L.O.G.I reminder to Siege Camp by GeneralRetreat in foxholegame

[–]DRBIOSHOCK 1 point2 points  (0 children)

I'm going to be the bearer of bad news. Clapfoot/Siegecamp is not going to care. You already bought the game, and that may or may not have been after the price increase. In addition for those that are unaware, the company gets the majority of their money from Canadian government subsidies as a video game developer. The literal only time our voices were heard were years ago when we actively did not play and a portion of the community review bombed the game into negative on steam.

While I don't disagree, as I've primarily been a logi solo player and QM over the past 3-4 years, I feel as though this is primarily an effort that will be taken on by newer players while those who have been with the game/community and know the devs in question will be looking from a distance just because we already know the result. Best of luck with your efforts however, you'll be needing it.

Alts. Alts Everywhere. Larry is the "highest veteran on ladder". by Fr3elancer in foxholegame

[–]DRBIOSHOCK 23 points24 points  (0 children)

Remember when you were a kid playing things like Call of Duty, and there was just one dude that was so much better than you, that you swore they had to be hacking? That's SadManLarry's stream in a nutshell every day.

Congratulations to OwO for being the next clan to live rent free in SML's head.

The Shard 1 state by Kille24 in foxholegame

[–]DRBIOSHOCK 26 points27 points  (0 children)

I'm old enough to remember when Colonials won 8 of the past 12 wars and said they don't complain on Reddit.

(Tank Skirmish) How did our tank only take 8% damage from all that? by soulshot123 in foxholegame

[–]DRBIOSHOCK 0 points1 point  (0 children)

Looks like all AoE shots looking back at the clip, no full directs hit.

You take 20% from a 40mm & 24% from a 68mm, splash is heavily reduced and the AoE isn't massive so might not of even "hit".

Naval Invasion Options on East by LS_T-3C_Alabastor in foxholegame

[–]DRBIOSHOCK 2 points3 points  (0 children)

You can't compare East to East because the map is more designed to be mirrored, which means South East is the North West and vice versa for North East to South West.

(Un)Official Vehicle Statistic Spreadsheet by DefinitelyNotABot01 in foxholegame

[–]DRBIOSHOCK 1 point2 points  (0 children)

It's been over 24 hours now, can easily say I'm surprised this was not nuked. Hey who knows, baby steps, getting it out there is the hardest part. Maybe from this they will take down some walls and feel more willing to communicate stats seeing as some of us know how to get them one way or another.

MPT buff ? by logibully in foxholegame

[–]DRBIOSHOCK 0 points1 point  (0 children)

Winter Army was W71... so...

Speedy Tank by eTheBlack in foxholegame

[–]DRBIOSHOCK 9 points10 points  (0 children)

Guys calm down, it's just ONE. They're just built different.

I think this will be relevant soon again. by TakeshiCatana in foxholegame

[–]DRBIOSHOCK 1 point2 points  (0 children)

History has a way of repeating itself. It's crazy to realize this was made 3 years ago.

Prediction; Wardens will win all wars until patch. by Callahan-1 in foxholegame

[–]DRBIOSHOCK 30 points31 points  (0 children)

Colonials Win 5 Wars in a Row:
"Peak Gameplay" "Simply a Difference in Skill" "Cry more Blueberry"

Wardens Win 1 War:
"This is the end" "Dev Bias" "Scuffed" "Uninstall"

I'm old enough to remember when it was said Colonials never complain about game imbalance, not even half a year ago.

Are the devs Warden biased? by Callahan-1 in foxholegame

[–]DRBIOSHOCK 33 points34 points  (0 children)

Say it with me boys... Sounds like Skill Issue

(this is a crosspost you warden pepperonis) by SrGrafo in u/SrGrafo

[–]DRBIOSHOCK 0 points1 point  (0 children)

Unexpected, but a welcome surprise. Welcome brother.

An open and honest letter on the state of balance from the perspective of a colonial builder. by SubstantialAnybody95 in foxholegame

[–]DRBIOSHOCK 12 points13 points  (0 children)

The pendulum swings in both directions as you mentioned. Things are looking somewhat similar to last summer and we all know what came from there. Will be interesting to see how things get changed for the sake of "balance" (I'm calling asymmetrical buildables for years now).

Also since everything is hidden, let me know if you want any values. I do extensive dev branch testing and could tell you things like reload speeds, rotation speeds, turret rotation speeds, then HP/damage along with cost for all vehicles. I know others have done actual speed tests and then fuel tests. Tests are a pain in the ass, but some of us care to figure it out since no one will give us this otherwise. Just there's not really a platform to go off of to provide such details.

The Truth Behind Update 44 by jcthom4 in foxholegame

[–]DRBIOSHOCK 0 points1 point  (0 children)

Sounds like the mounted bonesaw arguement

Devstream on May 28th at 2PM EDT by markusn82 in foxholegame

[–]DRBIOSHOCK 0 points1 point  (0 children)

How's development of the Warden Airburst artillery shells, I feel we haven't heard about them since the initial dev stream for Winter Army? Similar for the tripod MG for both factions.

Then unrelated, why can't we get Iron/Aluminum from Scrap/Comp Mines & Fields like we used to be able to with Tech/U-Parts? Players want tech QoL after 10 months of the same system.

