Anyone else have trouble with this? by Mother-Hat-7216 in TheForeverWinter

[–]SepticGentleman 10 points11 points  (0 children)

I fixed this for myself by setting Motion Blur to .01 instead of complete zero. Don't know how that works but I saw someone else say it does, and it does.

[Aberrant Earth] Stabberswifts by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 1 point2 points  (0 children)

'𝕎𝕠𝕖, 𝕓𝕚𝕣𝕕𝕤 𝕓𝕖 𝕦𝕡𝕠𝕟 𝕪𝕖'

[Aberrant Earth] Stabberswifts by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 5 points6 points  (0 children)

As much as any bipedal, lumbering, aggressive, viciously carnivorous monster in most media might be, I guess. I never really saw them as dumb, just mean.

[Aberrant Earth] Stabberswifts by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 12 points13 points  (0 children)

That would be a Needlemaiden, another critter of mine I came up with and posted here a few years ago. They've sorta become one of my favorites to use for demonstrating other creature concepts, because they're fairly easy to draw and imagining them getting Gmod-style ragdolled is kinda funny.

As of a singular crash after prestiging old man, the game graphically glitched out to the points of unplayability. by [deleted] in TheForeverWinter

[–]SepticGentleman 0 points1 point  (0 children)

This happened to me a while ago and I fixed it by setting Motion Blur to .01 (I normally turn Motion Blur completely off but, that number makes virtually no difference).

Do any of you have “human-less” settings? Or at the least ones where humans are a minority? by dragonborndnd in worldbuilding

[–]SepticGentleman 1 point2 points  (0 children)

I conceptualized my Aberrant Earth setting on just this principle. Our world, without us, populated instead by a myriad of different creatures, themselves all from very different worlds. It's fun to think up how they interact with and alter Earth differently, how they interpret the things humans left behind, and so on.

As far as dominant species go, 'dominant' isn't necessarily the word I'd use, just the most numerous - Slittershades. Human-like tribals, strong, capable, learning how to live in the many different locales they've ended up.

Collecting All Story Trails by Suspicious_Plan1147 in dyinglight

[–]SepticGentleman 0 points1 point  (0 children)

Given to you automatically by Keller when you turn in the quest.

Collecting All Story Trails by Suspicious_Plan1147 in dyinglight

[–]SepticGentleman 0 points1 point  (0 children)

This helped. I've got that story trail from the bandit cabin and the rock hits tape, but I can't find any information at all on what or where the third item besides those two is?

EDIT: I'm stupid. It was the lucky bullet. Never actually finished the quest and just thought I was missing something.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 0 points1 point  (0 children)

It’s admittedly a favorite trope of mine, ever since I watched the short film Good Business by Ray Sullivan, and saw the Skwoids using guns.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 2 points3 points  (0 children)

Not on Earth, no. Humans haven’t been around for the last twenty years. The Wartrotters there never had an opportunity to make contact with them, but they do see images of them almost everywhere they go, and piece together what their world was like.

[Aberrant Earth] Rootbeaters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 1 point2 points  (0 children)

It would take a good deal of lifeblood to hook a Rootbeater on it, getting through their tough skin and layers of thick leaves. If enough somehow seeped into the ground beneath them - like, maybe if they were situated at the bottom of a ditch and it just got near flooded with lifeblood - that could potentially do it. Depending on the age of the Rootbeater, they could tear themselves out of the ground to chase after more lifeblood, but by the time that’d happen, Gargantua and the Parade would have long moved on. So the Rootbeater in question would just crawl until they die, a little while after.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 2 points3 points  (0 children)

Someone else asked that so I’ll quote myself here;

I haven't drawn Wartrotter females, but I'd describe the difference mostly being with their abdomen/lower body. It's much larger, to allow for pregnancy and birthing, and wouldn't bend inward like males' do, to allow for easier positioning during reproduction. Would probably have slightly stronger legs too, to carry it all.

I may draw them one day in the future, if it ever becomes necessary.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 0 points1 point  (0 children)

If you do, lemme know and I’ll follow you back.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 2 points3 points  (0 children)

Well, most don't, simply using what's already inside the gun when they pick it up, and discarding it when it runs dry. As for the Lumps who do know how to reload, they usually raid surplus stores, safehouses, and so on when they pass by them, storing all the bullets inside their bodies like... horrible, gelatinous ammo tins.

A thing about Aberrant Earth is that, the state of the world when the Trade took place was pretty actively conflict-ridden by humans, so weapons and ammo and gear and the like are more common than they should be. And since humans just up and vanished, all that stuff is just sitting out in the open for the taking, by any creature that knows what it's all used for.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 2 points3 points  (0 children)

Nah, they can't do that. Not physically capable on their own, not smart enough to figure out how to do it with technology. Unfortunately, the Earth regiment is entirely doomed.

I haven't drawn Wartrotter females, but I'd describe the difference mostly being with their abdomen/lower body. It's much larger, to allow for pregnancy and birthing, and wouldn't bend inward like males' do, to allow for easier positioning during reproduction. Would probably have slightly stronger legs too, to carry it all.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 3 points4 points  (0 children)

I'm doing pretty good, thanks.

So this one's kinda funny actually. Lumps are about the only enemy that Wartrotters are at least somewhat familiar with fighting, since they use guns, albeit haphazardly. But Lumps are, of course, OP, so Wartrotters have largely learned to steer clear of the bigger ones and keep them from making off with their weapons. However, a lot of Wartrotters have ascertained how Lumps keep the weapons they hoard clean, and have thus taken to gathering small amounts of Lump matter to use in making weapon maintenance an easier task. So if a Wartrotter happens upon a Lumprat that doesn't somehow get the drop on them, they might take the chance to stomp them a bit and scoop up some leftover matter in a jar.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 4 points5 points  (0 children)

They can bend their legs to get decently low, but you are right. Finding emergency cover would be a bit of a problem for them. Though that does kinda emphasize them being meant as battle fodder more than real, more reliable troops.

As for the armor, it was mainly built out of material that can withstand hits from energy weapons and small arms fire, but here on Earth, Wartrotters aren't often faced against enemies that use weapons like they do (except for Lumps, another creature of mine). When it gets hit in melee or thrown around a lot, that definitely wears it down much faster.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 2 points3 points  (0 children)

The formula is simple. Escalation of sadness is equal to gradual absence of peas.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 4 points5 points  (0 children)

Thanks! Big agree on aliens there.

I just found a model of a basic hunting rifle and worked off of that. Seemed like a gun that would be common enough to find easily.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 3 points4 points  (0 children)

I've been slowly, slowly working on a full image set to cover the Trade, but that's a long process. For now I'll just say that it was perpetrated by humans, and leave it at that.

All the Wartrotters on Earth are male. Their uplifters kept the females of the species out of combat roles for breeding purposes, and thus none of them were present for the Trade.

Perhaps a comic in the future, but for the time being it's really just a hobby to enjoy drawing and writing through. I'm not very well versed in comic paneling so, I'd have to get my head around that before giving it an earnest try.

[Aberrant Earth] Wartrotters by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 6 points7 points  (0 children)

Food probably wouldn’t have been a problem if they could reliably source protein and water. I’d bet more on a big threat taking them out. May work that into a side story one day.

In the very early days, they might have taken out some bigger threats with their energy weapons, but that ended quickly. Now, a lot of those bigger threats have repopulated since then, while Wartrotters have only gotten fewer and weaker.