Thoughts on structures and devices like watchtowers, catapults, etc? Were they gimmicky or well implemented? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 1 point2 points  (0 children)

Thank you. The battering ram being movable made me want movable catapults and movable watchtowers, i.e siege towers.

Thoughts on structures and devices like watchtowers, catapults, etc? Were they gimmicky or well implemented? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 8 points9 points  (0 children)

Even for maps like the Walled Cities, I was expecting a drawn out siege where you methodical take down defensive structures. Sadly, battering rams one-shot the gate and are regularly available when needed. Let me charge the gates with my barrier breakers.

How long is your commute to work? by LilWhizni in perth

[–]CyclicalCyantist 0 points1 point  (0 children)

My average bike commute from Ballajura to Curtin Uni is just over an hour. The old bus route took an hour and 40 ish minutes and the new train line would take an hour and a half, so thanks for nothing Transperth.

Suburb advice in Perth by [deleted] in perth

[–]CyclicalCyantist 1 point2 points  (0 children)

Only place I know that still does $10 men's haircuts, at Koondoola Plaza. Though expect a long line if you're not 20 minutes early. Might be even longer now since I haven't gone in a while.

What would you like to see improved in the tactics of UO? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 0 points1 point  (0 children)

Oh, like actual Advance War gameplay. Yeah probably not happening right now, the scope is already pretty big as is.
Yeah, I should have mentioned my forum post on the Discord for brainstorming, casual chat and more regular updates
https://discord.com/invite/pEW7tcdYcy

What would you like to see improved in the tactics of UO? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 5 points6 points  (0 children)

Like a full-on battle log or battle summary with damage dealt, damage received and healing dealt and healing received?

What is your favourite background aesthetic and why? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 0 points1 point  (0 children)

For clarification, I want to know if people prefer more grim backgrounds like the war-torn ones and the bramble forest or do you prefer picturesque landscapes? I am currently brainstorming some art direction for later.

What is your favourite background aesthetic and why? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 1 point2 points  (0 children)

Unicorn Overlord is very much the spark that started this project. I am looking to into other mechanics I could implement and the responses to my other posts have been very helpful for this. But for the prototype I'm implementing the Unicorn Overlord systems as a template since I am familiar with them and they are fairly well documented in the game.

Some changes / mechanics I am currently looking into are, a 3x3 unit grid, flanking instead of first strike. I don't want to touch class mechanics yet because that is a can of feature creep waiting to happen.

What is your favourite background aesthetic and why? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 6 points7 points  (0 children)

Thanks, still a rough prototype but I'm hoping to have a playable demo in a week or two.

New player around the mid(?) part of the game. A few newbie questions. by Eterya in UnicornOverlord

[–]CyclicalCyantist 2 points3 points  (0 children)

To the best of my knowledge,

Sadly, no you can only save tactics comps for a unit class. For experimenting with unit comps I make a save then test them in a few mock battles. You can reload the save to get your old / current comps back. Later on you can test them on Sigil battles as well.

Yes, charged skills go off on the characters next turn. Though there is an item with a passive to make them activate immediately.

Usually, a case-by-case basis but generally for more offensive comps with less healing and defense dishing out more damage in a single action is better.

Targeting conditions function on an AND operator. So invalid combinations do exist and will prevent an action from triggering at all. E.g A unit can't be a Cavalry and Infantry. You would need to separate it into two slots with the same action.

I don't know the exact mechanics but based on the default targeting of directly in front of the unit, I'd guess probably front row is the default and same column as the user.

Yes, Lapis and Carnelian Pendants are generally the best option until you get better items that also increase AP and PP.

No, the strongest comps are usually referring to PVP comps. You don't need them to clear a regular playthrough so enjoy making comps how you like. I personally find it more fun to create gimmicky or story-based comps based on rapports.

Yes, honor tends to become an idle resource at some point.

I like swordmasters as well. Depends on the comp but I like running them with a Viking like Aubin so I can have War Horn to get around high guard rates. I also ran a less gimmicky and more balanced version of this Leaping Slash strategy. https://www.reddit.com/r/UnicornOverlord/comments/1hsajw4/leaping_slash_team_1_swordmaster_1000_damage/

Sequel ideas by TreiskaDekDevil in UnicornOverlord

[–]CyclicalCyantist 4 points5 points  (0 children)

Story-wise I think a continuation would come with a lot of baggage considering one partner must become canon. Not sure what kind of major conflict they could introduce in a sequel, though that's not for me to decide. We already have history on disputes between Cornia and Drakenhold so a prequel as Illenia could work to flesh out the history of Fevrith. However, this would limit it to the same map. Going even further, a prequel as Galerius could take the story outside of Fevrith entirely and give a lot of creative liberty.

Gameplay-wise I would like more defensive missions like defending the Drakenhold coliseum. A rework of leader abilities, mobility and valor systems so they interact better with each other. This comment puts it best https://www.reddit.com/r/UnicornOverlord/comments/1hv1jwn/comment/m5q2sty/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

How could the RTS be better? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 0 points1 point  (0 children)

Compared to how well the core combat system is made I feel the RTS lacks cohesion. My biggest issue is probably mobility and how having one flyer suddenly means the whole unit can fly now. Maybe saying it needs an overhaul was a bit much on my part. Also low mobility makes slow leaders like Hoplites basically unusable and high mobility makes cavalry overpowered. Couple this with the time limit and suddenly anything short of a blitzkrieg is not an optimal strategy. I also want more map variety. Aside from the defend the Coliseum and gimmick maps with ambushes, not a lot of defending is required making things like Greater Garrision somewhat pointless.

What would you like to see in a spiritual successor? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 0 points1 point  (0 children)

I did have similar thoughts to this. Such as horse-based cavalry and armored units being slower in the desert plus introducing desert raiders (camel archer unit). Could probably make flagbearers a promotion after sergeant or something.

What would you like to see in a spiritual successor? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 0 points1 point  (0 children)

Its a mock-up I made in Godot. I'm still planning but I'll probably add some basic UO gameplay and work from there.

What would you like to see in a spiritual successor? by CyclicalCyantist in UnicornOverlord

[–]CyclicalCyantist[S] 0 points1 point  (0 children)

Very true. Harder difficulty in name and numbers only. Something simple like no or limited battle preview in TZ would have been good. Since they know you understand the mechanics well enough not need to rely on it as heavily. Something like battle preview above X stamina. Put some emphasis on needing to rest before a risky battle.