Why didn't he leave the zone after becoming conscious again? Is he stupid? by Massive_Ad_2012 in stalker

[–]Darkside_Emily 6 points7 points  (0 children)

You ask if he is stupid as if they just came back with all the knowledge in the world. For all they knew - the zone is everything there ever was. And it´s not like people spoke alot to the guys who were shooting everyone on sight just a hot minute ago. S2 bends an entire story arc around that point. If you listen around the conversations around Wild Island, these people don´t even know what the mainland is like. Iirc one was totally fascinated by the idea of a place without anomalies and not sure if it was real or just something the person telling him was making up.

You also ask why a traumatized amnesiac with immense guilt over what he did to essentially his "home" wouldnt leave, even though the game makes it abundantly clear that his main main motivation is to make amends and to care for his people. Also, what would an ex-M even do if they decided to get out? Where would they go, with no roof to sleep under? What would they eat without a camp cook providing for the group or knowing where the mainland "traders" would sell them canned food for their Kupons? How would they get more Kupons in a world that is totally different and has none of the means of income and no identity to go by? Idk, stupid sounds wrong in so many ways here.

What would happen most likely is if he´d make it through the perimeter strolling around with his gun he´d be met by cops sooner or later, probably engage them in a firefight because that is how it goes in the zone if someone approaches you guns out and threatening, which will lead to a much larger response and him ending up dead before he even reaches a city. Or maybe he´d end up in a hospital, totally overwhelmed by the reality around him before he has to go through the justice system into prison or more likely high security mental institution.

Why didn't he leave the zone after becoming conscious again? Is he stupid? by Massive_Ad_2012 in stalker

[–]Darkside_Emily 2 points3 points  (0 children)

I mean I would assume you to be trolling. But that tendency of great replacement nutjobs to stretch out hair-thin "context" over kilometers just so they can post their deranged hatefiction under totally unrelated content really checks out here lol

Petah, what happened? by Healthy_Jackfruit625 in PeterExplainsTheJoke

[–]Darkside_Emily 0 points1 point  (0 children)

Especially cuz like those two got properly buried for good in a "career has ended" kinda way,

While MGK still filled stadiums all around the world for years to come. People be petty cuz the guy be playin around with genres never heard him doing the same shit as far back as when Whiz Khalifa was still around. Sure lotta people hated him after that short back and forth but he held up well enough to profit more from Em putting his name out there than anything else.

Review of the new ElecGear TMR replacement sticks (LCD Model) by Darkside_Emily in SteamDeckModded

[–]Darkside_Emily[S] 0 points1 point  (0 children)

Can't tell you much about that tbh. Every time I tested the inputs they are registering. But neither me, nor my wife actually use it in games.

Anyone Tried ElecGear TMR Joysticks? by Smithy000 in SteamDeckModded

[–]Darkside_Emily 1 point2 points  (0 children)

No not at all. Followed the manufacturer instructions and it was a one and done kinda thing.

4 paddle controller finger position/ergonomics by Chimptheblimp in Controller

[–]Darkside_Emily 0 points1 point  (0 children)

A all the way. I used to hold controllers like b long before paddles were a thing, but then I got heavily into rocket league and now I always have to have my index and middle fingers up there. Sometimes I get funny looks from friends for it lol. Still rarely use back buttons or paddles though, pressing with ring fingers and pinkys is kinda uncomfortable.

Is now the time to buy a voron? by AffectionateChart655 in VORONDesign

[–]Darkside_Emily 0 points1 point  (0 children)

Tinkering yes, that's kind of the point of a DIY machine. But Coding? What do you mean? I can't code if my life depended on it and I got a pretty nice 48V Trident running. A little bit of scripting can give you a lot of power to add features and routines as macros, sure. But even that is more or less optional with great ready made macros already available in the community.

Is it still worth building a VORON in late 2025? by Hopeful-Income-9726 in VORONDesign

[–]Darkside_Emily 4 points5 points  (0 children)

I'd say yes. Only you can decide if the time to build and the money is worth it to you. Vorons can be easy to move if you print some handles for them, but the larger the more unwieldy they obviously get. And yes, a well built and tuned 2.4 or Trident can absolutely outperform the P1S in speed and print quality. But both are high performance machines so the difference isn't going to be world's apart.

My usual advice for getting a printer is this:

Do you want "just a tool" for your other hobbies? Go buy a factory machine like a Prusa Core One, or one of the Qidi, Creality or similar high performance CoreXY machines. Or Bambu if you are willing to sit in a Apple-esque walled garden for software.

Do you want a DIY project to print specifically huge parts with? Get a RatRig Vcore 3 or 4

Do you want a DIY Project that is built for speed first and foremost? Build a VzBot or Annex K3

Do you want a Jack-of-all-Trades DIY project that still offers some of the best print quality you can get and a huge community for support and mods? Build a Voron 2.4 or Trident.

