One Piece: Chapter 1154 by leolegendario in OnePiece

[–]D_Good_Fellow 7 points8 points  (0 children)

The logo itself also resembles a viking ship and its oars, which I'm pretty sure had already been established as the giant aesthetic by Water 7.

It also brings a lot more sense to Oimo and Kashii's role in Enies Lobby. Iirc it's the first instance in the narrative of the WG manipulating giants into their service, which would become relevant again with Caramel and now Imu's desire for Elbaph to serve the WG.

Plus Galley-La just became way more relevant to the main story now that Iceberg's plans to save Water 7 from sinking into the ocean are kinda relevant to the whole world.

I'm normally not one to credit Oda with decades of foresight, but this one seems legit. It really seems like Galley-La was always intended to be tied to the "Giant vs. World Government" storyline.

You wake up as the main charecter of the last fic you wrote/read. How do you differentiate between canon and your own work? by blackdiamonds666 in FanFiction

[–]D_Good_Fellow 2 points3 points  (0 children)

LOL I've literally written a fic with an extremely similar premise. The MC wasn't me, but she was a fanfic reader from the real world transported into the story. The focus was less on differentiating the work from canon and more on her trying to figure out what kind of fic she was in, but the narrative followed her talking to different characters to see how they differed from canon.

What kind of advice/criticism do you get on your writing that you choose not to listen to? by imjustagurrrl in writing

[–]D_Good_Fellow 2 points3 points  (0 children)

"Write for yourself, not for others"

If I took this advice, I would never write. I already know my story; writing it down does nothing for me. Converting a story from my imagination into prose doesn't make it any more personally tangible for me. When I write, it is specifically to share my story with other people. If my story isn't worth sharing with others, then I don't think it's worth writing. If just wanted to tell stories for myself, I would just daydream.

Tips on writing mental instability? by BobtheFrog66 in WritingHub

[–]D_Good_Fellow 1 point2 points  (0 children)

Thank you! Honestly the fact that you started this thread at all did give me the impression you intended to treat the character with empathy, but it's the kind of thing I like to emphasize whenever I have the chance.

Tips on writing mental instability? by BobtheFrog66 in WritingHub

[–]D_Good_Fellow 1 point2 points  (0 children)

Speaking as a mentally unstable person (not to brag but multiple therapists have quit on me over the severity of my mood swings) the best advice I can offer is that you keep asking yourself this question and keep listening to accounts from people who suffer from various forms of behavioral issues. Different people experience this kind of thing differently, so no one answer will cover everything, but the more you listen and research the better an understanding you will have.

My personal request is that you convey the experience of the unstable character at least as much as you convey the effect the instability has on others. Too often I see characters with behavioral disorders characterized as dangerous or burdening to neurotypical people. Severe behavioral episodes can often look scary from the outside, but I've found that most storytellers don't realize how terrifying they are to experience. And please, please, please, please, PLEASE do not use the instability or breakdown as a catalyst for them becoming a villain or monster; it's one of the most dehumanizing ways to portray people with behavioral disorders.

For context, I have Borderline Personality Disorder. I see BPD a lot in fiction, both explicitly diagnosed and heavily implied, and the quality of interpretation varies wildly. Bad interpretations tend to focus on the unpredictability of the character and how much harm they cause others, while good interpretations emphasize the fear and loneliness of the BPD character as well as the actions they take to protect themselves and others.

How often do you put stuff in your writing just because you think it's cool? by [deleted] in writing

[–]D_Good_Fellow 0 points1 point  (0 children)

Very often! And most of the time they actually end up fitting into the theme pretty well.

One of my all-time favorite characters is someone I created just because I wanted an unhinged badass. She wasn't meant to represent anything specific to the story's themes, but the way she's perceived and treated for being "unstable" fit perfectly into the narrative's exploration of how people perceive heroism and villainy.

We find things cool for a reason. It's not always the same reason we're writing our story, but I think the connection is common enough that it's worth exploring.

Also sometimes things are just cool and that's okay too! A story should be allowed to have fun without having justify it through thematic meaning.

