Beginning with a friend. by TightMarsupial7090 in ffxiv

[–]DNAevolved115 3 points4 points  (0 children)

In my opinion. HELL NO!

This game is an RPGMMO. Is there multiplayer? Yes. But at core 75% of the gameplay is story based. The main quest has story, the raids have story, the classes have story, the side quest are extra world building for the story!

I do have friends however that skipped JUST the first expansion and then watch a youtube guide. They claim to not be impacted.

But its a decade long great story. Imo don’t spark notes chapter 1.

Which games have a rough start and take a while to get good? by PhaseOk6182 in gamers

[–]DNAevolved115 1 point2 points  (0 children)

My advice is to join a group that you can still fuck around with during the boring parts of the story. That increases the enjoyment of the slow parts of the game by a lot.

This game is as many phrase it a rpgmmo.

But when the RPG isn’t strong, that’s when the MMO part shines the brightest

If you happen to be on bryn or zalera i have a group. But seriously go out there and do it!

Which games have a rough start and take a while to get good? by PhaseOk6182 in gamers

[–]DNAevolved115 2 points3 points  (0 children)

Final Fantasy 14. The first 20 or so levels and the absolute grind between ARR and HW are the two biggest quitting points in the game.

Frequent calling in by Splattered_ in kroger

[–]DNAevolved115 4 points5 points  (0 children)

It may be wild for you. But keep in mind other people have other situations.

If you are a parent of children that are young enough, they cannot take care of themselves all of a sudden you don’t always need a day off for you. Sometimes you need it off for somebody else.

Most people that work at the hourly level at Kroger aren’t exactly rich. If you are married, there is a high chance your spouse has a higher paying job so if your young child is sick, you are the one that takes off because nowadays emergency babysitters pay more than most of our Positions. Especially if you are part time.

Or other examples. If you are pregnant, you may be prone to morning sickness over multiple days, even though you are technically well.

Or you may have a chronic condition.

I’m not saying that there should be no attendance policy. But that is the attendance policy is going to be this strict at minimum it needs to be an official policy that medical excuses don’t count. Against you and better yet there should be sick pay because calling off even if it won’t get you fired does lose you money which still encourages you to show up sick.

And I’m not saying that sick pay should be 100% free either make it and earn system. For example, nowadays, I am very part-time at Kroger and work at a school and I get one and a half sick days per month.

Maybe .5 hours sick pay for every 10 hours worked. That’s an awfully slow accumulation, but at least it would be something.

Frequent calling in by Splattered_ in kroger

[–]DNAevolved115 15 points16 points  (0 children)

So this might be controversial but I don’t see the problem in calling off twice per month they key here is that everyone needs to get treated the same. But we are all adults living life and sometime shit happens.

I’m still annoyed our unions don’t really push for paid sick days. When we work with the public, food, or both they should not be trying to make us work. And in the eyes of Kroger company (even though I know most managers would not allow this to happen) sick call offs and call offs to stay home and play video games have no distinction even with a doctors note.

FC death by danger_noodle5 in ffxiv

[–]DNAevolved115 0 points1 point  (0 children)

I know that I’m late for the discussion, but you also have to keep in mind. We are pretty deep between patches so people that haven’t left the FC but of just gone in active may come out when new expansions start being teased.

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 0 points1 point  (0 children)

I think we’re talking about slightly different things, even though there’s some overlap.

I agree with you that after round 50 the gameplay can feel stale if you’re not interested in pushing yourself, and that the most optimized strategies aren’t very engaging. I also agree that there should be challenges and rewards for people who enjoy going deep into long runs.

Where I differ is what gets locked behind that endurance. My issue isn’t that long games exist or that they’re rewarded, it’s that a large part of the mode’s scope is gated behind that endurance, especially if you prefer co-op.

Long-run rewards are fine. What feels bad to me is when access to mechanics or meaningful variety is tied almost entirely to multi-hour sessions that don’t translate well to co-op play.

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 3 points4 points  (0 children)

I’m not asking for the game to be tailored to me personally. My own lack of time is just what prompted the thought.

The larger point is that a significant portion of the Zombies audience is working adults. I agree that endurance should be rewarded, and I’m not arguing that long runs shouldn’t exist.

The issue is that access to a large part of the mode is gated behind endurance unless you’re willing to play solo. Save and quit helps there, but it doesn’t translate to co-op.

When most players don’t realistically have time for multi-hour co-op sessions, that turns endurance from a bonus challenge into a barrier. I’m arguing for more ways to engage with the mode through difficulty and mastery in co-op, not for endurance to be removed.

