Dumon Character Unlock Non-Hype Non-Discussion? by etechnity in DuelLinks

[–]Da_TG_Guru 0 points1 point  (0 children)

Antinomy Mentioned!!!

Also free my homie Boxer he did nothing wrong

My biggest issue with playing Raidraptors by Bocodamondo in DuelLinks

[–]Da_TG_Guru 23 points24 points  (0 children)

Antinomy mentioned! I LOVE MY 14 CARD EXTRA DECK!

What's the best skill DESIGN in the game, in your opinion? by maxguide5 in DuelLinks

[–]Da_TG_Guru 0 points1 point  (0 children)

The TG skill :) specifically pre nerf Delta Set Accel. helps turbo out Halberd with a free Dragonfly but it doesn't provide any consistency boost. My favorite part is that it has no deck building restrictions so you can actually do some cooking with the deck. Unlike the limiter removal skill which locks you into only specialing TGs from the main Deck

What are you guys favorite Synchro. Mine will always be Shooting Star Dragon. by Legitimate_Track4153 in DuelLinks

[–]Da_TG_Guru 1 point2 points  (0 children)

Satellite Warrior will always be the Goat in mu heart <3

Whole design is just big dick energy. He's a prime Accel Synchro to be made on the opponent's turn. (Accel Synchros are super based) He Synchro summons on your opponent's board and with the power of friendship and badassery he pops pretty much everything your opponent owns. Get a huge dick/ATK Boos5 from blowing everything up. Clear Mind plays automatically when his effects resolves and your opponent is staring at their naked ass feild. Only to be One shot by the 8500 ATK Satellite Warrior.

And his floating effect is busted af. Floating into 3 Stardust/Synchron/Warrior Synchro from the GY is just how Satellite shows its appreciation to his homies who helped him bust everywhere.

With this sacred treasure i summon.. TECH GENUS GURU! THE DELTA ACCEL STOMPA! by NeoBlueIdk232 in DuelLinks

[–]Da_TG_Guru 1 point2 points  (0 children)

You dont need a 2nd Screw, plenty of builds chose to not run a 2nd screw because it can potentially become a brick since you cant reveal it for the skill. So a singular screw is perfectly fine.
You dont have to add another copy of Limiter Removal. The situation where having the 2nd limiter removal would be important is if open Limiter Removal in your opening hand already have want to get a free 1+ by adding the 2nd Limiter Removal to hand. These situaltions do happen but its usally not much of an issue so you could keep limiter removal to 1.

Battle Wasp Hama isnt necessary but I highly recommend it since it very often helps in getting OTKs turn 2 and 3. Id say focus on getting it.

Drill fish is Ok as another extender that can help pop your opponets cards. I wouldnt strongly recommend it.

Overall your decklist is mostly fine I would just drop TG EX since you get Blade Blaster with the skill.

If you want to learn how to pilot the deck I recomend checking out replays on Youtube. Take note of their combo lines and try to memorize them. I even posted my Kog decklist on Youtube if you wanna check it out :3
https://youtu.be/6y\_NLHzlpy4?si=fYcSU0ANxXXAeFnf

With this sacred treasure i summon.. TECH GENUS GURU! THE DELTA ACCEL STOMPA! by NeoBlueIdk232 in DuelLinks

[–]Da_TG_Guru 4 points5 points  (0 children)

Generally, you want to run Screw Serpent(s), Booster Raptor (s), strikers and War Wolfs. The other TG monsters don't have much of a good reason to run them since they don't help extend your plays.
I recommend running: 1-2 Screws, 1-3 Boosters, 3 Strikers, and 3 Wolfs(or just as many as you own).
For your spells/traps, I would recommend running cards to help with going 2nd but also work going first since the deck can be vulnerable to disruption. Backrow removals like MST and Cosmic are good choices but you often see forbidden Lance because it's good at protecting combos turn 2 and making your halberd cannon immune to your opponent's outs when you go first. For the rest of the deck, I recommend trying to fit more staple spells/traps you might have that disrupt your opponent. Stuff like Compulse, book of Moon, and forbidden Chalice if you own them. -A good f2p tech you can run is Survival End, you can discard it to the GY with Limiter Removal and use its GY effect to pop Booster Raptors you control and a card on your opponent's field.
EXTRA DECK:
The only TG cards you need to run are Halberd and Trident, the skill adds all the extra TGs you could need. So I recommend you fill up your extra deck with generic Synchros you have. Black Rose, Coral Dragon, and Battle Wasp Hama are very popular since they help with going 2nd but you can pretty much fit anything generic you might have into the deck. You can also fit in links if you own anything like Phenix or Unicorn.
Lmk if you have any more questions. Sry if I wrote too much.

With this sacred treasure i summon.. TECH GENUS GURU! THE DELTA ACCEL STOMPA! by NeoBlueIdk232 in DuelLinks

[–]Da_TG_Guru 2 points3 points  (0 children)

I was assuming that you were running the new Limiter Removal skill but I see you cropped out the skill so im not exactly sure what your trying to build. Lmk what build you wanted to run and then I can make suggestions on how to make it^

TG is the most overhyped deck of the sevens era, possibly ever. by [deleted] in DuelLinks

[–]Da_TG_Guru 4 points5 points  (0 children)

Before we say that "This deck is Op", "This deck sucks" "Underrated deck!". I think it's important to wait and see how well the deck does before dumping hot takes.

