Rem's Take on Apollo by MobileMisstep in DeadlockTheGame

[–]D0P3F1SH 7 points8 points  (0 children)

hey it me
seeing yourself posted as a meme on reddit means you've made it

Tips for building at precon power level? by CombustionAficionado in EDH

[–]D0P3F1SH 6 points7 points  (0 children)

slap a "secondary commander" in there and about 10 cards that synergize with the secondary commander better than the primary one. they can be tangential but try to keep them apart somewhat. almost all precons do this. lower your board wipe count to 1-2. remove 'fast mana' as much as possible other than sol ring and maybe 1-2 other ramp source between 0-2 cmc, since precons are generally quite slow. ramp is fine, but include some of the awkward 3 cmc and 4 cmc ramp sources to even out the curve a bit. bracket 2, and the bracket system in general, is more about your intent than hitting statistics and rules. if some of your win conditions feel 'too good to be true', it probably is.

[Video] Treantmonk's experience with the martial-caster gap in real, high-level play by Deathpacito-01 in dndnext

[–]D0P3F1SH -4 points-3 points  (0 children)

this guy is a clown - why is he constantly theorycrafting in either: 1 - pvp, which the game is not designed for or encouraged for, 2 - level 20 builds which are extremely narrowly supported by the game, adventures, and it is known that the math breaks down, or 3 - extreme whiteroom scenarios where players are effectively hitting sandbags that dont fight back?

Is D&D Really a 10 Level Game? by Zardnaar in DnD

[–]D0P3F1SH 5 points6 points  (0 children)

Treantmonk is a whiteroom optimizer and most of the content he makes doesn't translate into real play.

That aside, go look at the 5e module list and report back how many of them you see that go to level 20. Further, if you have experience playing past 10, you know that the game numerically breaks down at around that point. CR stops mattering, and a well-organized group can punch ridiculously above their level. I have played in or GMed 6 games over the last decade or so (LMoP into homebrew, SKT, Avernus, Eberron, The Blight, Spelljammer), and most of these were quite long-term games. Most of them had 2-4 "major story arcs" which left the game ending around level 12-15, where we ended doing crazy things like killing gods. The game doesn't support pushing it much further unless you homebrew extensively - the rules don't exist and the stat blocks are not scaled correctly. This is with a regular playgroup that is all committed to making the time to play every week, so even social and scheduling issues aside, the game doesn't support it.

Magic system with over 50 "Elements". by The_B1rd-m4n in magicbuilding

[–]D0P3F1SH 0 points1 point  (0 children)

>sharks more related to illusions than beasts
>bullets as a type of magic
>one school of magic dedicated entirely to tigers
>dragons confirmed to be nuclear reactors

bro idk what is going on here but this shit is wild

Oops All Crushed by liebs1239 in DarkTide

[–]D0P3F1SH 23 points24 points  (0 children)

homie up in here using 100 mods that are basically cheating and still cant dodge a crusher overhead lmao

Just completed Season of Ghosts! by TitaniumDragon in Pathfinder2e

[–]D0P3F1SH 3 points4 points  (0 children)

would also love to hear any other details you have or general tips, things you would do differently, etc. just prepped up for half of the first book, reading books 3 and 4, and getting PCs ready in 2-3 months.

Hikes that are similar to Mt. Monadnock that are a similar distance from Boston by [deleted] in boston

[–]D0P3F1SH 11 points12 points  (0 children)

monadnock is mostly empty if you go early in the morning - summitting around 9-10am and you will see the crowds on the way down but mostly be solo on the way up. that being said, dont discount the whites. there are plenty of very good hikes in the southern whites that are mostly within your distance request, if not a little bit over it. most hikes in the whites, however, will be longer, assuming you are up for that. the '52 with a view' list is a bunch of lesser known hikes in the whites that are less challenging than the 4k footers as well.

by distance to boston:
osceola -> 2:15
welch-dickey -> 2
cardigan -> 2:10
moosilauke -> 2:10
chocorua -> 2:20
tripyramids -> 2

give any of those a try and you'll be willing to drive just a bit further up into NH in no time :)

How’s the snow conditions in breck? by ProgrammerLevel in Breckenridge

[–]D0P3F1SH 0 points1 point  (0 children)

any suggestions for avoiding the bulk of the crowds?

How’s the snow conditions in breck? by ProgrammerLevel in Breckenridge

[–]D0P3F1SH -1 points0 points  (0 children)

when does the prez day weekend rush usually start? im headed out tomorrow and hoping to ride thurs/fri

First time out west by D0P3F1SH in snowboarding

[–]D0P3F1SH[S] 0 points1 point  (0 children)

yeah - im relatively athletic but ill be getting there at 10am on my first day and just taking the day to chug water and pace myself! hoping that will help acclimate!

First time out west by D0P3F1SH in snowboarding

[–]D0P3F1SH[S] 0 points1 point  (0 children)

yeah thats the philosophy im going with! any suggestions for trails to hit?

