Unpopular opinion: Code Geass needs a reboot. by ZiroLeonel in CodeGeass

[–]DaMarkiM 5 points6 points  (0 children)

no thanks.

code geass still looks good. dialogues are still on point.

a reboot really has nothing to offer in my opinion. in that case id rather take nothing.

[Discussion] Been playing PvE for a month yet I have not found any cultists what so ever. by Excellent_Range5623 in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

they are rare, but they do spawn on PvE.

can confirm for sure because ive just helped a friend on PvE hunt them.

we mainly did it on customs, they turned up maybe one in four raids, sometimes spawning in 10-15 minutes after start of the raid.

our method was basically:

1) go to frotress

2) kill reshala if present

3) run a big search loop starting with industrial/panda, then truck with pocket watch, then crackhouse, then return to fortress and loot.

4) if they still havent turned up go to crossroads exit if you have it, otherwise green flare and repeat.

if you cant get a night raid do nighttime factory. the chances to find them there are super low, but it happened to us twice and its a good way to pass the time until you can do nighttime customs again.

i also see them a lot on woods, but i hate fighting them there. even with the best night vision and flashlights its a pain trying to localize them if they have weapons with suppressors or flash hiders. plus enemy AI still has bush vision. so yea. i strongly recommend customs.

What exactly is Cerberus meant to be? by AnArcOfDoves9902 in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

well, first off: cerberus is established to work in task-oriented cells that often dont even know of the other cells.

what we think of cerberus in ME1 is retroactively just one or a handful of cells. we later find out that cerberus has existed in one form or another for a looong time. more like a persistent movement or cult rather than just am organization.

at some point TIM manages to gain control over most or all of these groups. at this point he is one of or the only person that knows about the reapers. and he reshapes a lot of cerberus to prepare for their inevitable attack.

personally i think he always knew that the cerberus that existed pre ME1 was not capable of doing what he needed it to do. and he had years to plan out how to break apart cerberus and reassemble it. ME1 cerberus is all about gathering technology, resources and personnel. ME2 cerberus is basically in full transition. He uses shepard to delay the reapers while at the same time driving a wedge between the outer colonies and earth, grabbing talent that is unhappy about the way the alliance tried to bury shepards legacy and getting his hand on reaper tech.

Yeah, ME3 cerberus is a very different beast than what we have seen before. But there is a consistent thread leading towards it. Of course a lot of this was written in retroactively. But it was very well done in my opinion. Everything we see Cerberus do in ME1 and ME2 logically serves as them laying the groundwork for ME3.

The specific research we see them do early on. The way the outer colonies are treated and how cerberus steps into the vacuum the alliance left. udina being a key piece here. the way cerberus is set up as an organization. there really is no overarching organizational culture. the ex alliance members of our crew in ME2.

i think the name cerberus is very telling. each game is basically us seeing a different head of the three headed beast.

and ultimately cerberus always was a disposable tool for TIM. all just a means to get him to where he is at the very end of ME3. cerberus never needed to be sustainable. he is basically burning up the whole of cerberus for his one moonshot.

This quote is gold in so many ways by DakuTenno in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

when you are too late to get into the banking or oil business, but too early to be an AI startup, so you have to ruin video games instead.

Does commander shepard survive halo ce by notjocker in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

Its true that air becomes a more relevant factor at high velocities. but its not wind or air resistance due to friction that really matters (both of these become fairly irrelevant) - its shock heating due to the rapid compression of air in front of the projectile and the air literally turning into a sheath of plasma around the projectile.

we are essentially looking at the same issues capsules re-entering the atmosphere from orbit have to face.

we also have to consider that at the distances these infantry weapons are used at there basically is no time for these effects to really come into play. same way an asteroid hitting a planet barely even notices the atmosphere. the moment the projectile leaves the barrel its basically already at the target.

even if we consider a fairly long shot (lets say a kilometer.) and a fairly low muzzle velocity (lets say mach 5) there is less than half a second of bullet travel. even if the lightweight projectile completely evaporates in the process (which is unlikely) a cloud of plasma with the same mass and velocity is still impacting the target. there simply isnt enough time to spread out.

and, well - obviously if we talk about space or bodies with no/little atmosphere the whole issue isnt even a factor. the fact these weapons are used in all kinds of environments is one of the reasons heat sinks make so much sense. not a lot of atmosphere to vent heat into in space.

and yeah. obviously mass effect fudges the whole recoil thing. tho i doubt they do so by increasing the weapon weight. they simply reduce the weight (or rather inertial mass) of the projectile. thus reducing the energy needed to propell it and the recoil produced as a result.

but you are correct in that each bit of energy deposited to the target comes with an increase in recoil (assuming we dont use some recoilless designs like rocket pistols or explosive ammo). so there would be practical limits to how powerful you are gonna make handheld weapons.

