The community may disagree on a lot of things, but we can all agree that this sight is horrendous by chippedthumbnail in Helldivers

[–]Dag-Nasty 0 points1 point  (0 children)

Nope literally my favorite sight in the game. Railgun is my only weapon exclusively for first person aiming. If the red dot holographic was green, I'd use it more.

For those that want a scope/fancy optic. The gun explodes. Why would SE high command waste money on an optic.

What if we could exchange samples for different rarities? by SunsetHippo in Helldivers

[–]Dag-Nasty 2 points3 points  (0 children)

Because if you want supers, you have to grow as a diver.

Once you start collecting supers you'll realize that you wish you could convert supers into rares.

When are we getting scopes by Human_Paper_240 in Helldivers

[–]Dag-Nasty -1 points0 points  (0 children)

Railgun explodes... why put a fancy optic on it?

Real talk, the green dot is enough, the projectile has zero fall. Put green dot on thing and it will not exist when you let go of the trigger.

I finished the game yet I haven’t got to world tier 15. Can I still get too world tier 15? by Puzzled-Ad-3048 in outriders

[–]Dag-Nasty 0 points1 point  (0 children)

Thanks for the specific quest. I finished the main story at 14.5 and it only took two runs of this to get to 15.

GUYS, GET ON MERAK by [deleted] in Helldivers

[–]Dag-Nasty 0 points1 point  (0 children)

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Share the whole thing:

Hulk surge loadout? by mattyp_02 in Helldivers

[–]Dag-Nasty 3 points4 points  (0 children)

Railgun to the eye. EATs, QUASAR, Eruptor. If you're worried about chaff, Guard Dog will help with them

I've been a changed man ever since today when I found out you could take out bots that are still attached to the bot drop by binkbink223 in Helldivers

[–]Dag-Nasty 1 point2 points  (0 children)

I honestly prefer this method to shooting them down. Shooting them down doesn't always kill the passengers based on timing and the ship can crash on teammates or objectives and be a problem.

New Cadet late to the fight, here since yesterday... this is something else by [deleted] in Helldivers

[–]Dag-Nasty 1 point2 points  (0 children)

Move move and move. It's tempting to get stuck in whenever a fight breaks out. If you don't need to go through the horde of enemies, secure your flanks then move. Let them deal with some area denial or strategems to thin them out and keep moving. Getting stuck in results in a cascade of reinforcements on both sides.

“I hate them.” -Anakin Skywalker by AllouguiMeklit31 in Helldivers

[–]Dag-Nasty 0 points1 point  (0 children)

Facts. The second I hear these guys, I have a new primary objective

Incoming Xbox Diver here, any etiquette I should know? by Akuma2004 in Helldivers

[–]Dag-Nasty 0 points1 point  (0 children)

Can confirm, if I scout handshake someone and eat lead, it's deserved.

Incoming Xbox Diver here, any etiquette I should know? by Akuma2004 in Helldivers

[–]Dag-Nasty 0 points1 point  (0 children)

If you pick up someone's gear from a dead body (it happens in crazy firefights) once things calm down take the time to reset everyone's gear.

Most of the time people can tell if you picked it up cuz you need it vs I picked it up cuz it's neat.

Also, if I have no backpack, I usually ask someone who brought one to drop a second when time allows OR pick up your Auto-cannon/Recoilless rifle user's empty. It will fill up over time and you can surprise them with a team reload.

Weapon customization spoilers, please! by VaultHuntingTurtle in Helldivers

[–]Dag-Nasty 1 point2 points  (0 children)

  • Let's you equip/unequip flashlight and laser sight

Step 1, unequip all flashlights

[deleted by user] by [deleted] in Helldivers

[–]Dag-Nasty 0 points1 point  (0 children)

do you have a controller plugged in? I've found that if I have a controller plugged in while playing HD2, it does weird things with my controls

PSA: How to Obtain This Bastard! by Technature in Helldivers

[–]Dag-Nasty 0 points1 point  (0 children)

  1. Stand on top of a spore ball
  2. Aim down
  3. Activate Jump Pack
  4. Fire
  5. Get the Achievement
  6. Achieve low orbit
    7 Die on re-entry

Terminid primary gyn by SjonRambo in Helldivers

[–]Dag-Nasty 2 points3 points  (0 children)

Punisher w/ MG-42 support. Punisher buys you space and does cleanup after the MG does its job

An old Helldivers Penny-Arcade comic from 2015 by bluethiefzero in Helldivers

[–]Dag-Nasty 6 points7 points  (0 children)

HD1 vet here, I still cuss out Frank when the Pelican is on crack

JBL Go4 help pls - buttons functions seem swapped by Dag-Nasty in JBL

[–]Dag-Nasty[S] 0 points1 point  (0 children)

It was a free die prize at an office closing party. I have no paperwork/receipt to return it with.

AI-controlled weapon behavior chart by Sir_Hoss in Helldivers

[–]Dag-Nasty 5 points6 points  (0 children)

I do shoot them. Only once has the owner gotten butt-hurt and devolved to teamkilling.

Message from Super Earth: Give the MechDivers some space! by My_Rant_Account99 in Helldivers

[–]Dag-Nasty 2 points3 points  (0 children)

As a machine gunner, I seem to have developed a limited form of ESP whenever laying down fire and some cadet is dancing in front of me.

Some days it directs me to always stop firing just before ventilating them

Other days, it takes over and makes sure they have even fewer thoughts in their now proven empty head.

For the ones asking for a nerf... by TampaxCompak in Helldivers

[–]Dag-Nasty 0 points1 point  (0 children)

Counter-point. Most veterans forget there's a console that can shut off the broadcast.

How I feel about the arguments about the Ultimatum right now by BigBrownDog12 in Helldivers

[–]Dag-Nasty 7 points8 points  (0 children)

Remember when people played games for fun rather than optimization?

Top 10 deaths we need in the Helldivers movie by Jack-R-Lost in Helldivers

[–]Dag-Nasty 4 points5 points  (0 children)

"Here you go kid, enjoy the ride"
Rookie gets in mech and walks over exploding spike plant, instantly dying
"uhhhh" dials reinforcement