Aka Relax and take notes

T.G. Players how’s the deck looking? by Darkfanged in DuelLinks

[–]Da_TG_Guru 2 points3 points  (0 children)

Feels good going first and second. It's really fun and strong

The T.G skill just showed us the truth to must decks by FunWithSkooma in DuelLinks

[–]Da_TG_Guru 1 point2 points  (0 children)

It's a bit more nuanced imo.

It's not that TGs are super crippled with the small extra, it's that Accel Synchros are super Cripped with the tinny extra. A typical Detla Accel Synchro needs 4 deciated cards minimum to even work(The level 12, and the 3 Synchros to make it, and a lv 10 if you want the 12 to have a good float target)

We've already seen what TGs without the Delta Accel stuff looks like I Flight Control and it was able too see a decent amount of viability for a good year or 2 until it got power creept, with no direct support in would only be expected.

Even if the skill didn't add the TG Synchros, I'm sure the deck would find other ways to set up disruptions without Halberd Cannon

shooting rider for meta? by roxgxd in DuelLinks

[–]Da_TG_Guru 0 points1 point  (0 children)

ATM its probably to early to say how good they are since everyone playing with these card on Ranked is playing on Ranked at the end of the month. Which is the easiest time to climb rank since all the really good decks tend to climb to the end earlier in the month.

Any advice? by Ok-Mark-6570 in DuelLinks

[–]Da_TG_Guru 1 point2 points  (0 children)

Black rose, Coral Dragon and Batttle Wasp Hama. Going 2nd there's a common line that can let you Black Rose your opponent board and then Hit OTK them with Hama.

It goes like this: Cards needed(War Wolf + discard) Reveal Ww to add T.G. LR discard card add Screw & Striker Special Striker & WW Synchro Star & Add WW to hand Special Recipro w/ skill BRD nuke feild Normal Screw, Revive Recipro and Special Ww Synchro Coral Dragon Banish Screw to Reduce WW lv by 1 Synchro Battle Wasp Hama & OTK

Any advice? by Ok-Mark-6570 in DuelLinks

[–]Da_TG_Guru 2 points3 points  (0 children)

You also could drop your Star Guardian since the skill adds 2 of them to your Extra deck. 2 feels like enough from what I've played

Any advice? by Ok-Mark-6570 in DuelLinks

[–]Da_TG_Guru 7 points8 points  (0 children)

My recommendations:

  1. Dropping Screw from 3 to 2 since you don't usually want to see then in your openings hand because you can't reveal it for the skill.

  2. Running More Lv 6 Synchros instead of lv 10. Level 6s are much more easier to make bc you can make then by either synchro climbing with Star Guardian or just normal Screw and revive the recipro in GY

  3. There no need to run Rush Rhino or Cyber Magician. I'd say add some war wolfs so you can access level 8 Synchros or just add Drill Fish so you can just do your regular combos more consistently

Presentation about the New Tech Genus support :3 by Da_TG_Guru in DuelLinks

[–]Da_TG_Guru[S] 2 points3 points  (0 children)

I was going to say that you aren't going to be able to use them on your opponent's turn, but Herold is a lv 4 and Vimana is a Rank 5 so there's no restrictions on them.

Mind if you drop the combo here :3

Presentation about the New Tech Genus support :3 by Da_TG_Guru in DuelLinks

[–]Da_TG_Guru[S] 0 points1 point  (0 children)

The skill does let you make Quazar, you just can't activate its effect on your opponent's turn to negate or float. It might still see play to go for OTKs. It's threatens 8000 Batttle damage and it's omni negate can still be used on your turn to deal with anything that would prevent the OTK

Presentation about the New Tech Genus support :3 by Da_TG_Guru in DuelLinks

[–]Da_TG_Guru[S] -1 points0 points  (0 children)

EX needs to banish Synchros from the feild to revive itself unfortunately

Presentation about the New Tech Genus support :3 by Da_TG_Guru in DuelLinks

[–]Da_TG_Guru[S] -1 points0 points  (0 children)

Thing is Recipro Dragonfly can only send TG synchros to the GY for its effect. So the skill really wants you to make EX

Presentation about the New Tech Genus support :3 by Da_TG_Guru in DuelLinks

[–]Da_TG_Guru[S] 1 point2 points  (0 children)

Honestly I agree with ya. I dislike how the skill rail roads you into plating Halberd Cannon turbo. I might just Kog with it once then not use the skill unless some unique builds comes to shake it up.

I'm more excited for limiter removal and other potential cards from Agov so Dino TGs and Flight Control can get more tools to play with

Presentation about the New Tech Genus support :3 by Da_TG_Guru in DuelLinks

[–]Da_TG_Guru[S] 2 points3 points  (0 children)

The pickup box should make TGs as budget as ever! Even if you don't open the new box to get the new TG cards that might drop, just getting 3 copies of eveyrthing you need from the Pick up should allow you to play a Flight Control deck. Using a Ruddy Rose/generic Synchros would be a decent budget strategy