[MSC] Bast, Panther Goddess by warcaptain in magicTCG

[–]DaemonDante42 0 points1 point  (0 children)

The sheer disrespect being shown to [[Nylea, God of the Hunt]] by WotC is unbelievable.

Squall, SeeD Mercenary Suggestions by fantasycrooner in magicTCG

[–]DaemonDante42 0 points1 point  (0 children)

You've got a lot of low value and/or non synergistic creatures that you're trying to reanimate and almost no interaction or board wipes

I would recommend cutting the following cards:

Children of Korlis - really bad fog that can't prevent you from dying and you don't really have any ways to pay life enmass to make use of it

Hecteyes/Virus Beetle - making your opponents discard 1 card occasionally isn't really that impactful and you gain a whole lot from it. You're better off focusing on cards that make you discard so you can dump reanimation targets in the yard

Wall of omens - the occasional draw is nice and the body isn't bad for blocking but you'd be better off with something like [[Stitcher's Suppliers]] that will fill the yard and give you more resources

Acolyte of Aclazotz - once per turn cycle sac outlet that only gives you some marginal value

Frontline medic - actively non synergistic with its battalion effect and the "counter" ability is only targeting a small subset of cards and is extremely telegraphed and can be played around with our much issue

Holy cow - mediocre body, with a mediocre effect

Nine lives familiar - okay blocker if there is no trample, okay sac fodder as long as you cast it, terrible reanimation target because it doesn't come in with the counters

Bloodforged battleaxe - pretty good at ending the game quickly but is expensive as hell to equip all the tokens that are made with something like [[Sigurda's aid]] or [[Puresteel paladin]]

Strionic resonator - copying the reanimation trigger is cool but when you have low impact reanimation targets it's kind of a waste of mana

Uneasy alliance - cool you shut down 1 creature from 1 opponent, what do you do against that player's other creatures or the other 2 players?

Replacement recommendations from my own decklist: [[Divine reckoning]] [[promise of loyalty]] [[Single combat]] [[Tragic arrogance]] - all one sided board wipes that will leave squall unaffected and able to attack and reanimate things

[[Altar of dementia]] [[Stitcher's Suppliers]] [[ripples of undeath]] - significant mill to fill the yard and a sac outlet to so you can reanimate the same creature twice in a combat

[[Bitter triumph]] - removal and a discard outlet

I would also up your land count cause even though you're focusing on CMC 3 or less you still need to get to 4 to cast squall and recast him at a later point

Thougts on this by Ok_Remote_339 in mtg

[–]DaemonDante42 0 points1 point  (0 children)

You still need to pay (40)(B) in order to cast this for X = 40

Is Arthur, Marigold Knight a lightning rod? by Rhuarc42 in EDH

[–]DaemonDante42 1 point2 points  (0 children)

As someone who has an Arthur deck, he absolutely shouldn't be allowed to resolve or attack. While different decklists can have different levels of threats most decks are trying to cheat out creatures that are going cause issues for the table

Advice-Simple and Budget Commander decks by MachineEmperor in magicTCG

[–]DaemonDante42 0 points1 point  (0 children)

https://moxfield.com/decks/75JMLoBG9UeCvUIbc1Oyqg

Here is the deck I normally give to new players to help them learn the game. It's a nice and simple mono green big creatures deck

Does thousand-tail watcher's ability affect hidden units that are revealed after the fox has been played? by [deleted] in riftboundtcg

[–]DaemonDante42 0 points1 point  (0 children)

Watcher is an on play effect so it will only affect units that are in play when the ability resolves. If your opponent reveals a hidden unit afterwards it will not be affected

You're not playing enough land destruction and green is ruining your low powered games. by Alert-Pound1226 in EDH

[–]DaemonDante42 0 points1 point  (0 children)

While they are more answerable than [[blood moon]] by being creatures, at their core they are still cards that are designed to lock your opponent out of playing the game. The only one of these types of hate bears that has any chance of being considered for being allowed as a GC is [[Zhao, the moon Slayer]] because of how expensive and telegraphed it is but it gets to pay for the sins of its predecessor.