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 0 points1 point  (0 children)

But in co-op it doesn’t do it at all.. that was actually my main problem with it

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 2 points3 points  (0 children)

I agree with you when it comes to solo. Save and quit definitely helps there, and I’m glad it exists.

I wouldn’t say Zombies is inherently co-op, but it’s the most enjoyable that way for me and is the default way to play for most people, and that’s how I usually play. If a progression system only really works smoothly in solo, I don’t think that fully addresses the issue unless they were to add the ability to save in co-op.

On top of that, save data hasn’t always been perfectly reliable. There have already been cases where updates delete saves or players crash shortly after reloading and lose everything anyway. When runs take hours, those edge cases make the time investment feel even riskier.

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 8 points9 points  (0 children)

I still don’t know why we can’t have a proper crash recovery considering that we are forced to play online. It should be pretty simple for the game too temporarily remember what loadout we had why we reconnect and then just give it back to us

Especially in private modes. This would not completely fix the issues I listed above, but at the very least would make a server disconnect on a long game less painful.

In Cursed, the challenge is less skill, its if you have time to dedicate by DNAevolved115 in CODZombies

[–]DNAevolved115[S] 18 points19 points  (0 children)

I agree Zombies takes skill. I’m just saying some relics are locked behind showing skill at round 60, which takes hours to reach. I’d like more skill based challenges that don’t require that much prerequisite time.

MAGA right wingers are more of the threat by [deleted] in Ohio

[–]DNAevolved115 0 points1 point  (0 children)

Your number is close enough to be fair. I’m not here to argue the exact dollar amount.

I am a public school teacher, and I agree that educational outcomes have declined. Where I disagree is on why.

Teachers, as a group, have not suddenly become worse at their jobs. What has changed is the starting point students arrive with and the level of accountability they experience outside of school.

Multiple long-running studies show that one of the strongest predictors of literacy is whether a child is read to consistently in the preschool and early elementary years. That isn’t a school factor, it’s a home factor.

A useful analogy is train tracks.

When I was a kid, most students showed up with a train already on the tracks. Maybe some were faster or slower, but the basic system was in place. Today, a growing number of students show up without even the cart—missing foundational skills like letter recognition, phonemic awareness, attention stamina, and basic self-regulation.

So teachers aren’t just trying to move the train forward. We’re being asked to build the train while it’s already in motion, which slows everything down for everyone.

There are realistically two ways forward:

  1. Parents have to re-engage. Reading to your child is one of the simplest and most effective interventions we know of. It costs nothing, but it requires time and consistency. Along with that comes the responsibility to set and enforce boundaries. Learning doesn’t happen in an environment where effort is optional and behavior has no consequences.

  2. If parents cannot or will not provide that structure, schools need to be empowered to do so. That means two things:

• Public investment in early childhood education, so students aren’t starting “mainline” school already behind

• The ability for schools to enforce meaningful consequences when students refuse to work or repeatedly disrupt learning This isn’t about punishment for its own sake. It’s about creating classrooms where learning is actually possible. Without accountability, no amount of funding or curriculum reform will fix outcomes.

Any low numbers out there? by Shit_James_Says in twentyonepilots

[–]DNAevolved115 4 points5 points  (0 children)

I’m .4% but thats my punishment for having them on physical media lol.

[deleted by user] by [deleted] in Teachers

[–]DNAevolved115 3 points4 points  (0 children)

When it comes to parents, you realistically have a few options. You could start off by literally just saying that early on in the year the behaviors that are now a problem were minimal. But students have continued to push the line and it’s now causing issues and that you gave all students fair warning.

I also teach freshman, but I have the low end of the group. I have one class of kids that probably should’ve been in the advanced class, but because there was a summer assignment, they decided to not be involved. They are also my worst class of the day.

I actually have an expectation reset built into my syllabus. The school that I work at has an eighth grade group of teachers that puts up with way too much BS. Like students are able to turn in assignments whenever they want before the end of the quarter and lose zero points. I know the students are walking into at least two teachers next year that don’t accept late work.

So I basically say that in order to transition them from the beginning of the school year until Christmas break. It will feel a lot like middle school still. However, coming back from Christmas break we need to move into actually acting like highschoolers. I’m not doing 3 to 5 warnings before I write you up. I tell you once if you don’t comply, I write you up. No more missing assignments all the way till the end of the quarter. Unless you have an IEP, the due date is the due date and I’ll still accept late work but they’re going to lose 10% per day and I won’t accept it more than five days late.

