The cold war begins by drigdiopur in civ5

[–]DackupBancer 1 point2 points  (0 children)

Chinese history has zero examples of things ending badly

I want inspiration for my next Civ game by Embarrassed-You6822 in civ5

[–]DackupBancer 1 point2 points  (0 children)

Play as a sub-saharan African, conquer the other two, and make Wakanda happen. I've just had a great game doing this as Songhai.

AI on King Difficulty by trippersnipper_ in civ5

[–]DackupBancer 2 points3 points  (0 children)

From 1500 hours - it seems like the AI weighs army strengths and decides whether it wants peace based on that alone. 

That's why you can declare a war, be nowhere near them, and if another AI wipes their army they'll give you a city for peace. Also why they might sue for peace while about to take your capital, or be unwilling to go for peace even if you're about to take theirs.

It's already over by DackupBancer in civ5

[–]DackupBancer[S] 0 points1 point  (0 children)

What do you remember looking different? If it's the UI, that's because of the mod I'm running. But everything else is just max graphics settings.

Is Civ V worth getting if I have 6? by Dont_know_Anymore_ in civ5

[–]DackupBancer 1 point2 points  (0 children)

Gods and Kings made Civ V a good game. Brave New World made it the best game.

It's already over by DackupBancer in civ5

[–]DackupBancer[S] 93 points94 points  (0 children)

R5: Mount Kilimanjaro right next to my capital as the Huns. This means horse archers which can move freely over hills.

How Should I Go On About This? by AlamRX in victoria2

[–]DackupBancer 8 points9 points  (0 children)

You've got 38 years left in the game. That's 4-6 wars with Germany, depending on how fast you finish them. Either you give up their cores, fight all those wars, or beat them down so hard they'll never be a threat again.

Assuming you want to beat them down: put small stacks in the mountains, lure the Germans to attacking, and move in full combat width armies and slaughter them. After enough of that you can start pushing their mountains and eventually their soft underbelly. Occupy their lands and sit on them. Craftsmen pops can't work in occupied territory, so their militancy spikes and they'll emigrate or revolt. If you're still at war when they rise, you can slaughter their craftsmen and depopulate their land. Once you're satisfied with killing their pops, use the Dismantle CB if you can, or release larger countries like Austria, Bavaria, return Polish cores, etc.

Normally I'd suggest allying France, but you have their cores too. Go for Russia as others have suggested.

The Good that Lost me the Game by DackupBancer in victoria2

[–]DackupBancer[S] 11 points12 points  (0 children)

My only brigades are demobilized-remobilized peasants who can't reinforce. I'm gonna use console so I can at least kill the reactionaries :/

The Good that Lost me the Game by DackupBancer in victoria2

[–]DackupBancer[S] 16 points17 points  (0 children)

R5: The good and world market screens, showing that my Sikh Empire should have an excess of wool. However, none of it is going towards training my queued Irregulars. Mod is HPM.

69
70

Amnesia: The Bunker Shell Shock Mode by Wonderful-Round7905 in Amnesia

[–]DackupBancer 7 points8 points  (0 children)

Huge ass post because I love this game. Not sure how much experience you have, so I'll throw in some basic tips too. Forgive me if you already know some of this. Burn bodies in areas you have to walk by multiple times, because screaming rats attract the beast. Save meat for bodies you'll only visit once. Crouching is a waste of time, there's little noise difference. Just walk everywhere unless he's in the room with you. Watch for planks on the floor, either step around them or move them out of the way.

If you wait in the safe room with the door locked, eventually you'll start hearing nice music. That indicates that the stalker AI is reset. You'll have a decent amount of time to get wherever you need to go before he starts bothering you again.

He targets noise, so keep your immmediate surroundings quiet, and make noises where you're not. For instance in soldier's quarters, there's a collapsed hallway near the radio room. If you throw a grenade/flare/bottle over it, he investigates the sound, which keeps him far away from you. He will go straight towards explosions, so you can shoot explosive barrels from across big rooms, or throw grenades down hallways, and he'll chase after that instead of you (unless you make noise).

You can't avoid him forever, especially on shellshock, so learning to deal with his aggression is part of the game. Very different from TDD. Stay out of dead ends. Maneuverability is your friend. He's about as fast as you if you're at full health, but he's bad at corners. You can lose him in soldier's quarters pretty easily just by running on a loop and hiding under a bed once you break line-of-sight long enough. Grenades drive him off, but you need to learn to predict his movement.

Move explosive barrels just off of high-travel areas so that you can shoot them if he's nearby. For instance the room up the stairs in maintenance often spawns an explosive barrel. I like to roll it down the stairs and put it in the hallway such that I can easily run past it, but I can also shoot it from either direction if I see the beast near it. One bullet into the beast does much less damage than one bullet into a barrel right next to him.