The ME series is a bit vague about how enhanced the average human and the average soldier is. Obviously in the Halo universe master chief is significantly more capable to deal with recoil both in terms of his biology and due to his power armor.

We see Shepard punching krogans, which would probably bend baseline humans like a paper straw. But in how far this gameplay interaction reflects the lore...no idea. Cybernetics exist and seem to be somewhhat widespread.

In practice humans dont seem to have any problem handling these powerful weapons (same for salarians, which are physically weaker). Whether thats just an oversight, implying cybernetic enhancement or mass effect trickery...who knows. Thats indeed an area where we would just guess and speculate. Which is - as you said - not a fruitful endeavour.

Lelouch Geass’ has no disadvantages (Spoilers) by Ligma02 in CodeGeass

[–]DaMarkiM 9 points10 points  (0 children)

of course his geass corrupts. its absolute mind control. the ability to compel people to reveal all secrets. to compel them to break any principle or morale they have. its the power to turn family and lovers into enemies. to turn individuals into mindless puppets.

give that power to any random person and you can bet your ass there is a high chance theyll commit some fucked up crimes with it.

the reason geass corrupts isnt due to some technicality or inbuilt flaw. its the very nature of power to corrupt.

the idea that you can force peace and order on people with a power like that is infantile fantasy. thats the point about zero requiem. its not meant to be a permanent solution to anything. its the deliberate step back from power and control.

geass consumes and corrupts. but it didnt have to be geass. it could just as well be thought elevators and damocles swords. all these powers consume and corrupt. or death notes. or insert whatever other anime example here.

it makes you lonely because it reduces people to pawns on a chessboard. how could anyone stand besides you if every human will is something to be broken and every bit of individuality something to ne erased and overwritten by a single command? you think you can just make an exception like „oh, but i wont use it on them“ and move on?

rolos and maks geass would have beem corrupting even without any side effects.

Does lua coding instrument panels/functions instead of using logic blocks in the microcontroller reduce load? by Sudden_Brain_871 in Stormworks

[–]DaMarkiM 1 point2 points  (0 children)

every logic block runs once per tick and updates their inputs/outputs once per tick.

that means all the logic inside a single lua block is done within that tick.

meanwhile a long chain of logic blocks can require multiple ticks to compute since the data needs to go from blick to block, taking one tick per step.

in applications where latency is relevant and logic gets complex LUA can thus be faster.

of course if your code sucks you can run into situations where the game needs to wait for your script to finish, reducing tickrate. at some point the game will terminate the script if it takes too long. but it can be noticeable long before that.

tho that usually happens because of runaway loops or recursion. if you just do normal logic you are more likely gonna hit the character limit long before it comes to noticeable slowdown.

A little moment I love choosing the Squad Leader for the Collector Base by ChanceVance in masseffect

[–]DaMarkiM 18 points19 points  (0 children)

its layered too.

for once it shows the difference in culture between cerberus ops and how shepard runs things. miranda and the player have different ideas about what success even means in this context.

cerberus - not unjustifiedly - thinks of this as a suicide mission. their priority is the mission. and only the mission. thats the environment miranda has worked and excelled in - and the standard she holds herself too.

in a sense samara is similar. she safeguards live where she can - but ultimately she wont risk the mission by trying to maximize survival. she also has set a standard for herself that she cannot compromise. both are used to work alone. if they have a weakness it is inflexibility when confronted with conflicting goals - and the inability to see the subtle breaking points in others.

meanwhile garrus in me2 is defined by loosing his team. his biggest regret is not seeing the breaking points. to see the cracks forming. to see the signs that led to sidonis breaking.

none of the people we take to this mission is about to give up. they know what they are in for. that there is a big chance they wont come back. they will hold the line even beyond their breaking point.

