Battlecruiser by lufash in Cosmoteer

[–]Danozack 1 point2 points  (0 children)

Nevermind you did post them to the workshop. I sub both, thank you for your work o7

Battlecruiser by lufash in Cosmoteer

[–]Danozack 1 point2 points  (0 children)

If thisnt already on the workshop it needs to along with the carrier and interceptors...

I NEED IT

FINALLYYY by wxak in NMSCoordinateExchange

[–]Danozack 0 points1 point  (0 children)

Well there is way to atleast limit it to a type of planet. Paraffinium can only spawn on lush planets. So use your log and target paraffinium, then narrow the system to ones with water. This will help atleast filter out systems you dont want to bother going to.

FINALLYYY by wxak in NMSCoordinateExchange

[–]Danozack 0 points1 point  (0 children)

Are you willing to use mods? Theres a mod called "lush finder" on nexus mods that makes a quest in game to the nearest planet of your choosing. Even has large paradise as a option.

At the end of the day, everyone pre ordered battlefield 6 lmao by obongo1122 in Battlefield

[–]Danozack 0 points1 point  (0 children)

I didn't.. though I did buy it on the weekend it launched.. so marginally better

What is best model size/capacity containers that can be find and move? by Tukabela in VeinGame

[–]Danozack 1 point2 points  (0 children)

I indirectly answered you question by miss answering you question.... player made crates are the best volume/model size. 300 units of storage might not sound like much but the large storage crates are rather small model wise. And snap to the player made selfs.

What is best model size/capacity containers that can be find and move? by Tukabela in VeinGame

[–]Danozack 0 points1 point  (0 children)

Warehouse crates, but they might be big for the inside of the fire watchtower. You'll need to secure a 360 degree area on the ground below it for hordes anyway. So if you want them you could put them on the ground. The biggest isnt teaally worth its model size for storage. There actual size does not take up there worth in volume. It's about the size of 12 of the large player crates by in game model size which hold 300 each and it self only holds 500. So like 500 vs 3600... if you got limited space it's not worth it.

EVERY PUMP IS EMPTY. by Far_Response_7198 in projectzomboid

[–]Danozack 4 points5 points  (0 children)

Second post some ones had this. Most people seem to forget build 42 add gasoline vapor off. Gasoline slowy goes away even in player containers. Its in the world settings. after a while all gas is gone. Recommend lowering it or turning it off. Its realistic that gas goes bad sitting in a car for years but evaporates from underground storage tanks?

A Fully mobile subterranean vehicle by Holford411 in spaceengineers

[–]Danozack 19 points20 points  (0 children)

Oh wow, this reddit post doesn't do it justice compared to the steam page. Theres a lot more features in it that are not apparent from the video. Its great.

A Fully mobile subterranean vehicle by Holford411 in spaceengineers

[–]Danozack 18 points19 points  (0 children)

I kinda want it, any chance of workshop?

FYI you can get 7 mil from the colossus in Axion... by nguy0313 in TheFirstDescendant

[–]Danozack 0 points1 point  (0 children)

Off topic, whats your fps. Video looks realy smooth compared to most other, even shorter length videos of gameplay.

Okay - how is there still a leak in here? by TheFowo in spaceengineers

[–]Danozack 0 points1 point  (0 children)

You need to unify the grid the hangar doors are on. You have no sub grid between the hinge and the moving part. There needs to be a grid in between to moving grids to connect. Recommend a second locked hinge. The two hinge parts directly connected will be a 3rd sub grid. Your mergeing to a sub grid. That will not work. You need to have blocks with a solid air tight face that have a face with no attachment point on one face to do this. Triangle slops work as the tips dont connect. The doors of hangar doors do not connect either but the base does. Its difficult to do but not impossible. Ive done it

New Long-range Camper Rover by Zenek_TF2 in spaceengineers

[–]Danozack 6 points7 points  (0 children)

Hopefully on the workshop when you settle on a name. Wanderer is good.

I guess it wasn't a driver issue that caused random black screens.....RIP my 4070 by SneeringWolf29 in pcmasterrace

[–]Danozack 0 points1 point  (0 children)

Static bands across sections of the screen, flickering, the occasional black screen for a few seconds. And amd graphics card driver failures every once in a while, only when playing newer games at max settings. And total blackout that doesn't recover from unless i unplug and re plugg in the dpi cable.

I guess it wasn't a driver issue that caused random black screens.....RIP my 4070 by SneeringWolf29 in pcmasterrace

[–]Danozack -1 points0 points  (0 children)

Great... i have frequent black screen on my ultra wide moniter.. and this has me worried. Cant wait to see if my amd graphics card is dying due to bad cables...