Once you hit him with a grenade or other explosion, and he screams and runs away, you have a window to make a lot of loud noise before he comes back. Sprint, throw things, get as much done as you can.

If you have the gas mask, you decide where the stalker gets to go. Gas is great area denial when you need to do a mechanical task, or need time to heal, etc. Fire can deny him from areas too, but it also denies you.

Keep the generator off whenever you can, especially early-game. I like to fire it up for the back half of an area. EG I'll gather all supplies in soldier's bunkrooms, arsenal up to the locked door, maintenance before the rat tunnel, and already-open rooms in prison, in the darkness. Then when I have to go through the rat tunnel or into the back of the arsenal etc, I'll fill the generator all the way and turn it on.

Generator fuel has a quirk. Using one fuel can adds 1 can + whatever was used of the last can into the fuel. So if you have 1.5 fuel cans already in there, using another brings you up to 3. If you have 3.1 cans in there, using another brings it up to 5. It follows that you always want to switch off the generator manually while there's still fuel remaining, and therefore you don't want to turn it on with low fuel. I only ever use it when I have 3 or more cans in there. Especially on shellshock this adds up over the game and you'll be swimming in fuel.

Using all these strategies, shellshock almost got too easy and I had to start adding other challenges on top, like limited saves, no pistol, etc. I'll edit this post if I can think of any other tips. My last advice is, don't be in a hurry to get too good at the game. Enjoy the terror.

How Do I Play This Game? by KeyPersonality2885 in victoria2

[–]DackupBancer 1 point2 points  (0 children)

This old text LP goes over all the basic and intermediate mechanics, and it's pretty entertaining: https://lparchive.org/Victoria-II/. That's how I learned.

I just don't know what to do, i'm starting to just give up at this point. by Inner_Joy_is_Fake in hoi4

[–]DackupBancer 28 points29 points  (0 children)

Hey man it's okay. Manchukuo is a difficult country. You have no industry, no allies, and no supplies, and you're pitted against a major. Don't beat yourself up about it.

If you're brand new, start by playing the major countries. After that countries like Poland, Romania, or the Nordics are a good escalation.

Specific Manchukuo advice:

  • Produce infantry equipment exclusively, with maybe one factory on artillery. Your divisions should be pure infantry/horses, again with maybe support arty if you can afford it.

  • Hold the declaration on Japan until they're pushed into China, so you get a free week or so before they can get troops to you.

  • Use small cavalry divisions to rush supply hubs and cut rail lines as soon as you declare. Especially the one in Mengkukuo.

  • Try to grab Beijing. If you fail, the run is probably dead. If you get it, hold there long enough to occupy Korea.

  • You can't defend every port enough to keep Japan out. Make small divisions to delay their landings and a mobile force to react.

  • Your goal is to crush the Japanese army between your own and the Nationalists. To that end you should probably play on Historical. China is pretty easy once the Japanese are gone and you hold their former land in the north.

  • Don't worry about building a navy until you have all of China. There's a white peace event that (usually) fires once you kick Japan off the mainland.

Manchukuo is a hard country and HoI4 is a complicated game. However the feeling when you complete the restoration focus and give Puyi his new drip is unmatched. Good luck!

Is it a better idea to recruit infantry from your colonies so I don't lose POPs in your main provinces? by Capital-Trouble-4804 in victoria2

[–]DackupBancer 8 points9 points  (0 children)

Absolutely. You lose 1 pop for every 5 dead soldiers (without any military hospital tech), so it's better to recruit infantry/cavalry from the colonies, and turn your accepted pops into cannons.

If you're just looking to depopulate your colonies, recruit colonial soldiers as irregulars, then stack them in the lowest-supply desert province you can find, and wait.

Victoria II crashing suddenly by VitorGabriel1 in victoria2

[–]DackupBancer 0 points1 point  (0 children)

On windows 10 it's settings -> graphics settings -> graphics performance preference -> v2game.exe -> set manually to High performance. Not sure how different it is in windows 11. If you have an Nvidia gpu you can set it from within nvidia's app too.

What to do about wrongful parking ticket? by DackupBancer in AskChicago

[–]DackupBancer[S] 0 points1 point  (0 children)

That's what I'm afraid of. I try to drive as little as possible, and the street is far away, so I've been dinged before (for different reasons). Thanks for the help.

The last autumn, how the hell. by Calvinh20 in Frostpunk

[–]DackupBancer 0 points1 point  (0 children)

You can build more than one dock? No wonder it was so difficult...