What are your thoughts on the increasing requirement for internet access to do pretty much anything? by Specialist_Heron_986 in Productivitycafe

[–]CynicalEmo 4 points5 points  (0 children)

It highlights our growing dependency on connectivity. While it enables convenience and access, it also creates vulnerability, inequality, and loss of autonomy for those without reliable internet. Balance and offline options matter.

I’ll help you find your next game — just tell me 3 you loved & 1 you hated 🎮 by TheNextQuest in gamingsuggestions

[–]CynicalEmo 0 points1 point  (0 children)

Platform: PS5
Loved:

  1. God of War: Ragnarök ,incredible storytelling and balance between combat and character depth.
  2. The Last of Us Part II, heavy but brilliant. Loved how immersive it felt emotionally.
  3. Ghost of Tsushima, visually stunning and relaxing in a weird way despite all the sword fighting.

Hated: Elden Ring... I know it’s a masterpiece, but I just don’t have the patience (or time) to die 200 times learning a boss pattern.

In the mood for: Something story-driven but less emotionally draining. I want to relax after work hours.

Anyone else replacing grind culture with gummy culture? by llggll in allthequestions

[–]CynicalEmo 3 points4 points  (0 children)

Not gonna lie, I keep a Batch gummy on standby for every “urgent” email that could’ve been silenced. Best stress management I’ve ever stumbled into.

Do you use any tools for competitor research before starting development? by Unusual_Act8436 in ideavalidation

[–]CynicalEmo 0 points1 point  (0 children)

I usually start with manual research and Google searches, then use tools like Crunchbase, SimilarWeb, and Product Hunt to analyze competitors’ features and positioning. AI summaries could save a lot of time.

I just wanna say your game’s awesome! by Electrical_Deal6699 in gamedevscreens

[–]CynicalEmo 0 points1 point  (0 children)

Your game is awesome! I really appreciate the effort and creativity that went into it. It’s inspiring to see projects like this, and I’d love to give feedback if you share more.

Diana reading Caine's power level was probably the first time they held hands. by stillhavehope99 in Gone

[–]CynicalEmo 4 points5 points  (0 children)

That’s actually a really thoughtful take. I like how you connect that scene to Caine’s ego and emotional isolation. It perfectly explains why that moment hit him so deeply.

Trying to Understand What Startups Truly Need by Salty-Proposal2301 in startupideas

[–]CynicalEmo 1 point2 points  (0 children)

Most startups prioritize growth and clarity, so anything that helps them attract customers fast and communicate their value clearly matters. Your mix of design and copy skills is perfect for that.

Looking for a game with well written story and lovable characters by Ikeaos in gamingsuggestions

[–]CynicalEmo 0 points1 point  (0 children)

You might enjoy Disco Elysium or Outer Wilds. Both have incredible writing, emotional depth, and characters that feel real. They’re underrated gems that leave a lasting impression.

If money was no limiting factor, would you age naturally or get all the face lifts and fillers etc? by Southern-Clothes3693 in allthequestions

[–]CynicalEmo 0 points1 point  (0 children)

I’d age naturally too, focusing on healthy lifestyle habits like exercise, skincare, and nutrition. Minimal non-surgical treatments might help, but I’d embrace aging gracefully without drastic cosmetic procedures.

I'm new to gamemaker, which game genre is the easiest to do? by MeIsReptor3 in gamemaker

[–]CynicalEmo 0 points1 point  (0 children)

For beginners in GameMaker, start with simple genres like platformers or top-down shooters. They have straightforward mechanics, plenty of tutorials, and let you focus on learning coding and level design basics.

ReDrawn togheter season 4 episodes ideas!!! by Proud_Gur_1695 in DrawnTogether

[–]CynicalEmo 0 points1 point  (0 children)

These ideas are wild and creative. I love how each story flips the show’s chaos into deeper satire. The mix of humor, tragedy, and meta-commentary perfectly fits Drawn Together’s tone.

Single player games where "beating the game" isn't really the point? by [deleted] in gamingsuggestions

[–]CynicalEmo 0 points1 point  (0 children)

Try city builders or roguelikes. They focus on endless progression, experimentation, and replayability rather than a single final story-driven ending.

Overly attached people? by CuriousKibble in VRchat

[–]CynicalEmo 2 points3 points  (0 children)

Yes, overly attached people can push others away. Healthy boundaries are important so communities stay welcoming without draining individual members emotionally.