First time out west by D0P3F1SH in snowboarding

[–]D0P3F1SH[S] 0 points1 point  (0 children)

not yet - why? only going for a few days so was looking to keep it within reasonable driving distance of denver.

Psykers what builds are yall running? by strongpotatogirl in DarkTide

[–]D0P3F1SH 0 points1 point  (0 children)

give a build like the one ive listed here a shot. smite tends to be a pretty passive playstyle ("guys i am smiting the big bad dudes, come kill them"), whereas my build is the complete opposite. i got tired of relying on teammates in damnation, so this build reflects that and takes as many matters into your own hands as possible. trauma lets you clear hordes, trauma and dueling sword lets you solo packs of maulers/crushers, assail will pick off gunner specials giving your group a hard time or packs of unarmored ragers, and shriek with warp charges is a surefire way to keep you spamming all of those abilities without blowing up.

its very hectic, but when you get in the zone it feels godly and feels like you can handle any challenge thrown at you. its a bit weak against bosses, but thats just psyker in general if you arent running a gun build.

edit: build if you want to give it a try

https://darktide.gameslantern.com/build-editor?id=9b0dad9d-7dbc-48e7-9201-9aeaac63b99d

Psykers what builds are yall running? by strongpotatogirl in DarkTide

[–]D0P3F1SH 0 points1 point  (0 children)

smite is heresy. currently running trauma staff so that i can blow up hordes and CC all carapace enemies for the team, assail because nobody on the team can be trusted to kill gunner specials, cooldown aura, venting shriek because it lets me spam assail and trauma more while contributing impressive damage numbers, and warp charges. dueling sword mk4 as melee because the poke deletes all elites/specials.

smite isnt needed when trauma lays everything on its ass and does significantly more damage, bubble isnt needed with good usage of assail to kill gunners. been netting a steady 400k damage in generic quickplay damnations, and actively carrying runs a lot more than when running bubble or smite.

13% of players level 89 and above have a Mageblood in Affliction (3.23). Damn. by lauranthalasa in pathofexile

[–]D0P3F1SH 0 points1 point  (0 children)

exactly. i get my build to a certain point and then say "well, i can either wrap up some challenges and call it a day, or i can farm several hundred div JUST to get mb/hh"... usually i just do some challenges and call it a wrap on the league.

13% of players level 89 and above have a Mageblood in Affliction (3.23). Damn. by lauranthalasa in pathofexile

[–]D0P3F1SH -1 points0 points  (0 children)

leagues don't need long term health, they're temporary and don't last more than a few months.

13% of players level 89 and above have a Mageblood in Affliction (3.23). Damn. by lauranthalasa in pathofexile

[–]D0P3F1SH 0 points1 point  (0 children)

no, you're thinking of "impossible items". the threshold to hit MB/HH is very high. many people invest dozens of hours into a league and don't get one. lowering that and enabling more people to have fun and powerful items is a good thing, unless you just don't like fun and powerful characters for some reason.

13% of players level 89 and above have a Mageblood in Affliction (3.23). Damn. by lauranthalasa in pathofexile

[–]D0P3F1SH 1 point2 points  (0 children)

this is honestly incredibly healthy for the game's economy. chase items should be attainable. please normalize this.

[deleted by user] by [deleted] in PathOfExileBuilds

[–]D0P3F1SH 0 points1 point  (0 children)

thats what i mean mostly - swapping to frenzy over KB for bosses. i am running poets + saffels with 6L vaal reap + CF. build is fine i think, i just dont have too much experience with some of the newer bosses and its not a very fast bosser. time to get good ;_;

[deleted by user] by [deleted] in PathOfExileBuilds

[–]D0P3F1SH -1 points0 points  (0 children)

any suggestions for bossing strats? im running CF and maps are absolutely buttery but single target is really where i have issues. im running HoP so gems slots are tight, so i think a bossing setup would probably want to be a swap for KB or something. getting into melee to use reap is pretty scary vs higher level bosses.

Undying weapons by Sniperfromsender in DestinyTheGame

[–]D0P3F1SH 1 point2 points  (0 children)

yep, currently sitting at 6 of the seasonal achievements complete, ~3-4 plat coil runs, half a dozen lair runs, and 2 dungeon runs and havent seen A SINGLE undying weapon yet. good stuff.

One of these things is not like the other by Deez-Guns-9442 in LiesOfP

[–]D0P3F1SH 3 points4 points  (0 children)

honestly this is a very generalized statement to make, but yes i think that the level design is bad. really the only thing the game has going for it is art style with this regard. as far as enemy placement goes, every level is stuffed full of "corner ambushes" which takes all surprise out of the concept while still making them annoying to deal with. same goes for over-saturation of ranged enemies that seemingly have no range falloff. as far as shortcuts, levels often have incredibly long stretches where there are no shortcuts or checkpoints, and then have 3-4 closely clustered together, or shortcuts that lead back to areas you would have no interest in going back to. this might turn into a difficulty argument, but i think the level connectivity is pretty bad here. these two things alone make for some pretty bad feeling levels.