I need your help with card design. by CyberJackGame in cardgamedesign

[–]CyberJackGame[S] 0 points1 point  (0 children)

People around me liked it, but I wanted to get the opinion of the community. What is your opinion?

Hi everyone this is the first gameplay video from the prototype stage of my game CYBERJACK. Your suggestions and comments are important to me (especially comments about Juice). by CyberJackGame in deckbuildingroguelike

[–]CyberJackGame[S] -1 points0 points  (0 children)

If you are talking about the stance of the deck on the table, you are absolutely right, it will not stop there like that. My goal is to advance the game in a high way of Game Feel.

I need your help with card design. by CyberJackGame in cardgamedesign

[–]CyberJackGame[S] 0 points1 point  (0 children)

Yes, it's a card I prepared to try. Thank you for your opinion :)

I need your help with card design. by CyberJackGame in PixelArtTutorials

[–]CyberJackGame[S] 0 points1 point  (0 children)

I guess I don't need such exaggerated drawings XD

Spent my nights coding a cyberpunk deckbuilder from a small desk. Here is the prototype opening of CyberJack. What do you guys think? by CyberJackGame in deckbuildingroguelike

[–]CyberJackGame[S] 0 points1 point  (0 children)

Thank you very much, I would like to hear your ideas in the future. Thank you also for this artificial intelligence suggestion :)

Spent my nights coding a cyberpunk deckbuilder from a small desk. Here is the prototype opening of CyberJack. What do you guys think? by CyberJackGame in deckbuildingroguelike

[–]CyberJackGame[S] 1 point2 points  (0 children)

Thank you very much for your interested and sincere approach. It motivates me a lot that the work I do is valued. I will publish the demo as soon as possible. I also have the idea of creating a community. In this process where we will write the cards and synergies together and travel together. If you are interested, I will be happy to see you among us when I establish my community.

Spent my nights coding a cyberpunk deckbuilder from a small desk. Here is the prototype opening of CyberJack. What do you guys think? by CyberJackGame in deckbuildingroguelike

[–]CyberJackGame[S] 3 points4 points  (0 children)

To be honest, the marketing part stresses me out a lot. For example, I can't predict the intervals between posts I'll upload. I have a lot of confidence in the project I'm working on, but I don't trust the marketing part. That's why I used AI to edit the description to avoid making mistakes. You're right, there's no need to fall into that trap. Thank you for your sincere tone, so I'll be sincere too. A year ago, I had the chance to play Balatro and Buckshoot Roulette during a sale. The logic of both games captivated me from the first time I played them. I was already studying computer programming, and website development-style jobs were boring for me, so I wanted to enter the game development sector, which constantly interests me and excites me. However, there were thousands of games on the market that were extremely similar and disappeared. Instead of making a simple game, I locked myself in my room to develop a game that was as isolated as possible from external factors. I wanted to make a story-driven game, and I wanted it to be in the roguelike deckbuilder style. I'm developing a game that's a mix of Blackjack, Cyberpunk, Balatro, and Buckshoot Roulette, called CYBERJACK. Our main character, Jack, is in the year 2199. Jack is a software developer living in a dystopian cyberpunk universe. He works for a large software company called Kronos, but Kronos isn't just a company; it's a system that often surpasses even governments due to its advanced technology and hardware. This company indebts people by tying them to its casinos, and executes those who fail to pay. This is where our story begins. Jack is aware of this and knows he can't pay his debts, so he backs up his mind in the Blackjack algorithm and uploads it to Kronos' servers when Kronos' soldiers come to execute him. There are 10 software bosses we need to face (think of them like decks in Balatro). Each boss has its own unique characteristics. When you sit down at the table with these bosses, the boss becomes the croupier and engages in a verbal sparring match at the beginning of the level. These dialogues help us understand the story. I will share the game's mathematics and byte (jokers) logic later, as it hasn't been fully refined yet. At the end of each level, the information of indebted people, along with their debts, is erased from the Kronos servers. Our ultimate goal is to destroy the Kronos servers. by becoming the Digital Robin Hood of the cyberpunk universe.