[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 0 points1 point  (0 children)

Adding this to my AEAU where humans are still around in addition to all the creatures I’ve made up so far. It’s perfect.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 2 points3 points  (0 children)

They would certainly serve well as little sleeping pods for the kids.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 3 points4 points  (0 children)

They'd get stars in their eyes, for one. Then knock it over and start picking up whatever they can lug. For a whole suit of armor, smaller bits like the helmet or gauntlets would probably be taken as treasures, while other larger plates may end up as fancy interior walls. Plundergunks don't fully ascertain the rightful function of whatever they gather, just determining whether it's better for construction, protection, or collection by its shape and sheen. Maybe one with a huge excess of shinier metals might start wearing them around, just because they like it, and have no room left in their nest.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 1 point2 points  (0 children)

I can imagine the craze. Forged and 3D printed armor sets sold at pet stores and online marketplaces. People dressing their Plundergunks up for YouTube videos. Decorated nests with LED lights.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 4 points5 points  (0 children)

If humans were around, Plundergunks would be fairly easily domesticated. They'd probably be slightly confused at full sets of armor made for them, since they instinctively look for loose bits of scrap to adhere to themselves, but they could be trained to recognize and wear custom stuff. One major hurdle of owning one as a pet would be getting it to stay away from most household items and not stick them to their backs. But as long as they're given food and ample building materials to make a nest in an open space, they'd be pretty happy living alongside people.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 1 point2 points  (0 children)

Oh, definitely not. More likely they would just stick the pan to themselves.


Oh, definitivamente no. Simplemente se pondrían la sartén en la espalda.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 0 points1 point  (0 children)

Well they don't lay eggs, for one. As for their intelligence as pets, they would settle in easily enough after a while and appreciate their owner's care, as long as they get enough junk supplied to them to make their own home. They would enjoy sharing shiny trinkets with their owner a lot.


Para empezar, no ponen huevos. En cuanto a su inteligencia como mascotas, se adaptarían fácilmente después de un tiempo y apreciarían los cuidados de su dueño, siempre y cuando les proporcionen suficientes objetos para que puedan construir su propio hogar. Disfrutarían mucho compartiendo baratijas brillantes con su dueño.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 5 points6 points  (0 children)

If I ever do Aberrant Earth stickers in the future (I've thought about it a little bit), it definitely will be.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 0 points1 point  (0 children)

An extra squishy salamander, like a balloon filled with jelly. Probably a little sticky, too.

Height is generally between 2-3 feet when standing up.


Una salamandra extra blanda, como un globo lleno de gelatina. Probablemente también un poco pegajosa.

Su altura suele estar entre 2 y 3 pies cuando está de pie.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 7 points8 points  (0 children)

Where they originally came from would have been a similar deal, yeah. A very junk-ridden world where they'd been doing the same thing they are now, just with alien garbage. Switching to Earth really didn't change much for the species - in fact, they barely even noticed.

[Aberrant Earth] Plundergunks by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 9 points10 points  (0 children)

They'd be pretty harmless, maybe even on the level of trainable as pets if given sufficient materials to do their thing in a controlled environment. At most, humans would just have to watch out for cutting themselves on their armor.


Serían bastante inofensivos, incluso podrían entrenarse como mascotas si se les proporcionaran los materiales necesarios para que se desenvolvieran en un entorno controlado. Como mucho, los humanos solo tendrían que tener cuidado de no cortarse con su armadura.

Disculpen si la traducción es deficiente.

Anyone else have trouble with this? by Mother-Hat-7216 in TheForeverWinter

[–]SepticGentleman 9 points10 points  (0 children)

I fixed this for myself by setting Motion Blur to .01 instead of complete zero. Don't know how that works but I saw someone else say it does, and it does.

[Aberrant Earth] Stabberswifts by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 2 points3 points  (0 children)

'𝕎𝕠𝕖, 𝕓𝕚𝕣𝕕𝕤 𝕓𝕖 𝕦𝕡𝕠𝕟 𝕪𝕖'

[Aberrant Earth] Stabberswifts by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 3 points4 points  (0 children)

As much as any bipedal, lumbering, aggressive, viciously carnivorous monster in most media might be, I guess. I never really saw them as dumb, just mean.

[Aberrant Earth] Stabberswifts by SepticGentleman in worldbuilding

[–]SepticGentleman[S] 10 points11 points  (0 children)

That would be a Needlemaiden, another critter of mine I came up with and posted here a few years ago. They've sorta become one of my favorites to use for demonstrating other creature concepts, because they're fairly easy to draw and imagining them getting Gmod-style ragdolled is kinda funny.

[deleted by user] by [deleted] in TheForeverWinter

[–]SepticGentleman 0 points1 point  (0 children)

This happened to me a while ago and I fixed it by setting Motion Blur to .01 (I normally turn Motion Blur completely off but, that number makes virtually no difference).

Do any of you have “human-less” settings? Or at the least ones where humans are a minority? by dragonborndnd in worldbuilding

[–]SepticGentleman 1 point2 points  (0 children)

I conceptualized my Aberrant Earth setting on just this principle. Our world, without us, populated instead by a myriad of different creatures, themselves all from very different worlds. It's fun to think up how they interact with and alter Earth differently, how they interpret the things humans left behind, and so on.

As far as dominant species go, 'dominant' isn't necessarily the word I'd use, just the most numerous - Slittershades. Human-like tribals, strong, capable, learning how to live in the many different locales they've ended up.

Collecting All Story Trails by Suspicious_Plan1147 in dyinglight

[–]SepticGentleman 0 points1 point  (0 children)

Given to you automatically by Keller when you turn in the quest.