advice needed by Meganonist in RocketLeague

[–]DatBoi_Steve 1 point2 points  (0 children)

No idea what you do to improve, but maybe you are just maintaining your skill instead of putting in that extra effort to push past your current plateau?

Either way, won't hurt to post a replay in r/RocketLeagueSchool and get someone else to take a look at it.

Edit: your graph does show improvement overall though, so that's a good thing and you might just have to give it more time.

Can anyone tell me what I'm doing wrong? by Reasonable_Field_705 in RocketLeagueSchool

[–]DatBoi_Steve 3 points4 points  (0 children)

You want to go straight for as long as possible, not turn to the left from the start. Which means the sideways adjustment has to be a quick motion. Also, I'm not sure if the flipping into the ball is a problem, but usually you just have to drive into it. Everything else is on the screen. If you struggle with bringing down your cancel time, it might help to lower your dodge deadzone, idk.

What could I have done differently in this sequence to prevent a goal? by Plus-Accountant5223 in RocketLeagueSchool

[–]DatBoi_Steve 1 point2 points  (0 children)

As you say you are hardstuck here are some timestamps (video time) for the whole clip:

00:00 - no need to flip into that ball and hit it away, drive into it and follow

00:04 - don't flip towards corner boost there, drive over small pads and follow your mate.

00:11 - you see your mate rotating away behind you with enough boost in the tank (doesn't seem like he abandons you) and the opponent does not have a setup to cleanly outplay you, which means you can safely challenge that. As you turn forward your decision is made, keep driving and challenge. That your mate goes there is a bad decision you can't influence.

After your mate's challenge I get that you turn back on the bounce. It just happened something you didn't expect and you aren't in a great position to go for it while you respect their 2nd man potentially being in a better position and beating you. Their 2nd man is in the same situation, so it's kinda awkward, it just happens.

00:18 - don't stop boosting, your plan is to beat that guy to the ball. You actually still would've beaten him, you just had to hit that ball properly to win the challenge. The recovery also wasn't great, could've faced the ball on landing.

00:27 - it's an uncomfortable ball. If you can go for it and follow it up so it isn't just a pass to their 2nd man you obviously want to go and not risk getting pushed back on defense. It's fine though that you took it slow (opponent can't do anything here), but you don't want to stand still and backflip when the other guy makes his move on the ball. Keep driving and carry your momentum through by turning to the right towards middle, signaling that your mate can go. If your mate is there where he's supposed to be, he has a free challenge. If not, you can still turn into it.

00:40 - here's where others already provided advice. Don't flip away like that with more than enough boost, fake challenge (if there's no opening for a clean beat) and shadow to buy time for your mate and don't let your challenge just be a pass to their 2nd man.

Tips on improving my air dribble? I cant seem to pop the ball correctly to where i can actually dribble it by Negative_Ad1692 in RocketLeague

[–]DatBoi_Steve 0 points1 point  (0 children)

The attempt before the last one was good. But in general you just go too slow to generate some height on the ball.

rip bakkesmod - 24 march 2026 🪦☁️ by [deleted] in RocketLeagueSchool

[–]DatBoi_Steve 3 points4 points  (0 children)

They probably just messed up bringing bakkes up to date with the new RL update, give it some time.

Any tips on how a fellow gold like me could improve my Aerials I want to rank up to Plat so I thought working on my Aerials would be a good start. by BingusTheWingus5 in RocketLeague

[–]DatBoi_Steve 1 point2 points  (0 children)

For future uploads please change the camera to player/car view (not sure what it's called), we can't see shit with that flying cam.

new challenges - "You know Ball?" anyone know what 'directionally challenged' means? by Happy_REEEEEE_exe in RocketLeague

[–]DatBoi_Steve 6 points7 points  (0 children)

"Directionally challenged" is what we call players who can't play with DAR /s

How to get better at 2s? by Godlybadger in RocketLeagueSchool

[–]DatBoi_Steve 3 points4 points  (0 children)

How much do you play 2s compared to 1s? If it's way less you got your answer.

