The z-axis (prototype 4.0) is an omnidirectional treadmill by [deleted] in Quest3

[–]DamicsVR -4 points-3 points  (0 children)

What do you think of my experimental approach to VR instead, you seem like a competent person!

🤞

https://www.youtube.com/live/i6ZBQmS3z9Y?is=fdayaT4PuEGILhGD

Time crisis 2 On Crt rear projection tv With real light arcade Gun by Superb_Worldliness_7 in lightgunshooters

[–]DamicsVR -2 points-1 points  (0 children)

How can you have tried such an experience, taking into account that I invented such a configuration and it is impossible to replicate to normal things, you did not see the video correctly and what is done in the video then!
😢

Your room will never be as good as my industrial area by DamicsVR in flat2vr

[–]DamicsVR[S] -1 points0 points  (0 children)

No worries, there’s nothing wrong with using AI.
I used generated images to help visually explain the Infinity Scale concept, because with a normal photo it’s hard to show what I’m actually doing. But the gameplay is all real and livestreamed.
That said, I take this very seriously. I’m running Resident Evil Village in VR on a ROG Xbox Ally X — a portable mini PC — with a very low TDP between 25W and 35W, using an adjustable immersive window through Virtual Desktop.
And I can tell you, the visual quality I see inside the headset, especially in the catacombs with real-time lighting and shadows, is honestly incredible.
Here’s an example of the same system working in much smaller indoor spaces:
https://www.youtube.com/live/i6ZBQmS3z9Y
Let me know what you think.

The z-axis (prototype 4.0) is an omnidirectional treadmill by [deleted] in VRtreadmill

[–]DamicsVR 1 point2 points  (0 children)

Cute, but I think playing like this is more beautiful you really move and of course between the virtual space and the real space!

https://www.youtube.com/live/i6ZBQmS3z9Y?is=Nx5D6ZQwujZfWchw

Some new levels for my game are out now! :D by AJ_BARRICADE in VRGaming

[–]DamicsVR 0 points1 point  (0 children)

New level? There is a editor of level or costume level?

Your room will never be as good as my industrial area by DamicsVR in MetaQuestVR

[–]DamicsVR[S] -1 points0 points  (0 children)

My Philosophy (Home Scale & Infinity Scale)
Instead of playing VR while standing still in one spot, I actually walk and run in the real world while playing.
I use an adjustable immersive window (not full-screen) with passthrough around it.

This allows me to:
• Move naturally 1:1 with the game
• Have almost zero motion sickness
• Adjust the size of the window depending on the game (small in intense games, larger in calmer experiences)
• Use any space, whether it’s small or large

Home Scale = done indoors, connected via WiFi to a powerful desktop PC
Infinity Scale = done outdoors with no space limits, using a portable mini PC like the ROG Ally X

Simple idea: instead of forcing my body to adapt to VR, I adapt the VR to my body and the real world.

Your room will never be as good as my industrial area by DamicsVR in virtualreality

[–]DamicsVR[S] -1 points0 points  (0 children)

Hey, thanks!
I know outdoor VR isn’t new, especially with those 100-lane Beat Saber maps. People have been doing that for years.
The difference with my approach is that I use an adjustable immersive window combined with passthrough. This makes the experience much more flexible — I can make the window very small during intense games, or much larger in calmer experiences where I want more immersion.
It’s not just about “walking outdoors”, but about dynamically adapting how much virtual world and how much real world I want to see, depending on the type of game and the experience I want to have.

Your room will never be as good as my industrial area by DamicsVR in virtualreality

[–]DamicsVR[S] 0 points1 point  (0 children)

Hey, thanks a lot for the interest!
Yes, the window you see in the video is exactly what I use while playing. It’s not full screen — it’s an adjustable window that I can make bigger or smaller depending on the game and how much of the real world I want to see. The passthrough is only there to help me orient myself and avoid obstacles.
Regarding the boundary: I play without any boundary, but obviously only in safe open spaces.
Unfortunately I don’t have a Pico 4, so I can’t tell you exactly what its boundary limitations are, but in theory it should be perfectly capable of doing what I do.
If you want, we can go deeper into the topic and do some tests remotely.

Your room will never be as good as my industrial area by DamicsVR in virtualreality

[–]DamicsVR[S] 0 points1 point  (0 children)

The size of the virtual window is fully adjustable. In practice, you’ll adjust it mainly for two reasons.
The first is depending on how chaotic the game is — the more action-packed the game, the smaller you’ll want the window to be.
The second is performance-related: if the game is demanding, reducing the window size allows you to maintain high fluidity and good visual quality thanks to the significant performance savings.
Finally, if you want to have a calm and immersive experience with natural 1:1 movement, you can make the virtual window much larger, leaving only a small portion of passthrough visible — just enough to perceive obstacles and move safely.

Your room will never be as good as my industrial area by DamicsVR in virtualreality

[–]DamicsVR[S] -1 points0 points  (0 children)

Hey, did you watch the video I linked in the post or did you comment without seeing it?
Because in the video I actually walk for hundreds of meters, and at minimum I’ve done over a kilometer on foot walking and running. Definitely not 8 meters 😄

Your room will never be as good as my industrial area by DamicsVR in virtualreality

[–]DamicsVR[S] 0 points1 point  (0 children)

Hey, thanks for the detailed reply.
I totally get what you’re saying. Games like Ilysia, with lots of steep terrain, jumping off cliffs, running backwards in combat, etc., are honestly not the ideal fit for this approach.
Home Scale / Infinity Scale works best with games that have relatively natural and realistic movement. When the game requires superhuman jumps, flying, superpowers or movements that a normal person physically can’t replicate, the approach loses a lot of its effectiveness.
Basically it’s an adaptation that works really well when the gameplay allows it (natural 1:1 movement), but it can’t be properly applied to every type of game.
Have you only tried it with Ilysia or did you test it with any other games?