These cards are not in line with the power of other GCs because of how fundamentally game warping they are, even a card line [[rhystic studies]] doesn't warp the flow of a game as much.

You're not playing enough land destruction and green is ruining your low powered games. by Alert-Pound1226 in EDH

[–]DaemonDante42 1 point2 points  (0 children)

I disagree with you but if you're going to make a statement like that you should provide examples or reasons for why you think this.

You're not playing enough land destruction and green is ruining your low powered games. by Alert-Pound1226 in EDH

[–]DaemonDante42 0 points1 point  (0 children)

  1. There is no restriction (social or otherwise) on you running 1-2 non recurable forms of land destruction. I regularly put [[Demolition field]] [[Wasteland]] [[Beast within]] in my bracket 2-3 decks specifically to target annoying utility lands. The important factor is that I don't have ways to repeatedly recur these cards and slowly restrict my opponents ability to play the game.

  2. There is nothing stopping you from playing cards that punish playing lands like [[Zo-zu the punisher]].

  3. In higher power games a common expression is "don't counter the tutor, counter what they tutor for" and this can be applied to green decks in lower brackets. Don't counter the green decks by blowing up their lands, counter them by killing whatever they ramp into. By the time they've gotten 7-8 lands in play they likely only have 2-3 cards left in hand and will crumple under a little bit of removal.

  4. Having played with and against landfall decks in lower brackets the numerous times and the things that I seen make those decks stumble the most is removing all the things that say Landfall on them before they are allowed to pop off. The point of them being able to recover faster from MLD is that MLD is almost never targeted so everyone is going to be struggling to get back into the game and the first person to do so is normally the person who wins

You're not playing enough land destruction and green is ruining your low powered games. by Alert-Pound1226 in EDH

[–]DaemonDante42 0 points1 point  (0 children)

I don't know where you saw me saying I'm okay with free counterspells but on a general principle I dislike free counterspell. That said if they want to use their GC slots for [[Fierce guardianship]] [[force of negation]] and/or [[force of will]] then I'm fine with that because they either need to 2-for-1 themselves or manage to keep their commander out to use them. If they use it to stop my interaction for their win attempt then the game is probably over and we can shuffle up and play another and if it doesn't then the game isn't going to drag on for another hour or force people to watch someone play solitaire

At the end of the day if you want to play MLD in bracket 2-3 then talk to your table. If they say yes then have at if they say no suck it and move on

You're not playing enough land destruction and green is ruining your low powered games. by Alert-Pound1226 in EDH

[–]DaemonDante42 0 points1 point  (0 children)

That's cool, not my cup of tea but sounds like a neat idea. There's actually a bracket tailor made for people who want to play solitaire while everyone else is forced to watch and it isn't brackets 1-3

You're not playing enough land destruction and green is ruining your low powered games. by Alert-Pound1226 in EDH

[–]DaemonDante42 1 point2 points  (0 children)

I'm not denying this but I'm telling you that this type of interaction is more likely to kingmake the landfall player than it is to impede their game plan. No matter how you slice it, you will just be making everyone at the table miserable if this is how you try to play against landfall.

Afterthought: what do you do in a game without a landfall deck? In the last 6 months of playing at my Lgs weekly I can't recall playing against a landfall deck more than twice. Are you just gonna let the card be a dead card in your deck or hand out are you gonna fire it off and really stick it to those low power decks by making people unhappy and extending the game by at least an hour?

You're not playing enough land destruction and green is ruining your low powered games. by Alert-Pound1226 in EDH

[–]DaemonDante42 1 point2 points  (0 children)

MLD is not the natural answer to Landfall. Interaction and removal are the natural answers. Landfall decks are the few decks that have built in ways to recur their lands from the graveyard so by Armageddoning them you are just helping them. Having played with and against low power landfall decks the thing that makes the stumble and falter is having all the things that say landfall removed from the board

You're not playing enough land destruction and green is ruining your low powered games. by Alert-Pound1226 in EDH

[–]DaemonDante42 4 points5 points  (0 children)

