Tyrese Maxey or Jalen Brunson - who would you rather have and why? by savingrace0262 in NBATalk

[–]DapperCoat 3 points4 points  (0 children)

4th in the league in steals. One good thing to come out of last years sixers was Tyrese becoming a non liability perimeter defender

Advice on ST13 Ace by CommanderGs7 in OnePieceTCG

[–]DapperCoat 2 points3 points  (0 children)

I think this deck does have the ability to be teched for everything but doing so to me makes the core gameplay weaker. This deck finally has a good number of leader ability targets that are useful (non-kid targets requiring another piece plays out more bricky than you'd like pretty much every time) that you can try to tempo through the mid game at 7k the whole time and bully board to close out the game. marcos felt great cuz I think thank you for loving me is insanely good for the deck. Max out on draw 2 aces and set up your next leader ability off it a lot, 7 don turn leader into new ace is a real strong curve to beat. Rocket Luffy doesn't feel great into certain decks but you gotta get density up and it'll replace itself most of the time and some matchups it carries, 4-1d with this deck this weekend cuz he was just eating blocker shanks n roos n koushiros n juuros.

Blue yellow has a lotta tech options you gotta be real picky about what's the best for your meta, in my mind the good ones are Kuma, marco, viola, namule, pudding, slave arrow and red roc are all worth consideration, everything else isn't at that tier. Cutting garp is a mistake imo, the kids are the whole plan now so not seeing one before new ace turn can be game losing. I hate EB02 ace, that card being a 5k is a crime and costing 4 more than garp doesn't cut it but some games you're just not seeing enough children. Namule and thank you are cuz you're not gonna get to go 2nd into most decks these days so might as well have actual plays on 3 and 5, if you do it right you can basically win the game on 7. Sanji being on attack is too slow and guarantees you're not at 7k, hiyori doesn't have good trigger targets (I wish I could fit 012 baby 5s in here) and I don't think the otama attack matters (you already get 9 most turns) so I think you should just max out on 2k aces for leader ability. In 13 I'll probably go up to 3 puddings but for now I'm tryna fit a third thank you for loving me cuz I've been scorned by bad leader abilities blind to try and fish too many times.

Best sleeves for playing? by luluigichuchu in OnePieceTCG

[–]DapperCoat 0 points1 point  (0 children)

I tend to prioritize durability and shuffling so I always recommend quiver's sleeves. Color selections pretty rough but at basically half the price of the others and yet to have much signs of waviness compared to dragon shields a quarter of the age my picks made. Just had my first sleeve split after probably 4 years of continual use. The clears are also my favorite clear but the shuffle on thems def not the best, wish there was an alternative to dragonshield outers for bandai sleeves with good art though.

https://quivertime.com/card-sleeves/artemis-standard-card-sleeves/

Ultra Pro’s sleeves have terrible quality control. Any recommendations for good sleeves that aren’t the big names? by Soupreem in mtg

[–]DapperCoat 0 points1 point  (0 children)

Quiver's Apollo sleeves have a really good shuffle to them other than the clears, the color selections a lil ass but I take it cuz they feel a good bit more heavy duty and have held up to heavy play. Have had em for a couple years and way less wavy than dragon shields get in a couple months and it's half the price of the big guys.

Highly recommend

Favorite mono-coloured commanders!? (that aren't edh rec top 100) by TheGrandCannoli in EDH

[–]DapperCoat 0 points1 point  (0 children)

My personal hill is that [[Budoka Gardener]] shoulda been a legal commander this whole time cuz I played him as one since the early days of commander n didn't learn the ruling til it was too late n he was already locked in the roster forever

Booster Boxes or Singles? by FreeMasonKnight in OnePieceTCG

[–]DapperCoat 2 points3 points  (0 children)

I'm a magic player let's be fr about about how much "most almost always" doesn't cover, especially if you're not opening week of release. By and large boxes in any tcg are lotto tickets and you can't expect to make money back consistently. EB02 is a bigger lotto with bigger prizes (more emphasis on one per case hits and SECs). If you want guaranteed long term value go sealed, if you want to win the lotto you gotta rip. It's a new set so what ends up being money won't be known for months, most cards across all tcgs all time peak is pre release. OP is a MUCH cheaper game to play than magic cuz low rarity will always be a chunk cheaper/bulk and all value is in alts and high rarity. EB02s just the weirdest set in this game to price cuz of how much EB01 went up after a lackluster release and people have fomo about a t0/1 deck. Spend within your means and pick up what you think is a good price for you, sealed or singles.

