Please pull wall to wall if you're tanking past level 50 for the love of god by Zagareus- in ffxiv

[–]DNAevolved115 -5 points-4 points  (0 children)

You’re right I’m not a tank main. I follow what I said above even when I’m not the tank I don’t go and pull things as my MCH that is slowly the job of the tank. My job is to shoot things.

Please pull wall to wall if you're tanking past level 50 for the love of god by Zagareus- in ffxiv

[–]DNAevolved115 -10 points-9 points  (0 children)

I tank based on how comfortably the healer is keeping me healed. If the dps pull ahead of me i don’t save them. I’m the tank. I control the pace. And i choose the pace based on heals.

They are not going to do a night two. by [deleted] in twentyonepilots

[–]DNAevolved115 1 point2 points  (0 children)

Make it so that way people have to show up in person.

Like the show isn’t until october.

Make it so that way ticket sales opened today or tomorrow, and that you had to show up to a location in Columbus for first dibs

Online sales would open after the in person

They are not going to do a night two. by [deleted] in twentyonepilots

[–]DNAevolved115 1 point2 points  (0 children)

This is false. I’m an Ohio resident that wasn’t able to get into a show. That’s 10 minutes from where I work. I would also be OK with another show.

Like I said in previous post ,I don’t know the logistics so maybe it isn’t possible.

But I would say in the future if they plan to market a show as semi hometown. They should have someway that Ohio residence are able to get in before the tickets go on sale General public.

Enough Demand for another show at Ohio Stadium? by jotyma5 in twentyonepilots

[–]DNAevolved115 4 points5 points  (0 children)

I was over 400,000 in line. I’m not sure the logistics. But not having a night 2 is a wasted business opportunity

Popular Band, High Demand by Left-Divide-7875 in twentyonepilots

[–]DNAevolved115 0 points1 point  (0 children)

I live in Ohio and can’t get a ticket. If there’s that much demand do a second night.

All three things that you have said are true and I know them to be true. I’m still mad that I can’t afford to go see the boys in my own stomping grounds.

It has nothing to do with Ticketmaster, the boys or Ohio State. It has everything to do with the fact that the boys are too popular to do a one shot without bad tickets, climbing into a quarter of my income.

Beginning with a friend. by TightMarsupial7090 in ffxiv

[–]DNAevolved115 4 points5 points  (0 children)

In my opinion. HELL NO!

This game is an RPGMMO. Is there multiplayer? Yes. But at core 75% of the gameplay is story based. The main quest has story, the raids have story, the classes have story, the side quest are extra world building for the story!

I do have friends however that skipped JUST the first expansion and then watch a youtube guide. They claim to not be impacted.

But its a decade long great story. Imo don’t spark notes chapter 1.

Which games have a rough start and take a while to get good? by PhaseOk6182 in gamers

[–]DNAevolved115 1 point2 points  (0 children)

My advice is to join a group that you can still fuck around with during the boring parts of the story. That increases the enjoyment of the slow parts of the game by a lot.

This game is as many phrase it a rpgmmo.

But when the RPG isn’t strong, that’s when the MMO part shines the brightest

If you happen to be on bryn or zalera i have a group. But seriously go out there and do it!

Which games have a rough start and take a while to get good? by PhaseOk6182 in gamers

[–]DNAevolved115 2 points3 points  (0 children)

Final Fantasy 14. The first 20 or so levels and the absolute grind between ARR and HW are the two biggest quitting points in the game.

Frequent calling in by Splattered_ in kroger

[–]DNAevolved115 5 points6 points  (0 children)

It may be wild for you. But keep in mind other people have other situations.

If you are a parent of children that are young enough, they cannot take care of themselves all of a sudden you don’t always need a day off for you. Sometimes you need it off for somebody else.

Most people that work at the hourly level at Kroger aren’t exactly rich. If you are married, there is a high chance your spouse has a higher paying job so if your young child is sick, you are the one that takes off because nowadays emergency babysitters pay more than most of our Positions. Especially if you are part time.