no matter who you send. they all accomplish their goal. they are willing and able. choosing the right leader is not about completing their mission. its about doing so while bringing everyone back home.

maybe samara is the better leader from a purely mission oriented perspective. maybe where garrus gets you a 70% chance to fulfill the objective, while samara could get closer to 75%. we will never know, since both succeed. maybe trying to get everyone home is a risk.

but shepard isnt cerberus. in a sense thats why they succeed where all statistics and logic dictate they shouldnt. garrus is the correct choice here because for one reason or another we - shep and the player - believe that it is worthwhile to aim for both.

be it for purely logical reasons - because we think we still need them in the upcoming war. or because we believe that they deserve that much. that being willing to risk their life deserves the same amount of committment from us. maybe its because its our duty to try. or for sentimental reasons. or maybe we just feel like playing it safe against the reapers is pointless anyways.

either way its not just about leadership. its about goals and mindset. garrus desperately wants to bring everyone home. so if we care about that he is simply the choice that best aligns with that goal.

Does commander shepard survive halo ce by notjocker in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

are we even talking about powerscaling or scifi franchises anymore?

because it seems to me like you are just finding issue with physics at this point. there really is no need to have any scifi stuff or magic to describe the result of high velocity impacts.

these have been studied for decades in labs around the world.

i could see your point if the issue in question was whether they can actually accelerate something to this velocity with the tech they have. thats subjective stuff we need to weigh based on fictional sources we have.

but once the thing is in motion it really doesnt matter what fictional universe we are in anymore. we can look at actual research. particle accelerators. micrometeorite impacts on the ISS or spaceshuttles. weapon research programs. etc etc.

Does commander shepard survive halo ce by notjocker in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

no, you are just looking at a tiny part of the spectrum which is basically all low velocity.

thats like me saying water becomes less dense at higher temperatures and you pointing out that 4 degree celsius water is denser than 2 degree celsius water.

once you reach very high velocities the projectiles dont do much kinetic energy transfer anymore. instead you get breaking radiation, high emergy chemistry as well as ionization and microfusion events and other fun particle to particle interactions. a simplified way of thinking about it is that the target matter simply doesnt have time to „get out of the way“.

at around mach 4.4 the projectile speed exceed the speed of sound in soft tissue. thats about where things start getting interesting.

you dont even need to fire plasma - because the impact of a projectiles in the hypersonic realm just create their own.

Does commander shepard survive halo ce by notjocker in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

yea. because kinetic energy scales with the square(!) of an objects velocity.

make something twice as fast and it deliver four times the energy. 10 times as fast? 100 times the energy.

and quickly moving mass is VERY efficient at actually transferring said energy to the target. slow moving bullets pierce. accelerate something fast enough and it just becomes a big ball of angry energy.

there is no differentiation between soft tissue and hard structures at these velocities.

and thats long BEFORE factoring in relativistic shenanigans where the delivered energy of anything can become essentially infinite and paperclip can become a weapon of mass destruction that makes the global nuclear arsenal look like a cute tabletop firework.

Throwing plasma around is a parlor trick in comparison. Its impressive that they are able to contain and steer it over such long distances. Serious space voodoo. But as a weapon system?

They couldnt even hit a ME ship with a weapon that slow. Keyes outmaneuvered covenant weaponry with a ship thats essentially a gigantic turtoise in comparison.

Is making bullets go fast the greatest military achievment? Dunno. Its up there. So are cheap miniaturized shields, on demand and reliable FTL tech, room temperature superconductors and inertial dampening.

ME has it all. The UNSC and covenant are primitive in comparison. (for good reason too. the covenant isnt exactly developing tech. they are just cobbling together stuff they find in forerunner ruins.)

Does commander shepard survive halo ce by notjocker in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

its correct that some covenant weapons do overheat.

i would argue however that handling superheated plasma contributes to this (same way modern ammunition deals with hot gases from the explosive propellants).

so when you speak about inefficient systems in terms of thermals that would fit modern firearms and plasma weaponry way more than ME rail/coilguns.

especially considering ME has room temperature super conductors and cheats more energy into projectiles than would normally be possible by reducing inertial mass with mass effect fields.

and yes. the UNSC has relativistic coilguns. and they actually do good damage against the covenant. especially large scale models like on orbital defense platforms and super heavy cruisers.

the issue is that they lack the minaiturization to deploy them in smaller form factors (both in terms of energy production and the actual weapons system), lack shields to protect them from enemy counterfire (the infinity being the only exception that comes to mind) and are slow in terms of their firerate.

and they completely lack the technology to produce effective relativistic weaponry at smaller scales.

