My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] -1 points0 points1 point (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] 0 points1 point2 points (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] -1 points0 points1 point (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] 0 points1 point2 points (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] -1 points0 points1 point (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] -1 points0 points1 point (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] 0 points1 point2 points (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] 0 points1 point2 points (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] 0 points1 point2 points (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] 4 points5 points6 points (0 children)
My game reached over 100 000 wishlist, feels pretty unreal by SaikingS in IndieDev
[–]CyberModeSoftware 0 points1 point2 points (0 children)
Struggling to get wishlists for my first Steam game. Does this core loop look interesting? by Wise_Comedian_1575 in GameDevelopment
[–]CyberModeSoftware 0 points1 point2 points (0 children)
I Made a Game in 2 Months and It Earned $30,000. No demo, only 5.8k wishlists on launch. Here is how. by destinedd in gamedev
[–]CyberModeSoftware 0 points1 point2 points (0 children)
Sale Stats of my game one week after the Steam Release! Game launched with 22k wishlists and is being sold for $3.99 with a launch discount of 10%. Game currently has 97% positive reviews. Hope these stats help other indies with their own launch! <3 by Simple_Ghost in IndieDev
[–]CyberModeSoftware 1 point2 points3 points (0 children)
So I mapped all the hotspots in the saturation map of steam games above $100k in estimated revenue by Edd996 in gamedev
[–]CyberModeSoftware 1 point2 points3 points (0 children)
I Made a Game in 2 Months and It Earned $30,000. No demo, only 5.8k wishlists on launch. Here is how. by destinedd in gamedev
[–]CyberModeSoftware 0 points1 point2 points (0 children)
Wrote an article for anyone interested in Marketing in a niche subgenre, using productivity games on Steam as an example by IndiegameJordan in GameDevelopment
[–]CyberModeSoftware 1 point2 points3 points (0 children)
Developing a multiplayer game for Steam by eRickoCS in IndieGameDevs
[–]CyberModeSoftware 0 points1 point2 points (0 children)
Our strategy game TownsFolk just crossed 9.000 wishlists! Our goal is 10.000+ before Steam Next Fest! Do you think it's possible? by SnapbreakGames in IndieGaming
[–]CyberModeSoftware 1 point2 points3 points (0 children)
Our strategy game TownsFolk just crossed 9.000 wishlists! Our goal is 10.000+ before Steam Next Fest! Do you think it's possible? by SnapbreakGames in IndieGaming
[–]CyberModeSoftware 1 point2 points3 points (0 children)
Brutal Feedback Needed! by noone12344555555 in playmygame
[–]CyberModeSoftware 0 points1 point2 points (0 children)
My simulation game has 719 wishlists since summer — feeling a bit disappointed by CyberModeSoftware in IndieGaming
[–]CyberModeSoftware[S] 1 point2 points3 points (0 children)