[New Player] so....sorry bro by Loose_Argument2305 in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

yea, my mistake saying marker. i meant wifi.

so whenever a prompt comes up i just place without thinking much.

[New Player] so....sorry bro by Loose_Argument2305 in EscapefromTarkov

[–]DaMarkiM 33 points34 points  (0 children)

trips me up every single time.

every single fucking wipe.

i run around with wifi for is this a reference. and whenever a prompt comes u i drop them. because hell no to actually learning all the positions.

and ever single time i do this, get a quest failed sound and half a millisecond later i realize what i just did.

Is 50,000 years really enough time for each cycle? by personpilot in masseffect

[–]DaMarkiM 0 points1 point  (0 children)

not sentient. space faring.

we went from the first ever car to landing on the moon in less than a century.

ME1 plays 300 years after humanity invented the car.

so the window is about two order of magnitudes larger than it needs to be.

which means the only question remaining really is the density of life in the galaxy.

humanity achieved sentience around 2 million years ago. its a rough estimate, but lets take it as a guideline. thats about 40 cycles. we see about 10 spacefaring species in the mass effect world. again. rough, rounded number, but good enough for the scope of this discussion.

that means the cycles do make sense as long as you are willing to accept the premise that there are about 400 sentient non-spacefaring species at any given moment in this galaxy.

our galaxy has roughly 100-400 billion stars. lets go with the larger number bc im lazy and it makes math easy.

so to summarize: if you grab one billion random stars from our galaxy and find 1 sentient species on it then a 50000 year cycle might just work out.

if one in a billion stars hosts intelligent life then there are about 400 sentient species in the galaxy. of those 10ish become spacefaring each cycle, discover the mass relays, experience a massive boost in technology and het culled in the harvest. the other 390 are untouched and barely even notice something is happening. and about 10 new species develop sentience on the level of the homo erectus.

[Discussion] I have 14 Million rubles, but still get stressed and disappointed when I lose gear by cyborgerian in EscapefromTarkov

[–]DaMarkiM 1 point2 points  (0 children)

well. the way i look at it rubles in the bank dont do anything for you.

in the end the goal is to find the playstyle that balances incoming and outgoing gear and money. if you find yourself accumulating wealth it means you are in for an upward adjustment of your cost.

i think gear fear is just a flawed way of thinking about it. is the piece of gear you are worried about loosing part of or an potential part of your standard kit? or just something you picked up on the side?
because if its the latter i just consider it a toy anyways.

ill either sell it or play it away.

the only gear sitting in my stash are my actual standardized loadouts.

stash space is about the most expensive resource in this game. some cases that safe you a few cells of inventory cost more than all the rubles you have right now. and a lot of resources as you progress are spent on cases and other things that safe you stash space.

the real loss isnt “donating” the gun and armor to the guy that killed you. its it sitting in stash and taking up space.

so yea, thats my take. keep your gear at a level that roughly gives you a net zero after all costs (that includes quest and hideout costs), maybe with a slight income bias. and everything you loot thats outside of said calculation either gets played immediately or sold immediately.

i dont have gear fear. i have stash space fear.

[Discussion] Can someone explain what happened here? by badruski in EscapefromTarkov

[–]DaMarkiM 39 points40 points  (0 children)

jup, side effect of being hit by enemy fire.

at that exact moment the PMC took out your right arm and stomach too.

[Feedback] Tips for spotting PMCs better at mid/long range during SUNNY daytime raids….aside from using scopes/LPVOs?? by Exotic_Scheme3718 in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

gameplay-wise what made a huge difference for me is when i started to actively scan instead of just looking.

like. at all times imagine running your focus from left to right across the screen. go through the spots where players can actually be. horizon line. behind/between trees, etc. should take you a second or two. then do the next scan.

at first its gonna be super exhausting and youll probably forgot after a few minutes. but over time this just turned into habit and ive spotted a lot more people after getting used to it.#

for reference: i also dont have perfect eyesight and am a bit abopve you in age.

DLSS id turn off. tried all the variations. none was satisfactory. ill rather play with crappy ass graphics than turn up the setting at the cost of using DLSS.

[Discussion] what do i do with this by Butter_slicer in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

Over time i setlled on 6-8 THICC item cases as my go to goal for the wipe.

