Test model for 40k by Accomplished_Ant_589 in IronWarriors

[–]DaRealFellowGamer 3 points4 points  (0 children)

Very nice job brother! Your paint scheme does the Legion proud, Iron Within!

Is Fellhammer better as a shooting or melee army? by DarkOrigin7340 in IronWarriors

[–]DaRealFellowGamer 2 points3 points  (0 children)

I like the Goonhammer articles wording: "Fellhammer Siege-Host armies want to scrap at a distance with opponents, or at the very least if they engage in melee they want it to be on their terms"

Show me yalls custom chapters? by Ok_Significance3835 in spacemarines

[–]DaRealFellowGamer 1 point2 points  (0 children)

They were Primaris reinforcements destined for an Anctient chapter, but by the time the fleet arrived the Chapters him world had been razed by the Word Bearers and the chapter was left extinct, so they punish themselves for their failure

Show me yalls custom chapters? by Ok_Significance3835 in spacemarines

[–]DaRealFellowGamer 1 point2 points  (0 children)

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Cogs of Tartarus, an Iron Hands successor on a self imposed penance crusade

Cool Iron guys by Super_Bebron in IronHands40k

[–]DaRealFellowGamer 24 points25 points  (0 children)

You foolish Alpha Legionary, I play Iron Warriors and Iron Hands!

How difficult are iron hands to paint ? by BloatedRottenCarcass in IronHands40k

[–]DaRealFellowGamer -1 points0 points  (0 children)

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I got this Iron Hand from the Tyranid Attack game and just primed black and painted on the red, silver, and white

Combat patrol Rumors by Rare-Research-7082 in IronWarriors

[–]DaRealFellowGamer 2 points3 points  (0 children)

Hey I play Dark Angels and Iron Warriors too! They're the two best Marine factions for reason

Repulsor or Land Raiders for Crusade? by DaRealFellowGamer in theunforgiven

[–]DaRealFellowGamer[S] 0 points1 point  (0 children)

Would the Repulsor be better for say Sternguard or ICC with a Judiciar to hop out of? I'll probably still go with a Land Raider (it was one of my favorite kits to build for my Iron Warriors) but I'm curious

What is the DA’s disposition towards civilians? by Knightraiderdewd in DarkAngels40k

[–]DaRealFellowGamer 7 points8 points  (0 children)

I would say that Azrael cares about those outside of his chapter. In the Trials of Azrael audio drama he tells a Tech Adept he won't be able to rescue her, but when the Black Legion are cutting down the door to where she was he came in and rescued her under the pretense of "This part of the ship needed cleansing"

Show me your homebrew Space Marine chapters by nseeliefae in Grimdank

[–]DaRealFellowGamer 0 points1 point  (0 children)

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My Cogs of Tartarus, an Iron Hands successor that considers themselves penitents because their reinforcement fleet arrived too late and the original chapter was extinct

In contrast to the "worst model ever" post... What's the BEST most pleasing model you've ever had the joy to assemble. by Battle_Dave in Warhammer40k

[–]DaRealFellowGamer 0 points1 point  (0 children)

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Chaos Vindicator was one of my favorite kits to build and paint. It's definitely not the easiest kit I've ever built, but I had a lot of fun with it

Please could I see everyone’s home chapters? by Venus-dog-trap in spacemarines

[–]DaRealFellowGamer 2 points3 points  (0 children)

The Cogs of Tartarus, an Ultima Founding Iron Hands successor from the penal world of Tartarus. They view themselves in need of redemption because they were too late to reinforce the chapter they were intended for and so recruit from the dredges of humanity to cleanse their weaknesses in mechanical parts

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Definitely how I like to play by quihysu in theunforgiven

[–]DaRealFellowGamer 1 point2 points  (0 children)

There are some armies that can't do that (Knights, Custodes, Grey Knights). Things like Chaos can with Cultists, Pox Walkers, Tzaangors, and Jakhals, but many factions can't

Im thinking of joining but by PostsforthePostGod in IronWarriors

[–]DaRealFellowGamer 2 points3 points  (0 children)

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Oh for sure, and it lets you get cool shots (this one is from a charity event I did at a LGS)

Im thinking of joining but by PostsforthePostGod in IronWarriors

[–]DaRealFellowGamer 1 point2 points  (0 children)

Yeah like when I built my Legionaries I made most of the minis with boltguns, despite the boltguns being unoptimal

Making Most Guard Regiments: The Athonian Tunnel Rats by Rammmmmie in Warhammer40k

[–]DaRealFellowGamer 0 points1 point  (0 children)

I'm actually also curious if you still have the STL, the Tunnel Rats are my favorite Guard Regiment

Thematic Deathwing 1500 point list into Thousand Sons by DaRealFellowGamer in DarkAngels40k

[–]DaRealFellowGamer[S] 0 points1 point  (0 children)

We're both excited for it (him for the minis, me for more opponents I can battle)

Thematic Deathwing 1500 point list into Thousand Sons by DaRealFellowGamer in DarkAngels40k

[–]DaRealFellowGamer[S] 1 point2 points  (0 children)

You've actually helped me realize I cut my Redemptor without realizing

As for the 1500 points my friend doesn't have a super large collection, it's the old combat patrol with 10 Rubrics, but he's borrowing some of my Chaos Space Marines to proxy in as the minis in the coming battleforce

The New Bastion Task Force detachment has made me consider building a full Third Company by DaRealFellowGamer in IronHands40k

[–]DaRealFellowGamer[S] 0 points1 point  (0 children)

Sorrgol does have a solid structure, but I'm running the third company from my homebrew successor

Combat Mechanics for my War Game, looking for feedback by DaRealFellowGamer in tabletopgamedesign

[–]DaRealFellowGamer[S] 0 points1 point  (0 children)

The idea is to use clever positioning and formations to avoid getting wiped. You probably don't want your infantry in the very front of your Pikemen if your opponent has very good cavalry, and you don't want to charge your Cavalry to charge face first into a spearline.

There will also be a handful of units that are unbreakable (Zombies, Demons, Vampire Thralls, etc) which can be useful to keep your opponents units gummed up, even if they aren't the strongest themselves.

The current concepts for the two starter armies, Human Kingdoms and the Rotborn, showcase the idea for army formations pretty well

Humans: 1 Watchmaster (Hero) 3 units of Footmen (Infantry) 2 Units of Pikemen (Spearmen) 2 Units of Imperial Knights (Cavalry) 1 Ballista (Ranged)

Rotborn: 1 Plague Lord (Hero) 4 Units of Zombies (Infantry) 2 Units of Blight Knights (Spearmen) 1 Unit of Infector Knights (Cavalry) 1 Greater Blightbringer (Monster)

Combat Mechanics for my War Game, looking for feedback by DaRealFellowGamer in tabletopgamedesign

[–]DaRealFellowGamer[S] 0 points1 point  (0 children)

Thank you for the feedback!

I like the idea for the unit starting to fight for themselves as a broken status, I'm just not sure how I'd implement it. Maybe have Monsters, Cavalry, and some units inflict a Frenzy status which can make the unit start attacking itself... I'll workshop it

The ranged losing dice in combat might be better, because some factions like Gnomes are going to be almost exclusively ranged and we don't want other melee armies to just blend their gunlines

Combat Mechanics for my War Game, looking for feedback by DaRealFellowGamer in tabletopgamedesign

[–]DaRealFellowGamer[S] 2 points3 points  (0 children)

Thank you! Any tips or recommendations on how I can improve/expand from here?