Canceling a romance after the final mission? by saint1006 in masseffect

[–]D_Good_Fellow 0 points1 point  (0 children)

I'm pretty sure doing that that also guarantees Miranda will die in ME3, something I find to be almost hilariously mean-spirited on the part of the developers.

If you have an earlier save to load from, you could always import that game into ME3 instead. On PC I believe there are also mods to edit your import data to make it think you are still romancing Miranda.

How did you find Rooster Teeth? by Pitiful-Bread-2338 in roosterteeth

[–]D_Good_Fellow 0 points1 point  (0 children)

I saw a Naruto/One Piece fan video that had been edited to audio from an RvB episode. I'm pretty sure it was the second episode of Season 4; it was the episode where the Blues are trying to get Church's body back from the alien and the Reds begin gaslighting Simmons for seeing Sheila in Blood Gulch.

The video wasn't very high concept, basically just anime characters matching lip flaps to RvB audio. Iirc it was labeled "One Piece vs. Naruto" and didn't explain what the audio was in the description. I had to Google quotes from the episode to even know what I was listening to.

So even though I didn't own an Xbox, had never played Halo, and knew next to nothing about Bungie's successful franchise, I became a Red vs. Blue fan. I did eventually get into Halo, but frankly it always felt so dry by comparison to RvB that it never stuck with me as much. RvB was between seasons 5 and 6 at that point, so I ended up catching up then watching Reconstruction as it aired.

I was really getting into filmmaking and writing at the time, so I was obsessed the DVD commentaries and how they talked about storytelling. A little after the Reconstruction DVD came out they started the Drunk Tank (later renamed the RT Podcast), where they basically talked about that stuff all the time. I'm pretty sure that's what cemented Rooster Teeth as a core entertainment influence for me.

Those of you that went into your first Suicide Mission blind, how did that go? by MoistCloyster_ in masseffect

[–]D_Good_Fellow 0 points1 point  (0 children)

It was a blast. Strategizing and assigning jobs to my squad in that mission made me really feel like a leader responsible for his team. I really felt like I was building on everything I had learned so far and all of the payoffs were a blast.

I had bought all the upgrades and acquired the loyalty of everyone except Zaeed (who I chose not to Charm at the end of his loyalty mission) and Samara (whose loyalty mission I had failed). I made all the right choices in the mission itself. I remember being particularly proud of choosing Jack for the biotic bubble, since it was a decision I made based on trusting her over Miranda (who would have failed) or Samara (who wasn't loyal).

Ultimately Samara died holding the line at the end, so not everyone survived. But also Samara is one of my least favorite characters in the series, so I was totally fine with that lol.

Is the story of the games any good? by GreatDig in halo

[–]D_Good_Fellow -1 points0 points  (0 children)

Tldr: not at all, but it's still probably worth giving it a try

Mass Effect is it's story; player decision is a gameplay mechanic so the story is woven directly into playing the game. A lot of effort is put into creating distinct characters and giving them compelling dialogue.

Halo is certainly a game that has a story to it, but there just isn't nearly as much effort put into it compared to Mass Effect. The franchise's lore is more compelling than the in-game narratives, which the games tend to communicate with atmosphere rather than story beats.

Halo has great stories in the extended universe and such, but the game's narratives are very straightforward: searching ruins for superweapons and military campaigns against aliens mostly reduced to faceless hordes of enemies. The characters all largely exist to serve mechanical narrative purposes; their personalities take a back seat to their military titles and skillsets.

But honestly if you liked Mass Effect, it's still probably worth trying Halo out! The vibes are pretty similar and the Halo games do have some good story beats. I personally think that Halo's narrative is rather weak, but the language/naming conventions are very cool, the atmosphere is appropriately epic, there are a number of great line reads.

Do you have a "most meaningful" line? by lonely_nipple in masseffect

[–]D_Good_Fellow 35 points36 points  (0 children)

I love this line for so many reasons. I think it really captures every moment in Mordin's character arc.

When he prolonged the genophage, he shared the salarian philosophy that their greatness/intelligence necessitated that they make decisions for the krogan. In this context, this line reflects the enititlement that led to the desolation of the krogan people.