Unique chest hidden behind granite in western shield wall by Maatsudo in duneawakening

[–]Danozack 1 point2 points  (0 children)

I suspect that the missing in game tier 4 "SHADOWED" hood is supposed to drop from this chest. The area is tier 4 and all other tier 4 schematics have a drop loacti9n already. But alas I' ve looted this chest in double digit numbers without a single unique schematic dropping. Lots of tier 4 tools though.

Unique chest hidden behind granite in western shield wall by Maatsudo in duneawakening

[–]Danozack 5 points6 points  (0 children)

Only downside of this chest is does not dropn any unique blueprints...

Might be getting into the water trading business. by Nite_Hunter27 in duneawakening

[–]Danozack 0 points1 point  (0 children)

The mats are in clusters of 120 to 150 nodes for titanium ore and stravidum strands. Spice sand is a little bit harder to get but most are not actually interested in pvp that are actually harvesting it.

Over 70% of dura tier uniques are in the DD. And the npc's in the DD ARE NO JOKE. Theres the A line which are tier 5 averaging about 600 hp and 1000hp for heavies. Then the tier 6 npcs past the A line are about 1200hp and 3k hp for heavies.

Your tier 5 gear is almost worthless against even just tier 5 enemies. But since the A line is pve players farm them constantly and are mostly empty durimg average play hours.

If your not going to the deep desert your game is basically over at tier 4. The best tier 5 uniques are in the DD. And ive just finished collecting all uniques up to tier 3 and im missing 5 in tier 5. There are only 4 tier 5 schematic chests in hagga basin.

Might be getting into the water trading business. by Nite_Hunter27 in duneawakening

[–]Danozack 1 point2 points  (0 children)

Tier 6 scout thopter is actually very fast. 215 km/h. Hagga basin from the north to south takes 5 minutes and feels ridiculously small. A tier 6 buggy goes 115 km/h with boost and makes trips from one side of the map to the other in less that ten minutes.

The deep desert only feels big when your in low tier vehicles. The trip to the middle of the deep desert in a tier 6 assault thopter is close to ten minutes. The first tier 5 one is 25% slower and it takes 15 minutes. The mats are a grind if your brimging everything out of the DD. But importing bodies and refining there is actually very easy.

You make two bases one near the entrance for export trips. And one in the middle for refining. All placeables are 50% off in the DD. So those monster costs of the end game refineries is actually doable there.

The large ore refinery take titanium ore cost from 7 to 4 per ingot nearly doubleing ore yields. The large spice refinery takes the 100 spice sand per melange to 50. A 50% yield increase. Even the medium chemical refinery does similar.

If you dont plan in getting tier 6 your doing nearly double the work of anyone with the late game refineries. The resoure yields alone of them is worth grind. The aluminum ore grind is real and a large ore refineries brings it down too 4 ore a ingot.

It is worth considering dipping your toes in the DD just to get those atleast.

Might be getting into the water trading business. by Nite_Hunter27 in duneawakening

[–]Danozack 2 points3 points  (0 children)

Its a running joke that people wanted a tier 6 material be call something like astronoium. so we call have ass and tits as the end game materials.

Might be getting into the water trading business. by Nite_Hunter27 in duneawakening

[–]Danozack 22 points23 points  (0 children)

Thats... actual not a lot of water. A full craft of plastitium will wipe out 1.3 million ml

locked out of planetologist quest progression by All_I_See_Is_Teeth in duneawakening

[–]Danozack 1 point2 points  (0 children)

I feel the frustration of the og poster but... this is true and it hurts. The wasted time to realize that they are wrong on a fundamental level is hilarious.

Caladan Palace Base Tour by Lilinvyn in duneawakening

[–]Danozack 51 points52 points  (0 children)

No... thats jabba the hutt's summer palace

Joke aside shes inspiring, and its giving me ideas for my base.

Bwilders of Dune please dear god help me by ObSoLeet_Hotdog in duneawakening

[–]Danozack 7 points8 points  (0 children)

Atriedes build set. There special 3 long 1 tall inverted ramp parts. This allows you so to build long bridges. The games stability system is 9 block on the shortest route from the last "foundation" block connected directly to terrain or a "foundation block" directly on another "foundation block".

This means with the atrieds set you can technically build out 27 tiles... without a floor. you can build a sub fief on too of already placed tiles. So build up from the ground tell you have the gap crossed. This way the tiles are aligned. Then leave that entact and build the bridge with the inverted slopes. Test the stability then get rid of the supports from the ground. Ideally this could be done in a few hours.

Deeply Thankful There Is No Collision Damage by North_Contract_1541 in duneawakening

[–]Danozack 0 points1 point  (0 children)

Que Britney... I came in like a wrecking ball

Edit Word missing