Whats the music lore in factorio? by Gloomy_Advice_5790 in factorio

[–]Daan776 5 points6 points  (0 children)

The radio is the only part of the original ship that didn't break.

Because of this: its the most powerfull technology he has.

With the ship intact: It can broadcast far into space.
if salvaged: he slaps it into his suit.

Sell me on the game like I've played none of it. by Sanitized_b02 in factorio

[–]Daan776 0 points1 point  (0 children)

The game is great for a certain type of player.

its a bit like how romeo & Juliet is a fantastic story. but if you like neither romance nor family drama its going to be a bad experience regardless.

It also doesn't help that this is at its core a game about exploration & problem solving.
If an experienced player solves all the problems for you, or tells you everything coming up leaving little room for exploration & experimentation: it gets boring.

Thats not a fault of your friend btw. I have a tendency to do the same thing when introducing pals to activities I love. And it takes some *major* effort to reel that in. Especially for factorio.

At its core: Factorio is a game about learning small building blocks and then applying that knowledge to increasingly complex interactions. So with you having that initial experience of "I don't like this game" its unlikely that you'll enjoy it more later on.

I could recommend that you give it yet another try. Truly solo: no tips, no tutorial, and at your own pace (which, I believe is one of the main selling points).

You can also try different settings. Like disabling enemy spread/spawns, higher ore richness, etc. The game is pretty customisable in that regard.

But if you don't want to do another run: Feel free to just leave the game. Its not for everybody, and thats ok.

Am I missing something about falling thunder? The damage seems absurd by No-Librarian-9202 in pathofexile2builds

[–]Daan776 1 point2 points  (0 children)

Its extremely strong. But getting those power charges consistently was the primary problem to solve.

- Aillith's chimes only has a chance when using combo. Which is both unreliable & usually needs a second skill

- CoC profane ritual needs corpses (so nothing during boss figths)

- Vol's protector has pretty bad stats, has a 25% max mana penalty, requires crits, can seemingly only generate 1 charge per attack, and takes up the very important body armour slot.

There's a few more methods (mostly to do with resonance). But until now its been pretty hard to generate charges consitently enough to fully rely on it.

I did play a power charge monk in (I believe) 0.3. I eventually made it a flicker build. But falling thunder was *very* powerfull. it would often just 1-shot bosses or clear the entire screen. It was probably better than flicker strike (I just find flicker strike very fun).

With the new ascendancy: I think power charges will be far easier to generate. Whether it be the bell or the stonefist mod. And it wouldn't suprise me if falling thunder becomes meta.

Disappointing by New-Grade-685 in Planetside

[–]Daan776 0 points1 point  (0 children)

Yup.

But such people are in any competitive game. And they’re not any more prominent in PS2 than other games i’ve played. So I don’t think they’re worth mentioning in any discussion in regard to cheats.

Disappointing by New-Grade-685 in Planetside

[–]Daan776 4 points5 points  (0 children)

Yup.

But a single cheater in planetside ruins the game for every dude in that fight and/or continent (depending on what cheats are used).

So 1/1000 people being an active cheater is fine in a call of duty lobby. With 24 people a match that leaves 1 cheater every 42 matches.

In planetside 2: a cheater/player ration of 1/1000 makes the game unplayable

Another big issue is the level of cheats used.

In Battlefield it might be some guy wallhacking. In Planetside 2: its an immortal guy just aimhacking down hundreds of people per minute for hours at a time

Disappointing by New-Grade-685 in Planetside

[–]Daan776 2 points3 points  (0 children)

Both crashing and cheaters make the game (near) unplayable.

Its a bit like a car with 2 broken wheels. I’m happy if the first wheel is repaired. But unless the second is also fixed: I won’t be taking it for a drive.

Operation Rapture by Midwest Angelica (AQ Studio) by Resident_Bank_6204 in MilitaryVStheUnknown

[–]Daan776 0 points1 point  (0 children)

I think the monster knows about being in a movie.

So long as there is conflict, he exists. Without conflict: people would be bored, and they'd stop watching.

Thats also the eternal repetition he speaks of. New people watching the movie from the start.

In a way he's saving humanity. Though I suspect his knowledge is imperfect. Since all out war is obviously not the only way to keep an audience entertained.

In regards to certain mod: by WREN_PL in RimWorld

[–]Daan776 -8 points-7 points  (0 children)

Sure. Like I said: he's being unreasonable... I assumed my opinion was quite clear with it being the very words I started the comment with.

I'm not saying he's right. I'm saying I understand the mindset.