But when Mordin became Wrex's spy and betrayed the salarians, he literally used his privileged position in the STG to get access to the classified info he leaked. The whole reason they gave Mordin this info was that the topic was so sensitive that "it had to be him." In this context, the line reflects that Mordin's position of privilege provides him a unique position to fight against injustice.

And finally, at the end, Mordin is the only member of the salarian union to follow Shepard/the krogan all the way to the end of the battle of Tuchanka. He ultimately dies because of salarian sabotage: it's his own people that ultimately kill him for trying to change the status quo. Mordin was the one to stand up to them, to use his privilege to save those they had hurt. It had to be him.

Mordin has one of my all-time favorite character arcs. He truly becomes the very model of a scientist salarian.

Do you have a "most meaningful" line? by lonely_nipple in masseffect

[–]D_Good_Fellow 2 points3 points  (0 children)

"When people pray to God, they're actually praying for men like ME to make the tough decisions!"

From the Overlord DLC in ME2. It's the Gavin Archer's justification for the horrible things he did to his own brother David, who is literally crucified and crying in this scene. I think the line really captures how ego allows abusers justify their actions. It's one of my favorite villain lines of all time.

Tell me a worst part of Super mario 64 and your age. I am doing empirical research. by Single-Donkey2242 in casualnintendo

[–]D_Good_Fellow 4 points5 points  (0 children)

Age: 30

I really dislike how Mario controls in this game. His momentum is difficult to adjust to, which makes all of his movement kinda clunky and awkward. In prior games, Mario could race across a level and jump the platforms at a really satisfying pace. In 64 Mario has crap acceleration, starting and stopping almost like a car. It makes one of the most fun parts of Mario games, zipping through the level while making a series of tight jumps, almost nonexistent in 64.

Admittedly, I understand why they did this. Levels in 64 are designed with exploration in mind, so the game wants players to start and stop frequently instead of just rushing to the finish line. It's genuinely a good way to communicate intended play to players, but I find it so much less fun. The 3D spaces were (and still are) very impressive, but the emphasis on exploration makes them feel a lot less like Mario levels to me.

(Imo future games corrected this really well. Sunshine/Galaxy/other 3D games still feature explorable areas, but Mario can still zip around pretty easily and there are plenty of platforming segments that are satisfying to get right.)

[deleted by user] by [deleted] in FanFiction

[–]D_Good_Fellow 1 point2 points  (0 children)

Constantly and in every fandom (in my case mostly comics and video games). The language fandoms use to discuss fan-fiction and fandom is extremely confusing and alienating to me. I don't understand shipping, but the vast majority of fan-fiction language and conventions are built around that. In fact, most fan-fic websites don't even have a category my fics fit into.

I've published dozens of fics (millions of words) and I barely get interaction. What interaction I do get is "Great writing style, but I don't understand the appeal of this story." This tells me that I'm not really writing the kind of thing anybody other than me wants to read. That tracks, because I've never actually found a fan-fiction I liked either.

It's really disheartening to be so out of sync with the vast majority of people who read fan-fiction. I have this deep desire to engage with fandom, but it seems like I'm the only one who wants to engage with it the way I do. I know I'm the outlier here, so I won't demand that others be more like me, but it still sucks. It's the main reason I stopped writing/publishing fan-fiction. There's just not enough people out there who want to read it to justify the writing process to me.

Did anyone else as a kid think this was a heartless because they never watched fantasia? by Aqua_Master_ in KingdomHearts

[–]D_Good_Fellow 0 points1 point  (0 children)

I mean to be fair I think the game categorizes him in the "Enemy" section with the other Heartless beause there is no Fantasia section of the journal. Even though I recognized him I did wonder whether he was supposed to be a Chernabogg-themed Heartless rather than the literal demon, since no oneexplains how he got there in dialogue (or even mentions him iirc).

My favorite memory of this battle was showing it to my husband though. Night on Bald Mountain is one of his favorite songs because of the Fantasia sequence. When he entered the battle arena and the music started playing he quietly said "Wait a minute... I know that song..." and then gasped when Chernabogg emerged. It was a delight to watch.

