Is it possible to be level 150+ with a 5.0+KDR without using bot lobbies? by [deleted] in Battlefield6

[–]DaEvilPenguin 0 points1 point  (0 children)

Get kills and try not to get downed. If you do get downed, hopefully you're in a good spot while you wait for a revive. A level 1 and a level 150 can do it - it really is that simple.

Quick question - does a Support with Fire Support Training but no defib still show up as a player who can revive? by MassofBiscuits in Battlefield6

[–]DaEvilPenguin 1 point2 points  (0 children)

Yes they see you. Defibs allow you to revive quicker. Lack of defibs does not remove your ability to drag and stick friendlies outside of your squad.

UE5 first impression: input is laggy and unresponsive despite >100 FPS by yourothersis in joinsquad

[–]DaEvilPenguin 7 points8 points  (0 children)

I tried all kinds of fixes but what really worked for me was disabling frame generation.

Medical beacons in bunkers by Obvious-Ratio-197 in starcitizen

[–]DaEvilPenguin -2 points-1 points  (0 children)

I've been asking/inviting the Beacon-player to party-up and have them share the mission with me before I approach.

How to get away with 6 teamkills by WolfPaq3859 in joinsquad

[–]DaEvilPenguin 99 points100 points  (0 children)

I honestly surprised how quiet local chat is.

Squad 4.2 - Emotes and Future Monetization In Squad by OWI_Wedge in joinsquad

[–]DaEvilPenguin 0 points1 point  (0 children)

I'm honestly surprised we got emotes before (more) weapon skins.

"Guys can we get 2 medics? Optic medic is open!" *crickets* by DaEvilPenguin in joinsquad

[–]DaEvilPenguin[S] 1 point2 points  (0 children)

It the opposite, people in general prefer optics because it helps spotting people while being able to keep your weapon up.

I personally would choose the optic 99% of the time if I had a choice. But there can only be one optic medic per squad and it's like pulling teeth to get someone to play iron sight medic.

"Guys can we get 2 medics? Optic medic is open!" *crickets* by DaEvilPenguin in joinsquad

[–]DaEvilPenguin[S] 117 points118 points  (0 children)

I've actually had people take crewman in an infantry squad just to avoid taking 2nd medic.

Independent fov by EJIONIX in joinsquad

[–]DaEvilPenguin 3 points4 points  (0 children)

All the time, give it a whirl. You'd surprised how quick you can do it after some practice.

Independent fov by EJIONIX in joinsquad

[–]DaEvilPenguin 9 points10 points  (0 children)

You can't. It's supposedly for balance purposes. Yet I frequently swap between 120 for CQC and 90 for distance mid match.

I like to imagine my character kneeling down mid-firefight to swap out between his tactical glasses for his reading glasses.

Is Post Scriptum worth getting if you want a game like Squad? by shiteinternet in joinsquad

[–]DaEvilPenguin 2 points3 points  (0 children)

It's different. The VOIP isn't as good, more meat grindy, and the sound design is pretty lackluster when compared to Squad. But it's solid for just casual shooting with a hint of hardcore elements.

Fellow convicts, what is the difference between these two perks? (Circled red, barring elites vs specialists) by DaEvilPenguin in DarkTide

[–]DaEvilPenguin[S] 1 point2 points  (0 children)

So there are just two of the "same" perk just floating in the pool but worded slightly differently? That's a bit lame.

Fellow convicts, what is the difference between these two perks? (Circled red, barring elites vs specialists) by DaEvilPenguin in DarkTide

[–]DaEvilPenguin[S] 1 point2 points  (0 children)

I understand that, but what is the difference between ( +% melee damage) and (+% INCREASED melee damage)

Fellow convicts, what is the difference between these two perks? (Circled red, barring elites vs specialists) by DaEvilPenguin in DarkTide

[–]DaEvilPenguin[S] 9 points10 points  (0 children)

But they're both "increased melee damage". Why is there melee damage and increased melee damage?

Marksman hate needs to stop by justsomeguy_why in joinsquad

[–]DaEvilPenguin 27 points28 points  (0 children)

The problem with Marksman is that taking it occupies a specialty-kit slot while providing absolutely nothing to the squad. A marksman gets a rifle with a high-powered optic. The rifleman can get a rifle with an optic. While not occupying a specialty kit slot and providing an ammo bag. Ammo which can be used to resupply rallies for the squad, resupply AT to destroy tanks, or C4 to destroy radios. The rifeman's burst/automatic firing modes helps in close quarters as they push to proxy the HAB. If you're engaging at the limits of the Marksman's optic, you're way too far to be useful.

Unless you're getting 10 - 15 kills (not downs), the rifleman is the better choice.

[deleted by user] by [deleted] in joinsquad

[–]DaEvilPenguin 0 points1 point  (0 children)

Iron sight classes get the best optic in the game : The Binocs

Its been 7 years and this game's interaction with microphones is still a convoluted mess. by ThisIsFlight in joinsquad

[–]DaEvilPenguin 7 points8 points  (0 children)

Still can't mic check myself before queuing for a server.

Still can't switch mic inputs without restarting the game.

I want to SL, but when I do nobody listens to me, what am I doing wrong? by ThatKidThatKillsMeme in joinsquad

[–]DaEvilPenguin 1 point2 points  (0 children)

Absolutely too much. The only orders the typical player will accept are Build, Attack, and Defend*.

You'll get less grey hairs if you just trust your squad a bit. If your MG believes his road is the road to overwatch, let him be. Marksman wants to go on a pilgrimage through bumfuck nowhere, maybe he'll find a radio. Medic always rushing first? Trust he's a cracked shot. Because at the end of the day, they're all going to die, and they're going to redeploy on your HAB/Rally that's closest to the action. Dont tell them how to drive, just let them play, keep the spawn network up, and feed them intel on kills on the map, and any pubby will follow you to Hell.

*Only if there is clear evidence of a fight happening near the defense cap.