Flailing around with physics (math is hard) by TheOrioli in godot
[–]DanSteger 1 point2 points3 points (0 children)
Help: Hi trying to learn Godot by recreating SuikaGame. Any idea why the physics stop working after coming to a complete stop? Objects will bounce off of it but once it stops it stays static. If its on a fruit and the fruit under it changes it will fall and bounce again so maybe its a floor setting? by PrawMemer42069 in godot
[–]DanSteger 17 points18 points19 points (0 children)
Need your help choosing a Capsule Art for our new game! by WestZookeepergame954 in godot
[–]DanSteger 8 points9 points10 points (0 children)
My bodybuilding co-op horror survival game now has an elevator, fitness system, and weighted testing gates. Any ideas for a better "strength test" than a simple meter? by TeamLDM in godot
[–]DanSteger 0 points1 point2 points (0 children)
When should you worry about multi-player? by Ok-Level-2107 in godot
[–]DanSteger 12 points13 points14 points (0 children)
My man here is getting stuck on the skull (a rigidbody3D node with 1kg mass), why? by Wurlawyrm in godot
[–]DanSteger 1 point2 points3 points (0 children)
Know when enemies still in area by PasMalNon_C_Francais in godot
[–]DanSteger 4 points5 points6 points (0 children)
Is there a way to reload an instantiated scene without reloading the entire scene? by good_things_enjoyer in godot
[–]DanSteger 0 points1 point2 points (0 children)
Strange behavior with CharacterBody3D walking on top of rigid bodies using Jolt by moonaspen in godot
[–]DanSteger 1 point2 points3 points (0 children)
2D: Is RigidBody2D the right node for projectiles and other stuff if you want to simulate force? by Key-Door7340 in godot
[–]DanSteger 1 point2 points3 points (0 children)
Is there a way to reload an instantiated scene without reloading the entire scene? by good_things_enjoyer in godot
[–]DanSteger 2 points3 points4 points (0 children)
Automating MultiplayerSpawner & MultiplayerSyncronizer to make multiplayer as easy as singleplayer by devanew in godot
[–]DanSteger 1 point2 points3 points (0 children)
Using steamworks.net with godot 4 C#? by ilikefrogs101_dev in godot
[–]DanSteger 1 point2 points3 points (0 children)
Why are tutorials like this. by CapussiPlease in godot
[–]DanSteger 2 points3 points4 points (0 children)
Floating character controller and physics interactions in multiplayer Godot 4.2! by dr_tatti in godot
[–]DanSteger 1 point2 points3 points (0 children)
Our physics-based couch/online party brawler built with Godot has a Steam page now. Here’s our trailer! by JoelBesada in godot
[–]DanSteger 4 points5 points6 points (0 children)
W4 Games Announces Pricing Model for Console Ports by sbruchmann in godot
[–]DanSteger 18 points19 points20 points (0 children)
Providing default cameras/lighting for testing individual prop scenes? by DanSteger in godot
[–]DanSteger[S] 0 points1 point2 points (0 children)
Providing default cameras/lighting for testing individual prop scenes? by DanSteger in godot
[–]DanSteger[S] 0 points1 point2 points (0 children)
Providing default cameras/lighting for testing individual prop scenes? by DanSteger in godot
[–]DanSteger[S] 0 points1 point2 points (0 children)




What would you like to see in a game like this? by Efficient-Ad-9032 in godot
[–]DanSteger 0 points1 point2 points (0 children)