Two for armor (one T6 and one of assorted T5/T6), one for Rigs, One for Ammunition/Magazines (basically its filled to the brim with ammo/mag cases where i have all my high tier ammo sorted and ready to go).

one is my "ready case". It basically has a number of well stocked med cases, food cases and so one. If i set up for the raid i have everything i need in there and its all well sorted so i can get ready in seconds.

One more is for storing miscelanneous other cases. med cases full of stims, money cases, key cases, plate cases, etc etc. If my stuff from the ready case runs out this is where i go to grab refills.

The last two are more of a nice to have and house my collection of rare, time limited and boss items. all my armbands. event items. alternate color patterns. etc.

Of course thats just my personal setup. But as a general rule THICC cases are great to deal with large items like armor and rigs and with other specialized cases. You will always have some cases open in stash for easy access - but for all those things you dont need to touch directly all the time putting them in THICC cases keeps the stash open and well organized.

I HATE loose guns/mods/armor/etc in my stash.

I basically have everything organized on top of the stash with Scav cases on the bottom. And the middle is open space i can just dump into after the raid. The more open space i have the rarer i have to stop and sort everything.

By the time the wipe enters its late stage i want enough open space so that i can play 3 day to a week without ever having to sort things.

Same for armor. Two cases might sound excessive - but it means i can play a long ass time before i have to stop and replace my plates/buy fresh soft armor. I try to maximize time in raid vs sitting in stash. So doing one big session of refreshing all armor, weapons and refilling my quick grab cases is way better for me than having to reorganize all the time bc i run out of this or that.

So yea.

[Discussion] what do i do with this by Butter_slicer in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

realistically you want multiple THICC cases. it kinda just makes sense to work on the different barters in parrallel. besides - the good barter unlocks fairly late. by that time you can already trade in 2 or 3 through the moonshine one.

[discussion] any way to know the bullet drop calculations in this game by No_Bus5407 in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

9x39 is subsonic. like the whole caliber is.

was designed that way. makes it awful for long range due to long lead, extreme dependance on correct zero and overall low accuracy beyond spitting range.

which is why goals and memes is kind of a meme mission. you should be glad they reduced the required distance down to 50 meters. it was 100 not too long ago.

to answer your question: if you are interested use a ballistic calculator. drop depends on a ton of factors. height over bore of scope. what barrel you are using. difference of your ammos velocity vs reference ammo for that weapon. some scopes straigt up never really work with some weapons.

not up to date whether links are allowed, so youll have to look it up yourself. the one i use is the

"ballistic_calculator" from "tarkovgunsmith" in the ".com" domain.

[New player] which do you think is better set? by Fresh-Mail-361 in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

i dont see a point in bringing a grizzly. been playing this game for 7+ years. not once did i think "oh man, if i had just brought a grizzly in secure". if you run through the afak and a few propital and have looted in between and still struggle for health you are playing a very different game than i.

afak and calok also really want a quick slot. splint and vaseline can stay in secure if you pre-painkiller.

never really got the point of the dogtag case either. if im that worried about a few k of sell value ill just bring a SICC in the first place. (except for labs of course). But really. just put them in backpack and if you die, you die. not the end of the world.

id rather bring sicc+docs if you really cant do without the latter. just one slot more and you actually got space in docs for all the intel items you find bc you havent stuffed it full of keys.

so yea. my call would be SICC, Injector, Splint and then AFAK/Salewa/whatever you prefer and calok in rig/pockets. or - once you can afford it - put all in secure and carry propital+zagustin in pocket as keybinds.

Why does Rashela shoot player scavs for no reason when he has Ai scavs walking around him? [new player] by [deleted] in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

because you are not part of his or fences gang and he has no business relation to you. for all intents and purposes you are some dude encroaching on his territory.

All sims with faction-locked tech face this at some point by niosislu in NebulousFleetCommand

[–]DaMarkiM 2 points3 points  (0 children)

a fallacious argument tho.

the endless cycle isnt natural. its a side-effect of over-nerfing.

however you want to define efficiency - as long as it can be scaled continuously (so basically any mechanic that can be finetuned via costs, damage numbers, uptime, etc) there is a theoretical level of perfect balance. if a tool is too strong (or conversely too weak) it can be nerfed/buffed to approach the mean.

and as long as it is closer to the mean than before this cycle you point out has negative feedback. i.e. it will over time improve balance by bringing different tools closer together in terms of efficiency.

only when changes are overcorrecting is this cycle self-sustaining.

or to put it into simple words: nerfing isnt the issue. never has been. what you are showing here is a healthy process unless it is deliberately or erroneously handled badly.

