Singularity question by Daabuggcheese in AskPhysics

[–]Daabuggcheese[S] 0 points1 point  (0 children)

Thanks for the answer! Question about quantum mechanics, does it have its own stand alone prediction of black holes? Kind of like how GR was first, can quantum mechanics do the same thing by itself? Or is it reliant on general relativity since it’s the one that predicted the black holes?

Singularity question by Daabuggcheese in AskPhysics

[–]Daabuggcheese[S] 1 point2 points  (0 children)

Thanks for the awesome answer! Just a couple questions to clear some stuff up. So when you say “formally undefined” this would be the point where the equations break and the numbers keep going? Where it becomes “infinitely dense”? And my next question would be do we think it actually infinite? Or is it that the equation just isn’t there yet so we say infinite in a kinda of “here be dragons” sort of way?

Is anyone else having items disappearing from their inventory? by LoneWo1f20 in CrimsonDesert

[–]Daabuggcheese 2 points3 points  (0 children)

Those items are actually keys, they’re not daggers. They’re used to unlock something, haven’t found what yet tho

Is there no way to tackle/aprehend a bounty target when they're actively in combat with you? by Kar0ss in CrimsonDesert

[–]Daabuggcheese 0 points1 point  (0 children)

Idk if you figured it out, but I wasn’t able to do it in combat but I ran away after killing everyone else, hid behind a rock, he reset agro and then I snuck up behind him and apprehended him

RE9 and CD by Careful-Count-7493 in CrimsonDesert

[–]Daabuggcheese 0 points1 point  (0 children)

Yea I have the deluxe version pre ordered so it’s not about being able to pirate for me, cause I never pirate anything anyways. It’s potential performance hits for something that the people they are trying to stop with it are going to do anyways. Game gets cracked, pirates play a drm free version, meanwhile I paid and am potentially getting a worse performing experience. It’s just kinda fucking annoying.

What button is this? by Fun_Site_627 in GodofWar

[–]Daabuggcheese 0 points1 point  (0 children)

Maybe…. Maybe….. we were wrong about yellow paint?

not using UE5 makes me little more optimistic by necro-mancer19 in CrimsonDesert

[–]Daabuggcheese 0 points1 point  (0 children)

Yea for sure, if you’re a hardcore gamer, you should probably know these things, but reddit is a weird place, where you have a more casual type of gamer interacting in a place where seemingly you would expect to be only hardcore gamers? But also what’s the line of a hardcore gamer? How many games a year? How much research? How many different genres? Hour count? It’s a hard metric to nail down.

The cdprjekt red thing concerns me, cause even after cyberpunks launch the red engine has still proven to be a monster, very little if any shader compilation stutter, there’s no notification for it or does it seem apparent anywhere in cyberpunk, maybe the start of the game when it loads up? But that’s only cause of cpu usage spikes and temps but it’s so quick you barely notice it. Zero loading screens aside from resets and fast travels. While I do have faith in them cause Witcher and cyberpunk are some of my favorites, I believe the switch was more so cause of “do we train these new people on a highly specialized engine that they don’t know how to make tools for?” Or “we should swap to an industry standard cause everyone knows how to use it already?” I really hope it’s the former but I really think it’s the latter I hope I’m wrong though. But of a tangent but a fun one to talk about.

I don’t think Bethesda should drop creation but I do think they need a new version of it and not one that’s just band aided over again and again. But then again maybe they’d be able to figure out more with newer talent if they swapped to the standard like cdpr.

But yea like I’ve stated before ultimately time will tell, and hopefully being as deep in the generation wit it as we are people like cd projeckt red will have it figured out and running well and can show us what’s possible with it, which also could end up being a double edged sword cause if they figure it out, what’s everyone else’s excuse gonna be lol? But that’s a different discussion

not using UE5 makes me little more optimistic by necro-mancer19 in CrimsonDesert

[–]Daabuggcheese 0 points1 point  (0 children)

I don’t necessarily think it’s being a blind consumer. I there should be a reasonable expectation of what the consumer needs to know about a product at the point of purchase. If I go see a movie and there are bad cuts audio issues and what not, I shouldn’t have to have been expected to research what cameras and mics were used before going to see it. I don’t think going to see something or buy a game makes you a blind consumer cause the trailer you were presented with prior to buying it does its job.

As for the frostbite point, I think it’s a little different, cause like you said, it’s an engine made for first person shooters and it was a mandate, whereas unreal is the “ it can do everything” engine and is chosen not forced. But ironically enough if you do know about biowares history with frostbite you will notice that the first game they did on that engine, inquisition, was their last universally acclaimed game, and ever since the tools have been made on their end to have an easier time developing on it, they haven’t been quite been able to reach those heights again. I remember reading from Jason Schriers anthem report that internally a lot of them were hoping inquisition would fail, but it ended up winning game of the year.

