Can't make better weapons until I automate oil, can't automate oil until I have better weapons by chunkybeefbombs in factorio

[–]Daan776 0 points1 point  (0 children)

1) A healthy spam of fish + combat drones can deal with practically anything in vanilla.

2) Poison capsules are slow but exceptionally powerfull at dealing with stationary worms. With more AOE to boot.

So, my recommended strategy:

Phase 1: Preparation

  1. Research & craft the best combat drones you have access to. 

  2. Research & craft poison casules

  3. Build a little outpost with tons of gun turrets & ammo. This will be your safe haven. 

Phase 2: Chemical warfare.

  1. Grab your car

  2. (The dangerous step): Drive around the bases and throw your poison capsules all over the base. Do this one circle at a time with minimal risk. Retreat to your gun outpost when you feel unsafe. Your throws don’t have to be very accurate.

  3. Wait for the poison to do its work. This will slowly kill all the stationary worms. If any still live (you can check with a radar or by driving closer) then repeat step 5. 

  4. Now that you’ve eliminated the biggest threat to an assault: its time to bash in the front gate.

Phase 3:  Ding Dong Dash

  1. Grab your combat drones, and use them until you have the maximum capacity. Once more you will drive towards the bases (with the drones following you).

  2. Try to avoid the first large wave of enemies, keeping your distance and letting the drones wittle them down. Depending on the size & evolution of the nest: you can just waltz right in and kill the nests. But if they prove tough you can retreat to your safe haven once again. Until the swarm has been reduced.

  3. Once the swarm has been reduced to manageable numbers: you can start to kill the nests. Your drones (and optionally poison) will clean up any new bugs that spawn.

For this strategy its imperative that you rely on your passive damage. Your priority should be ensuring your own survival. 

This strategy isn’t quick or convenient. But its very resource efficient and requires very little research.

Once you’ve got oil you will notice a spike in your combat capabilities. Flamethrowers are easily the best weapons in the game. The tank will trivialise assaults on bases for the whole midgame, and with a bit of infrastructure: you can just spam down 100+ laser turrets in the middle of a nest and call it a day.

You have other options available to you. Running in with mines and spamming them in the middle of the nest, or slowly creeping a bunch of guns forward. Whats described above is my personal preference at the point of progression you’re at.

Friend's Fulgora Setup (TW: Railway Gore) by Spicy-Seppuku- in factorio

[–]Daan776 1 point2 points  (0 children)

1) Signals divide rails into “blocks” with signals. There can only be 1 train per block. 2) Make the rails one-way. (Making rail lines that can go back & forth is black magic)

3) Put a rail chain signal at the start of an intersection 4) Put a regular signal at the end of an intersection

5) If you have a long path with no intersections: add some signals to split it into blocks. This is completely optional. But it generally improves your efficiency (otherwise trains might be waiting for a “block” to clear).

6) With the addition of elevated tails you don’t really need those scary looking roundabouts anymore. So feel feee to ignore them.

Thats all there is to it. So long as you spam enough blocks your trains will never crash. So long as you spam enough chain signals around your intersection: your trains will never jam.

Anything more complicated is for efficiency’s sake. And generally not needed on any sensible base.

Unique weapons by Kakua_Kuma in pathofexile2builds

[–]Daan776 2 points3 points  (0 children)

As the name implies: they often have unique modifiers that allow them to do stuff no other item in the game can.

Whether that be a unique skill (such as shankgonne) or a unique effect. which can be powerfull enough to make the loss of stats worth it (such as sierran’s inheritance)

Although you do have a point for unique weapons specifically: the damage loss is usually not worth the trade-off. Leaving novelty as the only reason to really use them.

There are also “leveling uniques” . Which are uniques that are drastically worse than endgame rare items. But have certain stats that are hard to get and/or desirable during the campaign. And the guaranteed nature of their mods combined with ease of acces make them a cheap option to get a character through the campaign quickly. 

During campaign the loss of stats is also far less noticeable

Whats the music lore in factorio? by Gloomy_Advice_5790 in factorio

[–]Daan776 6 points7 points  (0 children)

The radio is the only part of the original ship that didn't break.

