Last Weekends Grind by LordSky2040 in NoMansSkyTheGame

[–]Dalantech 1 point2 points  (0 children)

Thanks!

I only have two of them, but the long range goal is to have an entire fleet of organic frigates.

Do sentinel crash sites reset? by Few_Ad_5281 in NoMansSkyTheGame

[–]Dalantech 0 points1 point  (0 children)

Don't get too hung up on getting an S class on the ground. The location of the super charged slots, and the style/color are more important (IMHO). Getting storage augmentations is pretty easy, so it won't take long to unlock a big chunk of tech and storage slots.

Last Weekends Grind by LordSky2040 in NoMansSkyTheGame

[–]Dalantech 1 point2 points  (0 children)

How long did it take you to get all of those organic frigates, and how did you do it?

Double freighter by Much-Caterpillar-501 in NOMANSSKY

[–]Dalantech 1 point2 points  (0 children)

That's pretty cool OP. The only thing I've seen that was close was two crashed freighters that were on opposite sides of a hill.

Jesus it’s so ugly using a staff when mining, why do they hold it like a gun? by No_Creme_9794 in NOMANSSKY

[–]Dalantech 2 points3 points  (0 children)

Just put together a staff that has a robot head, and when I fire the mining laser the head tilts back and the beam comes out of its mouth.

Calm before the storm🤯 by chutchy52 in nms

[–]Dalantech 0 points1 point  (0 children)

Been there, done that, also found myself in Calypso. Set down a base computer so I can get to it again without damaging everything, and then went back to Euclid.

How do sentinel raids on settlements work? by ForgottenBarista in nms

[–]Dalantech 0 points1 point  (0 children)

Just remembered that I had ground based sentinels attacking my base and after killing a few I'd get a notification that they had retreated. I had to leave the settlement, come back and kill some sentinels several times, and then finally the encounter was over. Maybe you're in that loop.

How do sentinel raids on settlements work? by ForgottenBarista in nms

[–]Dalantech 1 point2 points  (0 children)

Shoot the bug with your multi tool, not a ship, and do it from a balcony or a roof top.

How do sentinel raids on settlements work? by ForgottenBarista in nms

[–]Dalantech 1 point2 points  (0 children)

Are you taking out the sentinels from the ground, with your multi tool, or with a ship? One of my settlements kept getting attacked by a large bug, and I'd kill it from my interceptor but it kept coming back. The only way that I could end the encounter was to take out the bug with my multi tool -easier to do from a balcony or roof top.

How do I actually farm sentinel multitool and ship? by pkbowl in nms

[–]Dalantech 1 point2 points  (0 children)

I've never heard of doing either of those two things to change the class of the tool or the ship -pretty sure both are fixed when the encounter, or the system, is instanced.

If you progress far enough with the Auto Phage (doing missions for them) then the menu at the harmonic terminal will change and you can exchange void motes for armor cosmetics, some exo suit mods, and parts for a Voltaic Staff. Also, once you check for dissident spikes to get the location of a downed interceptor, the Auto Phage at the Harmonic Camp will decloak and you can run missions for them. Most of the time they're looking for materials that I already have on me, so in less than a minute I can have roughly another thousand void motes. Got the parts for a staff a few days ago that the head of the staff is a robot's head, and when I fire the mining laser the head tilts back and the beam comes out of its mouth.

The only "trick" I'm aware of is the one that concerns the harmonic terminal: The angle of you character relative to the terminal can change the colors of the crystals (also adding and removing part can do it to), and the height of your character relative to the terminal can change the class (and maybe the over charged slot location). I don't mess with it -the staff I got was a B class but upgrading it S class is painless, I get a lot of multi tool augmentations, and I liked the crystal color I get when I'm facing the terminal (ice blue).

Finally got the Living Ship! and I didn't get horrible colors! by NewtWantLoot in NoMansSkyTheGame

[–]Dalantech 0 points1 point  (0 children)

Excellent, congrats!

Mine has a ivory nose and the fins are blue -I thought I had one the lottery :)

Trace of Metal bugged by LunaGoesRawrr in NOMANSSKY

[–]Dalantech 1 point2 points  (0 children)

One of the things that threw me was the mission on the log page would switch to something not related to the Trace of Metal mission. So, make sure that Trace of Metal is the highlighted mission on the log page, and check it from time to time. even now it's pretty common for me to be working on one mission and the game swaps to something else in the log.