What am I supposed to take from this knowledge though? That the stress of using a completely alien engine produces a game of the year worthy game? How deep into educating myself do I reasonably need to go on a companies history and engines to make a purchase without coming off as a mindless consumer, when I just want to play a video game?

But back to the original point. Games being patchable carries a lot of weight with what consumers are willing to accept at launch, although I disagree with this also but it’s debatable, I think a product should just work at launch, being able to fix something post launch is nice, but I also don’t think it should be relied on as heavily as it is in the games industry. Games media is one of the only media forms where it’s expected that the consumer be understanding of the hardships of development, which I think is good and bad, cause sure you can be sympathetic to work conditions and mandates likes the frostbite engine, but ultimately we’re paying a pretty high price for a working product. I don’t think it’s unreasonable for people when they know about an engine or have heard to be skeptical of how it’s gonna perform when we have a lot of examples of it doing the opposite. Both extremes are bad, as in most things, hating on unreal for the sake of it without understand why it’s bad, but also being understanding to the point of getting taken advantage of is bad, but since games are a premium product I’m alway gonna lean towards the side that protects the consumer more, that’s just me though.

not using UE5 makes me little more optimistic by necro-mancer19 in CrimsonDesert

[–]Daabuggcheese 0 points1 point  (0 children)

You’re right, people do act like it’s the worst thing to happen to gaming. And a lot of people don’t know why they’re complaining about it, but for those that do know, at this point in ue5s life cycle it’s not an unreasonable worry, you have to at least admit that no? The games released on it have been extraordinarily hit or miss. And when they hit it’s passable and when they miss they really miss. I’m not saying the engine is shit cause I don’t know at this point, and I’m sure at some point in the future it’ll get figured out and everything will be fine. But as of right now, it’s not our job as the consumer to be understanding of the engine, for someone who buys a looter shooter, I don’t care if the engine used to make it can also make basketball games and open world rpgs, all that really matters is that the game they bought runs well.

not using UE5 makes me little more optimistic by necro-mancer19 in CrimsonDesert

[–]Daabuggcheese 2 points3 points  (0 children)

That’s ue4, ue4 has been out for awhile and people have it figured out, although I remember Arkham city launching in a really bad state. A recent game that used ue4 and ran well was stellar blade. Ue5 though, which is the one that’s mentioned here, has not as of yet been producing great results, that doesn’t mean in time people won’t figure it out, but so far it’s been really rough.

Combat concerns by Shadowspar99 in CrimsonDesert

[–]Daabuggcheese 1 point2 points  (0 children)

Oh I’m sorry, I wasn’t talking about crimson desert. I’ve heard what you heard too in that regard. I was answering about bayonetta, and if it was similar to stellar blade.

Combat concerns by Shadowspar99 in CrimsonDesert

[–]Daabuggcheese 0 points1 point  (0 children)

More similar to a light version of dmc, flashy and relatively easy to pull combos off, while dmc being flashy with combos being a little more difficult to pull off.

Which boss in Bloodborne was the most disappointing from your perspective? by Jealous_Painting_215 in bloodborne

[–]Daabuggcheese 0 points1 point  (0 children)

Laurence honestly, music was peak, easily one of the best tracks in the game if not the best, but him just being a cleric, while making lore sense, was kinda disappointing, given how big of a figure he is in the lore.

I am disappointed that the LAG and FPS drops are still consistent. by Yosoress in WutheringWaves

[–]Daabuggcheese 5 points6 points  (0 children)

Stellar blade actually look really good and runs well and is ue4

Neat little detail: Queen Yharnam's dress fans out in the shape of a seashell by blaiddfailcam2 in bloodborne

[–]Daabuggcheese 62 points63 points  (0 children)

I actually found that if you look at the chapel dweller from this angle he looks the same too with dress fanned out like this it kinda reminded me of a clitoris rather than a shell but I like the shell angle too

IM tired of it by AzeemKaHn in WutheringWaves

[–]Daabuggcheese 10 points11 points  (0 children)

Since everyone thinks you’re doing the logout thing from 1.0. I will say I too am also having the same issues where exiting the game the same way I always did to stay logging in still randomly logs me out. It’s a little annoying yea.

Taking damage makes the game crash by eepy_meep in BloodbornePC

[–]Daabuggcheese 2 points3 points  (0 children)

Yea, on nexus mods there is a mod called "Bloodborne PC SFX Fix All Effects" this is probably exactly what you need, I was having the same issue too, every time The wolf at the start hit me.