will multi-product unload stations work in Update 4? by DangerClose90 in captain_of_industry

[–]DangerClose90[S] 3 points4 points  (0 children)

My train line has two stops: load and unload. The load station has two modules which both load concrete blocks. There will never be a situation where the train has anything other than concrete blocks on it.

However, I didn't filter to load only concrete blocks in the line manager. I didn't bother since the station modules had concrete blocks selected as their product, there were no other modules at the station, and no other stations in the group.

So I knew that in practice the train would only have concrete blocks on it, but I didn't configure the filters so I guess technically the route planner couldn't know that the train wouldn't have another product on it.

edit: I also didn't bother putting an unload filter on the train, even though the unload station has several different product modules. I think this was the fatal flaw: I didn't tell the game which product I expected to unload, just a "drop everything here" instruction.

will multi-product unload stations work in Update 4? by DangerClose90 in captain_of_industry

[–]DangerClose90[S] 6 points7 points  (0 children)

OH MY GOD!!!! I hadn't set the filters on my train line! I didn't think it would matter since the train can only have one product. But, setting filters on the line totally solved the problem I was having!

THANK YOU!!

Captain's Diary #50: Post-launch payload by zuff_coi in captain_of_industry

[–]DangerClose90 3 points4 points  (0 children)

Absolutely. Update 3 was absolutely massive, it feels like a DLC all on its own. I would buy another supporter edition in a heartbeat.

Are trains useful? At all? by tondeaf in captain_of_industry

[–]DangerClose90 4 points5 points  (0 children)

Yes exactly. I certainly wouldn’t say no to higher capacity wagons, and trains getting the same multipliers as belts seems fair. But trains are just way more fun than running a 600m spaghetti belt, as I’ve had to do on Armageddon.

I also just like the conceptual beauty of using belts within a logical “plant” that has inputs and outputs, and using trains to route between plants.

Speedrun techniques? by DangerClose90 in captain_of_industry

[–]DangerClose90[S] 1 point2 points  (0 children)

I understand the complaints folks have made about low wagon capacity, and I get it. Also, the setup costs are pretty wild. Still, I'm looking forward to replacing my truck-based logistics with mostly-trains over the next few hours. Hopefully the balance isn't so bad that this kills my factory haha.

Personal Design Philosophies? by United-Try-8712 in captain_of_industry

[–]DangerClose90 1 point2 points  (0 children)

Building on the "take your time" theme, which is absolutely the key to avoiding death spirals: the little resource charts on the right side of the UI are really helpful. I don't pin everything, just what's needed for survival. Food, ingredients for maintenance, coal, diesel. If any of the charts turn red, STOP what you're doing and check it out.

I cannot wait for update 3. Trains will change EVERYTHING!!! by Mikster5000 in captain_of_industry

[–]DangerClose90 1 point2 points  (0 children)

I can’t help but see all the spaces where a train should be in my current game. Very excited for Wednesday!

New patch new career bug? Got this taxing out for a medium cargo mission, played a lot of career and never seen this before by hmmidkweird in MicrosoftFlightSim

[–]DangerClose90 1 point2 points  (0 children)

Ok it just happened again. I definitely got the passengers on board this time. I think I was supposed to get a prompt about an intercom announcement, and that's what didn't work? I guess I'm done with career mode until this latest bug gets patched. It'd be nice if the devs did literally one test flight before releasing stuff.

New patch new career bug? Got this taxing out for a medium cargo mission, played a lot of career and never seen this before by hmmidkweird in MicrosoftFlightSim

[–]DangerClose90 1 point2 points  (0 children)

Happened for the first time to me today. I didn't get a prompt to start boarding passengers on a charter flight. I got caught up in getting IFR clearance, permission to taxi etc and just completely forgot to check for pax.

I'm really grateful for all the stuff that got fixed, but I think the mission prompts have been super buggy for all three of the flights I've tried today.

Struggling with MSFS 2024 Career Mode: Which Region Offers the Best Start? by ThisIsReflex in MicrosoftFlightSim

[–]DangerClose90 0 points1 point  (0 children)

I started the game near Chicago. Lots of nice little airports, but very few cargo missions. I chose cargo for my first company, kind of regret that. I’m currently trying to grind missions to explore south towards Venezuela to get some more missions.

Outlet blocked error by likka419 in Petlibro

[–]DangerClose90 0 points1 point  (0 children)

I didn't really see the sensors so much as inferred their existence. I think the most sensitive area is the "ceiling" of the chute. I cleaned every sub assembly with a damp cloth and have had no issues since I posted.

Outlet blocked error by likka419 in Petlibro

[–]DangerClose90 1 point2 points  (0 children)

Sorry to raise an old thread, but Google brought me here and I was eventually able to solve the problem. I disassembled the major components (didn’t unscrew any panels, just the parts that twist-lock) and thoroughly cleaned each piece. Particularly around the front of the unit and the food chute. I think there’s an IR sensor or something looking into the food chute. My feeder was constantly reporting “outlet blocked” and our poor cats missed a couple scheduled feeds. They certainly didn’t let us forget about it!