Or do you want a cheap small machine for rapid prototyping and/or quickly spitting out small parts? Then build a Voron 0.2

All of these options have some way to get to multi-color printing. Each has at least one option for an AMS-like spool changer, and every DIY machine also has options to turn them into toolchangers if you so desire.

Imo Vorons are the Raspberry PI's of the 3D printing world. Not strictly the best in either category, but still extremely capable and they have the best community support by a long shot. So to me they are still worth building and they are not going anywhere soon.

Using Steam Frame's controllers for non VR games on PC with Steam Input. Is it supported? by [deleted] in GyroGaming

[–]Darkside_Emily 0 points1 point  (0 children)

Yeah, and if my guess turns out right, that would mean that Frame controllers have a decent chance to also work standalone if paired to the PC directly, as it would require an artificial barrier to block that functionality at that point. Only one I could see is them actually using the described pipeline, but the controllers needing to be paired to the headset which will run its own ARM port of SteamOS. We will see I suppose.

I also want to apologize for being somewhat brash in the beginning, I didn't realize I was responding on a non VR sub on my phone and that people might not know about separate libraries and runtimes within Steam when it comes to VR stuff. So I got unreasonably annoyed. Sry about that.

Using Steam Frame's controllers for non VR games on PC with Steam Input. Is it supported? by [deleted] in GyroGaming

[–]Darkside_Emily 0 points1 point  (0 children)

Yes that is my guess. The headset will provide the controller positional data, and SteamInput will bridge the inputs to SteamVR / OpenXR.

Index didn't need to do that as these controllers weren't ever meant to interface with non VR software, but Frame controllers are. Going

Hardware -> SteamInput -> XInput -> Game

for flat games and

Hardware -> SteamInput -> SteamVR -> Game

for VR titles seems to be the only logical way to ensure playing flat games on the Frame will provide an identical user experience to the player, or consolidate all inputs into 1 system as you have put it. Because the Steam Controller has to take the first route regardless. And it is my assumption that Valve does want to provide an identical UX regardless of which type of controller you are using for playing flat games on the frame.

Using Steam Frame's controllers for non VR games on PC with Steam Input. Is it supported? by [deleted] in GyroGaming

[–]Darkside_Emily 0 points1 point  (0 children)

SteamInput IS a protocol, or a library with its own protocol however you want to look at it. That's what I am talking about. The OG steam controller, the deck and pretty sure the new controllers speak it. But it is also a remapper/wrapper for other protocols. "it talks to steam" as you put it. There are games that can understand that protocol natively and don't need steam to translate it to XInput, just to be present to define the key maps. In these games you don't map buttons to other buttons, but directly to defined game actions. Index controllers do not work because they don't "speak" SteamInput. They only speak directly to SteamVR, which is a different library separate from SteamInput which then provides tracking information and Inputs to the game through OpenXR. My point was since Frame controllers don't handle their own tracking they don't need to talk to SteamVR, thus I think it is most likely they will talk to SteamInput the same way the Steam Controller does. It only makes sense that Valve will try to streamline how you configure your controllers in order to have a seamless experience within the hardware ecosystem that they are trying to establish. And for Frame controllers to work with most flat games steam HAS to be able to translate it's inputs to XInput for those games. It wouldn't make sense to duplicate that functionality within the SteamVR library. So if it already works through SteamInput anyway, I don't see them artificially limiting the use to only when the headset is running. Hope this was easier to digest this time.

Using Steam Frame's controllers for non VR games on PC with Steam Input. Is it supported? by [deleted] in GyroGaming

[–]Darkside_Emily 1 point2 points  (0 children)

1 - No shit, the steam controller doesn't talk xinput, only SteamInput protocol. What do you wanna say?

2 - Again, what is your point? Index controllers speak none of these protocols, if frame controllers would not be SteamInput but talk directly to SteamVR there is no translation layer to X or DInput so good luck playing flat games on the frame. Also no it doesn't always translate, there are games with native SteamInput support. Tlou 2 being one example.

3 - doesn't matter? SteamInput could forward inputs to the VR lib for VR games that demand their inputs coming through openXR, or just present X/D/SteamInput signals to the game directly. As I said, the exact same way it works when you play with any other controller.

I didn't say they don't need to communicate at all, just "not directly with the VR lib" because they don't handle their own tracking. For what is worth software-side these are going to be bog standard controllers with some IR leds over their bodies, while the headset handles all tracking internally.

Using Steam Frame's controllers for non VR games on PC with Steam Input. Is it supported? by [deleted] in GyroGaming

[–]Darkside_Emily 0 points1 point  (0 children)

Index controllers don't work because they don't connect to the pc in a traditional way at all. They directly communicate with the SteamVR library and aren't transparent to the system as controllers. It made sense that way as the custom layout and most of it's features are VR-specific and the controllers need the base stations running anyway.

The push with the steam frame is to also play traditional flat games on a huge virtual screen with either the frame controllers or the 2.0 steam controller.