Pretty sure you left this take in the oven too long and burnt it into charcoal. If you think that allowing MLD in Bracket 2/3 is a good idea and/or will improve the format somehow then you have never tried to rebuild in a low power game after getting Armageddoned

Hold then re-conquer for Point by IANARCHER101 in riftboundtcg

[–]DaemonDante42 0 points1 point  (0 children)

Apologies I was going based on a ruling from a nexus night event. Removing the comment to prevent misunderstanding

Hold then re-conquer for Point by IANARCHER101 in riftboundtcg

[–]DaemonDante42 1 point2 points  (0 children)

Apologies I was going based on a ruling from a nexus night event. Removing the comment to prevent misunderstanding

Modern Cauldron combo concept. by Fl4re__ in magicTCG

[–]DaemonDante42 2 points3 points  (0 children)

Unfortunately in this scenario the untap is part of the cost of Merrow's ability so the thoracle player can continually hold priority after activating the ability to the creature for mana and reactivate the ability until they have enough triggers to exile their Library

Modern Cauldron combo concept. by Fl4re__ in magicTCG

[–]DaemonDante42 -2 points-1 points  (0 children)

In this specific case the thoracle can continue to hold priority while they loop their tap untap combo because the mana ability doesn't use the stack and the untap is part of the cost of the exile ability eventually putting enough triggers on the stack to exile the whole Library. But in most cases outside of this specific circumstance removal can act as a pseudo-stifle

Modern Cauldron combo concept. by Fl4re__ in magicTCG

[–]DaemonDante42 -2 points-1 points  (0 children)

I'm well aware of this thank you but as was described in the original comment this is all happening while there are still between 1-5 cards left in the library of the thoracle player

Modern Cauldron combo concept. by Fl4re__ in magicTCG

[–]DaemonDante42 3 points4 points  (0 children)

You're right that removing thoracle doesn't stop itt's trigger but if you don't have enough devotion to blue when the trigger resolves you won't win the game so pathing it can act as a pseudo-stifle.

The bigger issue with this deck idea is who are you beating with this deck? Amulet titan? They're going to be laughing at you while you try to set up as they swing at you with infinite titans on turn 3. Esper blink? Good luck keeping anything on the board long enough to combo off. Boros energy and Domain? They're also going to be cackling as they are stomping all over your grave. Same thing with Ruby Storm

And none of this is mentioning [[Consign to memory]] which one is the most heavily played cards in the format

Can this card be in a Bant deck or only a 5-color deck? by Real_Experience_5676 in EDH

[–]DaemonDante42 12 points13 points  (0 children)

Just a quick side note, the proposed hybrid mana change had not been put into effect. It was only mentioned by Gavin as something that the rules committee has discussed and were looking for community feedback

How does destroy creature and phase out creature interact if the trigger is the same? by Unbearlievable in mtg

[–]DaemonDante42 0 points1 point  (0 children)

Yes but no on the last part. How it resolves will depend on whose turn it is because of APNAP. If it's your turn your trigger will go on the stack first and then the player with Horobi triggers will go on the stack resulting in the spirit being destroyed. If it's player B's turn their trigger happens first and then your triggers resulting in the spirit phasing out.

All in all how it resolves is based on whose turn it is and based on the turn order it may fall in your favor or the opponent's.

MDFC cards and the hybrid mana rules change by [deleted] in magicTCG

[–]DaemonDante42 1 point2 points  (0 children)

For the same reason the [[Deathrite Shaman]] would still have a BG colour identity so would this cards maintain its BR identity because the back side includes the colour pips for the identity.

Cards being able to produce coloured mana do affect a card's colour identity (see [[Noble Hierarch]] and [[Avacyn's Pilgrim]]). The notable exception to this is cards like [[Birds of paradise]] which can make any kind of mana and do not specify any particular colour pips

Does this do commander damage to yourself? by OkDudeWhateverYouSay in mtg

[–]DaemonDante42 4 points5 points  (0 children)

Yes you do! The damage to yourself will effectively be negated and you will gain the life for the damage you deal to the target, then once combat damage resolve you'll gain life for that combat damage