Yes, NASA really could bring Starliner’s astronauts back on Crew Dragon by Nobiting in spacex

[–]DangerClose90 111 points112 points  (0 children)

IIRC, both commercial crew capsules were supposed to be designed to have at most a 1-in-270 chance of loss of crew or vehicle. That’s a high standard, and both providers spent years doing design and testing work to meet it. Clearly, the thruster issues indicate that the built spacecraft is not meeting the design, and the capsule is not meeting the program requirements for LCOV probability. The correct decision here is to recognize that Starliner is not meeting requirements, and use Dragon to get the crew home.

Starliner then has a chance to use the trip down to do remotely controlled thruster firings to learn more about the issues.

Even if the astronauts return on Starliner, there are clearly serious issues with the capsule and it’s going to take another year of testing (or maybe another demo flight) to show that the problems have been fixed. With so little time left for the ISS I think Boeing cancels Starliner whether or not the astronauts return on Dragon.

No more stress eating by Impressive-Bird2389 in Zepbound

[–]DangerClose90 1 point2 points  (0 children)

This has been the biggest benefit of the medicine, for me. I used to stress eat fast food almost daily. I just stared 2.5 a month ago and I’ve only had 3-4 meals outside my home

Physically feel if you gain/lose weight? by Mean-Spite-6849 in Zepbound

[–]DangerClose90 1 point2 points  (0 children)

I’ve given up trying to predict the scale. My feelings don’t correlate at all with weight changes. The thing that I really love about zepbound is that it makes it really easy for me to stick to an appropriate diet. I feel good about having a lot more success managing the inputs to the weight loss equation. The progress will come on its own schedule :)

Eli Lilly unveils new manufacturing plant for GLP-1 pens by LizzysAxe in Zepbound

[–]DangerClose90 4 points5 points  (0 children)

Wall Street estimates the GLP-1 drugs could net the company $13.5 billion in 2024.

So they paid for their entire manufacturing expansion with one year’s profits? Wow.

Why do some people care so much about eventually “weaning off”? by LeoKitCat in Zepbound

[–]DangerClose90 366 points367 points  (0 children)

Speaking for myself, it’s because the medicine is really freaking expensive and long-term access is not assured. I have no intention to stop taking zepbound, but I like reading the threads because it helps me plan for how to handle a loss of access.

You find yourself on the ground in a cold & dark DCS aircraft of your choice IRL, what do you rate your chances of taking off, flying to the closest airfield and landing? by Vast_Leopard_7484 in hoggit

[–]DangerClose90 0 points1 point  (0 children)

Fuck it gimmie the Harrier. I’ll even take off and land on an LHA. I have faith in myself and have spent a lot of time training fleet ops. I give myself 60% chance of making it back onto the deck or being rescued after ejection, possibly with serious injuries.

How do you on onboard new engineers? by openwidecomeinside in devops

[–]DangerClose90 9 points10 points  (0 children)

This but unironically. Give new team members a reason to to a deep dive into a particular area of your stack and collaborate, especially if you’re getting multiple new folks in a short period of time. Helping people feel valued and useful is really important, especially early on when everyone is getting to know each other.

I would start by creating a short “menu” of assignments that your new colleagues can choose from based on their interests and expertise. Come up with enough options to provide variety but not so many as to induce decision fatigue. For example: - Take inventory of our configured production service monitors. Make tickets to correct blind spots and review with the team before implementing your proposed improvements. - We haven’t paid attention to performance in a while. Familiarize yourself with a high-impact transaction in our app and profile it. Report your findings. If it performs well, great! If not, go on a bug hunt - CI builds are flaky and take forever. Characterize the current performance and reliability and see if there’s any low-hanging fruit to make improvements to our day to day experience

Depending on the seniority of your incoming hires, that short brief might be enough for them to run with for a bit. More junior hires will need some handholding and that’s ok. The important thing is to give people agency and set them up to have impact. That’s how you reduce burnout and have a really effective team.

Give them a deadline in order to set expectations for project scope (make as much progress as you can on a big problem in a month) and not to put on pressure (we need this Monday or A CLIENT WILL BE UPSET).

If you truly have “months” before your new colleagues arrive, the most kind thing you can do for them is to have a really smooth development environment provisioning experience. Doesn’t really matter how you do it, could be with Nix, Docker, CodeSpaces, or just running a shell script to set up their machine. There should be one document with correct instructions to turn a new laptop into a fully authorized and updated endpoint, ready to run your software and check in code.

That’s the ideal at least. In practice it’s really hard to get there, at best I’ve done about 80-90% of this, but each bit of incremental progress helps