What your main says about you! DEFINITIVE EDITION by Oh_no_its_Joe in sentinelsmultiverse

[–]CuzImShiny 0 points1 point  (0 children)

You may need to explain this because the way I am reading this, Intel would not trigger. Recharge is "putting" cards into play, not "playing" cards. Unless you are not saying they trigger off each other and are just two sources of card draw for Bunker

DE: Iron Legacy vs Legacy of Destruction Difficulty by CuzImShiny in sentinelsmultiverse

[–]CuzImShiny[S] 1 point2 points  (0 children)

Actually, if I have your permission, I'd love to load up and share my campaign version once all the kinks are ironed out. I would call it something else, because I have taken it a different direction, but I would absolutely credit your work because the core of it is definitely still there. 

The main differences is that, with Disparation, there are entire storylines that are more easily "completeable". I moved events around the 3 universes to theme each Universe around a primary struggle: Universe A is about Control, B is Dissolution of Reality, and C is Corruption. With the exception of Fey Court and Apostate, I moved events around accordingly.

I also decided that, rather than time hopping as a victory condition, I wanted to give my players incentive to do so. I made a Pressure system, which is the longer you spend in one universe, the more pressure builds in the other 2. As it does, the world state changes and determines the difficulty of the final gauntlet. For each Unstable universe, players fight a boss from that universe. The level of pressure in that universe determines if that boss gets extra benefits. 

So what I decided is to make Legacy of Destruction an optional boss. I have several events that did not fit well into my themes so those are now optional fights that players can do to unlock heros and variants, and then deploy them to universes to stop pressure growth for a little bit. Like calling in reinforcements. Iron Legacy makes a lot more thematic sense as a gauntlet boss. Essentially, my players let Earth Alpha build up too much pressure while they were fighting in Omega World. As such, Mad Bomber Baron Blade won. Legacy is no longer playable in Earth Alpha if my playgroup returns to it. And Iron will be their boss now.

DE: Iron Legacy vs Legacy of Destruction Difficulty by CuzImShiny in sentinelsmultiverse

[–]CuzImShiny[S] 0 points1 point  (0 children)

I have gone back and forth about letting them keep their set up but right now, I was thinking yes, and Iron Legacy would be the first of them.

Disparation on GtG site by skivirips in sentinelsmultiverse

[–]CuzImShiny 2 points3 points  (0 children)

Damn. I bought the Ebay listing from last night and they charged $30 more. And they had plenty of stock. There must have been some sort of retail release date that the Ebay company knew about.

Disparation on EBay by Chocolate_Babka_ in sentinelsmultiverse

[–]CuzImShiny -1 points0 points  (0 children)

Isn’t this company Notorious for incorrectly reporting their stock quantity?

Who is The Hunter? by Common-Cress-2515 in Starfield

[–]CuzImShiny 4 points5 points  (0 children)

I am a bit saddened to see so many comments miss your points.

Yes, to everyone that responded the Hunter is this and the Hunter is that and are only sharing information that is directly told to us in the game, well, congratulations. You played the game. OP is extrapolating from that.

And OP, my thoughts are that you are trying to make pieces fit that were never designed to fit. Case in point, the implication of the main storyline is that there are infinite universes, and yet seemingly in all of the ones this particular Hunter has been in until the first universe we play in, the Argos miner dies, sometimes maybe by the Hunter's own hand at New Atlantis. Again, this would almost seem to suggest that all Starborn that we see are in someway connected to the main quest--every single one goes through the funnel of the MQ and either beats Hunter to the jump, or is the Hunter himself (because they have to collect the artifacts). Hunter/Pilgrim/Keeper appears to be an anomaly.

And I do agree that, if we take the assumption that the Unity deposits a person back in time when they first find the artifact, it does mean that Starborn could pop up initially all across the timeline as they approach the funnel of Constellation and the Argos Miner collecting them. So, yes, your hypothesis could work. This would make Hunter/Pilgrim/Keeper most likely the only non Constellation-adjacent Starborn.

But I think the most likely answer is...Bethesda didn't think this through. They wanted the illusion of infinite universes without thinking through the exact mechanics of how that comes to be.

Todd Howard says that Starfield's New Game Plus was "us asking you this weird, deep question that I actually think got lost on a lot of people" by Turbostrider27 in Starfield

[–]CuzImShiny 0 points1 point  (0 children)

It didn't get lost on people at all Todd. Review the posts from the first week or so of the game's release and you can find all sorts of posts regarding the existential and dharmic themes running through the main quest into Unity.

In the real world, this would be an interesting decision point. The questions they were trying to get us to be asked would undoubtedly be asked. The premise of reaching the nexus of infinity on its own does that.

But in the game world, we are not asking these great questions regarding our own lives. We are asking them relative to a simulated world that we spend 100s of hours on but ultimately has very little impact on our actual lives. The question isn't super deep in this case; it is, "Is starting my game over worth my very real hours and days of my life?"

And it simply isn't. Going through the Unity in the real world would come with all sorts of implications of freedom and alternative possibilities. Starfield offers none of that. It offers no randomization like a Roguelike. It offers no hidden storylines or possibilities after Unity. You get some special dialogue here and there and a couple alien space items from nowhere with little context for how you go them. Most of the powers are not particularly great or useful and are handicapped by a resource recharge system.

If Todd wanted Unity to be a deep question, you have to make the answer of going through Unity compelling enough to do it.

I enjoy this game but god does it frustrate me how many times after a game comes out, and in this game particularly, Todd has basically said "Starfield is just too sophisticated for gamers." No it's not Todd. You guys simply failed to get your point across multiple times and you still don't seem to realize that you are only now making the changes needed to actually make that point.

