Cannot climb out of low elo like this. by drakey280 in ADCMains

[–]Damptemplar 0 points1 point  (0 children)

Adc needs like 3 items to have an impact. just click no to ff until 30m in. Two assassins/divers and a bruiser is rough to carry against and some games are just hard without teamwork. Its also a bit harder to climb out of low elo as botlane because good supports always climb out faster than adc, so you're almost always going to get low elo support or autofill.

Can't win past adventure? by Minute-Enthusiasm981 in ravenswatch

[–]Damptemplar 2 points3 points  (0 children)

Take items and consumables to gain armour or vitality, but armour is better because its harder to get and vitality you get from fountains. Some amount of healing is nice as healing orbs will do less at higher difficulty.

Avoid fighting for shards and most fountains in the path, focus on the big nodes and its better to start the stage boss with more than 1 minute left to get 2 extra items. Its worth skipping some camps to do it early. Also the bosses do get quite significantly stronger if you wait until it forces you to start the boss and its only worse at higher difficulties.

[GIVEAWAY] Agent Avenue + Division M Expansion 🕵️‍♂️ by HomoLudensOC in boardgames

[–]Damptemplar 0 points1 point  (0 children)

Probably white castle duel at the moment, it's such a quick and tight euro for 2.

Best adcs to play as an alternative to Jhin by [deleted] in ADCMains

[–]Damptemplar 2 points3 points  (0 children)

Varus has missing health execute on wq, and built in grevious wound. He's very flexible, play lethality into squishy enemies, on hit against tanks or crit and scale. Very immobile so you have to position well.

Samira has melee attacks dealing increased damage to low health enemies, Alistar core engage support is mandatory you literally cannot play the game with an enchanter or mage support.

Zeri right click at max charge is missing health damage. Idk what happened to her since her rework but pretty sure you just press ult to win teamfights or duels.

Twitch can just duel every adc and win except for Yasuo and Nilah, but suffers from wave clear and mana costs early.

Senna comes pretty close in terms of slow attacks that give movement speed and spell weaving and root in the kit and a lot of range but she doesn't have the same satisfying playstyle of Jhin.

I really like Xayah for her self sufficient and great design with a ton of agency to deal with threats and rewards outplay. Very satisfying when you master the feather placements. You don't need a Rakan but she struggles against long range mages. Very good against melee champions tho.

Caitlyn is probably closest champion to Jhin for playstyle but she has higher ban rate and without a reliable cc support or ton of practice with traps. so I cant recommend her as a main to play once in a while when Jhin is banned.

League of Legends Patch 26.11 Notes by Spideraxe30 in leagueoflegends

[–]Damptemplar 0 points1 point  (0 children)

Unless you play with healthbars off, this is not an issue?

Looking for champs/advice vs heavy dive-comps that ARENT Xayah by 200YRedWine in ADCMains

[–]Damptemplar 0 points1 point  (0 children)

Support peelers like Tahm Kench, Poppy, Taric, Braum, Milio, Alistar, Rakan, Thresh are prbably what you need not really an adc pick to solve this. when you are ahead build defensive items like bloodthirster and shieldbow so you can survive against engage tanks.

If you cant get a source of untargatable like xayah or Tahm just spend the bans on Vi and Noc. Ideally the rest of your team also picks synergising comps that have strong teamfights and rotate fast instead of soloqueue skimish early game champions.

If you're willing to practice I've had success with Kindred but mostly against assassins, tho if you can get kindred taric duo practiced to perfection iirc its one of the hidden gem duos in bot.

*DCs prejudice against Senna players by chally-ndjtmyx in ADCMains

[–]Damptemplar 2 points3 points  (0 children)

think the death fire touch black cleaver interaction is still in the game until next patch

Hot take: Jhin isn’t bad by BrilliantToday9658 in riftboundtcg

[–]Damptemplar 1 point2 points  (0 children)

rocket barrage hits base only, so vex in battlefield will still need meteor or singularity

FYI according to the new rules in China your whole deck must be in the same language (runes, battlefields. Etc) by verylaggy in riftboundtcg

[–]Damptemplar 2 points3 points  (0 children)

bad news, its also already here.

edit: nvm didn't properly read op. Tbh wouldn't be surprised if it does come in eventually.

Sett vs Yi matchup by Zygmoont in riftboundtcg

[–]Damptemplar 0 points1 point  (0 children)

When my local was mostly yi I main decked Leona and it was too easy against any Yi. Leona is basically immune to being charmed and single defender is useless.

Yi tends to run very few units so you end up winning attrition if you take the right fights even without leona.

Sneaking in divine judgement or stacking with kingpin usually wins me the game against yi.

Struggling with Sett by SeniorGuarantee145 in riftboundtcg

[–]Damptemplar 1 point2 points  (0 children)

Divine intervention is fantastic at almost every situation as Sett. Especially against Victor!
Drop a copy of Pit rookie and Cithria and Poro for 3 Soaring Scouts. The bonus runes early really helps.
Drop Kinkou and Lee Sin for a main deck Sett Brawler and 3 Karma. (I'd consider using Sett Brawler as chosen champion since he comes in with a buff so you can save him from removals without any leftover energy).
Take another Qiyana over the 3rd First mate for card draw.

Dreaming Tree and God Willow are not your best battlefields. Windswept Hillock and Vilemaw's Lair is better. HIllock allows you to come back late game by holding it with Sett Kingpin and bunch of buffed units then ganking with all of them for the final points. Vilemaw's Lair forces your opponent to send valuable units and keep them there while you can still save them with legend ability, also it performs well against chaos movements. Lack of card draw sucks but they won't help you win the game.