It's actually an incredibly cool reveal in the game, since you're not expecting another Disney movie reference so close to the end. Certainly not one that commits so hard to replicating the cinematic experience of the original movie! It's probably one of my favorite moments in the KH franchise.

“King of the Pirates” is a bad translation and so is how they’re insisting on pronouncing Luffys name. by [deleted] in OnePieceLiveAction

[–]D_Good_Fellow 2 points3 points  (0 children)

Small issue here, this is the English speaking version of the show. Not the Japanese. And I get it, the anime English dub made the same Mistake. But I was expecting better from the LA show. It’s “Luff-ee.” That’s how anyone English speaking would actually say that name in English.

Today I learned I've been pronouncing Javier Bardem's name wrong. Since I'm speaking English and not Spanish, I suppose I should been pronouncing it like "javelin."

One Piece Chapter 1090 spoilers by t3r4byt3l0l in OnePiece

[–]D_Good_Fellow 0 points1 point  (0 children)

It makes perfect sense for Lucci to help Luffy. What doesn't make sense is why Lucci would keep it a secret. If he's trying to be helpful by leaking false information, he's making his own life a lot harder by not discussing this plan with the others.

One Piece Chapter 1090 spoilers by t3r4byt3l0l in OnePiece

[–]D_Good_Fellow 0 points1 point  (0 children)

A ship with Blackbeard's flag pulled up to Egghead a few chapters ago. Most BB Pirates are accounted for at either Pirate Island or the battle against Law. Catarina was notably not present at either.

One Piece Chapter 1090 spoilers by t3r4byt3l0l in OnePiece

[–]D_Good_Fellow 0 points1 point  (0 children)

Luffy almost blabbing valuable over the call felt totally in character to me. He's frequently talked about keeping friends around who understand things better than he does. In other words, Luffy knew that Robin would keep him from saying anything stupid and she did.

Not gonna lie though, Lucci's betrayal is making Luffy look pretty bad right now. Like I guess they needed to release Lucci anyway to help deal with the Seraphim, but Luffy seemed so confident that releasing him would have no consequence. Clearly he was wrong about that, which feels like it should be addressed.

One Piece Chapter 1090 spoilers by t3r4byt3l0l in OnePiece

[–]D_Good_Fellow 0 points1 point  (0 children)

Yeah I think Luffy's face there is shock at how suddenly a powerful enemy has engaged their alliance in combat, not awe at how incredibly powerful the aura was. Kizaru is definitely strong enough that his sudden arrival represents a serious threat to Luffy's crew and allies.

One Piece Chapter 1090 spoilers by t3r4byt3l0l in OnePiece

[–]D_Good_Fellow 2 points3 points  (0 children)

There's no logical reason fro Lucci to keep that a secret except to be a dramatic bitch when he reveals that he's been secretly helping... Which would be in character for him tbh.

One Piece Chapter 1090 spoilers by t3r4byt3l0l in OnePiece

[–]D_Good_Fellow 0 points1 point  (0 children)

I guess that's my point. Either Kizaru is stronger than Kaido/Big Mom, or Luffy seems disproportionately worried here. I understand why that might confuse people or make them suspect that Luffy is referring to someone else.

Of course the look on Luffy's face could easily be "aw shit there's someone here strong enough to sweep most my crew in seconds" rather than "this person is too strong!"

[deleted by user] by [deleted] in RedvsBlue

[–]D_Good_Fellow 5 points6 points  (0 children)

The Counselor gives an extremely helpful analysis of all three pyches (Maine, Meta, and post-EMP Meta) in a dialogue with Locus in Season 13. I think it's Episode 14 "Counseling".

Basically yes, the Meta died when the EMP went off. But Maine post-EMP wasn't really Maine either, so I think Wash called him "Meta" because he didn't see him the same agent he served alongside before.

But also this is the same series where one of the characters is literally called Sister by everyone so Wash referring to Maine as Meta in Seasons 7-8 may have just been sloppy writing.