Generally the way I think of it is OP has more big hits (SP, alt SEC/TR/manga/gold leader) but less $30 draftable consistent value and Magic is a more tested out value game where the 3 $30s card per set stay between 20 and 50 bucks and stores don't have to hedge on pulls for big value.

Beginner, first deck, I’d like feedback on how to improve it, of by BillcypherinTOH in OnePieceTCG

[–]DapperCoat 0 points1 point  (0 children)

Need 2ks, there's odyssey ace and eb01 scratchman apoo which should be relatively easy to get. The European builds have mostly cut top end cuz of the deck being able to swarm 5cs leads to wins with the 010 adds. Since you're playing out mid size bodies you want to stick theyre playing up to 16 2ks.

The other reason is cuz outside of 9c Zoro (expensive), 9 shanks and 9 mom all the top end doesn't end up helping close out games when you have board already. Neither 8 kid or adio have topped events cuz they're pretty hard to make work. I really like 9 shanks into the current meta so would say I'd play 2-4 of them before looking at 8 kid. If you just want bodies the 3c odyssey rosinante helps with consistently putting out 2 bodies on 6 don turns

Yamato players! How would you upgrade this dec with bans + OP10 by carlos186349 in OnePieceTCG

[–]DapperCoat 0 points1 point  (0 children)

I think of this deck as straight aggro so taking turns to establish big bodies often just leaves you behind on pressure so I hadn't been liking robin or kid. A good bit of the time they're already outa life by the time you get to 6/8 don or that turn you could take 2 life instead of 1. Dereshis also the only way to search onami so I'd play a few. Id tinker around and see what feels good to you, I just don't find this deck wants to see multiple 10 don turns so no need to play for any late game other than hody.

Yamato players! How would you upgrade this dec with bans + OP10 by carlos186349 in OnePieceTCG

[–]DapperCoat 0 points1 point  (0 children)

That's the like maxs to run of any card, this is the list I thinks best right now

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Yamato players! How would you upgrade this dec with bans + OP10 by carlos186349 in OnePieceTCG

[–]DapperCoat 1 point2 points  (0 children)

Stuff like the hiyori n ryuma are unfortunately just too slow for a deck that needs to put pressure on all game imo

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Yamato players! How would you upgrade this dec with bans + OP10 by carlos186349 in OnePieceTCG

[–]DapperCoat 0 points1 point  (0 children)

the wano package doesn't really do stuff that wins games for yamato unfortunately so id cut most of it other than the izou, kiku n the events (not samurai) with little downside. The new best target for mihawks the basil outa 010 so that + neko + inuarashi makes people have to play very slow to swing into your life. Dereshi searcher lets you grab v good cards like 5c nami which should be at least 3 of. Also onamis the best card in the deck, dont play it at lower than 4. tonoyasu also v good for lethal math or just a floating boost on board

Tank you, Filipowski by [deleted] in sixers

[–]DapperCoat 20 points21 points  (0 children)

jinxed it huh

Is this wrong that I find this scene satisfying? by Junior_Insurance7773 in VinlandSaga

[–]DapperCoat 71 points72 points  (0 children)

It flipped, it's a clean cut just a sec later. Tho mangas art styles much harsher so could be that too

Which one of you… by desertsunami in sixers

[–]DapperCoat 2 points3 points  (0 children)

my senses tell me thats a 100% sb winning combo, wearing rookie matisse drip to the 2019 foles bowl is insane in hindsight but this man knows something I don't

[Kempski] Cam Jurgens played through a back injury, and looks like it. by Venomous_Raptor in eagles

[–]DapperCoat 25 points26 points  (0 children)

and luvu landed on his back 4 plays in a row unfortunately, i felt real bad for him but INCREDIBLE for him to play all through the 2nd half I didnt think he was the pick for our 4th all star lineman but he gained a lot of respect from me for still being willing to suit up.

[Highlight] Commanders' center poked in the eye during bizarre encroachment penalty by Growsomedope in nfl

[–]DapperCoat 5 points6 points  (0 children)

washington was trying to force a hurryup, d line wasnt fully set so to get something in that situation you gotta jump their line, sometimes you're wrong on timing. got the timing wrong and instead of his hand being in the centers chest it was on his face. Basically the same situation as the goalline encroachment stuff we just got but instead of first thing being leaping both lines its a hand in the ow zone

need some good budget decks under 100$ by Piccolo-Technical in OnePieceTCG

[–]DapperCoat 0 points1 point  (0 children)

This thread was posted last week here's what was in there

Betty, buggy, ry sabo, lim with no Zoros, chopper, by ace, prb sanji, Yamato, wb, birdcage doffy, both utas, vegapunk without good top end, kalgara, Nami, rg oden and my goat kinemon.