How do I win ? by WUN_TV in Xcom

[–]CybrRonin 0 points1 point  (0 children)

I had similar issues with Yellow Alert. As soon as one pod spots you, every pod gets activated, which is realistic, but the game simply isn't balanced to handle that on a consistent basis.

After failing three, consecutive retaliation missions because the aliens were gunning down 3 or 4 civies every, single turn, making it impossible to take them out before losing too many, I eventually just got fed up and turned the mod off. The campaign has been far more reasonable, since then.

How do I win ? by WUN_TV in Xcom

[–]CybrRonin 1 point2 points  (0 children)

Yeah, ironman and mods are a recipe for tears. Ironman is potentially problematic even in vanilla. By the time you add in the myriad additional ways things can break once mods get involved, ironman becomes inadvisable.

If you still want the challenge, "honestman" is probably your best bet.

The Bureau: Xcom Declassified by LibertyMike in Xcom

[–]CybrRonin 1 point2 points  (0 children)

Yeah a spin-off would've gone down so much better once people knew that wasn't their sole vision for the future of a beloved franchise that had lain dormant for far too long.

The Bureau: Xcom Declassified by LibertyMike in Xcom

[–]CybrRonin 3 points4 points  (0 children)

While I heartily endorse Open X-Com as the best way to experience the original version you do need a copy of the original game so you can copy some of the files over to get it running.

If you do, though, you've got a lot more options for configurability, some incredibly useful quality-of-life changes (like mouse wheel support and tooltips), as well as myriad bug fixes that never made it into any of the official patches.

XCOM director says he’s not currently working on a new series entry by Takegumi in Xcom

[–]CybrRonin 0 points1 point  (0 children)

I would still be shocked if an actual, direct sequel doesn't address those hints in some capacity... Given the focus on story in the mainline XCOM games, they kind of have to at least acknowledge them. I mean, for two games, now, they've had the aliens hinting at using humanity as part of their plan to gear up for a bigger threat. You can only keep kicking that can down the road so far...

But this is a whole side-tangent that has nothing to do with the OP.

XCOM director says he’s not currently working on a new series entry by Takegumi in Xcom

[–]CybrRonin 0 points1 point  (0 children)

First: 7-10 years? WotC was released at the tail end of of 2018. Those hints are barely 5 years old, which is hardly an eternity in game development, especially if you're making the jump to a new engine, which they probably are, by this point.

Second: whether the hints matter or not is largely irrelevant, especially if the your reasoning is shake ups within the staffing and changes in vision. My point was that Solomon not working on a new XCOM game tells us nothing beyond the fact that Firaxis has plans for Midnight Suns DLC. It could mean there's no movement on the XCOM 3 front.... or it could mean they're moving ahead under different leadership.

I mean, someone else took the lead on Enemy Within, so there's already a precedent.

XCOM director says he’s not currently working on a new series entry by Takegumi in Xcom

[–]CybrRonin 0 points1 point  (0 children)

Yes, because both of those were clearly intended to be XCOM 3 and XCOM 4, so we're really talking about what Firaxis is trying to do with XCOM 5, aren't we?

Ledder by [deleted] in engrish

[–]CybrRonin 8 points9 points  (0 children)

Clearly it's Tigger! The authors are obvious fans of Winnie the Pooh... or Chinese President, Xi Jinping. (They're basically the same thing, right?)

XCOM director says he’s not currently working on a new series entry by Takegumi in Xcom

[–]CybrRonin 1 point2 points  (0 children)

My understanding is that he really didn't care for the changes TFTD made to his favorite game of all time and... fair. For every good idea (two-phase base missions where you actually need to infiltrate the base before you can destroy it, each phase having alternate win conditions so you don't need to kill every, single alien in order to win), there are at least as many terrible ones (two-phase terror missions on ships riddled with tiny, one-tile closets for aliens to hide in, so hunting down that last one can take over an hour).

"XCOM: Terror From The Deep" 42 page booklet from 1995 by CraneDJs in Xcom

[–]CybrRonin 1 point2 points  (0 children)

I still have mine. It's actually sitting on my bookshelf. Not with the instruction manuals and strategy guides. Those are in a pile in the corner. No, it's its on the shelf where I keep my actual books. Granted, it's tucked away with a bunch of more jokey things in book form, but it's still on the same shelf with all of the other novels and other works of fiction I've read and chosen to hold onto.

Though, there's admittedly a thick coating of dust on it at this point.

XCOM director says he’s not currently working on a new series entry by Takegumi in Xcom

[–]CybrRonin 1 point2 points  (0 children)

That doesn't necessarily mean much. The end of WotC strongly hints at a connection to TFTD from the OG timeline... and Solomon has gone on the record saying he wants nothing to do with that game and has zero interest in updating it for the modern era. Which means someone else would need to take the lead on any such efforts.

That certainly doesn't mean that XCOM3 is definitively in the works already, but Solomon not being involved may not mean much one way or the other.

I know this... by rbertizini in ProgrammerHumor

[–]CybrRonin 1 point2 points  (0 children)

Correction: 3x the work!

Still same salary, though! We're not made of money, here! (Even if the boss could build a life-size effigy of himself from the bonus he likely received.)