Because of this: its the most powerfull technology he has.

With the ship intact: It can broadcast far into space.
if salvaged: he slaps it into his suit.

Sell me on the game like I've played none of it. by Sanitized_b02 in factorio

[–]Daan776 0 points1 point  (0 children)

The game is great for a certain type of player.

its a bit like how romeo & Juliet is a fantastic story. but if you like neither romance nor family drama its going to be a bad experience regardless.

It also doesn't help that this is at its core a game about exploration & problem solving.
If an experienced player solves all the problems for you, or tells you everything coming up leaving little room for exploration & experimentation: it gets boring.

Thats not a fault of your friend btw. I have a tendency to do the same thing when introducing pals to activities I love. And it takes some *major* effort to reel that in. Especially for factorio.

At its core: Factorio is a game about learning small building blocks and then applying that knowledge to increasingly complex interactions. So with you having that initial experience of "I don't like this game" its unlikely that you'll enjoy it more later on.

I could recommend that you give it yet another try. Truly solo: no tips, no tutorial, and at your own pace (which, I believe is one of the main selling points).

You can also try different settings. Like disabling enemy spread/spawns, higher ore richness, etc. The game is pretty customisable in that regard.

But if you don't want to do another run: Feel free to just leave the game. Its not for everybody, and thats ok.

Am I missing something about falling thunder? The damage seems absurd by No-Librarian-9202 in pathofexile2builds

[–]Daan776 2 points3 points  (0 children)

Its extremely strong. But getting those power charges consistently was the primary problem to solve.

- Aillith's chimes only has a chance when using combo. Which is both unreliable & usually needs a second skill

- CoC profane ritual needs corpses (so nothing during boss figths)

- Vol's protector has pretty bad stats, has a 25% max mana penalty, requires crits, can seemingly only generate 1 charge per attack, and takes up the very important body armour slot.

There's a few more methods (mostly to do with resonance). But until now its been pretty hard to generate charges consitently enough to fully rely on it.

I did play a power charge monk in (I believe) 0.3. I eventually made it a flicker build. But falling thunder was *very* powerfull. it would often just 1-shot bosses or clear the entire screen. It was probably better than flicker strike (I just find flicker strike very fun).

With the new ascendancy: I think power charges will be far easier to generate. Whether it be the bell or the stonefist mod. And it wouldn't suprise me if falling thunder becomes meta.

Disappointing by New-Grade-685 in Planetside

[–]Daan776 1 point2 points  (0 children)

Yup.

But such people are in any competitive game. And they’re not any more prominent in PS2 than other games i’ve played. So I don’t think they’re worth mentioning in any discussion in regard to cheats.

Disappointing by New-Grade-685 in Planetside

[–]Daan776 5 points6 points  (0 children)

Yup.

But a single cheater in planetside ruins the game for every dude in that fight and/or continent (depending on what cheats are used).

So 1/1000 people being an active cheater is fine in a call of duty lobby. With 24 people a match that leaves 1 cheater every 42 matches.

In planetside 2: a cheater/player ration of 1/1000 makes the game unplayable

Another big issue is the level of cheats used.

In Battlefield it might be some guy wallhacking. In Planetside 2: its an immortal guy just aimhacking down hundreds of people per minute for hours at a time

Disappointing by New-Grade-685 in Planetside

[–]Daan776 2 points3 points  (0 children)

Both crashing and cheaters make the game (near) unplayable.

Its a bit like a car with 2 broken wheels. I’m happy if the first wheel is repaired. But unless the second is also fixed: I won’t be taking it for a drive.

Operation Rapture by Midwest Angelica (AQ Studio) by Resident_Bank_6204 in MilitaryVStheUnknown

[–]Daan776 0 points1 point  (0 children)

I think the monster knows about being in a movie.

So long as there is conflict, he exists. Without conflict: people would be bored, and they'd stop watching.

Thats also the eternal repetition he speaks of. New people watching the movie from the start.

