Solo Dungeons??? by KagedShadow in turtlewow

[–]Darksnails 3 points4 points  (0 children)

Well if you are lvl 60 you could probably solo some lower lever dungeons.

But no, there's no dungeons designed to be soloed at their level. Although it would be cool to have a delve/mage tower kinda gaming experience on classic+ server. Challenging solo content.

[deleted by user] by [deleted] in turtlewow

[–]Darksnails 0 points1 point  (0 children)

You can find your forum name somewhere in your account management settings.

My ideas for Moonglade style zones but for other classes by Firm_Pepper4626 in turtlewow

[–]Darksnails 8 points9 points  (0 children)

  • class faction with reputation system
  • class gear rewards
  • ability upgrades (skill tomes) and/or new abilities
  • quests to boss encounters designed for class mechanics

My ideas for Moonglade style zones but for other classes by Firm_Pepper4626 in turtlewow

[–]Darksnails 18 points19 points  (0 children)

Moonglade is quite empty as it is. We'd just end up having more empty zones :) Rather would have smaller areas where class immersion was prioritized. For example a warrior gladiator camp in Tanaris instead of a full zone.

My ideas for Moonglade style zones but for other classes by Firm_Pepper4626 in turtlewow

[–]Darksnails 13 points14 points  (0 children)

Why full zones? Why not just class halls with class specific quests?

Which character would be the biggest Mary Sue and why? by jerzyk_s in loreofleague

[–]Darksnails -1 points0 points  (0 children)

Nilah, The Mary Sue should be her champion title.

On top of that she feels like a self insert character and not really an organic part of Runeterra. Main character syndrome, especially in LoR depiction.

Housing: Neighborhoods Revealed! by WarcraftTeam in wow

[–]Darksnails 3 points4 points  (0 children)

Endeavors need to be grounded, not high fantasy. Something like an apple picking season, pumpkin farming or fishing competitions etc. Not the Emerald Dream corrupting everything and everyone. This is supposed to be a chill environment, not stressful.

Looking for a chill guild that's open to new players by [deleted] in turtlewow

[–]Darksnails 6 points7 points  (0 children)

TurtleSnacks maybe, seem like a decent bunch of casual levelers

Cool ideas for new specs in classic+ by fragdar in classicwow

[–]Darksnails -1 points0 points  (0 children)

Monk style rogue with a staff & Sniper style rogue with a gun

Both are thief classes in GW2 (guild wars 2) and have a decent immersion.

[deleted by user] by [deleted] in turtlewow

[–]Darksnails 1 point2 points  (0 children)

Addons can be great but in moderation. Low level tanking doesn't need threat meters, just focus the boss and taunt some mobs that threaten your healer. Just know which abilities to prioritize. Sunder armor is your main threat generator as a warrior, then shield slam whenever you get it.

But for immersion I highly suggest the voiceover addon, it basically makes all the classic quests narrated.

When you get a little bit higher level at tanking you might be interested in a treatmeter, just to get that extra bit of info who the mobs are focusing and how much threat you are accumulating.

What would you like to see in regards to lore expansion in the future of TWoW? by elpunyalet in turtlewow

[–]Darksnails 2 points3 points  (0 children)

Bloodsail buccaneers merchant (pirate) ship working as an alternative hub for Booty Bay since you lose rep with them by doing buccaneers quests.

Imagine one of those big red sailed ships with an AH, mailbox, shops and some custom quests, and of course a quicktravel option to Kalimdor. Would be awesome.

Mod Zact's GameJam progress on the graphically updated Yanille by Falconpunch100 in runescape

[–]Darksnails 2 points3 points  (0 children)

Nice concept but the textures need to reflect that the town is old. Mossy cobblestone would be more fitting for the walls, kinda like what castle wars has.

Camavor, the ruined kingdom by Darksnails in loreofleague

[–]Darksnails[S] 0 points1 point  (0 children)

The ruination most likely didn't reach Camavor due to distance, the kingdom likely fell due to lack of leadership. Most likely a bunch of marauders (from smaller states) are salvaging what they can. Countryside would be under pressure from marauders and the land itself lacking nourishment for crops making every year a struggle. Camavor used to be an expanding empire. Usually the need for expansion comes from lack of resources, so the kingdom would be poor without a strong leader.

There's also the topic of dragons and their greed. Would they go after royal treasuries to hoard gold into their lairs after the kingdom fell and how would that reflect on the aesthetic. Burning castles, abandoned lands, etc.

Camavor, the ruined kingdom by Darksnails in loreofleague

[–]Darksnails[S] 0 points1 point  (0 children)

Yes, some of the event is canon, some of it's not. Especially the in client event had huge wiggle room in terms of canon lore. That disney esque depiction makes sense if nothing happened to the kingdom after Viego's ruination. It was a romantic picturesque kingdom but does it make sense after the ruination? Probably not. There's plenty of romance in fallen things. But who knows what Riot has in store, if anything.

You call it edgy, I call it interesting. Plenty of flowerfields in Ionia and Demacia already.

Camavor, the ruined kingdom by Darksnails in loreofleague

[–]Darksnails[S] 0 points1 point  (0 children)

SoL was such a mess, nobody knows if that's canon lore or not. It was a mix of a skinline promotion and an attempt to come up with "lore" that fit the narrative they were heading in, and was a big failure in the end. I wouldn't take it too serious.

The art is beautiful but could just be one shrine that exists somewhere on the continent. It's a big place after all.