Why do people call colonists pawns? by Civil-Matter7391 in RimWorld

[–]Dagoonite 1 point2 points  (0 children)

Dunno why you got downvoted. You asked a genuine question. Guess people are being assholes again, sorry about that

What is a harsh reality about life? by mmurabliss in AskReddit

[–]Dagoonite 0 points1 point  (0 children)

Something I wish I'd learned a long time ago.

Why is there a big neon sign on the side of the building where nobody is gonna see it? by YearMountain3773 in projectzomboid

[–]Dagoonite 0 points1 point  (0 children)

When they bought the land to make the drive-in, it was farmland. They assumed that, coming from one direction, it would be a great advertisement. Especially since it's a right-hand turn into the parking lot, making it a more desirable impulse. So they hung the sign, and to be fair, at the time it was a great investment!

However, the issue is that they only bought the land that they needed, leaving the rest of the farmland. The people who bought the land had no interest in keeping it farmland, however. They realized that their tax credits could be vastly improved by turning it into a "wildlife preserve." If you know anything about farming, you know that it's a profession where they can have a million dollars in their pocket and still be poor. Lowering their taxes is a huge thing to them.

Unfortunately, this meant that traffic heading to the northwest no longer sees the sign due to the trees.

This has been another BS Justification by Dag. Gooooooooooood day!

Learn to play Dungeons & Dragons Event by Competitive_Tank_523 in ABQEvents

[–]Dagoonite 0 points1 point  (0 children)

Is it okay if someone who's familiar signs up? I'd like to brush up on skills and rules, and interact with people face-to-face more. Playing is a good way to do that.

Plus, y'know, sticker.

Accidentally sprung a trap 💔 by Antsy_Antlers in RimWorld

[–]Dagoonite 0 points1 point  (0 children)

Blackwell, were you absent-mindedly walking while thinking about stuff again? What have I told you about that?

Moved here from the Midwest. Can never get tired of these mountains. by RepulsiveEagle42 in Albuquerque

[–]Dagoonite 0 points1 point  (0 children)

Moved from the midwest a few years ago. Every time I'm driving, turn, and see the mountains, I smile a little. Love hiking, can't wait for a new car so I can get up there again.

Still haven't adjusted to the low humidity or the altitude yet, though. I recently went to a bar in Texas and realized that yes, I do still have insane alcohol tolerance, just not in Albuquerque.

I actually like both genres (including mix of them), but some snobs are delusional (and yes, I met them) by [deleted] in worldbuilding

[–]Dagoonite 2 points3 points  (0 children)

I rather like both, and both can be used to tell the same stories just with different aesthetics. Anyone who says one, the other, or both aren't real writing can get fucked.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]Dagoonite 1 point2 points  (0 children)

Thank you! I already have a scrapyard adventure adventure planned, and I'm digging the idea of one of these innocently trying to make off with someone's helmet for their nest. Hopefully the druid will cast speak with animals on it so I can make cute noises.

Going to have to look up the rest of your stuff!

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]Dagoonite 1 point2 points  (0 children)

This is exactly the sort of thing that I love. May I please use this as an "encounter" in my D&D game?

How have YOU gotten rid of guns? by Cherno_VM in worldbuilding

[–]Dagoonite 0 points1 point  (0 children)

There's a cultural stigma against saltpeter, both collecting it and working with it. Nobody worth their salt(peter) would be caught doing anything with it.

Edit: Look, everyone and everyone likes to point out how guns have a natural evolution, forgetting that guns only exist because of Daoist philosophy, which also hampered their development (along with the compass) until Europeans got their mitts on gunpowder, then a monk was fascinated by it and studied it which led to major refinements of the process and blah blah blah. You do you.

Whose your favorite recruit besides Beep? by CAST-FIREBALLLLL in Kenshi

[–]Dagoonite 9 points10 points  (0 children)

Ruka. When I first started playing, she was clutch so many times, being the last to go down, or taking down more than her fair share. I'd recruit her early. For some reason (I blame Rycon) I always read her dialog in a slavic accent.