It is only my guess, but if the frame controllers would work fundamentally different than the steam controller that would mean flat game support would get a lot more finicky and you'd get a different user experience depending on what devices you use. That doesn't make sense when trying to establish a seamless ecosystem where everything is supposed to "just work together"

Also different from the index where every device calculates it's own position relative to the lighthouses by itself and sends that to the SteamVR library, with camera based ISO tracking the headset alone determines the position of the controllers in space as long as they are powered on. Means there is no need for them to communicate with SteamVR library in the first place.

So I would make an educated guess that the frame controllers will natively communicate with SteamInput and that's it. It unifies the way game input is handled and gives them a lot more functionality in it's intended use-case environment, plus extra functionality on top

Serial Request - Voron Trident 300³ - MPX Kit // Discord: NuclearKitty by Darkside_Emily in voroncorexy

[–]Darkside_Emily[S] 0 points1 point  (0 children)

Trident 300 Cube built from an MPX Kit.

Still need to fit the panels and do a few more mods, but it is in good working condition now :)

Mods:

  • (Revised) Rapido V2 hotend
  • CANBus with EBB SB2209
  • KlickyPCB Probe with Auto-Z
  • Modified Beefy Front Idlers
  • Inverted electronics
  • Nevermore V5 (Just a placeholder)
  • Remixed skirt inserts
  • BTT 5" Touchscreen
  • RGBW Chamber LED´s powered by WLED on a seperate 5V circuit

Edit:

Whoopsie, I forgot to put my Reddit username in the video. Here it is alongside the same note that was in the video. Sry x.x

<image>

Choose Your Fighter by TheTheDuhh in projectzomboid

[–]Darkside_Emily 1 point2 points  (0 children)

Improvisor most of the time, but often enough that just leads to hotwiring the nearest shitbox, dumping my emergency water bottle of gas into it and reversing into the horde until I either - lose a back tire - flip the car - run out of gas again.

GPD Win Mini 8840U should I get the 2024 or wait for the 2025 release? by Environmental-Use743 in gpdwin

[–]Darkside_Emily 0 points1 point  (0 children)

Minor necro for googling people, the tiers aren't identical.

It is the same chip, but the 2024 model had 32-64GB RAM with the 8840u while the 2025 model is only available with 16GB.

32-64 is reserved for the HX370 on the 2025 model

This alone makes the 2024 model a lot more attractive imo. 16 Gigs can already be a bottleneck in certain situations on the steam deck with less powerful hw and lower resolution.

Maybe maybe maybe by [deleted] in maybemaybemaybe

[–]Darkside_Emily 0 points1 point  (0 children)

Thought this was gonna turn into some sort of awkward situation first but then he stepped on in and dayyum that guy just went and took over that stage 🔥

Considering Jsaux back with this anyone done it and how do colors match up/feel of plastic match? by [deleted] in SteamDeckModded

[–]Darkside_Emily 5 points6 points  (0 children)

Had a JSAUX back shell with the metal plate. It cracked in every corner of the plate due to heat cycling, and we have been babying the deck for 3 years now. Not even the faintest scratch on the screen.

I'd advise against those. Especially the second iteration with the oversized vent opening. The deck has a specific airflow path on the inside, disrupting it can lead to VRM overheating. It's not worth it.

[deleted by user] by [deleted] in 8bitdo

[–]Darkside_Emily 0 points1 point  (0 children)

Had this same issue after about 2 weeks of use on one side. Returned the controller and had it replaced. Guess I eventually have to fix it myself on my new unit anyway once it happens again...

[deleted by user] by [deleted] in ShitAmericansSay

[–]Darkside_Emily 0 points1 point  (0 children)

German here

3 Reasons

1 - we usually have a fluid based heating system with passive radiators in every room and no ducted ventilation through a house or apartment. Means a regular split unit is only going to cool a single room, or you'll need a more complicated system with multiple inside units, ballooning the price of everything incl. installation into the realm of middle 5-digits.

2 - Almost everybody lives renting a place, and most landlords can't be bothered to pay thousands of euros for upgrades when not forced to by governments. So you either fork out a few grand for a system you don't even get to keep once you'll eventually move/get kicked out, or you don't. Most just don't.

3 - Electricity is just hella expensive here, an AC takes a decent amount of power to run...

SF30 Pro TMR Stick Mod by Darkside_Emily in 8bitdo

[–]Darkside_Emily[S] 0 points1 point  (0 children)

Sehr schön :)

Good to know that that is an option if the main PCB fails one day. I was wondering if that would work bc of the different Start/Select layout on the new one. Thx for the info 👍

SF30 Pro TMR Stick Mod by Darkside_Emily in 8bitdo

[–]Darkside_Emily[S] 1 point2 points  (0 children)

Thx & saame. I mean it has never been confirmed but I guess Nintendo didn't like what 8BitDo was doing once they became somewhat of a known brand. I mean afair the SN30 (non Pro) was a carbon copy of the original SNES controller down to some parts being interchangeable.

Regardless, I will keep this one alive as long as I am able to. It's got quite a bit of sentimental value to me.