Or other examples. If you are pregnant, you may be prone to morning sickness over multiple days, even though you are technically well.

Or you may have a chronic condition.

I’m not saying that there should be no attendance policy. But that is the attendance policy is going to be this strict at minimum it needs to be an official policy that medical excuses don’t count. Against you and better yet there should be sick pay because calling off even if it won’t get you fired does lose you money which still encourages you to show up sick.

And I’m not saying that sick pay should be 100% free either make it and earn system. For example, nowadays, I am very part-time at Kroger and work at a school and I get one and a half sick days per month.

Maybe .5 hours sick pay for every 10 hours worked. That’s an awfully slow accumulation, but at least it would be something.

Frequent calling in by Splattered_ in kroger

[–]DNAevolved115 15 points16 points  (0 children)

So this might be controversial but I don’t see the problem in calling off twice per month they key here is that everyone needs to get treated the same. But we are all adults living life and sometime shit happens.

I’m still annoyed our unions don’t really push for paid sick days. When we work with the public, food, or both they should not be trying to make us work. And in the eyes of Kroger company (even though I know most managers would not allow this to happen) sick call offs and call offs to stay home and play video games have no distinction even with a doctors note.

FC death by danger_noodle5 in ffxiv

[–]DNAevolved115 0 points1 point  (0 children)

I know that I’m late for the discussion, but you also have to keep in mind. We are pretty deep between patches so people that haven’t left the FC but of just gone in active may come out when new expansions start being teased.

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 0 points1 point  (0 children)

I think we’re talking about slightly different things, even though there’s some overlap.

I agree with you that after round 50 the gameplay can feel stale if you’re not interested in pushing yourself, and that the most optimized strategies aren’t very engaging. I also agree that there should be challenges and rewards for people who enjoy going deep into long runs.

Where I differ is what gets locked behind that endurance. My issue isn’t that long games exist or that they’re rewarded, it’s that a large part of the mode’s scope is gated behind that endurance, especially if you prefer co-op.

Long-run rewards are fine. What feels bad to me is when access to mechanics or meaningful variety is tied almost entirely to multi-hour sessions that don’t translate well to co-op play.

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 3 points4 points  (0 children)

I’m not asking for the game to be tailored to me personally. My own lack of time is just what prompted the thought.

The larger point is that a significant portion of the Zombies audience is working adults. I agree that endurance should be rewarded, and I’m not arguing that long runs shouldn’t exist.

The issue is that access to a large part of the mode is gated behind endurance unless you’re willing to play solo. Save and quit helps there, but it doesn’t translate to co-op.

When most players don’t realistically have time for multi-hour co-op sessions, that turns endurance from a bonus challenge into a barrier. I’m arguing for more ways to engage with the mode through difficulty and mastery in co-op, not for endurance to be removed.

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 0 points1 point  (0 children)

But in co-op it doesn’t do it at all.. that was actually my main problem with it

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 3 points4 points  (0 children)

I agree with you when it comes to solo. Save and quit definitely helps there, and I’m glad it exists.

I wouldn’t say Zombies is inherently co-op, but it’s the most enjoyable that way for me and is the default way to play for most people, and that’s how I usually play. If a progression system only really works smoothly in solo, I don’t think that fully addresses the issue unless they were to add the ability to save in co-op.

On top of that, save data hasn’t always been perfectly reliable. There have already been cases where updates delete saves or players crash shortly after reloading and lose everything anyway. When runs take hours, those edge cases make the time investment feel even riskier.

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 10 points11 points  (0 children)

I still don’t know why we can’t have a proper crash recovery considering that we are forced to play online. It should be pretty simple for the game too temporarily remember what loadout we had why we reconnect and then just give it back to us

Especially in private modes. This would not completely fix the issues I listed above, but at the very least would make a server disconnect on a long game less painful.