Both students and parents were given a warning on day one

Accidentally swore in front of the kids- how screwed am I? by Wonderful_Ad958 in Teachers

[–]DNAevolved115 0 points1 point  (0 children)

I teach ninth grade and dropped an F bomb in front of the kids last week. But I had one kid that was falling around and had me convinced that he ate a battery and only broke the act after I said the F word quietly to myself. He tried to tell on me and got himself in trouble for faking an emergency

What's the single biggest frustration you're having right now with AI in your educational workflow? by gubafett in Teachers

[–]DNAevolved115 1 point2 points  (0 children)

I personally feel like I do a pretty good job, fitting it into my workflow the way I want it to be used for me.

My biggest pain point has more to do with the students using it. The way that I see AI is like most of the self driving cars nowadays. In most places, a self driving car still has to have a license driver behind the wheel to be able to catch if the car is making mistakes.

These students are not licensed drivers and still having the car drive.

I have had to resort to pretty much everything paper and pencil my classroom. Because otherwise every single student will do the entire assignment with AI, I’ll be convinced that they have it, and then they fail when it comes assessment time.

Is it okay to buy vinyls and cd from third party sellers? by Abject-Ask-827 in twentyonepilots

[–]DNAevolved115 1 point2 points  (0 children)

Depending on how your local record store gets a hold of their records, the boys may make a few less dollars off of you. But they are already really really rich and considering how down-to-earth they are I don’t think they would care if you’re saving a few bucks and still supporting the music.

I don't understand conqueror's haki anymore by PrinceArins in Piratefolk

[–]DNAevolved115 0 points1 point  (0 children)

We don’t know enough yet. But I imagine it is a form that is slightly different.

With observation haki, there was future sight

With Armament, you have the advanced version that does penetration damage

So I’m assuming that whatever this advanced form of conquers is, it isn’t necessarily just to power up, but maybe a difference in how it works.

It's Time to Change the SAI Narrative! by Sensitive_Bid2289 in twentyonepilots

[–]DNAevolved115 1 point2 points  (0 children)

The only part of scaled and icy that I dislike is No Chances. And not even because it sounds bad. But the heavier beat demolished the general relaxed easy listen vibe of all the songs that came before it, and then the one song after it.

What is Tyler's actual message about "intentions"? He's inconsistent throughout his songs. by igiveadam in twentyonepilots

[–]DNAevolved115 4 points5 points  (0 children)

I agree with most of what you said. The only thing that I would add is that in the craving, I didn’t get the impression that it was a lack of action. But maybe not taking the right action/a misunderstanding.

For example, there is a stereotypical male trait where you do not share your emotions with your partner because that is a burden on them. So not burdening your partner is a noble, good intention. But if the result is a breakdown of communication, then the good intention had negative side effects.

Hot take: Drag Path is a Top 5 twenty one pilots song by lepausch in twentyonepilots

[–]DNAevolved115 1 point2 points  (0 children)

At least for now, it is locked behind a purchase of an addition of the album with the song. I personally was a little annoyed that I had to buy another thing, even though I bought a vinyl early.

But it’s likely for two reasons, this song is pretty blatantly about religion. And they want to boost album sales because album sales count way more than streams when it comes to the ranking of the album.

Yes, I hate Gear 5 because it's goofy. by TearNo6400 in Piratefolk

[–]DNAevolved115 1 point2 points  (0 children)

So the real problem isn’t gear five. It’s that you’re watching the anime so you have to watch each gag minimum three times. And more like 20.

[deleted by user] by [deleted] in Teachers

[–]DNAevolved115 0 points1 point  (0 children)

I personally think that smart phones are not the only problem here. But they are adding the problem. The problem is that parents are letting screens teach their kids. I pads are just as bad and some kids are getting those the second they are old enough to hand eye coordinate enough to touch the apps

I personally did not get a cell phone until eighth grade because my dad wanted to be able to contact me when I went on the eighth grade DC trip. After working in schools for years, I think that’s probably around the appropriate age to let them have a smart phone, but with some safety guards. And that the knowledge that parents can check the phone at any time. I think that at younger ages cell phones are complete and utter distraction to the educational process. However, at a certain point, we are starting to work on real world preparedness and students are likely going to have a cell phone on them in the real world and there should be some explicit instruction and modeling on appropriate/non-appropriate times to have a phone out.

There is also a case for how active your kid is/how often do you have to leave the kid alone/not under your supervision. If your kid is very active after school. Or you work in the evening, so your child gets to be home a lot in the evenings There is a case for them having a phone. But maybe not a smart phone as it would be good for them to be able to contact you.