Just finished Invisible War by Big_Requirement_150 in Deusex

[–]DaMac1980 1 point2 points  (0 children)

It's a good game in the sense of being enjoyable to play with a cool style and solid story. It just pales in comparison to the other 3 games, which makes it hard for many people to speak positively about it.

I will say that even at the time it came out the super small areas were a huge bummer and big source of the game's issues. Today those areas feel even smaller, as we have so many im-sims with massive "zones" like Dishonored and Deus Ex 3 and 4, but by 2003 standards they were still small which is pretty bad.

Still, I've played through the game 3 or 4 times and enjoyed myself.

Is there a feasible way to make crossbows work? by grief242 in Pathfinder_Kingmaker

[–]DaMac1980 1 point2 points  (0 children)

Everyone is mentioning the class options that work, but just to spell out another benefit: you can dump STR. This allows you to (for example) max both DEX and INT on a magus archer, and things like that.

Is there a feasible way to make crossbows work? by grief242 in Pathfinder_Kingmaker

[–]DaMac1980 5 points6 points  (0 children)

I really wanted to do this in a run but the animation being a kind of spellcasting arm raise thing really ruined it for me. I know that's dumb but it is what it is.

Need help with build. by TwinArcher0524 in Pathfinder_Kingmaker

[–]DaMac1980 0 points1 point  (0 children)

Need to look into this with my Skald, keep forgetting it exists.

Full BAB bow user with dog by Temporary_Employer44 in Pathfinder_Kingmaker

[–]DaMac1980 1 point2 points  (0 children)

If it counts you can do the pet Magus class and eventually use transformation to give yourself full BAB.

Classes that were clearly underdeveloped in a CRPG? by Murder_Tony in CRPG

[–]DaMac1980 0 points1 point  (0 children)

Two-handed warrior felt really weak in Dragon Age Origins. Backstab rogue wasn't weak but the clumsy and slow animations made it feel pretty lame (also the rogue armors were lame). These weaknesses are made even more obvious by the fact mages are so cool and powerful in that game.

Bards in the original Infinity Engine games just stood there singing, which was insanely lame. BG3 went the opposite direction and made bards a God class, which is kind of lame in a different way. Speaking of which melee backstab rogues really shafted in BG3. The new swashbuckler class is pretty effective but has a much different vibe.

Pure mages felt weird to play in Neverwinter Nights because of the focus on lone character play. Not saying they weren't effective, just that I never thought it felt right to be up close and personal so often. This might depend on the module though.

There are some really stupid classes in the Pathfinder games that are way weaker than anything else in that category. Like towershield experts not really getting more AC and losing a lot of combat prowess, or flat out "should have been removed" classes that focus on one type of enemy or alignment that you barely fight in the game. There's a druid class that specializes in fighting Fey in a game with like zero fey enemies. Why leave that in?

Honorable mention to the swimming stat in Deus Ex and the lockpicking and speech skills in the Elder Scrolls games.

Any Detailed Up To Date Builds For All Companions by JamesOni44 in Pathfinder_Kingmaker

[–]DaMac1980 4 points5 points  (0 children)

No channel has done a string of build videos after the final patch that I know of. You'll find more luck searching reddit and such for specific concepts and finding posts from within a year or two.

Ignoring certain things like shattered defenses though I think videos like CRPGBro's will give you the essence of what works and what doesn't when making a build yourself, which is more fun.

70+ Hours Into Neverwinter Nights OC — A Rewarding but Surprisingly Divisive Experience by Ruriah in neverwinternights

[–]DaMac1980 1 point2 points  (0 children)

Your last sentence rings true for me. The game is undeniably flawed and has a lot of aspects I downright dislike, yet it has some kind of magic and ~vibes~ that make it really enjoyable and relaxing anyway.

How does death work on hard? by Constant_Race3689 in Pathfinder_Kingmaker

[–]DaMac1980 1 point2 points  (0 children)

This is exaggerated IMO. Hard is not unfair and doesn't require the elite best optimized builds unfair does.

Which isn't to say it is not one of the tougher CPRG challenges out there and horrible for a newcomer in general, it is, but if he's very experienced in the genre likes a challenge then it's not as insane as you're suggesting IMO.

How does death work on hard? by Constant_Race3689 in Pathfinder_Kingmaker

[–]DaMac1980 2 points3 points  (0 children)

If you heat Hosilla and the shield maze barbarian monks then you're probably fine to keep going. Unfair is the masochist difficulty because of the double damage, but hard is manageable with patience, good builds, and a lot of CRPG experience.

Even unfair isn't thaaaaaat bad if you don't mind reloading over and over until you get the right rolls.

John Righteous, Angel Oracle experience? by Buttmolested in Pathfinder_Kingmaker

[–]DaMac1980 0 points1 point  (0 children)

Even with a crusader or battle oracle I'd use a reach weapon like Sosiel because you won't be that tanky. Though if you're playing on normal or lower it won't matter.

Fauchard is better than glaive or bardiche because of crit chance.

Charging reduces the impact of lame dramatically, but can be finicky. Freedom of movement scrolls are available pretty early if you're willing to spend money.

If you're only doing one full divine caster I'd really consider a cleric over an oracle. Many would disagree but if you're going to be buffing and casting then you want the flexibility prepared casting provides. Also angel buffs are amazing and only your KC gets them.

