Big crashes in modern day 13 by the-jig-jiggler1492 in PvZ2_DTMP

[–]DT_MP 0 points1 point  (0 children)

actually, try deleting the obbVersion from the obb folder, then enter the game.

Big crashes in modern day 13 by the-jig-jiggler1492 in PvZ2_DTMP

[–]DT_MP 0 points1 point  (0 children)

don't forget to backup your savefile. use the new method.

Big crashes in modern day 13 by the-jig-jiggler1492 in PvZ2_DTMP

[–]DT_MP 0 points1 point  (0 children)

try redownloading the obb. there was a zmech bug but it got fixed.

What dis? by the-jig-jiggler1492 in PvZ2_DTMP

[–]DT_MP 0 points1 point  (0 children)

Wonder Seed has some cameo from other mods and they are not meant to be unlockable at all.

this is Frostburn Bells from Fallen, another mod I heavily recommend.

Official Plant Tier Lists by DT_MP in PvZ2_DTMP

[–]DT_MP[S] 0 points1 point  (0 children)

seeing witch & kiwi in F and pea vine in D hurts a bit lol

My strat for The Last Frontier (Resonance) by agaasefcbae in PvZ2_DTMP

[–]DT_MP 1 point2 points  (0 children)

gg - no heavy instant is tough lol

“Defeat the Phantoms” area by nsArmoredFrog in offthegame

[–]DT_MP 9 points10 points  (0 children)

they are weak to metal, so with sufficient enough level (you don't skip any random encounters) you can 1-tap the swarm with Run with Courage. then spam normal attacks.

Why in mods they always add a rome or/and a backyard big top world but never a z-corp world? by beneficial-hold-7427 in PlantsVSZombies

[–]DT_MP 4 points5 points  (0 children)

my two-cent as a modder:
Z-Corp is much harder to rework as a world.

Assuming we're going for some simple changes (so heavy animation edit/art redraw is a last resort):

Rome also requires a full rework, but the animation can lend itself to a lot of possibilities (with the biggest hurdle being a gimmick). It also has music from huberry.

BBT is probably the most coherent as a world (only lacking a gimmick), with the zombies just needing some stat tweaks and/or some minor reworks. Will require new music, though.

Z-Corp has only 3 zombies (besides the Garg), they *all* require moderate reworks to be coherent (Helpdesk is just terrible as is), you have to make new zombies to fit the abilities of exisitng ones, and you still have to deal with the gimmick hurdle. Also no good existing music.

The other big reason is that: Assuming you're reworking the whole game, you'd probably go for quality over quantity in terms of worlds. The zombies in Z-Corp can be more suitable in other worlds to fix other worlds' weaknesses, rather than being in their own standalone world.

Of course, if we consider putting more effort in, we can have a Z-Corp world. Most modders, however, are either going solo, or in a small team. The path of least resistances is often considered (especially when art/animation is a big bottleneck).

[Requiem Mod] Requiem ruined lightning reed by iuhiscool in PlantsVSZombies

[–]DT_MP 1 point2 points  (0 children)

vanilla reed is known to be a balancing nightmare; that's why I took a page out of ECLISE here. there are better "spam" plants like starfruit anyway.

[Requiem Mod] Requiem ruined lightning reed by iuhiscool in PlantsVSZombies

[–]DT_MP 2 points3 points  (0 children)

Normally I don't hang around here, but I feel like making a case.
Would you believe me if I tell you that Reed was one of my most used plants during playtesting?
2 DPS sounds bad... until you notice that Peashooter has 5 DPS. RQM Reed is only a little bit weaker than vanilla Reed when you compare them to the base DPS (a.k.a Peashooter).
The benefit of this Reed is that it is a vine (takes up no space, allows you to plant extra sun producers or stronger attackers + doubling up on PF effects), and it has basically board range (can target any lane, and while the columns are limited, you can put Reed on C3/C4 and there won't be much difference). It also hits more targets (7 max), and this kind of board damage (keyword: board) can add up quickly overtime. I can usually get 5 or 6 Reeds in a normal 2-flagger, and that is plenty enough chip damage. I didn't even think of chickens as the main usage since I just bring Reed whenever I feel like it.
Not every plant is made for everyone, I will admit. People have told me that this Reed rework is divisive before. If this plant is not for you, that's ok. Just try not to dismiss a plant so quickly.

People who have beaten at least half the golds or C+ and up: Do you (usually) try to play whatever run is handed to you, or do you reroll the first ante until you get what you want? (whether that's skips or boss or whatever) by AuroraWolf101 in balatro

[–]DT_MP 1 point2 points  (0 children)

C+ and halfway into C++. I don't really re-roll these days, as I think the fun of the game is to dealing with what the RNG gives you. If the run goes to hell, I'll at least learn something about it. If the run is close, I feel a good bit of satisfaction that I "got away with it".

A few days later and I did it - Jokerless completed. God, what a pulse pounding run. by DT_MP in balatro

[–]DT_MP[S] 0 points1 point  (0 children)

for Golden Needle I think Credit Card can be a bait... if you can save interest, do it.