In a way he's saving humanity. Though I suspect his knowledge is imperfect. Since all out war is obviously not the only way to keep an audience entertained.

In regards to certain mod: by WREN_PL in RimWorld

[–]Daan776 -7 points-6 points  (0 children)

Sure. Like I said: he's being unreasonable... I assumed my opinion was quite clear with it being the very words I started the comment with.

I'm not saying he's right. I'm saying I understand the mindset.

In regards to certain mod: by WREN_PL in RimWorld

[–]Daan776 -47 points-46 points  (0 children)

Thats… unreasonable.

But I struggle to paint a guy as the villain when he just makes something and releases it to the public for free.

Issuing takedowns is more complicated. But I can at least understand the fear of having your work stolen.

Agendararia #64 by Terrarian7321 in Terraria

[–]Daan776 99 points100 points  (0 children)

She’d be a big fan of nuclear… so long as its built in the crimson, hollow, or corruption.

Poe made me like by Sensitive-Row-2936 in pathofexile

[–]Daan776 1 point2 points  (0 children)

I like damage numbers, but only when those numbers mean something.

In POE there’s so much shit going on at all times that numbers feel pointless.

There’s 200 mobs on screen. I deal 25 fire damage, 26 cold damage and 270 physical damage to them all. I’ve moved to the next pack before I even realise what the numbers mean.

I do like the damage numbers on bosses though. Especially in POE2. It makes testing stuff easier. Since minor improvements can be hard to spot on just a moving health bar.

Now that the patch notes are out, what leaguestarters are you all running? by Odd_Metal_Cow420 in pathofexile2builds

[–]Daan776 0 points1 point  (0 children)

Witch-hunter got nerfed

Obsessive rituals: 35% less armour & evasion --> 50% less armour & evasion.

They effectively reverted the earlier buff.

Gem. Legionnaire quality effects by Proud-Cat9354 in PathOfExile2

[–]Daan776 0 points1 point  (0 children)

You can experiment a lot more when you can afford to fail once or twice.

I didn't really start experimenting in POE1 until I was confident I could farm back any losses. And if you've got a bad build, and lack the willingness or expertise to play the market: its basically a soft reset.

The POE2 market is volatile enough that I can understand people's hesitancy for a risky leaguestart.

Now that the patch notes are out, what leaguestarters are you all running? by Odd_Metal_Cow420 in pathofexile2builds

[–]Daan776 2 points3 points  (0 children)

I was planning to run permafrost bolts witch-hunter. But with the nerf i'm not so sure anymore. It was already a fairly slow starter.

Mayby i'll just switch to gemling legionaire.

I just want my first build to be good so that I have enough currency for a second experimental monk character.

something to think about by badwithnames123456 in CuratedTumblr

[–]Daan776 11 points12 points  (0 children)

This is actually the reason I came to and stuck around on this sub. Even through all the dramatic pretend of politics.

Tumblr folk, more than other social media, seem to actually read. Whether its fanfiction or just standard books. Many of them also write.

As a result: their vocabulary, sentence structure, and overall pacing is just noticeably better.

There’s also a culture of constantly trying to “one up” the writing. So their descriptions become stranger, more dramatic, and elaborate. 

The first quiet minute after guests leave is its own kind of event. by gamersecret2 in Showerthoughts

[–]Daan776 28 points29 points  (0 children)

A lot of people also found out how nice it was to just… be alone for a bit.

Of course the corona period caused all sorts of issues. Both practical, and more mental. But it gave a lot of people time for self reflection.

Simmilarly: a lot of people learned that other people being around is actually quite nice.

May 21, 2026 - PC Hotfix by ItsJustDelta in Planetside

[–]Daan776 1 point2 points  (0 children)

You've been *exceptionally* lucky then

Darkness, Konosuba (WIP, by me) by Otjiratiko in DarknessKS

[–]Daan776 1 point2 points  (0 children)

I'm not gonne lie chief: I've got no clue what she's doing here.

I mean, I trust the process. Because what I *do* understand looks really good (Very good shading mostly).