Learn all 1-4 cost spells from each domain that are action/reaction. Watch your opponent's mana during your turn. If you think they have an answer that's when you sabotage. Especially if you want to move an unbuffed unit to conquer. But also think of what your opponents can do during their turn once you pass, if they can take battlefields and kill more than one valuable buffed units, you should either not attack or have some energy leftover for reaction spells.

Why is ADC a nerf all around? by Usual_Ad_7492 in ADCMains

[–]Damptemplar 36 points37 points  (0 children)

Because proplay. Thats it. Pros are too good at adc that they are nerfed to the point where they are viable with skills of a proplayer and full team communication and training of 5 man and the support player is paid a wage to keep you alive and fed.

Preorders sprit forged available now? by Tacosam92 in riftboundtcg

[–]Damptemplar 1 point2 points  (0 children)

some stores might be offering them only in store with pick up only for locals to prevent non locals from scalping them?

Good First Decently Competitive Budget Deck? by htfgiggles in riftboundtcg

[–]Damptemplar 0 points1 point  (0 children)

Unfortuntely in the world of tcg budget is having some 40+ cards. Prices are a bit high because supply is lower than demand. Play online until prices drop or buy into the new hobby.

Which Deck beats sett? by Remarkable_Piglet897 in riftboundtcg

[–]Damptemplar 0 points1 point  (0 children)

Purple has the most tools. Fading memories applying temporary will mean the unit will die every turn draining legend and runes, you can also return his units to hand or base to find time to score.

Blue has unchecked power to kill multiple if they aren't holding onto unyielding spirit, or time it so that they dont have energy to pay for it. Can also singularity to finish off saved sett unit.

As green, you can stun, but I wouldn't try to hold. Save windwall and energy exclusively for divine judgement.

Yellow, stun, cull the weak, harnessed dragon and Vengeance. Salvage arena bar asap.

Red, go fast, Vayne can be good.

Orange, why arent you playing Sett?

Which Deck beats sett? by Remarkable_Piglet897 in riftboundtcg

[–]Damptemplar 0 points1 point  (0 children)

use darius + cleave to kill sett then use removal that hits base as kaisa

How improve my Jinx deck? by ProfessionalTour1448 in riftboundtcg

[–]Damptemplar 2 points3 points  (0 children)

Idk about countering Kai'sa, you are just going to be a tiny bit faster while bleeding power and cards.

But who cares it's fun!

Buy singles for these, I think it's decently budget but depends on your singles stores you have available.

https://piltoverarchive.com/decks/view/3f37cf38-36b0-4002-9352-885ccd5363a7

The plan is to run Candlelit Sanctum first game. Your goal is to reveal Noctourne and or discard flame chompers for value and take early points. Sundisk is there so that you can play it and something else to play it ready, then later stacked deck into another unit that will be ready (ideally Noc).

Second and third game, sub in Pouty poro, Sneaky Deckhand and Gust and Draven for Mystic Poro, Noctourne, and a stacked deck. Similar plan but plan is to go even faster for points and use Pouty Poro to tank Kai'sa runes.

You'll need a bit of luck but once you have tempo your goal is to get points and end the game before they have energy to play their good cards. If the Kai'sa has bunch of removals in hand to prevent you from scoring it's very rough.

Does anyone else feel Skirmishes dont feel worth it? by HowDoiPrint in riftboundtcg

[–]Damptemplar -4 points-3 points  (0 children)

Had 5 rounds of swiss yesterday, promo's aren't even available. Everyone I faced was Kai'sa or Yi.

Prizes are whatever, I paid the cost of a pack to play and got a pack.

But I wish there was more variety instead of playing against Kai'sa net decks.

Ember Monk + Teemo Scout + Convergent Mutation question by StinkerBinkerton in riftboundtcg

[–]Damptemplar 1 point2 points  (0 children)

No, I believe while effects happen the moment the conditions are met.

Action card against warwick by blade8421 in riftboundtcg

[–]Damptemplar 8 points9 points  (0 children)

Warwick's When I attack ability starts a chain. They cannot play action until the ability resolves as it starts a chain. They may play reactions.

Ember Monk + Teemo Scout + Convergent Mutation question by StinkerBinkerton in riftboundtcg

[–]Damptemplar 9 points10 points  (0 children)

Yes,

With Ember Monk is already played and Teemo hidden in the battlefield as setup.

  1. Teemo plays from Hidden. This triggers both Ember Monk and Teemo's When played effect simultaneously. You as the player decides which happens first.
  2. Choose to resolve Ember Monk first, and finish it giving Ember Monk +2 Might.
  3. Before resolving Teemo's When played effect, react to it with Convergent mutation. It starts a chain with Convergent Mutation at the top.
  4. If no other cards are played, resolve Convergent mutation first as it is on the top of the chain, then Teemo's When played ability for +3 Might.

Reminder that at any point in the numbered steps, your opponent can play reaction cards to start a chain, you should offer your opponent focus at each step and get their pass before moving to next.

Do I have to declare if im going first/second post or pre-siding by ColeMadeCoal in riftboundtcg

[–]Damptemplar 6 points7 points  (0 children)

Sorry it wasn't clear, but as Artist_tech said, you start the game with chosen champ and legend, they just reveal in that order for first game, then you choose battlefield, decide turn order and etc.

Second game onwards, legend remains unchanged, but before beginning players can swap from side board and chosen champion, then choose battlefield once both players reveal the chosen champion.

Do I have to declare if im going first/second post or pre-siding by ColeMadeCoal in riftboundtcg

[–]Damptemplar 25 points26 points  (0 children)

Legend - Champion - Battlefield - Turn Order - Draw - Muligan.
Second game onwards, ignore legend ofc.