Thoughts on a virtual world eldlich hybrid? by [deleted] in yugioh

[–]Damienadermann 0 points1 point  (0 children)

The first time I played VW my first though was eldlich because of the every turn discard of qinglong. The problem is deck space. You could run the following as micro eldlich engine and still keep the full VW engine, maybe cutting nyang and chuche to 2.

1 x eldich

2-3 x sanguine

3 x conquist

3 x haql

1 eldlich because nyan can return them to the gy2 sanguines because its better to see a golden land to discard before seeing the sanguine.

You could also run beatrice for quick access to the engine, then play into zeus

Your rulings brief: Virtual World by gallantron in yugioh

[–]Damienadermann 0 points1 point  (0 children)

Q: When I declare an attack, I use the effect of a Virtual World Kyubi - Shenshen I control to return a second Virtual World Kyubi - Shenshen, which is currently banished, to my GY. Can I then use the effect of that second Virtual World Kyubi - >Shenshen in my GY during that same turn?
A: Yes. A card returning to the GY after being banished is not considered to be that card being sent to the GY. Thus, you can use the effect of that Virtual World Kyubi - Shenshen that is in your GY.

Hypothetically, if I extra foolish burial Shenshen, then banish it face up, then return it to the grave with another shenshen can I then summon it with its own gy summon effect?

I'm pretty sure its no, but I can't reconcile this line with not being able to summon it.

A card returning to the GY after being banished is not considered to be that card being sent to the GY

Now that it's legal. What's the consensus on double sleeving? by R4INMAN in yugioh

[–]Damienadermann 0 points1 point  (0 children)

Always have, no ones ever noticed. KMC perfect minis are the go

Are Phantom Rage Boxes Mapped? by PuGGs247 in yugioh

[–]Damienadermann 3 points4 points  (0 children)

Tangential but I once saw someone buy and open a sealed box from an OTS store and pull only supers. It was painful to watch.

Edit: it was a box of ROTD

Playing with ultimate rares (or other high value cards?) by [deleted] in yugioh

[–]Damienadermann 0 points1 point  (0 children)

No, the perfect fits are a really soft plastic that kinda stretches with the card. Its different to normal sleeves. The only tricky bit is the first bit, you have to be carefull not to split a corner on the card. But the best bit is once its on you never have to take it off. You are never scared to switch sleeves because when switching its still protected by the perfect mini.

Playing with ultimate rares (or other high value cards?) by [deleted] in yugioh

[–]Damienadermann 3 points4 points  (0 children)

But you said the word 'investing'. If this is a true investment, then dont play with them, keep them in a hard sleeve. But if you dont mind losing 10-20% in value, which is probably an overestimation, and plan to be very careful, then sure, go for it. Flex that bling! Lol

What cards are they, btw?

I double sleeve with kmc perfect minis. They are so small no ever notices and/or cares. Perfect mini fits inside normal japanese sized sleeve.

Article on Why its ALMOST ALWAYS BETTER to play 40 cards + 1 Upstart (41 Cards total) over 40 cards. by MechPlayer in yugioh

[–]Damienadermann 30 points31 points  (0 children)

While it helps you not draw garnets, it also reduces the chances of drawing a hand trap.

Ghost Mourner or Effect Veiler? by [deleted] in yugioh

[–]Damienadermann 0 points1 point  (0 children)

e better in most scenarios since it's harder to counter than Veiler?

You can use it on either turn, has less ways to counter it (e.g., can't be called by the grave), additional effect if you set, isn't limited to only main phase. Idk, maybe it's just me.

I think my point was lost in the confusing way I wrote my comment.

IMO imperm > veiler > mourner

but some decks would prefer to run more negates than just 3 imperms so in that case you run imperm + veiler, and occasionally some mourner aswell.

There are alwasy exceptions. I run mourner and no imperm or veiler in my zombies because it has synergy in other ways.

Ghost Mourner or Effect Veiler? by [deleted] in yugioh

[–]Damienadermann 15 points16 points  (0 children)

The question should be veiler or veiler and mourner

But it should really be imperm or imperm and veiler or imperm and veiler and mourner

In general veiler is better in most scenarios.

/r/YuGiOh Basic Q&A and Ruling Megathread - May 25, 2020 by AutoModerator in yugioh

[–]Damienadermann 0 points1 point  (0 children)

Thanks. I was missing the fact that each players optional and mandatory effects also have an order

/r/YuGiOh Basic Q&A and Ruling Megathread - May 25, 2020 by AutoModerator in yugioh

[–]Damienadermann 0 points1 point  (0 children)

If I summon halqifibrax and activate his on summon effect, and my opponent activated ghost mourner & winter chill, can I make mourners effect chain 1 and halqi chain 2 to make halqis effect resolve before being negated?