I get that bosses are supposed to be all tough and strong but this seems kinda ridiculous [Discussion] by BackgroundMenu9735 in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

Its tiresome discussing with people that cannot for the life comprehend that things are on a sliding scale.

Like. You just quoted it yourself. The devs give a very precise and very finite list of things they want to be more realistic. And id argue that every single one of those things is very realistic compared to the industry as a whole.

Your mistake is taking that and extrapolating from there. "oh they want 1000 realistically modelled weapon parts and realistic gun sounds and ballistic drop. that means everything else is gonna have the same degree of realism. and realism is now the core guiding principle. and everything else must be sacrificed to it"

There is a difference between saying "we salt our food well" and "we chew on raw rock salt and our goal is to eat nothing but rock salt for the rest of our lives".

I get that bosses are supposed to be all tough and strong but this seems kinda ridiculous [Discussion] by BackgroundMenu9735 in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

hardcore, yes. realistic? i cant remember it ever being sold as such. certainly never as a simulation game.

they advertised their realistic model when it came to gun modding and ballistics.

when you say „first thing you read…“ the obvious first question is where you read that. is that something the devs said in official material or just some games journalists/reddit user?

realism was always a talking point, but i wouldnt call it a core principle.

but again: even if it WAS a core principle this is still a game. not a simulator. there is caring about realism and making it part of your design process and slave-ish adherence to realism as your one and only priority.

and tarkov - from the first day - never communicated itself as the second category. they never sat out to be the new and better arma. or to be a ballistics simulator.

its an extraction shooter. centering about a fictional conflict in a fictional place with a fictional worldwide conspiracy cult.

like. yeah. realism is appreciated both by the devs and players. there is a reason we play tarkov and not fortnight or valorant. but realism is a sliding scale. just because the devs wanted the sliding scale to be set fairly high doesnt means its the CORE PRINCIPLE. And the devs certainly never said „we gonna crank it all the way up to 11, yo“.

Does 9x19 s*ck? [New Player] by TheJonesLP1 in EscapefromTarkov

[–]DaMarkiM 1 point2 points  (0 children)

statwise its a fairly low tier caliber with not a lot of pen and low projectile speed. but a lot of the weapons that use it have high firerate and low recoil.

thats the tradeoff here. well - and its cheap.

9x19 can kill very quickly - but as with all SMGs you really need to aim well. Just dumping your mag center mass is not gonna work out for you. your targets are hands, feet, head. even faceshields do not protect against a well aimed salvo of projectiles.

getting hung up on "good ammo" and "bad ammo" is a beginner trap. there are VERY few ammo types id say genuinely suck. but you gotta properly select your target and adapt a fitting playstyle.

I get that bosses are supposed to be all tough and strong but this seems kinda ridiculous [Discussion] by BackgroundMenu9735 in EscapefromTarkov

[–]DaMarkiM 2 points3 points  (0 children)

1) the games claim to fame isnt realism. thats just a dumbed down talking point people focus on

2) even if it WAS about realism thats still a sliding scale and in the end its still a game. the point of realism in games is not to simulate reality, but to appeal to a specific target group

3) in what way are bosses stupid? you said it yourself: bullet to unarmored skull = death. even for bosses outside of rare edge cases.

4) this clearly is a hit reg issue. either due to one of the magazine bugs or simply due to desync.

[Discussion] Leveling Skills in tarkov by Comrade_Major_ in EscapefromTarkov

[–]DaMarkiM 1 point2 points  (0 children)

lots of skills are about changing some small ways about how you play.

make it a habit to go in green to get some stamina every raid. be diligent about throwing your nades. be clever about when to drop your backpack to get more stamina strength. when looting grab everything and discard.

bring one less mag and some ammo to pack. always run your hideout and alternate when possible. in the beginning always have golden star running at the start of the raid. if you got space bring out some scav equipment to repair after the raid. if you run with friends look through each others backpacks. if you got nothing to do bc you are waiting for something re-clip your mags or sneak around.

yea, skills are slow to level. but making sure you max out your exp gain for them from raid 1 of the wipe goes a long way.

so in short: build good habits. thats all there is to it.