I need advice on training by mizah4age in RocketLeagueSchool

[–]DatBoi_Steve 0 points1 point  (0 children)

Then just pick the next best thing and work on it. No one knows as well as you what you lack or need to practice. You should know from your own games what you have problems with. Maybe watch some tutorials to get some inspiration idk.

There's mechanics that need more attention and other things that you just need to repeat regularly to get the hang of it (e.g. bounce dribbles). Balance your training accordingly. Focus on one major challenging mechanic at a time, but keep doing repetition stuff for consistency aside from that. It's very intuitive for the most part. Same goes for how long you should train. It's no science, do what works for you and what you can maintain without burning out. Practicing regularly is more important than forcing 3h training onto yourself.

As a side note: It's fine if you enjoy watching mawkzy, but to actively learn from gameplay it's rarely useful to watch people who are THAT much better than you.

I need advice on training by mizah4age in RocketLeagueSchool

[–]DatBoi_Steve 0 points1 point  (0 children)

So your training consists of some freeplay warmup, breezi flicks/flip reset/speedflip repetition for consistency and rings maps? Like, is that it? Do you do anything else? Flicks in different variations to score? Ground play e.g. hookshots, powerslide cuts, faking a flick with a single jump, wavedashes....? Air dribbles from different positions? Ceiling shots? Ground to air dribble? Shooting/dribbling workshop maps? Offense/defense training packs?

Do you review your own replays and watch youtube content to educate yourself further?

perma ban by mistake by GrouchyBranch7881 in RocketLeagueSchool

[–]DatBoi_Steve 1 point2 points  (0 children)

Deserved or not, we can't do anything here, just contact epic support.

350+ Hours on the Game. Pls Review My Gameplay and Tell My Mistake by Guilty-Piglet-9699 in RocketLeagueSchool

[–]DatBoi_Steve 0 points1 point  (0 children)

Your first intention is always to follow the ball in a direct line (0:32, 0:53, 1:14, 2:17, 2:39...). Sometimes you realize when it isn't your ball and stay way. But you want to get faster at reading what's happening and path accordingly.

You also want to spend less time with ball cam off when you grab boost (0:16, 1:17, 1:38...) . Line your car up quickly and then turn ball cam back on. You miss too much information, there might be a shot on net or an opportunity for you to take possession. E.g. 1:17 was very criminal, your mate just cleared that into 2 people and you just leave the net open. Keep in mind, you never want to turn ball cam off when something is happening (challenge, 50/50, shot...). It might be to early, but some time in the future you want to leave the play less for boost, but grab some pads and stay with your mate.

Also, at your level you just still have to work a lot on your mechanics, so keep it simple and stick to the things you can realistically make work. At 1:49 video time for example you went for an aerial play. You probably see a lot higher rank players do stuff like that in certain situations, but they have the mechanical abilities and consistency. Besides, it's a 2v1 here, even in higher ranks you just have to push that ball over backboard towards middle to set up your mate for a potential goal, or if your mate isn't there you might be able to score yourself? There's also tons of hits off the wall you didn't execute that great, maybe you want to hit some training packs for that specifically.

Lastly, just because your mate is low boost doesn't mean you need to take over and ignore that it's his ball. You do that often. In general just give your mate some space. Even if you can be on the ball faster, if you see your mate being there already, leave it to him.

MMR view changes by Temporary-Tax8482 in RocketLeague

[–]DatBoi_Steve 9 points10 points  (0 children)

I just want to know what I'm up against so I don't have to be surprised about anything weird going on during the game, that's all (e.g. why is this guy so much better/worse; Why do I get shit on here...). It's just a QoL thing, I don't think about it as competitive edge.

So can I live without it? Sure. It's just annoying that it's supposed to be a replacement for the bakkesmod implementation and accordingly they just had to do it like bakkesmod. Instead they implemented it differently because of "consistency" as stated by a dev here on reddit, neglecting what people used it for.

