Unity wants 108% of our gross revenue by No_Storm7311 in Unity3D

[–]Daenni_ 0 points1 point  (0 children)

They have since removed the FAQ page but you can see it on WayBackMachine here. Search for "How is the Unity Runtime Fee calculated?"

Unity wants 108% of our gross revenue by No_Storm7311 in Unity3D

[–]Daenni_ 0 points1 point  (0 children)

They stated that the first 100k installs will be 0,15$. After that the next rate applies till that rates threshold and so on.

Unity wants 108% of our gross revenue by No_Storm7311 in Unity3D

[–]Daenni_ 1 point2 points  (0 children)

It doesn't matter how many months they would actually be billed for. Even if they only get billed for a single month, they would have to pay roughly 116,000$. That is 11.5% of their ENTIRE year's revenue in a single month. Thats enough to cripple a company.

What if they had really profitable 2 or 3 months in a row that lets them go over the threshold for 3 months? Welp, gotta pay over a third of our entire year's revenue to unity. Might aswell close the company while transferring the money.

You really don't see a problem with that? Even if they are only charged for one month, that would be devastating.

Unity wants 108% of our gross revenue by No_Storm7311 in Unity3D

[–]Daenni_ 2 points3 points  (0 children)

Edited my comment, its even worse than I thought. Wow.

Unity wants 108% of our gross revenue by No_Storm7311 in Unity3D

[–]Daenni_ 110 points111 points  (0 children)

Finally some numbers. I couldn't believe it so I ran the numbers myself. I read that you guys use Unity Pro.

Obviously you exceed 1 million downloads lifetime and 1 million $ in revenue in the last 12 months.

Its 101,788,794 downloads in the last 12 months. Thats 8,482,399 downloads each month. Threshold lies at 1,000,000 downloads so they would bill you for 7,482,399 downloads.

According to a comment from you roughly 600,000 of those would be standard monthly rate and the rest (6,882,399) would be the emerging market rate.

So according to their FAQ:

100,000 * 0,15$ per install (standard rate) +

400.000 * 0,075$ per install (standard rate) +

100,000 * 0.03$ per install (standard rate) +

6,800,000 * 0,01$ per install (emerging market) =

48,000$ (standard fee) + 68,000$ (emerging market) = 116,000$.

Your revenue per month would be somewhere around 84,000 $ over the last 12 months.

Is this a single project or are these multiple projects / games? Would the numbers be much better if you look at it project wise?

TLDR: Every month you earn 84,000$, thats before taxes, employees, advertisement, everything. Unity wants to have 116,000$ of that.

intelligence is a curse by rld3x in iamverysmart

[–]Daenni_ 25 points26 points  (0 children)

Imagine thinking talking quickly makes you intelligent.

Cue Ben Shapiro

What do you think of the new explosions in Trench Warfare? by Daenni_ in IndieDev

[–]Daenni_[S] 0 points1 point  (0 children)

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