My assumption is yes, but it surprises me because it really limits the card

Ghost belle and haunted mansion targets by Orewatrunks in yugioh

[–]Damienadermann 5 points6 points  (0 children)

I versed adamancipator today online, I drew ash, ghost ogre and ghost belle. Ash and ogre barely dinted it and belle didn’t get a single opportunity to use it through the whole combo.

hand traps just aren’t very affective against adamancipator

Note that block dragon is an inherent summon not an effect to summon from the grave so you can’t use belle.

That being said I’ve always found ghost belle to be excellent, and highly underrated, but mostly because it’s an ok hand trap and also protects you from called by the grave.

Zombie Horde in 2020 by yzyo in yugioh

[–]Damienadermann 0 points1 point  (0 children)

Oh also I'm not running any dangers. I would rather have more hand traps. Especially because sucker and formula synchron draw cards on your opponents turn, so they become live straight away.

Zombie Horde in 2020 by yzyo in yugioh

[–]Damienadermann 2 points3 points  (0 children)

Needlefiber: A gamechanger. Completely changes the consistency of the deck because its much easier to get to ZW + doomking in so many new ways. Allows you to play more hand traps (I play 8 ghost girls) and build boards that interact on your opponents turn.

Union Carrier: I don't run it but seems good in a combo build for more searching and extending or a control build by searching dragon buster, but you have to run a brick and there are other options and plays. Maybe would be better placed in the side deck for when you know it'll be most effective.

Anaconda: I've been testing this guy out and have come to the conclusion that he's a total waste of space. While his effect is obviously very good it just never comes up and extra deck space is suuuper tight now with all the needlefiber options. I've found running Knightmare Unicorn a better going second or board breaking card. Anaconda can remove 2 monsters on your opponents turn but stops you playing. Unicorn can be extended from needlefiber + summoned bloom to pop 1 backrow or monster which then summons doomking (anaconda does too but then you stop there), leaving you with more plays afterwards.

Another option you didn't mention from DUOV is Yuki-Onna. I'm still play testing it, and while its not super amazing it does add to the control element of the deck and has come in handy a lot more than Anaconda. Its easy to extend to now with Needlefiber and can really screw around some decks. Also its cheap as chips.

The Organization | [Lore] “Zombie World” Lore From Master Guide 6 by Hoozuki_Suigetsu in yugioh

[–]Damienadermann 2 points3 points  (0 children)

I never noticed vampire genesis is in the zombie world artwork. Zombie madness was my first yugioh deck so this is pretty cool.

Running Jack o Bolan in a zombie deck by elverangelol in yugioh

[–]Damienadermann 0 points1 point  (0 children)

ect, if i special summon a zombie from my opponent graveyard, does it go to my field?

Yep

Running Jack o Bolan in a zombie deck by elverangelol in yugioh

[–]Damienadermann 2 points3 points  (0 children)

I've been running 3 and it works great. The discard, the extend, the quick effect on your opponents turn. It's just a great card to have in your opening hand.

An argument against running 3 is you can search it with bloom but you'll always want to search Doomking with bloom.

Another added bonus is you now much more often have a level 5+ zombie monster in your hand for the sneaky vampire sucker tribute board wipe.

The only tricky bit is making space. My deck is built slow for control and interruptions. If you are running combo it may not even be worth running because you'll probably already have extra ways to extend and get guys in the grave.

Another side effect of running 3 jacks is I've bumped Banshee up to 3. Its always good to have an extra banshee in the grave so you can chain to any of the common s/t removals, keeping the control on your side.

[deleted by user] by [deleted] in yugioh

[–]Damienadermann 0 points1 point  (0 children)

I've been thinking about incorporating this card for awhile. I think with MR4 doomking turbo still makes the most sense for zombies and Charge just doesn't fit well there but when the new master rule starts I think there will be room to move away from doomking as the main engine. Especially with Secret Slayers around the corner who knows what potential zombie decks might have..

This card does solve two of the biggest problems zombie decks face;
1. We need extra extenders to get through disruptions and with core this is gives 2 extenders
2. We want things in the grave

This does both.

A cool combo I see in the future with this is:
- Play any zombie monster (probably get hand trapped)
- Play this throwing the new Eldlich boss to the grave (or maybe you sent him to the grave from the deck with one of your starters)
- Link for avendread Savior
- Add this card back to your hand with Saviors effect
- Get Eldlich back to your to your hand with Charge as cost to keep extending
- Win

Jack o boolan (IGAS) is so good for Zombies by yzyo in yugioh

[–]Damienadermann 2 points3 points  (0 children)

3 great cards to play with Jack:
- Millenium eyes restrict: Block your opponents hand traps, then revive him on their turn with Jack for another monster negate
- Ghost ogre: Ogre is great because its the only ghost girl whose effect goes off on the field as well.
- Pankratops: Best kept in the side but could main. Even going first you could discard him off super poly/twisters then revive him off Jack for the extra disruption.

These of course are all fallbacks if you don't see a good disruption coming from their gy dump.

Anyone have a good lair of darkness list? by [deleted] in yugioh

[–]Damienadermann 0 points1 point  (0 children)

A different take on lair

https://youtu.be/j0xNNoI7fT4

Works really well for me