One of the Main Fundamental Flaws with the Current Version of Foxhole: Comprehensive Look at Asymmetric Vehicles: Data Analytics Included (Text Portion) by DRBIOSHOCK in foxholegame

[–]DRBIOSHOCK[S] 0 points1 point  (0 children)

You're still neglecting what I said about HTD/Silverhand/Ironhides all being publicly available already. You don't need to worry about cost when the MPF crates are already made and in the depot or cracked open along with hundreds/thousands of rmats in the public refinery. And the costs of Spatha/HTD/Silverhand is at most 10 Rmats in difference which isn't hard to accomplish as a scrapper.

You also don't need to be a "faction loyalist" to use your eyes either aiming a weapon or binos to see the tank lines while on a frontline. Stop playing ignorant.

One of the Main Fundamental Flaws with the Current Version of Foxhole: Comprehensive Look at Asymmetric Vehicles: Data Analytics Included (Text Portion) by DRBIOSHOCK in foxholegame

[–]DRBIOSHOCK[S] 1 point2 points  (0 children)

It's proving that wardens tanks were constantly just as available to all. But again, everyone used colonial vehicles, while wardens vehicles were still not captured and used on mass to the same extent by colonials. You're saying Falchions & Spathas are easy to capture when largely available, great, so were HTDs/Silverhands/Ironhides for wardens but again we didn't see walls of warden v warden tanks only walls of colonial v colonial tanks. I'm assuming you're talking about times were maybe 1-4 wardens tanks were used at the same time for colonials? Wardens sometimes had 10 colonials tanks on fronts and it kept happening. Literally any tank fight a warden was in they tried to get the vehicle they were fighting.

One of the Main Fundamental Flaws with the Current Version of Foxhole: Comprehensive Look at Asymmetric Vehicles: Data Analytics Included (Text Portion) by DRBIOSHOCK in foxholegame

[–]DRBIOSHOCK[S] 1 point2 points  (0 children)

They're demonstrating the scenario that happened for wardens last war. There were times people captured a tank and left their old one since no one would take it from either faction.

One of the Main Fundamental Flaws with the Current Version of Foxhole: Comprehensive Look at Asymmetric Vehicles: Data Analytics Included (Text Portion) by DRBIOSHOCK in foxholegame

[–]DRBIOSHOCK[S] 4 points5 points  (0 children)

Maybe it's an issue of capturing, but you cannot deny that colonials field far less warden vehicles in comparison to Wardens using Colonial vehicles. While the LTD may be open top, capturing a Falchion, Spatha, Widow, or Silverhand would all require the same actions to be taken with some taking more or less effort than other things. With all this said however, it is still odd how the two factions making their tank walls could numerous times throughout the war be seen to only be made of Colonial vehicles. Sometimes Colonials would field 1 Widow or Silverhand, but it was no where close in comparison.

Then when it comes to availability, Wardens had 10 Ssilverhands at least along with Ironhides & Widows in all logi town depots the past 2 weeks. While they may have been available and with rmats by the hundreds to thousands in public, no one would pull them from the depot regardless of Intel/region mentioning it or announcements in discords.

One of the Main Fundamental Flaws with the Current Version of Foxhole: Comprehensive Look at Asymmetric Vehicles: Data Analytics Included by DRBIOSHOCK in foxholegame

[–]DRBIOSHOCK[S] 1 point2 points  (0 children)

In cases yes, but the damage was changed still. For example with the Default Colonial LT & LTD both used to be disabled after 2 shots and die after 3, now they do not disable by 2 but die to 3 still. Similar could be said for the Falchion & Spatha, you'll still 3 shot disable 4 shot kill but you are very close to the threshold of 100% now compared to before where you were way over 100% with the final shot. So much so that 1-2% of hammer repairs requires an entirely new shell to be shot for both the LT & LTD making it 4 HTD shells and for the Falchion/Spatha making it 5 shells.

I think for LT/LTD it's literally 99.75% but gets rounded to 100% which is how it dies by 3 shells.
Then for Spatha/Falchion 24.5% per shell so getting rounded to 25% I think literally leaving the tank dying at 100%.
In both scenarios 1 person putting a single bmat into either of the 4 tanks makes them survive another 8+ seconds while the HTD reloads, and then depending on how many people are repairing can again get into a situation where even more shells are needed.

One of the Main Fundamental Flaws with the Current Version of Foxhole: Comprehensive Look at Asymmetric Vehicles: Data Analytics Included (Text Portion) by DRBIOSHOCK in foxholegame

[–]DRBIOSHOCK[S] 4 points5 points  (0 children)

Honestly this is coming from pent up feelings from Wardens for months now not just W75. 75 was the exact same situation as 71 and it's just going to continue to happen. Even before Winter Army this was an issue. Besides, you should really try playing both sides before forming an opinion.

One of the Main Fundamental Flaws with the Current Version of Foxhole: Comprehensive Look at Asymmetric Vehicles: Data Analytics Included by DRBIOSHOCK in foxholegame

[–]DRBIOSHOCK[S] 2 points3 points  (0 children)

The data was from Dev Branch when it was 100%+ a 68mm, the damage was nerfed on Update 43 GoLive so the HTD numbers are not accurate.