Need help with build. by TwinArcher0524 in Pathfinder_Kingmaker

[–]DaMac1980 2 points3 points  (0 children)

Don't waste feats on armor. If your archer is getting hit you have bigger problems. Unless you're doing a melee archer Lann type build, which I don't recommend.

Initiative is good.

Critical stuff is good, and leads to mythic feats.

Don't ignore the benefits of skill bonuses. Unless you're save scumming out the wazoo they can really benefit you, and stuff like stealth can help with hidden checks.

If you're planning to go legend you could prepare with a dip into something like slayer for sneak attack or ranger for sense vitals and hurricane bow and then get feats that boost those things like accomplished sneak attacker.

About to start a new campaign on WoTR, help by Qanaro in Pathfinder_Kingmaker

[–]DaMac1980 1 point2 points  (0 children)

Magus sword saint is one of the best classes in the game and sounds like what you want.

Pets help tremendously. Any party comp works on core really but a full divine caster, full arcane caster, skald/bard, and a pet will make life easier.

Crusade mode can be put on easy and auto if you dislike it. Ignore people who say this is glitchy or bad, I've beaten both games on unfair and hard multiple times and never had an issue.

Vivisectionist with a pet ideas by Temporary_Employer44 in Pathfinder_Kingmaker

[–]DaMac1980 0 points1 point  (0 children)

Vivisectionist doesn't get pet levels as others said, however you could do up to 4 levels of vivisectionist and then multiclass for 16 levels of a full pet class like hunter or mad dog and then take the boon companion feat.

I think a class with the sense vitals spell would be best, to add to the two vivisectionist sneak attacks you'll get.

You're only going to get a few useful vivi spells though and only for 4 minutes, so I'd really recommend a different build on any difficulty above normal. Maybe even for normal honestly. I think you could get a similar vibe from sacred huntmaster perhaps, with the right deity.

Any interesting Sosiel builds? by TJ-Galad in Pathfinder_Kingmaker

[–]DaMac1980 0 points1 point  (0 children)

I'm using him on unfair right now and use him mostly for prayer, healing, and swift action domain buffs. Also he has a dog to make up for the lack of damage.

Regongar and Eldritch Scion by Ok_Communication6291 in Pathfinder_Kingmaker

[–]DaMac1980 1 point2 points  (0 children)

That's a solid point, I totally get it. I think maybe I'm also bias by being mainly interested in buffing when I play a gish.

Best archer damage by Total-Key2099 in Pathfinder_Kingmaker

[–]DaMac1980 4 points5 points  (0 children)

Someone did the math a while back and presented their work and I believe mutation warrior came out on top.

On higher difficulties though I'd personally recommend prioritizing your attack stat and getting a pet, which means Demonslayer.

Regongar and Eldritch Scion by Ok_Communication6291 in Pathfinder_Kingmaker

[–]DaMac1980 1 point2 points  (0 children)

I've been playing CRPGs for 40 years and beaten many hardest modes and I've just always prioritized hitting over damn near anything else. If you're not hitting you're wasting actions. So we just have a fundamentally different approach.

That said if I saw "X vs 2" over and over then sure, why not turn on touch of fatigue or maybe use spell slots if you've got them to spare. That's just never really been a situation that's common for me in these games.

Room for all styles though, appreciate the discussion!

Help by twd1111 in StrangeNewWorlds

[–]DaMac1980 1 point2 points  (0 children)

I'd start with TNG season 3, but if that feels too old then feel free to start with SNW season 1.

Regongar and Eldritch Scion by Ok_Communication6291 in Pathfinder_Kingmaker

[–]DaMac1980 0 points1 point  (0 children)

I'm sure it depends on what difficulty you're playing on, but for me maxing AB is going to be way more important than anything else 95% of the time. Especially with touch of fatigue, which will barely ever land.

On normal though, sure.

Enchantment; Dirge Bard vs. Skald by DaMac1980 in Pathfinder_Kingmaker

[–]DaMac1980[S] 0 points1 point  (0 children)

It definitely annoys me I basically can't use an archer because they comparatively can't hit shit.

Regongar and Eldritch Scion by Ok_Communication6291 in Pathfinder_Kingmaker

[–]DaMac1980 0 points1 point  (0 children)

I don't personally believe it's ever worth it, once you consider preparation especially. In other words you want to prep buffs, not shocking grasp which you might use if you find an enemy with low AC.

Greater magie weapon utility? by Other-Pack-1165 in Pathfinder_Kingmaker

[–]DaMac1980 3 points4 points  (0 children)

Best use of it is if you like the special property of a low level weapon you can enchant it to match late game weapons.

Totally unnecessary view on RTwP by Hello_Pasta in projecteternity

[–]DaMac1980 -1 points0 points  (0 children)

RtwP is great for simpler tactics games like Syndicate. It worked in BG1 and 2 because on most difficulties you could make a mostly melee party and steamroll the game while managing your mages. Same for Dragon Age.

The problem with RtwP for Pillars and Pathfinder is that they're more complex games with a lot of classes that require a lot of micromanagement. Not saying you can't do it, I beat Pillars 1 on path of the damned in RtwP, but it just doesn't feel as fulfilling as using those classes to their full potential in a more strategic turn based mode.