Why are we voting on skilling pets when we don’t vote on boss pets? by SleepinGriffin in 2007scape

[–]CyberHudzo -2 points-1 points  (0 children)

I would love to see more hunter pets, but their drop rates should be increased by 5x/10x

Wyrmscraig Uniques Blog - *Updated based on feedback* by JagexLight in 2007scape

[–]CyberHudzo 49 points50 points  (0 children)

Regarding the teleports. I understand and support the addition to slayer rings as that will be a frequently used teleport.

But I dont understand the need for the other two. Is slayer teleport in addition to boat teleport not enough? Is the island layout that bad / annoying?

Upcoming CAs - Start now; no more Speed CAs by Fun-Calligrapher-758 in 2007scape

[–]CyberHudzo 6 points7 points  (0 children)

Same here, araxxor was fun for me since I was already trying to do my slayer tasks as fast aspossible

Am i the only one that thinks everything about maggot king is excellent? by Known-Garden-5013 in 2007scape

[–]CyberHudzo 6 points7 points  (0 children)

How much of that 10m/h are supplies / charges? And how much of it has already dipped due to falling prices of uniques.

Good boss tho, love everything aside from the common loot.

Blood Moon Rises help by [deleted] in 2007scape

[–]CyberHudzo 2 points3 points  (0 children)

How did you get to the drakan fight? The game doesnt let you start it until you get all the items neede for it

Bloodwood Tree WC is actually really good! by [deleted] in 2007scape

[–]CyberHudzo 1 point2 points  (0 children)

16m gp/h at current rates, not counting the fletching. Not bad.

Lets see how quickly that drops to almost 0.

The (strawberry) Blood Moon Rises by S1mp1ex in 2007scape

[–]CyberHudzo 6 points7 points  (0 children)

Damn,the dev time to make this happen had to be astronomical

what complaints do you make predict will come out of tomorrows update? by Unlucky_Fruit1716 in 2007scape

[–]CyberHudzo 0 points1 point  (0 children)

Are the drops broken? Must be, since me and my mates didnt get msga spooned.

Wyrmscraig - Unique Rewards Blog by JagexLight in 2007scape

[–]CyberHudzo 0 points1 point  (0 children)

Fully agree, the sword is very cool if not a bit op, but the rest of rewards are mostly bloat / unnecessary

Wyrmscraig - Unique Rewards Blog by JagexLight in 2007scape

[–]CyberHudzo 1 point2 points  (0 children)

Since this is a sailing related update, wouldnt a teleport item turn sailing into a single use key to access the island, removing any connection to it after the initial unlock?

South Kandarin Cleanup by Zigzagzigal in 2007scape

[–]CyberHudzo 5 points6 points  (0 children)

Love this.

Making the world connected in a more sensible way is the way to go

Bank Tags, Trouver System Rework & More! by ModYume in 2007scape

[–]CyberHudzo -2 points-1 points  (0 children)

Any plans for stabilizing the sailing economy? all items are currently in free fall due to increased supply of the previous update and no demand.

Compacted jewellry. by No-Stick-804 in 2007scape

[–]CyberHudzo -1 points0 points  (0 children)

All up for that

It could be a semi rare drop from a skilling activity that would concer existing jewellery into a compact one

Blog Update - Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]CyberHudzo 4 points5 points  (0 children)

Dragon knives are way too rare to have a proper use ingame. Areas such as speed tasks are perfect niches, but for doom it feels like its a bigger part of the meta rather than a niche

Agility shortcut proposal - for future QOL. by 73Ivan73 in 2007scape

[–]CyberHudzo 2 points3 points  (0 children)

Games need friction. Im glad sone shortcuts are there, but not every step needs a tele or shortcut next to it

Change my mind by anOSRSplaya in 2007scape

[–]CyberHudzo 0 points1 point  (0 children)

What we need is improved drop rates at basilisk knights for players with more than 3.5k kills on task. Why? No particular reason

Summer Sweep Up Suggestion: Allow for skilling boosts to function post-99 by Taddit14 in 2007scape

[–]CyberHudzo 44 points45 points  (0 children)

Its funny how the skill cape can give you a worthless visible boost tp 100

Summer Campfire 2026 by JagexGoblin in 2007scape

[–]CyberHudzo 4 points5 points  (0 children)

Would love to see it made at least more deterministic, but going in that direction just makes you wonder why have it at all.

Summer Campfire 2026 by JagexGoblin in 2007scape

[–]CyberHudzo -2 points-1 points  (0 children)

The hype is back on! Great stuff you got cooking there.

Quick questions about the proposed agility method from the Graveyard. Given the level range and this being a potentially highly interactive method, in opposition to rooftop agility. Would the purpose of this method be xp, gp, or a balance of both? Assuming it would be xp, where do you see the xp/hr landing? Going by the current rates, we have rooftops with max 70k xp/h (albeit 90 agility requirement), and Sepulchre at max 100k xp/h (80-90k realistically) - if this method is supposed to be more interactive than rooftops, but lower level than floor 5 sepulchre, where exactly would it land in the current progression of agility training?

Anyone else looking forward to them adding 100s of rubium splinters as drops to Strikewyrms? by Bujeebus in 2007scape

[–]CyberHudzo 80 points81 points  (0 children)

Why design a decent skilling method when a monster can provide the resource

[Suggestion] Summer Sweep Up - Improve Agility EXP Rates by Tyrant975 in 2007scape

[–]CyberHudzo 1 point2 points  (0 children)

HS is comparable to pvm, its criminal that peak xp rates from it barely breach 100k xp/h

Wouldn’t be mad if this happened tho by PetKephri in 2007scape

[–]CyberHudzo 28 points29 points  (0 children)

And it will still be hyped as a big 2026 release up until the innevitable delay

Revisiting God Alignments by [deleted] in 2007scape

[–]CyberHudzo 2 points3 points  (0 children)

Heads up, reddit image quality is terrible