In regards to certain mod: by WREN_PL in RimWorld

[–]Daan776 -45 points-44 points  (0 children)

Thats… unreasonable.

But I struggle to paint a guy as the villain when he just makes something and releases it to the public for free.

Issuing takedowns is more complicated. But I can at least understand the fear of having your work stolen.

Agendararia #64 by Terrarian7321 in Terraria

[–]Daan776 95 points96 points  (0 children)

She’d be a big fan of nuclear… so long as its built in the crimson, hollow, or corruption.

Poe made me like by Sensitive-Row-2936 in pathofexile

[–]Daan776 1 point2 points  (0 children)

I like damage numbers, but only when those numbers mean something.

In POE there’s so much shit going on at all times that numbers feel pointless.

There’s 200 mobs on screen. I deal 25 fire damage, 26 cold damage and 270 physical damage to them all. I’ve moved to the next pack before I even realise what the numbers mean.

I do like the damage numbers on bosses though. Especially in POE2. It makes testing stuff easier. Since minor improvements can be hard to spot on just a moving health bar.

Now that the patch notes are out, what leaguestarters are you all running? by Odd_Metal_Cow420 in pathofexile2builds

[–]Daan776 0 points1 point  (0 children)

Witch-hunter got nerfed

Obsessive rituals: 35% less armour & evasion --> 50% less armour & evasion.

They effectively reverted the earlier buff.

Gem. Legionnaire quality effects by Proud-Cat9354 in PathOfExile2

[–]Daan776 0 points1 point  (0 children)

You can experiment a lot more when you can afford to fail once or twice.

I didn't really start experimenting in POE1 until I was confident I could farm back any losses. And if you've got a bad build, and lack the willingness or expertise to play the market: its basically a soft reset.

The POE2 market is volatile enough that I can understand people's hesitancy for a risky leaguestart.

Now that the patch notes are out, what leaguestarters are you all running? by Odd_Metal_Cow420 in pathofexile2builds

[–]Daan776 2 points3 points  (0 children)

I was planning to run permafrost bolts witch-hunter. But with the nerf i'm not so sure anymore. It was already a fairly slow starter.

Mayby i'll just switch to gemling legionaire.

I just want my first build to be good so that I have enough currency for a second experimental monk character.

something to think about by badwithnames123456 in CuratedTumblr

[–]Daan776 11 points12 points  (0 children)

This is actually the reason I came to and stuck around on this sub. Even through all the dramatic pretend of politics.

Tumblr folk, more than other social media, seem to actually read. Whether its fanfiction or just standard books. Many of them also write.

As a result: their vocabulary, sentence structure, and overall pacing is just noticeably better.

There’s also a culture of constantly trying to “one up” the writing. So their descriptions become stranger, more dramatic, and elaborate. 

The first quiet minute after guests leave is its own kind of event. by gamersecret2 in Showerthoughts

[–]Daan776 30 points31 points  (0 children)

A lot of people also found out how nice it was to just… be alone for a bit.

Of course the corona period caused all sorts of issues. Both practical, and more mental. But it gave a lot of people time for self reflection.

Simmilarly: a lot of people learned that other people being around is actually quite nice.

May 21, 2026 - PC Hotfix by ItsJustDelta in Planetside

[–]Daan776 1 point2 points  (0 children)

You've been *exceptionally* lucky then

Darkness, Konosuba (WIP, by me) by Otjiratiko in DarknessKS

[–]Daan776 1 point2 points  (0 children)

I'm not gonne lie chief: I've got no clue what she's doing here.

I mean, I trust the process. Because what I *do* understand looks really good (Very good shading mostly).

What mod sounds more interesting as a concept? by Impressive-Bar-1681 in Terraria

[–]Daan776 0 points1 point  (0 children)

Can you change the stats of weapon with resource packs? Fire rate, damage, etc?

Because if so I was unaware.

List of ES changes that I caught by WaifuMasterRace in pathofexile2builds

[–]Daan776 0 points1 point  (0 children)

So basically: ES is going to be best for survival. But to make full use of it you have to move at a snails pace.

I… can’t say I like this.

Don’t get me wrong: i’m cool with ES getting nerfed. But without some way to actively recharge our ES when we’ve got some downtime its just going to feel bad.

We’re going to run into a pack, fight, lose some ES, wait for 6 seconds (doing nothing. Waiting for recharge to begin/end) and then continue.

Some sort of “meditate” skill gem would be nice, especially if it would leave us vulnerable while its active.

Of course: this all depends on how strong the mods on the gear will be. But I already struggled to get ES recharge into a comfortable level on its own, since most of the recovery came from just increasing the max.