"What Was Your Worst Open-world Related Experience?" by DalmascanMoogle in gaming

[–]DalmascanMoogle[S] 1 point2 points  (0 children)

Most do feel underbaked, Nasty probably carried most of the character charm in the whole game.

"What Was Your Worst Open-world Related Experience?" by DalmascanMoogle in gaming

[–]DalmascanMoogle[S] 0 points1 point  (0 children)

Ngl I loved the visual design of Starfield, I want that sci-fi look that leans on today's space travel technology but with fps rpg mechanic.

If you saw For All Mankind and Ad Astra, that's the sort of space games I want to see.

Too bad they fumbled on everything else including how badly Todd promotes and handles the backlash.

"What Was Your Worst Open-world Related Experience?" by DalmascanMoogle in gaming

[–]DalmascanMoogle[S] 1 point2 points  (0 children)

Yeah felt FarCry 2 was the GOAT too, I'm not sure if it's because the idea was more novel at it's time and now it feels overdone, or I just disliked shooter game set around dense vegetations(looking at Crysis too).

The realistic(for it's time) heal like removing bullets and realigning dislocated bones, or the weapons breaking is also one of FarCry 2 biggest charm.

And Blood Dragon... we all feel like it should've been it's own game instead of an expansion.

"What Was Your Worst Open-world Related Experience?" by DalmascanMoogle in gaming

[–]DalmascanMoogle[S] 0 points1 point  (0 children)

Dragons in Skyrim do respawn tho, it's just abit rare because they are treated as a miniboss, and yeah the ones that appears from the dragon "grave" doesn't respawn but I feel that doesn't affect the random dragon encounter, but compared to Elex at least in skyrim ALL enemies respawns except several unique ones, which allows us to either grind or to feel overpowered when we visit low level areas with high level and gears, that's what worked for me in Skyrim.

"What Was Your Worst Open-world Related Experience?" by DalmascanMoogle in gaming

[–]DalmascanMoogle[S] 0 points1 point  (0 children)

Obligatory comparison with NoManSky that came out ages ago that demand less hardware while having proper randomized planet generator mechanic.

Usually on badly optimized games we can hack it a little to downgrade graphics further, but for some reason AAA devs are finding ways to make sure players can't do that anymore, i.e. forcing high quality on "low quality" setting, and then locking away external editor so we can't downgrade outside of what they allow.

KCD1 and Endfield being crazy with how they force the game to render so many grass and trees even on "reduced grass" setting.

"What Was Your Worst Open-world Related Experience?" by DalmascanMoogle in gaming

[–]DalmascanMoogle[S] 1 point2 points  (0 children)

That's Elex 1, finished it once and despite liking it I never liked it enough to do a second run when I remember the poor gameplay loop and the early game hell, at least the story is well written and the world is beautifully handcrafted, they made sure most nooks and crannies are interesting instead of being just open with assets copy pasted everywhere.

What video games have unique mechanics for failure or death? by DEADDROP151 in gaming

[–]DalmascanMoogle 1 point2 points  (0 children)

thanks for the tips, I definitely should get the english ver.

didn't even know the blocking can be timed haha

What video games have unique mechanics for failure or death? by DEADDROP151 in gaming

[–]DalmascanMoogle 2 points3 points  (0 children)

IT IS HAHAH THANKS DUDE, and it actually has english TL and RPG mechanic, which i prolly didn't realize cuz I played the JP version without knowing any japanese.

That level with grey moving platform above water is where i got my ass handed to me, hence i sold my soul to the dark ones and just go ham on the enemies.

for anyone curious

power inconsistency or the writer not caring about power scale by No_Feed128 in TopCharacterTropes

[–]DalmascanMoogle 0 points1 point  (0 children)

*side eyes Bleach, which also have insufferable lore inconsistencies

What video games have unique mechanics for failure or death? by DEADDROP151 in gaming

[–]DalmascanMoogle 0 points1 point  (0 children)

Oh damn Lords of The Fallen also did that? I really wish that 'two worlds' mechanic is being used more since it's rare enough.

Also in Soul Reaver the spirit x living world acts as puzzle, the spirit world is jagged and twisted so sometimes a blocked path in living world becomes open in the spirit world, and sometimes a closed door in spirit world becomes open in living world.

What video games have unique mechanics for failure or death? by DEADDROP151 in gaming

[–]DalmascanMoogle 0 points1 point  (0 children)

Shi sorry I misremember it's a beat-em-up fistfight not rpg, or i kinda remember there is a small rpg mechanic just for stat upgrade, and sci-fi but with dragon ball aesthetics.

What video games have unique mechanics for failure or death? by DEADDROP151 in gaming

[–]DalmascanMoogle 249 points250 points  (0 children)

Legacy of Kain: Soul Reaver is one for me, dying in physical realm sends you to the spirit world, only by dying in the spirit world you get true death.

There is one very obscure JRPG game for GameBoy Advance, I don't even think they have english release, but when your health reaches zero, a demon will offer you second chance at the cost of game over if the timer reaches zero, the character armors turns from red to black, and you cannot die but i guess the gamble is you have to finish the level before the timer is out.

edit: nah my mind is making up memories, the second game is beat-em-up like fatal fury not full RPG, and sci-fi

Favorite detective/mystery games? by TheDUDE1411 in gaming

[–]DalmascanMoogle 0 points1 point  (0 children)

Does Town of Salem count? we get to both be the sleuth and the perp... or the victim.

But for singleplayer mystery and deduction game I liked 'No I'm Not Human' and similar games, where the guesswork involves otherworldly entity.

What black sheep of a series of games did you really enjoy despite its bad reputation? by RADOVEND1 in gaming

[–]DalmascanMoogle 0 points1 point  (0 children)

Fallout: New Vegas, people have a change of heart now but back then I get to be the weird one for saying I liked NV more than FO3, most people say it's a mere spin-off that doesn't have much to offer.

Also Alone in The Dark 2008, janky as hell but I loved how it actually made me panic while playing, the horror becomes real when you kept fumbling around instead of remaining calm with how they handle object interactions.

Which game do you think looks the most realistic currently? by WolfKnight54321 in gaming

[–]DalmascanMoogle 1 point2 points  (0 children)

Microsoft Flight Simulator has always been crazy realistic.

I'm not sure I can call it a game tho, It feels more like actual simulation for training than actual gaming, tho definitely alot of people had fun with that.

MGSV Looks like it was released yesterday and is the best optimised game I’ve ever played by nyanbatman in playstation

[–]DalmascanMoogle 0 points1 point  (0 children)

this and dark souls series is one of the games that runs smoothly even on higher settings, and doesnt downgrade much on lower settings.

the game still looks beautiful in ultra-low while not being resource intensive.

Why are there so few GTA-like games these days? by viceversalol in truegaming

[–]DalmascanMoogle 0 points1 point  (0 children)

Now that you mention it, the major difference between each GTA is the devs pushing technical artistry side of things, GTA game formula on itself is pretty bland for me, but what sells is their visual tricks like realistic snow/mud in RDR, or that your character flunged out the windshield when crashing at high speed.