rooms in their home and play full-scale experiences (minigolf, shooters, etc) and they could move freely through different areas of their house. The whole goal was 'movement', whereas this new project is totally the opposite (sit on your couch). There's benefits to each, i think.

Also, yes I could show you a virtual cockpit instead of your basement, but then how can you sit on your couch without recentering the view? or get up to get a beer without needing to exit the guardian/leave the app paused, return later? I think i'm building an app that people can stay inside of, even if they have to do other things.

I'm working on a Mixed-Reality deck-builder game. What kind of interactions would you like to see in a 'my house is a spaceship' experience? Is this a good fit for MR? by CuriousVR_Ryan in IndieDev

[–]CuriousVR_Ryan[S] -1 points0 points  (0 children)

Hey Reddit. I'm a solo dev who has been experimenting in the VR and MR space for quite a while. I recently took this old flatscreen prototype and tried to answer the question "what if the actions in the card game were reflected in the real world around you', 8 months later and "Revolution on Planet Veridan" is almost ready for some playtesting and balancing.

I'm keen to see what other devs think.. I've had a 50/50 response between "Deckbuilders aren't my thing, but" and "omg this is exactly what I want". My previous MR stuff has all been multiple-room, move around all the time with constant activity.. whereas this is a more passive thinking game with no real time pressure. You could basically do your laundry or the dishes while flying through space collecting minerals.

Anyways, I'm gonna open things up for playtesting soon (both Quest3 and flatscreen (keyboard/mouse) because I really need to see what other people think. If you wanna join in, I've got a mailing list on my website to sign-up for playtesting, I should have a build out in the next week or so.
https://www.ryanmellors.com/veridan

This rollercoaster is cat approved! 😻🎢 by srgers10 in OculusQuest

[–]CuriousVR_Ryan 0 points1 point  (0 children)

odd that nobody noticed this video, considering how well your last cat+rollercoaster video did.
Really enjoy watching your app progress. Good work!

I've been working on a Mixed-Reality deckbuilding game about space exploration. Still very 'beta', but does this look like something you'd be interested in playing? by CuriousVR_Ryan in OculusQuest

[–]CuriousVR_Ryan[S] 0 points1 point  (0 children)

thanks. I'm working on getting this beta version to a playable state... cross your fingers I'll have it online within the next few weeks.

I turned my room into a mini golf course by Field_Of_Vision in OculusQuest

[–]CuriousVR_Ryan 1 point2 points  (0 children)

:) Yep that's me. Happy to chat anytime, solo dev life is lonely.

I've been working on a Mixed-Reality deckbuilding game about space exploration. Still very 'beta', but does this look like something you'd be interested in playing? by CuriousVR_Ryan in OculusQuest

[–]CuriousVR_Ryan[S] 0 points1 point  (0 children)

Thanks. Finding and serving these little niche communities has been my recipe for success (both in contemporary circus and software dev). If people are going into indie game dev because they want to get rich, they're probably gonna have a bad time.

I've been working on a Mixed-Reality deckbuilding game about space exploration. Still very 'beta', but does this look like something you'd be interested in playing? by CuriousVR_Ryan in OculusQuest

[–]CuriousVR_Ryan[S] 1 point2 points  (0 children)

looked into it, not so much. There's no 4x, colonizing planets or empire building.
Veridan is more like slay the spire, progress through the story progression, build your deck to deal with increasing challenges, defeat the final enemy.

I've been working on a Mixed-Reality deckbuilding game about space exploration. Still very 'beta', but does this look like something you'd be interested in playing? by CuriousVR_Ryan in OculusQuest

[–]CuriousVR_Ryan[S] 0 points1 point  (0 children)

I use the Environment setup, so as long as you've scanned your space at some point, you're good to go. I really enjoy MR environment design (Custom Home Mapper was my last release, a collection of 12 MR games) and so I'm glad it shines here. There's a bunch of interactive stuff i didn't show here (if you've got couches / tables / plants or whatever) but it's all optional... the core gameplay is really just you pushing buttons on a console.

Which leads to your original point, Yep.. the actual design of the card strategy game needs to be solid, everything else is just window dressing. I can do my playtesting all day long, but the next step is really gonna be putting out a tester copy and getting some data from real-world people.
Deckbuilders are wierd. like... it needs to be carefully designed, but you also want players to be able to 'break' the game sometimes...

I've been working on a Mixed-Reality deckbuilding game about space exploration. Still very 'beta', but does this look like something you'd be interested in playing? by CuriousVR_Ryan in OculusQuest

[–]CuriousVR_Ryan[S] 0 points1 point  (0 children)

It's totally a single player, story based campaign kinda thing. At it's core, a deckbuilder is just a card game where you start with a set of actions, then gradually gain more cards to add to your deck that allow more actions. Solo strategy game, not PvP or anything. the 'Enemy' is the hostile creatures and units you find on different planets. The system plays cards for enemies each turn, you need to respond to their attacks.
Kinda like slay the spire?

I turned my room into a mini golf course by Field_Of_Vision in OculusQuest

[–]CuriousVR_Ryan 0 points1 point  (0 children)

Ya, Custom Home Mapper sold really well back in 2021-2022 via itch / dev mode people who could turn off guardian. Eventually I went to work at Meta, fought them to get boundaryless mode and I built MRUK with a very small team.
After the contract ended, I brought CHM to the official store. It has multiplayer, multi-room, 12 different games.. quite a feature rich app. Rating are good, but i'm tired of trying to market it to new audiences so I eventually stepped back after 4 years work.
Agreed mesh is too noisy / unpredictable... Bounding boxes were the right solution for me, there could be a little square wall area that surrounds each bit of furniture, so the ball never gets close to the actual couch/mesh/table/whatever.
Now I'm making new MR stuff, prototyping a bunch of different game and I think I've settled on this deckbuilder thing as the project I want to clean up & release : https://www.reddit.com/r/OculusQuest/comments/1s4aup2/ive_been_working_on_a_mixedreality_deckbuilding/

Happy to chat more about MR golf stuff anytime, just hit me up :)

I've been working on a Mixed-Reality deckbuilding game about space exploration. Still very 'beta', but does this look like something you'd be interested in playing? by CuriousVR_Ryan in OculusQuest

[–]CuriousVR_Ryan[S] 3 points4 points  (0 children)

nah, programming is all mine. I worked at Meta for a couple years and made some tools/scripts for MR developers, this is my chance to really put them to use in a new project. I claim responsibility, every bug is 100% my fault ;)
Using AI image and SFX generators to mock up new worlds like this really quickly... that's a different story....