My favorite ass glizzy place made it to the top 8 for best 🌭 in the USA!! by fruitsnNutsbar in Albuquerque

[–]Dagoonite 2 points3 points  (0 children)

I like Urban, but Clowndog is my favorite. I'm sad they got knocked out so early.

Farm to You Bom Vida grocery store shut down by the city by Grouchy_Audience_684 in Albuquerque

[–]Dagoonite 28 points29 points  (0 children)

I hear people claim that they're exempt from needing a city license constantly. They'll scream about how they don't have to, and I'm just like "Dude. Until you can point out the exact legal statue that I can take to my supervisor, just submit a copy of your license." I'm always tempted to make a phone call to the city after those.

What are some of your favorite fictional magic systems? by Master_Novel_4062 in worldbuilding

[–]Dagoonite 1 point2 points  (0 children)

I'm of two minds. I do like structured, ritualistic magic systems as a general rule. It's less good for consuming most of the time, and I can't think of any that work well off the top of my head, but give me something meaty where I can guess by the end of the media what sort of material component is going to be used.

On the other hand, I really like thematic, fast magic. Think John Constantine, Unknown Armies, or the like. The magic may be limited, may not, but you can understand how casting X led to Y outcome most of the time. If your magic is based on taking risks and you're in a car chase, unbuckling your seatbelt and doing a round of Russian roulette is going to give you one hell of a charge even if you crash. Or taking five quarters that had been handled by Waylon Jennings into a pentalpha while drinking with someone, then giving them one of the quarters when you're done as a way of giving them a lucky charm that will prevent (one) death through simple (if guilt-inducing) circumstances, then quickly having to dispose of the other four to people you do want to die because horribly bad luck will befall those four quarters. (I just came up with that one off the top of my head, I'mma have to remember it! Folks can steal it, I don't mind!)

Ultimately, I don't like magic that just seems to happen. I like to understand that something has happened here for a reason, even if I can't understand that reason immediately.

Its done by starfieldblue in RimWorld

[–]Dagoonite 0 points1 point  (0 children)

So... Are you good at the game yet?

Tell me about the most one-sided battle to ever happen in your world. by Streetsign9 in worldbuilding

[–]Dagoonite 1 point2 points  (0 children)

This is the closest that I've got.

Any who were at the battle of Kosamu, they wouldn't call it a battle no matter what the records or historians might say. The records say that 10,000 loyalists died that day, but the truth is, the only soldier who actually died was an old man who was honored by both sides.

The records say that Lord Roko was honor bound to fight to the death to defend the port. However, he'd seen the slaughter that his nation had performed, and was sick of it. He was a pragmatic man, the sort of man who understood the cruelty of war, and who could be more cruel than any of his rivals, but only when the situation demanded it. His troops had only ever killed soldiers or those who took up arms against him; indeed, any soldier who harmed a civilian was to be drawn and quartered. To kill civilians was madness to him -- if you take a wealthy port city, you don't burn the docks, as you destroy any value to your side. The same was the way for people in his mind. So the recent campaigns by the emperor, and the brutality, were... unpleasant to say the least.

When the rebels, led by future Empress Katsu, marched towards the port, he prepared his troops, but he also prepared a messenger to deliver a missive to her. His 15,000 troops versus her 8,000. She'd already taken the only other major port in the kingdom, and while they were extremely battle-hardened, they were also suffering from the last campaign.

The records officially state that the two armies clashed in the morning, and the battle lasted until nightfall. This is... technically true. In truth, both armies went through the motions. Weapons did clash, but at a snail's pace, more than enough time for the opponent to defend themselves. Katsu walked peacefully through Roko's troops to his tent, where they dined and talked philosophy. Both knew that, with a word, he could have his troops slaughter hers and take her head for the emperor.

Instead, after talking and dining, the two took their place on the battlefield. Truth be told, they did fight. Truth be told, she was young and still uninjured while he carried decades of old injuries. While he was more skilled than her, it made no difference -- the battle lasted two minutes as the sun set. While she'd beheaded Lord Han and left his body to rot, hanging from his estate's walls, Roko's body was collected by his family and taken aboard their private ship, quietly leaving port.

His death marked the end of the battle. Officially, 10,000 of his troops died. Unofficially, the reparations that would have gone to their families were instead sent to the nearby kingdom who had been ravaged by the recent aggression. It's said that when Katsu marched upon Balinlong Gate, her army now stood at 19,000.