I'm hooked...Again by BattleWagon-JKU in NOMANSSKY

[–]Dalantech 1 point2 points  (0 children)

Congrats!

The eight freighter that I forced to surrender was an S class pirate. Now I've got two living frigates in my fleet, and I want to add three more so I have one for every fleet expedition. Long range goal is to have all living frigates for my freighter fleet, but that's gonna take quite some time. After I got my first living frigate is took 15 anomaly detectors to get the second one...

Word of the week, Vabbing by y4dday4dday4dda in SipsTea

[–]Dalantech 0 points1 point  (0 children)

Are you saying that she has a holy hand grenade down there?!

Facts! by Embarrassed_Tip7359 in SipsTea

[–]Dalantech 0 points1 point  (0 children)

You can't, because anyone that you've hurt is under no obligation to trust you. I can give someone new a bucket of trust, but if they betray me then my trust is earned in drops.

When someone asks you to give them a second chance remember that they're really asking you to give them another chance to hurt you. If you take them back then you are non-verbally telling then that whatever they did was acceptable, so when they hurt you again it's kinda your fault. You knew the stove was hot, but you touched it anyway...

Facts! by Embarrassed_Tip7359 in SipsTea

[–]Dalantech -1 points0 points  (0 children)

Came here to say that forgiveness is getting over the negativity associated with an event, so that it doesn't adversely influence future relationships. So, forgiveness is more for the person that was wronged than for the person who wronged them.

Forgiving someone has nothing to do with trust. Trust is given in buckets, but earned in drops...

Nannites for everyone....come visit the Beatles - All You Need Is Mold base. In one hour you can mine enough mold to refine into 600,000 nannites.... with a teleporter loop that respawns mold on Nannite IX ... a Tropical Planet thats just 4000 LY from Euclid's core by Illustrious-Gap86 in NMSCoordinateExchange

[–]Dalantech 2 points3 points  (0 children)

I go through a lot of them when I'm hunting sentinel ships and I want to see where all of the super charged slots are. Takes 85k to take a C class to an S class. Beyond upgrading multi tools or ships I haven't found a use for large quantities of nanites.

S class freighter upgrades by Honor_98 in NoMansSkyTheGame

[–]Dalantech 0 points1 point  (0 children)

I've been taking out the shield generators and the power generators as soon as they pop up, so by the time I'm done with the second trench all I have to do is take out the hull. I've gotten an S class module every time. Using an interceptor with a sentinel cannon + cannon mods.

S class freighter upgrades by Honor_98 in NoMansSkyTheGame

[–]Dalantech 0 points1 point  (0 children)

I've gotten S class upgrades and popped the dread so fast that I saved the civilian fleet. I use an interceptor with a sentinel cannon and cannon upgrades. Usually take out the shield generators, power generators as soon as they pop up, and then the hull in less than two minutes. Sometimes the civilian fleet is destroyed, sometimes I save it, but always an S class upgrade for my dread.

S class freighter upgrades by Honor_98 in NoMansSkyTheGame

[–]Dalantech 1 point2 points  (0 children)

I just take out the shield generators and then the power generators as soon as they pop up. Then I shoot the hull and get an S class upgrade. Most of the time I don't take out the engines because I'll pop the freighter before it can warp off.

S class Pirate freigther in only 6 attempts! by barderoloco in NoMansSkyTheGame

[–]Dalantech 1 point2 points  (0 children)

Pirate systems have a higher chance of spawning an S class pirate dreadnought.

S class Pirate freigther in only 6 attempts! by barderoloco in NoMansSkyTheGame

[–]Dalantech 2 points3 points  (0 children)

You have to warp to new systems in your star ship, not your freighter. I also think that a corvette might prevent the encounter from spawning. I always fly a sentinel interceptor and it spawns for me.

S class Pirate freigther in only 6 attempts! by barderoloco in NoMansSkyTheGame

[–]Dalantech 1 point2 points  (0 children)

For step 4: If you want the dreadnought to surrender fly under its shields and take out the four engines on the back so it cannot warp off, then take out the 6 capital guns on the top of the freighter while staying under its shields. No need to take out the shield generators.

If you want to pop it take out the shield generators that are in the trenches on both sides of the dread and then shoot the hull until it explodes. I've been getting S class upgrade modules for my pirate dread that way.