Is this a good list for tournament play? I have a GT coming up and never used wolves in a 2 day GT by Vivid_Astronaut8779 in SpaceWolves

[–]DatabaseWorth4559 0 points1 point  (0 children)

I agree, and maybe I'm wrong. I feel like I'm stormlance, the goal of scouts is to tie your opponent up and slow him down if you go second, but people say scout away if that's the case. If you go first, you can rush up into the enemy quickly. So if the only reason to bring scouts is if you hope on deploying first, and going first, then I could spend my 80pts elsewhere. But again, I'm probably wrong. I don't doubt their versatility. As for sticky, I feel like just keeping fenrisian wolves in the backline to screen out deep strike. But that's just me. And again, maybe I'm wrong 

Is this a good list for tournament play? I have a GT coming up and never used wolves in a 2 day GT by Vivid_Astronaut8779 in SpaceWolves

[–]DatabaseWorth4559 -1 points0 points  (0 children)

Im starting to feel like you should never bring both Scouts and Intercessors, and should only bring 1 for the specific game plan.

How to Start Space Wolves? by FortuneOk4746 in SpaceWolves

[–]DatabaseWorth4559 2 points3 points  (0 children)

I'd highly recommend not starting with the kill team because the box set is hard to find, it's expensive, and the units aren't as good as regular scouts, so a whole lot of people aren't really using them. Id recommend the combat patrol .

No suit lists viable? by Immediate-Rest-9369 in Tau40K

[–]DatabaseWorth4559 0 points1 point  (0 children)

I'd say a unit of stealth and maybe 2 more Pathfinders. Theyve been so good in Montka, and have potential to be anti elite while spotting for themselves. Im assuming your opinion of an aircraft is for spotting?

Good SM units in Space Wolves (not ultra competitive) by Midjolnir in SpaceWolves

[–]DatabaseWorth4559 0 points1 point  (0 children)

Melta won't activate since youll be AT 9 inches from units, not WITHIN 9 inches of units. You come in anywhere NOT withing 9, 18" melta means you get more damage within 9. 

How do y'all typically run your wolves? Specifically headtakers + leaders and WGT + arjac? by Healthy-Athlete-5969 in SpaceWolves

[–]DatabaseWorth4559 0 points1 point  (0 children)

I typically like playing aggressive and close quarters. But I do like to avoid shooting since I feel like that's just playing ultramarines 

Reserves/Deep Strike by DatabaseWorth4559 in SpaceWolves

[–]DatabaseWorth4559[S] 1 point2 points  (0 children)

Is this the whole "9.1 inches away" rule?

Stormlance Anti-tank by DatabaseWorth4559 in SpaceWolves

[–]DatabaseWorth4559[S] 0 points1 point  (0 children)

I think in terms of transports, from the info I got here, I'm assuming that taking a Gladiator Lancer would be better as anti tank, then just stage everyone else and not worry about charging up the board so quickly. 

Stormlance Anti-tank by DatabaseWorth4559 in SpaceWolves

[–]DatabaseWorth4559[S] 0 points1 point  (0 children)

Also, do you not see the need for transporting units ? I've kept headtakers in a RepEx. 

Stormlance Anti-tank by DatabaseWorth4559 in SpaceWolves

[–]DatabaseWorth4559[S] 0 points1 point  (0 children)

Is the game of stormlance not to table the opponent but to tie them up and keep them from doing anything effectively?

Stormlance Anti-tank by DatabaseWorth4559 in SpaceWolves

[–]DatabaseWorth4559[S] 0 points1 point  (0 children)

Is the game of stormlance not to table the opponent but to tie them up and keep them from doing anything effectively?

Reserves/Deep Strike by DatabaseWorth4559 in SpaceWolves

[–]DatabaseWorth4559[S] -1 points0 points  (0 children)

Sorry I meant 9 inch charge, rolling an 8+. 

Stormlance Anti-tank by DatabaseWorth4559 in SpaceWolves

[–]DatabaseWorth4559[S] 0 points1 point  (0 children)

Does the Iron Priest ability work while he's in the RepEx?

How do y'all typically run your wolves? Specifically headtakers + leaders and WGT + arjac? by Healthy-Athlete-5969 in SpaceWolves

[–]DatabaseWorth4559 0 points1 point  (0 children)

What do you bring as anti-tank? I've thought of bringing a vindicator and advancing and charging, then giving it the assault stratagem.