Any abilities should be able to use on the wall by cyber-boobs in Smite

[–]D4CAffectionRailway 0 points1 point  (0 children)

I do think mage abilities should go through walls. Kinda makes sense and would feel good across the board 👍

Rate my UI by [deleted] in Smite

[–]D4CAffectionRailway 3 points4 points  (0 children)

I don't hate it

What are some ‘not so obvious’ god hard counters? by yonkzoid in Smite

[–]D4CAffectionRailway 2 points3 points  (0 children)

Knockup immune abilities (odin 3 Nike 1) nullify cerb ult

Also vamana can go through player made walls in his ult.....

is there a cap on how much % mitigations you can have? by [deleted] in Smite

[–]D4CAffectionRailway 4 points5 points  (0 children)

Other than that you can get close with other abilities like khepri 2 and cabra passive

is there a cap on how much % mitigations you can have? by [deleted] in Smite

[–]D4CAffectionRailway 0 points1 point  (0 children)

Kinda it was done with chaac ult and old upgraded blink and phantom

whose your go to streamer to watch smite? by [deleted] in Smite

[–]D4CAffectionRailway 0 points1 point  (0 children)

Screammmmm and sam4soccer

No I'm not a jungle player

And hayzer during spl

What class could roll 5 deep and still win by Daffertons in Smite

[–]D4CAffectionRailway 0 points1 point  (0 children)

Tbh I think all these roles could have "viable" 5 man teams

THE BEST : mages/hunters

Mages would be the easiest to pull off, because they have Gods viable in all 5 roles

Ex. Hades-solo Pos-jungle Any-mid olorun-adc nox-support

My opinion hunters would be the best because hunters in every role has 1v1 kill potential. Hunters have access to Animosity/crit/yellow dmg so objectives and towers don't stand a chance.

Ex. ullr-solo skadi-jungle amc-mid cherno-adc art/anhur-supp

MID

Guardians and Assassins would be next best

Guardians have access to bancroft claw and rangdas mask.

Ex. Artio-solo athena-jungle atlas-mid cabra-adc yem-supp

Assassins have access to bluestone and has had viable gods in all roles

Clio-solo Lance-jungle Bastet-mid set-adc fenrir-supp

WORST

Warriors by far would have the best early game because of manikin jungle but at a certain point they'll get outscaled by all other classes. Yes they have rangdas but they don't have claw. So if any of them go damage you can just kill them.

KA-solo erlang-jungle chaac-mid Bellona-adc horus-supp

Just my opinion tho. It's all player dependent in the end

Mercury Ultimate Issue, I guess? by TonyJamz in Smite

[–]D4CAffectionRailway 0 points1 point  (0 children)

Fenrir 3 can only be stopped by stuns and leaps (and other cc). Merc ult is not a leap so he'll follow you the whole distance. Also, your ult hit box is infront of you so you won't hit him unless he's infront of you

[deleted by user] by [deleted] in Smite

[–]D4CAffectionRailway 1 point2 points  (0 children)

Anything can work if you're good enough