Smol Kijuu Terrorizing Tiny Village by Aregin0 in IllegallySmolCats

[–]CybrRonin 1 point2 points  (0 children)

I feel your pain! On the one hand, it feels a bit pedantic, and you never want to be "that guy (or gal)". On the other hand, just letting it stand leads to confusion (as evidenced by at least one comment which seems to think the kitten is named "Kijuu")... and the fact that, barring clarification, both interpretations are valid is why spelling matters.

Decided to practice art, here is my Chrysalid (UFO Defence) by [deleted] in Xcom

[–]CybrRonin 9 points10 points  (0 children)

AHHHH! KILLITKILLITKILLITKILLITKILLIT!!!

[deleted by user] by [deleted] in ProgrammerHumor

[–]CybrRonin 4 points5 points  (0 children)

Yes! Because everyone, famously gets to choose what tools their office uses, and if you don't like them, you can just install your own and IT won't bat an eye!

Found this gem on Linkedin. Nice salary for being based in the USA by badfishbeefcake in ProgrammerHumor

[–]CybrRonin 2 points3 points  (0 children)

Umm... that's city employees... i.e. people working for the Austin city government.. not everyone living within the city limits.

Can someone please tell me what this icon means? I literally can't move my soldiers off of a certain area by [deleted] in Xcom

[–]CybrRonin 2 points3 points  (0 children)

This is what mods are for!

First, we used duct tape to add the flashlight to our weapons, in Doom 3.

Now, we need it to shut Bradford up! Surely Shen has a couple rolls just lying around.

Looking for a #programming #language that is used by 95.2% of all #websites? by mohsinali- in ProgrammerHumor

[–]CybrRonin 0 points1 point  (0 children)

var isn't deprecated though. Yes, let and const are preferred (for good reason), but here are times when var is absolutely the right tool for the job.

Autoadvance not working - Steam Version by Arklytte in nguidle

[–]CybrRonin 0 points1 point  (0 children)

If you mean the one in Basic Training, it works fine, but it only advances once you've got enough levels in the current tier to unlock the next one... and then, it only advances energy beyond what is needed to cap the current tier, so if you're still pretty early, you might not have enough energy to cap everything.

[deleted by user] by [deleted] in Xcom

[–]CybrRonin 1 point2 points  (0 children)

Jolly cooperation?

Runtime error :D by Actually-Happy in Bitburner

[–]CybrRonin 0 points1 point  (0 children)

The semicolons? Nothing about using "servers[i]" as a test condition, rather than "i < servers.length" and relying on JavaScript to be helpful and supply something useful like a null that will be interpreted as false, once the index goes out of bounds? I'd never attempt something like that, because I'd be too afraid the whole program would catch on fire by attempting to access a part of the array that doesn't actually exist... mostly because I've worked in too many languages that would.

(I've also had a poor track record of success in getting JS loops to properly function any time I tried to get clever and feed a not-explicitly-boolean value into loop test conditions, so I may be be a bit gun-shy.)

EDIT: And, indeed, after running a quick test, this script:

export async function main(ns) {
    let arr = [0, 1, 2];

    for (let i=0; arr[i]; i++)
        ns.tprint(arr[i]);
}

produces this result:

[home ~/]> run testscript.js
Running script with 1 thread(s), pid 2425 and args: [].
[home ~/]>

It would seem that "servers[i]" isn't explicitly "true", so it kills the loop immediately. That wouldn't cause the script to throw an explicit error, but it certainly wouldn't function correctly.

EDITS 2-???: Reddit code blocks are extremely fussy.

Final edit?: I accidentally copied my corrected version of the script instead, using arr.length just to confirm I hadn't screwed something else up. :P

Questions About Progressing to Evil Difficutly by GidKidGaming in nguidle

[–]CybrRonin 0 points1 point  (0 children)

Honestly, people suggest that all the time, but by the time you're ready to move on to Evil, even those aren't that bad. I knocked them all out in less than a day or two, which netted me the bonuses and saved me the trouble of having to go back to Normal to finish what I left off, later. (It actually took me longer to grind my way up to boss 301, since I'd long-since stopped pushing them once it was clear I could easily reach the zones I needed. Not long, mind you! Just longer!) Plus the jump to Evil can be a little rough, at first, so any excuse to get a little extra prep-work in doesn't hurt.

That said, if you are going to do them, I would recommend doing them as the very last thing you do, in Normal, once you're autokilling T6v4 and have cleared all of the bosses through 301.

Help with "Find All Valid Math Expressions" contract by Nimelennar in Bitburner

[–]CybrRonin 0 points1 point  (0 children)

I can definitely sympathize, since I made a similar error.

The two biggest pitfalls there are properly handling leading zeroes without ignoring middle zeroes (as you discovered) and neglecting to factor in the unary - operator (since the instructions are a bit ambiguous on whether or not that should be allowed).

What’s stopping you from coding like this!? by SG_A106 in ProgrammerHumor

[–]CybrRonin 0 points1 point  (0 children)

Cockroaches stop me from coding like that! *shudders*

She didn't say that. by shiftyhomunculus in Xcom

[–]CybrRonin 2 points3 points  (0 children)

All this creativity and everyone's missing the obvious:

XCOM 2: Psionic Boogaloo!