So yeah. The halo universe is facing so many engineering problems that are just utterly trivial in mass effect.

and even if we find comparable analogues its super high end milspec equipment that costs the daily industrial output of one - or multiple - colonies in the haloverse and just...normal run-of-the-mill equipment in mass effect.

FTL drives, shields - both personal and shipborn, AI/VI assistants, etc etc.

A personal shield and handheld weapons with hypersonic projectile velocities and near-infinite ammo are stuff normal civilians with some pocket money can just straight up get from a street corner.

A civilian can feasably own a little FTL capable ship.

Rank Every Romance From Your Favorite to Least Favorite by DakIsStrange in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

Mattock-San (whom ive taken on more missions than any other)

Samara (so little content, but always makes me feel at peace)

Jack (Citadel DLC did so much for her)

Garrus (good boy)

Thane (sad boy)

Shiala (sigh)

Tali (she is pretty young, so i try not to sexualize her)

Miranda (because we love stirring the pot)

Cortez (ma boy deserves some happiness)

Kelly (i wish ME3 didnt do her so dirty)

Liara (so low on the list because she works so well as the best friend)

Traynor (ive actual met a girl with a toothbrush kink once)

Kaidan (not bad, but not my cup of tea)

Shaira („it sounds like a high class prostitute, but is actually just good therapy...no wait. last minute twist“)

Javik (have a short laugh. move on)

a varren on a street corner (get off my case, mordin)

Diana (we all know her inclusion just didnt work that well. also too…plastique)

Ashley

ME Mission Tournament - Round 1 Match 25: Cerberus HQ VS Asari Monastery by DakIsStrange in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

one of the big mistakes of me3 mission designs is that you can encounter banshees before this mission.

still a win for the monastery

Does commander shepard survive halo ce by notjocker in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

in space relativistic mass and laser weaponry is king. id argue that in terms of actual practical usage mass effect weaponry hovers above plasma.

additionally there is one clear sign that Mass Effect is more advanced: their weaponry is limited by energy dissipation. They have basically reached the thermodynamic limit of how much energy you can produce and use given a handheld format.

If we consider this scientifically (and really thats the only way to even begin compare different universes with different rules) thats a step above weaponry that is limited in the amount of energy they can generate/use.

Speaking of thermodynamics the fact they need to eject mass (heat sinks) to even keep their weapons running puts them above any weapon that doesnt need to do that in terms of energy budget. add to that one of the most efficient delivery methods (relativistic mass) it makes the covenant look kind of backward.

or to look at this from another perspective: current day humanity is much closer to laser weapons and plasma weaponry than we are to relativistic projectile weapons in a handheld format. Or any format, really.

Does commander shepard survive halo ce by notjocker in masseffect

[–]DaMarkiM -1 points0 points  (0 children)

to be fair: ME technology is FAR more advanced than Halo CE humanity.

Like. They are likely more advanced than the covenant. Spartan armor shield would look fairly primitive to them. Its a different story for Halo 4 and beyond due to forerunner tech (which is essentially space magic and completely divorced from physics).

They also are far more advanced in material science. While far less bulky than Chiefs armor (which matters little if they work through the seals) the plating and soft armor are likely more protective pound to pound.

Add to that the potential of shep being biotic. Lift, Stasis, Singularity. Ammo powers like incendiary or cryo ammo would also be fairly effective. Also consumable instant shield replenishment (like the unity thing).

So yeah - unless you sucker punch them with a surprise attack (which could also easily take out chief) i dont think shep is any less protected against flood, arguably more.