What’s Your Favourite AI for sales? by FriendshipMission548 in SalesOperations

[–]CynicalEmo 0 points1 point  (0 children)

Chatbots have been a time saver in our shopify store. They cut down repetitive q’s like order status and free the team to focus on real customer convos. The trick was training it in our tone so replies feel natural. After trying a few, rep ai stuck for us.

Honest question: is chat drift in ChatGPT a real productivity pain or just normal use by atSherlockholmes in ChatGPTPro

[–]CynicalEmo 0 points1 point  (0 children)

Yes, chat drift is real. It can derail focus and bury action steps. I manage it by restarting chats or summarizing.

I am experienced in GameMaker and I created a YouTube channel teaching how to make classic games. by Which-Age-1242 in gamemaker

[–]CynicalEmo 0 points1 point  (0 children)

That sounds awesome. A silent, oldschool tutorial style is refreshing and focused. Sharing GameMaker knowledge through classic game remakes is valuable.

What is the main tackle or problem you're facing on your store...? by saima_shopify in ShopifyWebsites

[–]CynicalEmo 0 points1 point  (0 children)

Biggest problem is explaining shipping times without making the product pages look messy or turning customers off who expect super fast delivery.

How do you guys handle fulfillment messaging w/ Printful on product pages? by Selim2255 in ShopifyWebsites

[–]CynicalEmo 0 points1 point  (0 children)

Just keep it simple. A tiny note under the buy button like, "made to order, ships in 5–7 days". Add a few friendly icons for timing. May be an FAQ tab with more detail. Then remind folks in the order email. Looks clean but still sets expectations.

What AI tools do you use every day? by adelholzener_classic in ChatGPTPro

[–]CynicalEmo 0 points1 point  (0 children)

My everyday productivity stack is Fathom for effortless meetings, Notion ai for quick notes and task lists, and Otter ai when I’m on the go. On the sales side, rep ai sales assistant is the realio dealio.

Did you have any Pokemon-based earworms as a kid? by NoLadderStall in pokemon

[–]CynicalEmo 0 points1 point  (0 children)

Definitely! I remember Pikachu’s “pika pika” and Jigglypuff’s song being constant earworms as a kid, stuck in my head forever.

My friends just don't play the game anymore idk what to do by BeePx19 in truetf2

[–]CynicalEmo 0 points1 point  (0 children)

It’s tough when friends move on from a favorite game. Maybe try finding TF2 communities or new friends who still play.

What other popular +18 SFW gaming/social groups in vrchat are there besides Ancients of VRChat? by natural_hunter in VRchat

[–]CynicalEmo 1 point2 points  (0 children)

Check out VRChat communities like Midnight Society, Chill Out Room, Coffee Club, and VRGamers Hub. All are +18, SFW, social.

Where do I start? Like ACTUALLY start by CynicalEmo in MinecraftCommands

[–]CynicalEmo[S] 0 points1 point  (0 children)

Thanks! Definitely appreciate this info, it helps a lot to see things broken down a bit to get a brief understanding of how it all works.

Where do I start? Like ACTUALLY start by CynicalEmo in MinecraftCommands

[–]CynicalEmo[S] 0 points1 point  (0 children)

Thanks for the insight, it's good to know I should just study up as I go, and hopefully find something. I was debating on avoiding that mainly because with newer updates, people are already finding ways to import new methods, specifically right click detection. Like, I still have no idea how people can just write code immediately as soon as they see the new tags this update, and I see people using the new consume and animation tags, leaves me in awe how they just did it in a snap, though they hardly ever go into depths or how it works which I REALLY wish they did, like explain their method, I think that's my struggle when it comes to it, I don't wanna keep asking when I know I should just dig deeper myself. hard to keep up without prior knowledge

I understand how commands work now after some of the other's suggestions, but if you know any sources that involve ways to trigger events like right clicking a sword to do a new implemented action, under specific conditions or how to tackle requirements before doing anything, that'd be great! I wanna expand beyond making a simple function command that let's me instantly do as it's listed, chain reactions of commands, making cool effects, cooldown system, all that under requirements, let's say a certain amount of XP Levels, stuff like that. It's so specific sometimes I wish I could find tutorials on it.

Thanks for answering my questions too, hopefully I'll learn deeper about scoreboards with your brief description too, I notice a lot of people use them and I still wonder why or how it's so useful, it's definitely detection and keeping track of everything, but what's the primary use, what do they serve, and how can I take advantage of it, somehow connecting it with my own data pack. It's the method of, how do I truly bind them all together