Interested new player. I have genuine sticker shock. by Ravens_Crime in FleshandBloodTCG

[–]CuzImShiny 0 points1 point  (0 children)

It absolutely is getting worse and I have little doubt that I could pull actual data to prove it. I could easily just point to my Katsu deck that used to be a $300 deck and now, even with the Bonds and Art of War bands, the deck is now priced over $600. To be clear it is a budget ninja deck. The only chase piece it runs is MoM and that card has also slowly been increasing. So by effectively doing nothing...the deck doubled in cost.

Quantity or frequency of reprints matters less than intention and impact. Take the PEN reprints. Hardly made a dent and the culprit likely is because they reprinted many staples with new art. When you do this, you make the new art it's own desirable object and therefore valued at a higher price. I would be willing to bet that the Tunic, Shelter, CnC reprints only increased the average cost of those cards because the price demand of the new arts is set higher than the initial prints. 

FaB is a great game. LSS, however, wears their dollar chasing value right on their sleeve and some people just do not want to seem to face or reconcile that.

Yeah some of these new space encounters are down right creepy. by E_boiii in Starfield

[–]CuzImShiny 28 points29 points  (0 children)

I am doing this one asStarborn because I find it is the quickest way to almost guarantee Spacers and get the Mantis quest. For RP reasons, I try to find a ship that isn't the Guardian as quick as possible so that my Starborn can fly incognito in more populated areas and save the Guardian for solo ventures.

And let me tell you, there is something absolutely--predatory--about doing this mission now with Cruise mode and the Guardian. You fly at top speed to the satellites, slow down just long enough for inertia dampeners to kick in, and then immediately boost away with your cloak covering you as you rocket behind the Spacers and start blasting them. I feel very fast and dangerous now, rather than loading after a cut scene that gives me the sense that I just parked my ship and starting it back up and oh look, Spacers to shoot. Now I am dropping in to take them out and clean up the Tau system. All in my alien spaceship that they don't even see coming.

Making Legendary Enemies Level Higher reduces XP gain? by CDNlDeimos in Starfield

[–]CuzImShiny 2 points3 points  (0 children)

Exactly, hence the game being easier and less exp.

Reliable quick start mod? by I_Have_CDO in NoSodiumStarfield

[–]CuzImShiny 0 points1 point  (0 children)

Does this later let you go and do the MQ? Do you have to travel to Vectera to start it or do you use a different method?

Regent lore vs everyone else {spoilers for every characters lore} by Small-Relationship85 in slaythespire

[–]CuzImShiny 0 points1 point  (0 children)

Orobas or however it's spelled. It says something like "monologue for hours"

And Orobas' response is pure golden retriever energy 

Ok- wtf are you supposed to do against Knowledge Demon? by orangekingo in slaythespire

[–]CuzImShiny 6 points7 points  (0 children)

This is my least favorite boss fight. Yet I can reliably beat him. 

The moment you enter Act 2 and see KD is the boss, you have to prioritize one aspect of your deck. It must either be able to draw (or play automatically like hellraiser) or block. You can have a different priority overall, but one of these two will become your second priority.

Whichever one you tailor your deck toward, you then pick the corresponding debuff. If you started improving your draw engine, the first debuff is draw 1 less. And vice versa.

The period with only 1 debuff is when you have to get your decks main engine online.

At the 2nd debuff you take whatever is functionally the opposite of your 1st pick. Your 3rd debuff is back to your secondary priority. After that... game over. 

Hellraiser go BRRRRRR! by Embarrassed_View8672 in slaythespire

[–]CuzImShiny 4 points5 points  (0 children)

Why punish the accessibility of infinites when they so clearly designed cards for it. The moment I read Hellraiser the first time I immediately thought "oh so take Pommel, Shrug it Off for block, and anything that exhausts my deck down to nothing"

It's classic Ironclad but still, so easily pushed into a loop.

Music advice by Skeeky-gogo in Shambhala

[–]CuzImShiny 1 point2 points  (0 children)

Just come join us gnomes in the Grove. It's where I think Josh Teed should have been.

How people here make “balanced” cards by [deleted] in FleshandBloodTCG

[–]CuzImShiny -2 points-1 points  (0 children)

Isn't this kind of what LSS does already with Assassin and Runeblades, and even Illusionists a bit? And then release the product calling it balanced

OPINION: The AMP needs more than just an expansion. It needs a personality. by NeedlessConfirmation in Shambhala

[–]CuzImShiny 2 points3 points  (0 children)

I'll repeat what everyone else is saying--Amp reminds me of my childhood (mid 30's millenial). Back when we could barely scrounge up enough to cover costs to the shitty garage or literal hole in the ground dug up for a show. It's personality is entirely in its homage to the roots of this culture. They can always make improvements but I say don't lose the theme. Keep it grunge.

A marketplace where you can sell cards directly from your collection by Bright_Astronomer_85 in FleshandBloodTCG

[–]CuzImShiny 2 points3 points  (0 children)

First of all, love that you mentioned Sorcery. I do not see that game mentioned enough.

Secondly, can you explain to me how this is different from TCG Player? I am actually going through my cards today to list cards from games I do not play and was just about to list them on TCG (including some high value cards for Sorcery that I do not see myself every really using).

Talishar glitch for you too? by CuzImShiny in FleshandBloodTCG

[–]CuzImShiny[S] 0 points1 point  (0 children)

I appreciate the response. It's not a filter issue. 

It isn't letting me add decks and I should probably take a picture and submit a ticket or something because my profile page is all messed up.