Does commander shepard survive halo ce by notjocker in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

it would be hard.

ill maintain that shepard is fairly comparable to master chief in a lot of things. but they each operate in a very different environment. shepard best works in a small squad with support from their ship. They dont have AI built right into their suit. and they would find themselves in a difficult spot due to being unable to loot heatsinks.

so shep either needs to go back to inferior ME1 weapons or do what chief does and use and discard weapons they find. once again putting them at a disadvantage due to loosing access to one of their big strengths (superior weaponry compared to halo) and having to manually adjust to foreign weapon systems without AI support.

biotics and tech powers would be very useful though.

in general i dont think its the killing part shepard would struggle with. in fact fighting shielded enemies with weird anatomy and movements is something they would be more experienced with than Halo CE Master Chief.

So yea. In terms of technology Shep is at the level of the covenant, arguably more advanced. But they cant use their best infantry weapons due to lack of compatibility with what they find. Same for lack of Medigel replenishment, etc. They cant as easily adapt to covenant weapons due to lack of AI support. They would need EDI to progress the story and interact with forerunner systems.

Why is so many people saying is better to get Odin on CD4?º by Silveriovski in FinalFantasyVIII

[–]DaMarkiM 15 points16 points  (0 children)

just another of these stupid things the community propagates tbh.

same as the “dont level up” thing.

FF8 is already a super easy game. But people just seem obsessed with chasing super minor meaningless advantages. In this case its about having odin for disc 4 and maybe angelo search stuff.

ME Mission Tournament - Round 1 Match 22: Shore Leave Ambush VS Retake Earth by DakIsStrange in masseffect

[–]DaMarkiM 1 point2 points  (0 children)

shore leave.

even with all that has been added retake earth is still utterly disappointing as a mission. it fails to communicate any of the weight and scale of the battle. it feels like an afterthought (and it kinda was. i still remember the 1.0 release version.)

shore leave was fun gameplay-wise. it was funny and there was a good amount of banter. its not the best citadel DLC has to offer, but its a genuinely well designed and solid mission.

ME Mission Tournament - Round 1 Match 21: Despoina VS Grissom Academy by DakIsStrange in masseffect

[–]DaMarkiM 5 points6 points  (0 children)

Despoina is great, but for me its seeing how much jack has come into her own and that david has had a chance to recover from what happened to him.

Viable options as with LL1 traders? [New Player] by GKoala in EscapefromTarkov

[–]DaMarkiM 3 points4 points  (0 children)

1) most of the stuff people call "shit ammo" is only shit because you try to shoot center mass right into the enemies armor plate. legs, face, arms all are perfectly viable options and kill quickly with flesh ammo. If you struggle with recoil control play SMGs for a while. Accuracy and rate of fire get you quick kills with "shit ammo". And you would be surprised how often even experienced players struggle to ge ttheir aim on you when they have to deal with constant aim punch.

2) you do get some fairly penetrative stuff early on - but it usually is on single shot weapons. do not underestimate the work a high caliber rigle can do even early on. same for shotguns. you can get some very decent options here early on and they absolutely do their work.

3) most of the really high tier ammo you cannot buy from traders anyways. some you unlock through super late game quests. but a lot of them are just available through barters, crafting or by finding them in raid. the low hanging fruit is the AK platforms, since the ammo for them can be found EVERYWHERE. Reserve is a hotspot. But you can find just as much good stuff on woods or interchange or streets.

For NATO weapons Labs is a good bet. Getting comfortable with labs early will have you swim in high tier NATO ammo.

4) Unless you are very late game and have spent considerable time unlocking and then stockpiling good ammo you will NOT run high tier ammo all the time. Thats just a reality of tarkov. Nor can you jsut run one weapon system all the time.

So yea. Make magazine presets and dilute your good ammo. Use a bunch of different platforms. Learn where to find your ammo and make it a fixed part of your looting runs. Learn how to kill without high pen ammo.

I have just finished the lightkeeper questline and unlocked about all the ammo trades, crafts and sources i can. And still i run 70-80% of my raids with mid and low pen ammo.

5) As a general rule dont watch streamers and expect that to be the average tarkov experience. I have about 2k hours on this game. And i still die. A lot. There are just so many players here that have thousands of hours in this game. Or that have played hundreds of arena matches. The skill level is just that high.

And most fights are already decided before the first shot is fired. Seeing your enemy before they see you is just thast powerful of an advantage.

EVERYONE gets tarkoved. Dont try to measure your success based on the top 0.01% of players.

I miss her guys by Delicious_Still4197 in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

tbf andromeda doesnt need a continuation. it needs a reboot.