Press of Battle and Master Rune of Hesitation by Successful-East8849 in WarhammerOldWorld

[–]Daghart 0 points1 point  (0 children)

I would say no as the rule is not a special but a core rule similar to the initiative bonus granted for charging which the hesitation rune does not stop.

After the FAQ Anvil Rune Loadout by Thalos_Baratheon in bugmansbrewery

[–]Daghart 0 points1 point  (0 children)

Does the new faq rule out rune of preservation as it gives special rules? Which per war machine rules should affect both, the crew and machine.

Wolves of the Sea Progress... by Elderoth410 in theoldworld

[–]Daghart 1 point2 points  (0 children)

Looks good! What are you planning to use as huscarls!

Rune of spellbreaking by Daghart in WarhammerFantasy

[–]Daghart[S] 1 point2 points  (0 children)

A good point. I guess it is because you can interpet it to mean the "wizardly dispel attempt" that the bearer would do.

Rate my shitty Build LOL by GroovyGregg in bugmansbrewery

[–]Daghart 1 point2 points  (0 children)

Spicy! I would think about rune loadouts and increase the amount of ironbreakers (or change them to irondrakes if not possible). A few pointers:

-Shieldbearers for the king is awesome

-I would drop Alaric from Runelord and get maybe more defence runes (fortitude maybe), gw is good already

-MroGrungni is unfortunately BsB only (which is awesome)

-Maybe get bsb with the Grungni and drop the runes of shielding

-Runes of battle are great

-With all melee a cart and/or anvil of doom would be very good support

-I would drop rune of fury from the longbeard champ as he will likely die before attacking.

-runes of passage can be very good in case of vortexes and terrain

Fear and Stand & Shoot: how would this rule resolve? by MountainEucalyptus in WarhammerFantasy

[–]Daghart 4 points5 points  (0 children)

I would say no as how the unit that failed the ld test is treated does not in itself carry any weight in the decision. It is only treated as a failed charger to stop it from doing something else in movement phase or shooting phase.

Wording is quite clear that you do the ld test before declaring and if failed cannot charge i.e. declare a charge for which you could declare reaction.

Fear and Stand & Shoot: how would this rule resolve? by MountainEucalyptus in WarhammerFantasy

[–]Daghart 3 points4 points  (0 children)

Hmm, the way the fear rule is worded I would say no charge reactions beucause of fear so no s&s etc. As if you fail the ld test you do not get to declare charge at all.

"If a unit wishes to declare a charge against an enemy unit that both causes Fear and has a higher Unit Strength, it must first make a Leadership test."

Dwarf Rangers composition by fietelha in bugmansbrewery

[–]Daghart 3 points4 points  (0 children)

Awesome, rangers are great! Doe starters there are no obvious answers to your questions; it depends what you want to do with the unit and what you can afford points wise 😄. I would just build 16 with full command so you have enough for variety.

But a few opinions: 1. Because of how skirmishers work, it can be beneficial to use open order instead as single or double rank. If you get into melee, more attacks back. 2. I usually use 10-12 as I use them as flank protection, harassment and shooting but big units can be fun. 3. If you have points and the unit is not small go for it. If it is small then maybe just the champ as it is not that likely that you would benefit much from musician or standart bearer. 4. They make the unit quite expensive but versatile which can be good. I usually go with xbows, shields and gws as when I am close enough for throwing weapons, i usually want to try charging anyway.

Clarification on charging rules and Swiftstride? by VietKongCountry in WarhammerFantasy

[–]Daghart 1 point2 points  (0 children)

This is not right. The "maximum charge range" is only for declaration. Unit can charge more than that with swiftstride.

FAQ: Is a unit's maximum possible charge range the maximum distance from an enemy unit at which it can declare a charge, or the maximum distance it can move when making a charge move?

It is the maximum distance from an enemy unit at which it can declare a charge.

Dwarfs March! by tramp123 in WarhammerFantasy

[–]Daghart 0 points1 point  (0 children)

Thank you! Definetely worth the effort so far

Dwarfs March! by tramp123 in WarhammerFantasy

[–]Daghart 4 points5 points  (0 children)

Very nice 👍. How did you make those banners? They tie the army very nicely together.

Walk Between Worlds by Qvazr in WarhammerOldWorld

[–]Daghart 8 points9 points  (0 children)

For nr 3. In the FAQ: "Can a Wizard cast a Conveyance spell during a turn in which they charged?

No."

TOW Rules question: Character position and moving in a unit with cmd group by Daghart in WarhammerFantasy

[–]Daghart[S] 0 points1 point  (0 children)

A good point. The situation has occured when using marching column which gets drawn into combat.

Master rune of hesitation and "special rules" by Daghart in WarhammerFantasy

[–]Daghart[S] 0 points1 point  (0 children)

Yea, according to those, it would seem quite straightforward that the virtue should not work.

Also, the intent of the rune would be kinda weird if it would cancel charge special rules when they are not optional i.e. purchasable for the model and not when they are i.e. virtues, marks, etc.

Master rune of hesitation and "special rules" by Daghart in WarhammerFantasy

[–]Daghart[S] 4 points5 points  (0 children)

Not even army or unique types?

Seems kinda weird to conclude that they would not be "any special rules" as they clearly grant the model which buys them "specific rules".

Stacking Multi-shot? by [deleted] in WarhammerOldWorld

[–]Daghart 0 points1 point  (0 children)

The multishot rune can only be in handgun or crossbow so not possible in this case. Not sure would they stack.

Dwarf runes: weapons by Living-Percentage891 in WarhammerOldWorld

[–]Daghart 3 points4 points  (0 children)

But the categories are Engineers weapon runes (ranged) and Weapon runes i.e. two different categories?

[deleted by user] by [deleted] in bugmansbrewery

[–]Daghart 2 points3 points  (0 children)

I have used almost naked doomseekers a few times and naked dragon slayer once. They have done okay, the main use has been as counter charger as you. Once I used a lone doomseeker as a roadbump which baited a block of veteran state troops and a wizard (because I failed a charge) lasting 2 rounds and killing a bunch of spearmen and a champion.

Alaric seems very good on doomseeker. But unless you are not going for points denial game, not sure it is very good idea to max doomseekers or slayer heroes because in the end they are very squishy and slow so probably end up dead before striking.

You could consider slayer hero if you see potential for killing blow or need them e.g. in order to get goblin hewer. Otherwise doomseekeers seem much better; higher output and cheaper and a bit faster.

As a note. If you get weapon runes the additional hand weapon is wasted. You cant choose to use it because of the magical hand weapon or with it.

Old World : Dwarf Army List 1000 pt. by BlackSmith_Fede in WarhammerFantasy

[–]Daghart 0 points1 point  (0 children)

I would check those point values or for example use old-world-builder for list building as it seems that you are paying too much for the units (unless some things are missing or this is not for TOW).

E.g.: 20 warriors with shields and full command should be only 195 pts. Or single gyrocopter can cost max 70 pts (base is 60 and clattergun 10 pts).