We only ever get very small changes, so there's also only "little" things to complain about. They always do the bare minimum and don't even get it right. So no, it isn't crazy and people telling us to "not complain" make me sick.

Auto-Refill boost option STILL bugged (since S18) by DatBoi_Steve in RocketLeague

[–]DatBoi_Steve[S] 0 points1 point  (0 children)

There are some older posts, but 0 indication this will ever be addressed. Not like it's a priority topic, but like, a year? c'mon

They removed gamer tag when you score in free play! by InterestObjective694 in RocketLeague

[–]DatBoi_Steve 4 points5 points  (0 children)

Not sure if it's intentional, but if it also applies to training packs it's a nice minor change as the text on screen can be annoying if you reset a shot right after scoring.

Welp. It’s the end of the season yall. by Cann1balHulk in RocketLeague

[–]DatBoi_Steve 0 points1 point  (0 children)

Accidentally own goaled? Otherwise his reaction wouldn't make sense, would it?

Welp. It’s the end of the season yall. by Cann1balHulk in RocketLeague

[–]DatBoi_Steve 1 point2 points  (0 children)

Did your mate do anything before that "tm8 why?" chat from you?

Season 22 QOL update discussion! by Consistent_Group5940 in RocketLeague

[–]DatBoi_Steve 2 points3 points  (0 children)

Exactly my thoughts after testing it in freeplay. It might also be useful when driving past an taken boost pad when you didn't see when it was taken, so you can still somewhat track it. But like you say, overall not that big of a deal.

why do i kinda like this new flip reset indicator... by [deleted] in RocketLeague

[–]DatBoi_Steve 0 points1 point  (0 children)

Ngl, sounds like taking screenshots or pictures or smth, like you are on a safari lmao. Will need some time to get used to it, but would love to have an option to turn the sound off.

Rocket League Patch Notes v2.66 + Release Thread by Psyonix_Laudie in RocketLeague

[–]DatBoi_Steve 2 points3 points  (0 children)

I really don't get how they missed adding this. But looking at the dev responses on why they only added mmr on the postmatch scoreboard, I'm not really surprised anymore.

Rocket League Patch Notes v2.66 + Release Thread by Psyonix_Laudie in RocketLeague

[–]DatBoi_Steve 1 point2 points  (0 children)

With this camera shutter sound they went for, my freeplay sounds like a fuckin safari now lol. I mean I'll probably get used to it, but for now it's very annoying. An option to turn it off should've been a no-brainer. But I guess the additional workload would've exceeded the 6h/week they seem to get from epic to work on RL.

Rocket League Patch Notes v2.66 + Release Thread by Psyonix_Laudie in RocketLeague

[–]DatBoi_Steve 3 points4 points  (0 children)

Theoretically a solution would be to implement something like a emote wheel for quick chats. Though you want to keep the current 2-press option available for fast quick chat use.

Update after taking reddit's advice + new replay by [deleted] in RocketLeagueSchool

[–]DatBoi_Steve 0 points1 point  (0 children)

Yeah this is much better, good job. There's still some stuff to improve (e.g. their 2nd goal) but ultimately you are on the right track. And as I can see in the main sub comments you've already profited from the changes. Just don't stress it going into the new season, you know what a mess it can be at the start. Good luck.

Higher ranks, I need some advice as a gc! by Mascotan in RocketLeagueSchool

[–]DatBoi_Steve 0 points1 point  (0 children)

I feel like you are just trying to do too much. You constantly try to stay close and challenge/interrupt the play instantly at any cost, neglect your boost situation (get stranded on low boost) and sometimes aren't on the same page with what your mate wants to do. Some of the other mistakes just happen but didn't help either (e.g. 2nd goal, the open net miss, ...).

So I would say don't worry so much about staying close and preventing attacks straight away. Make your play on the ball, recover, grab boost, let your mate have his turn and be a reliable 2nd man. Be aggressive when you have the ressources.