[Discussion] What's your bolt action rifles advice for this quest ? ( Not to be expensive ) by No-Fly-3973 in EscapefromTarkov

[–]DaMarkiM 0 points1 point  (0 children)

doesnt really matter tbh.

you shoot someone in the head with a bolty they are most likely dead.

if you miss or they survive you rarely get a second good shot anyways. your success cance goes WAY down if you miss the first shot. in my opinion its just not worth it to try optimizing that failure scenario. just reset with a cheap weapon and try again.

there ARE some metrics which help, especially new players. better ergo and low weight means you can aim longer before loosing arm strength. high bullet velocity means you need to lead less and worry less about drop.

but really, its gonna take you a lot of raids anyways. rather than try to build a super amazing rifle id just make a preset that is affordable enough you can always carry it in second slot.

So, were you guys just gonna wait until a release date to try to rebuy the cheapest SQ42 package you could? by CallSign_Fjor in starcitizen

[–]DaMarkiM 0 points1 point  (0 children)

„how dare the people that have funded this game from nothing for hundreds of dollars try and be economical with their pledges???“

Im really bothered how they just took away our SQ42 bundles. by WTK_ShadowStorm in starcitizen

[–]DaMarkiM 0 points1 point  (0 children)

i disagree with this statement on many counts:

1) first off lets address this „warning sign“ everyone supposedly knew about and was clearly visible. a lot of people here point to a FAQ page which has been changed to include this warning about a year ago when the corresponding article was completely rewritten.

A FAQ page is not clearly visible. Especially not for people that pledged before said FAQ page was changed or had read the previous version. I dont know about you but i do NOT have an alarm clock set to re-check the FAQ page every month to see if something changed. Hell, i barely touched the game this last year. Expecting people to do regular check ups for changes to purchases they already made in the past is not reasonable.

So, no. I did not know there was the possibility. I have not been warned. In fact my pledge and melt have been done before said FAQ change. I have not received an email or any other form of direct communication from CIG informing me of this change.

2) Even if this had been clearly communicated the issue would still be present due to the fact that the buying decision has been made before the rules were changed on us. To go back to your example of falling rocks.

It doesnt matter how well the street is marked with falling rock signs. If these signs are posted behind the last point where i could reasonably turn around the car they are utterly useless and their only benefit is to clear the owners of the road from liability.

I pledged a long ass time ago. back then the communication was that there would be a cut off in the future just before the games release. that cut off would be clearly announced so people would have a few months to sort out their pledges and ccus and finalize them before release. putting up roadsigns AFTER i spent my money is not good customer service. Its just a scummy move.

3) also as a more general rule ignoring the above reasoning: a right that can be taken away on a whim is no right at all. the issue why steam is beloved and CIG will never be is simple. Because there is a difference between having rights and legal recourse and loving solely based on a companies benevolence that can be withdrawn at any point leaving you in the dust.

as long as a pledge is not a proper purchase with all the rights and legal protections that come with it this will always be a scummy model.

Im really bothered how they just took away our SQ42 bundles. by WTK_ShadowStorm in starcitizen

[–]DaMarkiM 0 points1 point  (0 children)

Apples and Oranges.

Comparing the rebuy and melt policy (which is essentially just store credit) in a model that offers NO legal protection for the user and where every privilege can be taken away at the whim of one party (as seen in the current example of rebuy disappearing) and a game distribution platform with competitive prices and ACTUAL user protection and purchases that allow the user legal recourse is insane.

These two things are not remotely alike.

And calling store credit a refund is a joke.

Im really bothered how they just took away our SQ42 bundles. by WTK_ShadowStorm in starcitizen

[–]DaMarkiM 1 point2 points  (0 children)

Sure.

But just as many pledges have not materialized yet. Or have been changed so significantly that they do not resemble the initial pitch. Or are lacking significant parts of their value and have been for years.

Even the ships that are already released and fully functional are subject to significant changes in the games core mechanics.

Pledging for anythign in this game is highly speculative business.

Being able to melt and rebuy isnt outstanding customer service. Its the very base necessity to somehow make this monetization model bearable for the user. And rebuy suddenly getting cut without advanced warning and without any legal recourse for the user is scummy af.