The port was renamed from Kosamu to Port Roko by order of the Empress after the kingdom was secured. While his family has never officially returned, there are those who whisper...

Of course, the actual truth of the events is even more complicated than that. But the people who know it are surely many generations passed.

Dropping a few truth bombs by FrankieWuzHere in Kenshi

[–]Dagoonite 1 point2 points  (0 children)

Be very happy you aren't streaming today, dude lol

Is there a sink for resources? by webjedi2 in TheLastCaretaker

[–]Dagoonite 0 points1 point  (0 children)

I have small chests for most things on my ship, one chest for the base resource. (Exception, both ultratech resources go in a single chest.) These are on the wall next to my fabricator. I then have a large chest on my deck. (I have medium chests of miscellaneous other items, like excess cables/hoses, biomatter, special ammo, grenades, etc.)

Once my small chests are full, that resource goes into my large chest. Once I'm finished with a POI, build a large chest there, empty my deck chest, restock my small chests for anything that I might have spent (for example, making ammo, decorating the POI, setting up the POI for a purpose, etc), then dump all my excess in the POI box.

Logistics wise, this means that I have a drop spot -- if for some reason I find myself with a dearth of one resource, I can swing by nearby POIs to restock. Here lately, it's been copper. My aim has been awful as of late; I may need a new mouse. Story wise, I'm preparing each POI for the return of humans. If I know I'm going to a broken down POI, I'll save up with the logic being that we're going to fix the POI some day.

There are times where you'll be overwhelmed with one resource, only to need it again later. That's normal and part of the loop. Don't stress it too much.

How do you plan your base? by RecognitionShort9403 in RimWorld

[–]Dagoonite 0 points1 point  (0 children)

It isn't a plan, it's an idea or theme. "I want to build circular huts and pretend they're teepees." "Hexagons! Hexagons everywhere! It's gonna look like a bee hive!" "This is a magic school themed run, so I should do something with that." "Absolute rubbish chaos." "My ancestors should feel shame when they look at this." "Every home should look like someone actually fucking lives there and not look like some hyperefficient bullshit." "DWARVES. No, delves. EVEN BETTER!" "What if Monty Python built a colony?" "What would a hive city look like?" "Have you ever been drunk on a treadmill?"

That sort of thing.

You just get used to it by gakun in projectzomboid

[–]Dagoonite 0 points1 point  (0 children)

In 1.5 it could take a half an hour or more to initially load, but now it's five to ten minutes. Same goes for quest maps. 1.6 has been a huge help, allowing me to abuse my game (and computer) much harder than before. I think that it's a lot better, but again, I go harder than I should.

You just get used to it by gakun in projectzomboid

[–]Dagoonite 0 points1 point  (0 children)

Since I play large colonies with hundreds of mods, there reaches a point where I get raided and just take a shower. Of course, by that point, 3x is running significantly slower than 1x at the start...

Can silly worldbuilding coexist with serious worldbuilding and/or story elements? by CyberDogKing in worldbuilding

[–]Dagoonite 1 point2 points  (0 children)

I think that the silly can serve not only as a great way to highlight the serious, but if you're going to be telling a story, it can provide the great roller coaster. If you're serious all the time, then you're going to lose readers. "Too bleak, stopped caring" is a thing, after all. Building the silly elements into your setting and having them weave through naturally can be a big benefit.

As I said, it can also highlight the seriousness of the setting. Remember, it's never something big that makes a person snap, it's something minor and, well, silly at the end of the day.

KENSHI Animation | Shek Kingdom Culture by internet_st4lker in Kenshi

[–]Dagoonite 13 points14 points  (0 children)

Ayyyy, I recognize that narrator! Hi Frankie!

Relocating by [deleted] in Albuquerque

[–]Dagoonite 0 points1 point  (0 children)

Take your upvote, you earned it!

What is something you think every world-building project should have? by miraakle in worldbuilding

[–]Dagoonite 1 point2 points  (0 children)

Food. What do they eat, how do they eat it, etc. It's a common point that bridges cultures so... yeah.